September 11, 2004

  • below is one of the comments posted today and it really stuck.

    “To the anniversary of hell on earth.”

     
    Posted 9/11/2004 at 4:26 PM by AssAssAssain29

    this is so accurate to me. powerful words assassassain29

Comments (313)

  • Very.

    - Jeff

  • you look like a run-way model in that pic.

  • I’ve read somewhere: “The entire middle east is a clear threat to the United States and something needs to be done on a mass level. I only hope that it is done soon enough before another 9/11.”

    Here’s my reply:
    I am from Lebanon which, sadly, is located in the middle east…
    And I have an american flag over my bed… Plz do NOT think that everyone is against the US here, I love your country and I was deeply, very deeply touched when I saw that plane tearing open that giant…
    Now there is all this paranoia floating in the world against arabs…well…weither I like it or not I am arab and eagerly waiting to get my green card so I can go to college @ UCLA and become a plastic surgeon…
    it’s not right…I DO NOT and WILL NOT accept to be treated as a terrosrist…ok we have fucked up politics…what can I do about it??? (yours not that gr8 either you must admit…)
    I can’t wait to get out of here… I feel soiled by such verbal attacks..you made me hate my country… Bcause an extremly small minority of twisted, sick. crazy, demented demons…
    I don’t think that’s fair…people have been dying for years in lebanon Bcause of israeli attacks and the US is still supporting them…you are also involved in terrosrism…but yet, do I hate you “on a mass level”? NO
    I will not admit that…I think the world is sick…and the middle east is just sthg you can throw the blame on… it’s considered the cancer of the world…and maybe that’s right… but believe me not everyone walks around carring guns and grenades… we DO have cars and we DO go to school… we’re not retarted you know…and what you see on TV is really not representative of the poeple here…we have values like family and generosity that I haven’t seen in the US…here the people talk, ok… the general opinion might not be as open minded as in your country but at least we are working on it… censorship exists but we are fighting for freedom… And we are still fighting for gay rights…
    I invite you to come here to beirut and see how beautiful lebanon really is… the see and the ski are like 2 hours away… the people are AMAZING…
    and you will not have to give out your fingerprints just because you are American if you wanna get here…
    And I GUARANTEE you will not be shot while walking on the street and will not have rocks thrown at you…
    PS: Vote KERRY!
                              giojane

  • I agree with both the quote and also what GioJane said.

    Having a husband in the AF, I know what war really means and it hits home all the time and it sucks. I pray for those that are fighting and I wish them a safe return.

    Hey Fred, nice picture.

  • Everybody needs to have a thought today for New York….. I wrote a little comment on my blog. This day was terrible and I remember when I learnt what was happened 3 years ago.

  • That comment is amazing.  It truely was “hell on earth”. 

    My love and prayers go out to all that lost someone that very sad day, and for all the troops that are defending our countries and for the families that are supporting them through it.

    Katie

  • wow, its been three years now.

    …wow

  • Today is the day to remember that we can be good or evil, is that day to remember of tragedies and sacrifices… today is the day to remember that the person next to us might help or be gone forever.

    This day is only a reminder of what we choose to be or to became… this day is not only to remeber of tragedies, is to remember the those who choose to die to save and give peace for the victims. This is not hell… this is just a test to remind of us the meaning of being alive, because those who died couldn’t even enjoy their own lifes.

    I hope the entire world can learn the meaning of peace with all this shit… God help us if that happen again.

         Fernando

  • exactly.

  • Fred, your absolutely right that was amazing. It’s something that we as a Nation should never forget, and the generations after us should never forget as well. I’m proud to be an American. We are so blessed as a nation. Yeah, obviously we as a nation will have our disagreements but that makes us stronger as a nation, considering were so open to other’s opinons. Well, depending on the situation. Fred, your an amazing alien here. I can remember after that day on 9/11 all I could do is just sit and cry for the souls that were lost on the horrible day. I can remember being at church and just sitting and crying outside, wondering why the fuck would God Allow this shit to happen to us? Sometimes I think that’s my reason for leaving the church. I still believe in god, but I have my disagreements with the church but who doesn’t, man?! Thanks for your insight and perspective on life it’s self. Later bro. Ohh by the way you gotta’ make your way over to Spokane Washington man, Were dyin’ to see you preform man. Later homes!

  • True, true, unfortunately the U.S. has lost the comradere it had that day in 2001, and the days that followed.  We are no longer United but stand divided once again.

    It’s truly a shame that we lost, not the compassion for all involved, but our united front in these troubled times.

    I read so many people raw emotions that day, here on Xanga and there was one common theme…”Get those bastards!”  Now many of those same people have taken the role of, “no we can’t go after them because they might come back”…but if anything has been proven by that day it that we are vulnerable regardless.

  • i wanna know what you ended up naming your dog, it was a dog, right?

  • wow, that comment was really amazing! It captured the feeling of 9-11.. a day that seemed unreal.

    btw, nice pic!

  • I can’t believe it was just 3 years ago… what happened is still fresh in my head. It just goes to show you that its an imperfect world.
    ~V

  • 3 years.  everyone knows exactly where they were & what they were doing when they found out what happened… i know when we’re old and dying, we’ll still remember. 

  • I just think it’s a shame that it’s 3 years since such a tragedy, no one is fully over it and now it’s happened again to another country. spare a thought for everyone in Russia, we had 2 minutes silence on tuesday in our school assembly for them.

    Oh yeah – nice pic Fred!

  • September 11, 2001 was officially the day in which we all realized what true tragedy was. anything and everything that had invaded our own personal lives k inda just faded out in a split second. we all realized what unity was that day but all in a tagic way. we also realized that hero’s aren’t people out there swinging a bat or catching a football or dunking a basketball, they aren’t the celebrity figures even. a real hero is someone who truly loves and is able to risk or have their life taken for us. since that happening, i think all of our perspectives and outlooks on life should’ve changed but am glad we all are healing and have remained ourselves at the same time. fuck hatred. and for the us, the United States citizens, we must take into our hearts every thing, and realize how fortunate we are and thank everyone who chooses to love us for that.

  • “If you are reading this then this warning is for you. Every word you read of this is useless fine print is another second off your life. Don’t you have other things to do? Is your life so empty that you honestly can’t think of a better way to spend these moments? Or are you so impressed with authority that you give respect and credence to all who claim it? Do you read everything you’re supposed to read? Do you think everything you’re supposed to think? Buy what you’re told you should want? Get out of your apartment. Meet a member of the opposite sex. Stop the excessive shopping and masturbation. Quit your job. Start a fight. Prove you’re alive. If you don’t claim your humanity you will become a statistic. You have been warned…….Tyler”

  • i agree.. just few words and it means so much.

  • true words.

    and additional generic complement on the pic.

  • Shit i dont know much about this war , but i know we all in it  , even if we didnt wanted it it sux and makes me sad to be a human in this world , we are all destroying ourself  , soon we will all turn to dust.

    some say you gotta pick up arms and fight in what you believe is right ,  some say its better of this way …. so i close my eyes and turn my head away .. and hope it will be allright … fall into a restless sleep .. while so many innocents die …….. its my fav song  written by anouk always  gives me goosebumms and makes me cry take care gwen, damn i hate this day

  • “It feels so good to breathe the air
    Another spin around the sun
    On this spec of life in the universe
    the gift of love is there for everyone -taken from Alive by Edwin”
    Today I cried for all the families who lost ther loves one 3 yrs ago. I cried for my frineds & family  who are fighting a war so that I can safely walk down a street or into a building withour fear. I was thankful that I was able to open my eyes this morning, something we sometimes take for granted. Be grateful that you are able to live because so many are losing their lives to idealistic & fanatical causes.

  • Yes.

    xoxoxo,
    Darling Niki

  • so get ur tanks and load your guns nd hold ur sons in a family huddle cuz even if we win this tug of war, uneven the score, humanaties struggle. theres a desperate need of blood for whats been hiding under the rubble some of them dug for answers in the mess but the rest were looking for trouble.

  • amazing that a city in fear and ravaged by death, shocked by horror could still carry on, carry on to what it is today the greatest city ever. I am from Illinois but i visited NYC in Febuary of 2002 months after the attacks. My dad knew a police chief so i visited the site. The site was insane, though much of the debris was already cleaned up the feeling that overwhelmed me as i stood on the platform viewing the area was soooo powerful the moment was strange. I held back my tears as my eyes rolled along the messages from Marines, Ambassadors, Common citizens, and of course the familys. I remember eyeing the firefighters and seeing the pain in there faces, i remember eyeing my friend, my parents and feeling what they felt for once in my life i knew i felt the same thing as everyone around me. i remember the cold feeling that struck me on what was a 90 degree day suddendly in that area the tempature dropped and my body shook. To this day i feel 9/11 was the most important thing of my lifetime, i seen it all fold right before me as we all did and for once and maybe the only time a whole country was united. The menaces that did this will one day be brought justices wheter it is in our world or beyond but they will suffer the wrath of what every person felt in that tradgedy. i miss walking the streets in new york and walking in a local food market when a cop walks in an average person just says ‘thank you’ and the cop nods, but you can feel what he feel’s the pain of losing brothers of force and fellow new yorkers and you can also see how grateful he is for you to show that you care. New York is easily the greatest place i have ever seen, the lights, the buildings, the police, the common citizens,the statue of liberty it represents what Americans are as people. Hopefully one day i can return to the same new york.

    i feel awful myself as right now i am bickering with friends, i feel so selfish to know that a few yrs ago the worst tradgedy struck our homeland and here i am bitching about friends.

    please do not make this a Bush/Kerry discussion not the time/ nor place

  • i totally agree that it was hell on earth,and i was very close to ground zero in new york when it happened,i was in school and just by looking out the window i could see the towers fall, a terrible sight. i am very thankful that i am here today. i hope we can settle things with mideast soon,i am tired of reading how kids my age 19,20 are getting killed over there.

  • Dude, you’re a rich rock star. Why don’t you spend all your time on Ecstasy with naked teenage girls surrounding you? Seriously.

  • Rush headlong and hard at life
    or just sit at home and wait.
    All things good and all the wrong
    will come right to you: it’s fate.

    Hear the music, dance if you can.
    Dress in rage or wear your jewels.
    Drink your choice, nurse your fear
    in this old honkytonk of fools.

    Living in the modern age,
    death for virtue is the wage.
    So it seems in darker hours.
    Evil wins, kindness cowers.

    Ruled by violence and vice
    we all stand upon thin ice.
    Are we brave or are we mice,
    here upon such thin, thin ice?

    Dare we linger, dare we skate ?
    Dare we laugh or celebrate,
    knowing we may strain the ice?
    Preserve the ice at any price?

    When tempest-tossed,
    embrace chaos.

    Faraway in China,
    the people sometimes say,
    life is often bitter
    and all too seldom gray.
    Bitter as a dragon tears,
    great cascades of sorrow
    flood down all the years,
    drowning our tomorrows.

    Faraway in China,
    the people always say,
    life is sometimes joyous
    if all too often gray.
    Although life is seasoned
    with bitter dragon tears,
    seasoning is just a spice
    within our brew of years.
    Bad times are only rice,
    tears are one more flavor,
    that gives us sustenance
    sometimes we can savor

    -The Book Of Counted Sorrows

  • they say what doesn’t kill us only strengthens what remains, and you’ll never see a rainbow without going through the rain.

    i have never in my life been so proud to come from QUEENS, NYC

    -falco

  • You get so many comments, i wonder if you’ll ever see this one…haha.  What’s up dude?

  • GOD BLESS EVERY ONE THAT WAS LOST…THEY WILL NEVER BE FORGOTTEN

  • The bearings of the place were taken exactly, and the Moravian continued its route without apparent damage!! We gasped for breath Stupefaction more than fear made us dumb and motionless. No capitation, or other direct, tax shall be laid, unless in proportion to the census or enumeration herein before directed to be taken:

    Exiscntee was given us for action. Our wotrh is dteermined by the good deed we do, rather than by the fine eomtions we flee,
    ….

    dude get some sleep. ;P peace

  • I agree..he´s absolutly right….This day brings any weird energy to the ppl around the world…..

    Surreal things can happen..

  • Fred, Thanks for changing that pic.

    Yesterday night I felt the same way you looked in your pic. i had an arguement with my (soon to be) girlfriend.

    yea and i wondered what your stance on the us in iraq was. and who are you voting for FRED.
    THANKS MAN
    UR MY FUCKING IDOL-MY only medicine is a chocoate starfish and some hot dog flavord water. lol

  • dear fred:

    everybody talks about the 11th September….after 3 years peolpe still think that terrorism needs to be terminated….why? is all that true? is that only a excuse for Bush to destroy the world? media expeculate so much about it that i find it hard to believe or have a reasonable opinion about it.

    sure that day was an awful day, many innocent people died, but many people are dieing in iraq and afnaquistan! innocent people were shot by american soldiers! and all this because people have different believes!! why can’t we talk it over and solve this on the easiest way!!! why can’t people just get along!?! is it hard to write on a piece of paper?…

    people should be more open about racial, religious or political diferences

    but anyway…i know many people suffered and we should all respect the victims of this weird war (if we should call it war…)

    by the way…. cute pic. i like tattos. it must be painful…. i’m not thinking about getting a tatto…too painfull and excentric for me…

    i think tattos are art… a excentric way of making art…. which sounds fascinating…

    it’s getting 2 late and i need to rest

    see you next time you’ll write here:

    Rita 

  • Sorry..no offense to anyone personally but this day shouldn’t be a day of hope or a day of tragedy…it should be a day of realization.  Realization that America isn’t the greatest country in the world, but just another country IN the world.  Meaning, the US is like the rich, uncle that at the same time he reaches out his hands in help, he has a look of superiority.  That is condescending.  This day was a day that America realized that it wasn’t untouchable and not universally envied.  That people are mad at the US and it’s policies because of it’s tendency to tell other countries how to live their lives.  The US needs to work WITH other countries as a partner…NOT a rich uncle.  Don’t get me wrong..i have respect for the country and all of the good things it has done, but it needs to wake up more.  ESP THIS GOVT NOW.

  • Today’s my dad’s birthday, heh.

  • I agree we should all remember 9/11 and everything AMERICA stands for Because we will not be defeated and we will not back down to anyone no matter what it takes we will defeat the “people” who did this to our country. We will rise above this the families of the deceased will honor the memories of those lost and we will get ours.

  • No problem.  I wish I were more profound though. 

  • Hey sweetpea,

    How are you today ? Bummer of a day, I thought earlier too when I asked someone the date. It’s good you remember things like that though. I wonder what alot of the families are doing today without their loved ones though, don’t you ?? That’s the bummer part. Like the new color & pic, you look like a machoman, but kinda sleepy though. I’m definitely relatin’ to the sleep deprivation lately. Jeez, I need some ZZZ’s. What’s that crystal lookin’ thang danglin’ off your wrist ?? Hey, how goes it with Wes & the new stuff you’re working on ? Any monumental events happenin’ out there in la-la-land ?? Inquiring minds wanna know you know….. So, do your new interests up there say “existence and suicide girls” or “existence, suicide and girls” ?? Both worry me. I was gonna ask, what the hell are suicide girls and why are you interested in them ?? My lovelife advice would be: RUN !! Run from suicide girls, Fred, sounds like hella bad news man. Ok, if it’s the latter, “existence, suicide and girls”, hopefully I made ya laugh on the lovelife advice enough to delete the middle item. =) Seriously, what’s that suicide shit about ? Get that outta there !! If you’re depressed, pahleeeeze go get help. It’s easy to get yourself into a funk that it’s hard to get out of, ya know ?? How’s that for mind boggling life theories ?? I could use a mind boggling theory myself lately, got any ?? I’ll take mind bogglers for $500. See now, I’ve addressed all your concerns, so you can now be free of them !! haha. Hey, and how’s that for fulfilling the need ?? HA !! Ok, don’t answer that. Like ya really ever do, right ?? So, fuck the desire, fulfill the need, huh ?? Sounds like you’re about to do something desperate or at least not very thought out. Or it sounds like a really good line from a hot porno flick. haha. Am I making you smile yet or are you about to shoot your computer ?? =) Well, keep saving & re-reading the emails that inspire ya, my dear & dammit, keep smiling for us out here in the boring working world because you inspire us, Fred. Well, me at least. Look how you’ve inspired me to type a whole lotta crazy shit being half asleep all because you’re worrying me !! Take care out there dammit.

    Love ya machoman, Jenuine.   

  • Lets all take a moment to breathe for just one second.  Take in all that is around you.  Imagine being deprived all of what you have, what you are, and what you are trying to become.  Now imagine that on a scale of 3000+.  Now begin to grieve.  For this was for no reason.  The same people that did this are doing this to seven year olds in Russia. 

  • yea very  true! 

  • i really agree with you fred! this day was a horrible day for everyone! and we all are thankfull to be here! well later from crys….

  • Hey sweetpea,

    How are you today ?? Bummer of a day, I thought that earlier too when someone asked the date. It made me wonder what the families that lost loved ones think about today, ya know ?? That’s the bummer part. Well, it’s good you remember this day & it makes you appreciate what you have though. Hey, like the new color & pic up there, you look like a machoman flexing it for me, I mean all of us here. haha. What’s the dangly thang hangin’ from your wrist ?? You look kinda sleepy there though. Definitely relating to that there right now, bud. But, truckin’ on here anyways & will sleep later, to inquire about the suicide shit in your interests section & try to make ya smile if in fact that part is true. You’re my Freddy, I can’t have ya depressed !! What the hell ?? So first let me clarify here before I go off on the deep end in a long ridiculously mushy email, does it say “existence and suicide girls” or “existence, suicide and girls” ?? Becuz both kinda worry me there. What the hell are suicide girls & why are you even interested ?? haha. My lovelife advice would be to RUN !! Any girls named that sound like bad news, so RUN !! If it’s the latter, why is that word even in there & how hard will I have to smack you upside the head to get that word out ?? =) Turn on Adult Swim on Cartoon Network, my kid’s laughing hysterically in the other room. Definite cure for the blues. So, fuck the desire, fulfill the need, huh ?? Are you about to do something desperate ?? Or is this a really GOOD line from a hot porno flick ?? One I’d like to see, I mean be in, I mean what ?? =) Alright, just playin’ around, everybody just calm down. I hope you realize though that your picture combined with you saying that line are probably stirring up quite a frenzy amongst girls (hopefully not suicide girls) everywhere right now !! haha. Ok, am I making you smile yet or are you about to shoot the computer for me jackin’ with you ?? Well, I’m sincerely worried about ya when ya start mentioning suicide, Fred. Pahleeeze get some help if ya have to. It’s hard to get out of a funk when ya get in one, ya know ?? And keep saving & re-reading emails that inspire you (well ok, not this one. haha.) You inspire plenty of peeps out there, peeps that actually matter, the rest can go fuck….the desire, fulfill…..whoops, just wanted to say it again. =) AAAHHHHH !!!! I think I’m delirious & should go now, whaddya think ?? Take care out there, Freddy.

    Love ya machoman, Jenuine. 

  • what do you think about “finger eleven”? sorry if you don’t but i really like their new song, regardless of it’s repetitivity.  have a good day sir durst

  • How the hell did I post twice ?? I thought I deleted the 1st one, so I typed all that again ?? OMG, get me some ZZZZ’s, pahleeze !!

    ~ Jen.

  • I think the singer’s voice in Finger 11 sounds just like Fred, don’t y’all ?? I seriously thought it was Fred at first until they said Finger 11 !! And it’s not like I haven’t heard my share of Fred Durst songs either !! Trippy shit !!

  • the tensness that you feel is nothing but the media’s affect on you because you watch too much television. because you ARE too much television. i urge you to further open your mind about what happened a few years ago and examine how the dominos fell so illogically to where we are today. it creates less of a sickening and more of an awareness that might just stay with you if you’re watching hard or can find the time in between music and skating and the internet to think about it with a cigarette or two. i know we all think about ourselves a lot, and that’s not for others to blame us about, but for us to expand on that and how it really affects what the world becomes.

    and you, with so much power in the media, doing nothing to break their cycle? or anything?

    so what, if you get sued by MTV, or your publicist doesn’t like what you have to say to people, say it anyway. think about it.

  • i still have tears thinking of the moment i heard on my way to work and then the second plane hit as i was listening to news on the radio. it was like the world was ending. my love goes out to all the victims of 9/11 and to all the victims who are fighting to stop it now. peace and much love, bre

  • Things like September 11th happen every day in some other part of the world. I just wish that the pain of others would be acknowledged as well as that of our own country.

    If people were aware, maybe they’d think twice before plunging into war. The so called war on terrorism being waged today, it’s like so many other wars played out in the empty, shallow belief and value of nationalism, religion, patriotism.

    When things like September 11 happen, people don’t really stop and ask why they happen. They ask, ‘What can we do to avenge ourselves?’ If the emotions, motives, and reasoning behind attacks such as these were really pondered and understood, people would realize how much they are really alike. If people would think for themselves, the ‘enemy’ wouldn’t be so readily dehumanized. These people are not faceless evils- they are people with lives, families, and beliefs.

    Senseless killing of another human being is never justifiable. For all the people who thank those who are fighting the war for freedom, democracy, and etc, etc, maybe the people on the other side believe that they are fighting for something similiar. And it’s not helping anyone.

  • Interesting isn’t it how fragile life can be? We have absolutely no ldea when we’ll go, but that’s the beauty of it all. WE don’t know exactly when our time will call. That’s why I say that we all should be thankful for the life that we lead, all the ups and downs in my life. Now that I think about it, I don’t think that I’d trade if for anything the world could offer me, considering all the mistakes, all the positive and negative things in my life they’ve all shaped me to be the person who I am today. Yeah, I’m young and I still have so much to learn. But I’m still here and still breathing the wonderful air. As long as I’m here I’ll continually look to the stars and thank god for this life of mine. Yeah, my life hasn’t always been the greatest, but who’s hasn’t? We all have our ups and downs, but the really test is what you do in that time of need. I just realize that things can only get better before things get worse. Reflecting over all of my mistakes…. I’ve fucked up, i’ve done somethings I probably should have.. But time goes on. I’ve made myself a promise that no matter the situation that I’d never dweal on the past, everything in the past is lost in the sence of time. All I have to do is live from day to day, one step at a time. As long as I do that there’s no telling what life will hold in store for each one of us.

  • There is no anniversary to hell on earth, when hell is earth…human hope only lives in the pages of a fairy tale. -Rage the Doubted one

  • perfect prose and quote…….amazing……..

  • Just rebought the first 3 Bizkit cds today.In fact it was my 3rd time buying Significant Other (stolen or lost).Anyway just letting you know i made you richer today not that even matters knowing what today is and all.Oh yea and if you read this id just like to say that “No Sex” SHOULD HAVE HAD A VIDEO.pz out

  • the thing that will always stick in my mind is how quiet it was after that happened….the planes were grounded….it was so eerie….i don’t live in new york…but it affected us all very deeply…

  • Today is the worst day of the whole year.  It’s my birthday.  It has been destroyed.  I can’t bring myself to have a good time on this day.  It’s not a hard thing to do anyways when your friends stand you up and ruin your whole weekend anyways.  I have had it with people.  No one cares about no one and things will never change.

  • and this is just another drop in the lake of dark hours..believe me

  • Death to America!!!!

  • <TABLE id=HB_Mail_Container height=”100%” cellSpacing=0 cellPadding=0 width=”100%” border=0 UNSELECTABLE=”on”>
    <TBODY>
    <TR height=”100%” width=”100%” UNSELECTABLE=”on”>
    <TD id=HB_Focus_Element vAlign=top width=”100%” background=”" height=250 UNSELECTABLE=”off”>

    hey this is jenny just wanted to say that the new picture is much better fred you are beautiful why are you so hott damm you look good i can look at you all day can I kiss your booty…whateva…lol…anyways…I do remember september 11th thats just one day that I’ll never forget it was unbeliveable at first like some shit that you see in the movies I dont like watching clips of that day it trips me out they showed one lastnight on the news when it hit the building and I dont know what happened but tears just started pouring out and I couldnt control it my birthday is on the 18th next saturday I think, I hate birhtdays I dunno why…maybe its cause I dont like getting older,it makes me uncomfortable opening presents everybodys looking at you and you have to be nice and say thankyou this is cool I like it…but your really thinking this shit is going in the closet when I get home I’ll be 26 weird time flys by so fast its insane 26 and Im still a virgen some people dont belive me but fuck em its true I dunno whats wrong with me ive had plenty of times when I could of had sex but I just didnt Ive never had a serious boyfreind ever most guys just want to fuck and im not like that people take so many things for granted I would just be happy if I had someone to kick it with ya know be friends first I just want someone to hold my hand Im lame huh I need to get out of this town I need to go to my site Im outtie… fred… I luv u…I need some new shit, much love and respect 4-eva and always      

    <TR UNSELECTABLE=”on” hb_tag=”1″>
    <TD style=”FONT-SIZE: 1pt” height=1 UNSELECTABLE=”on”>

  • It’s a shame our faiths and destinies are in the hands of politics. Our religion cant even comfort us because it is the cause of our worlds destructive future.

  • my mom was in ny on 9-11 and once again shes back there again.. i dont think ive ever been that scared, the thought of losing my mother is still burned into my mind. i remember everything about that day where i was in school what classroom i was in everything..this day is burned in the hearts of many and i pray for those who lost loved ones in the tradgedy luckly i got my mom back…

  • You should totally write a happening song aboote it.

    datguyff

  • http://www.muchosucko.com/flash/pentagonlies.html#Preloader

     

    You should see this….this is a video with the Truth (?) of the Strike on the Pentagon 9/11

    Very scary

  • Hello !

    I swim around in feelings now a time because September has a bad meaning to me. 3 years ago, it was on the 9/11 when i got out of the shower and saw horrible pictures on tv beeing in mexico gettin ready for school. Thoughts made themselves an empty space in my head.

    1 year after that, first sept. 2002, a friend died in a motobike accident. His family, everybody was shocked his sister needed so much time to come clear, it wouldnt be a nice b-day on sept. 20th for her.

    Now, 10th sept. of this year my friends mom died on lung cancer, i didnt know how to react, i went there it was horrible for me, i didnt see my girlfriend, she was upstairs cryin.

    I bless everybody on this world and dont want anybody to suffer anymore, the world has been suffering too much already. Its so badly, i still cant realize that she is dead. It makes me realize how complex live is and how harmfull beings are. Why hurt anybody on purpose and destroy other peoples live. Think about it.

    A couple of days ago our whole school was invited to go to the theater and watch Farenheit 9/11.

    It really touched me, let the half of the things he said be true. Men, if this punk is reelected then god bless the world, who the fuck knows what he´s gonna do next.

    I love ya´ll

    bless

  • Hell has the same anniversary as everything else. With good comes bad. People have just chosen this date ’cause it means something to them. But really, this place IS hell and heaven.

  • I am so grateful to be alive. I am so grateful that I have an amazing close knit family and a select few friends who mean the world to me. I’m so grateful that they’re alive. The pain of losing any one of those people would be far too much to bear. And to know that there are tens of thousands of relatives and friends feeling that way all the time about the 9/11 victims is traumatizing. All my love to the victims and their familes.

  • fred u r kool guy

  • fred u r kool guy

  • true “inseane hell on earth”

  • true inseane hell on earth

  • I don’t know, man…I hate to sound like a prick, but so many hellish things happen on this planet that were much worse than 9/11.  Everyone thinks it’s so hellish because it showed us and the world that the United States isn’t invincible.  Now we have to live with that truth everyday and we are forced to take necessary precautions and (hopefully) reevaluate some things about our society. 

    I get sensitive when people throw superlatives at 9/11.  I then start to thinking about past genocides, persecutions, nuclear blasts, widespread famines and poverties, and I feel comparitively blessed that I didn’t have to go through those.  9/11 was terrible…but America can work through it…I hope.

  • My sympathies go out to America for that tragic day… but spare a thought for those people around the world who live with the same tragedies every day of their lives!

    A South African

  • GIOJANE,

    Your post leaves me sad and angry… dont give up hope for your country and dont let anyone make you feel ashamed of who you are…

    I am from South Africa – look at our cruel past, look at the injustices the people of South Africa have endured – yet I will always be proud to be South African, and a white South African at that. I dont condone our past but I certainly wont shun my country, by doing that we shun our own people. People with heart and desire for a better country and indeed a better world.

    Your words are sad, yet full of hope. Hang on to your dreams, be proud of your nationality and defend the good that your country has to offer. Those few sick people may be able to cause a lot of trauma, but they will never destroy the spirit of those who are fundamentally good.

    TOLERANCE people!

  • dammit…its said to be normal to doubt with a relationship. But my mind is to messed up for 1… all i can think of is leavin to another country and start all over there, if i had the money i would have… but hell, just 18 so i cant *sighs* world is confusing and screwed up. How can i care about it? *sings*why is everything so fucking hard for me?!*…Great song when ya feel careless… think i’d best go and drive around on my bike after dinner. Bf already knows about all this crap in my head…
    My soul just dont agree with the world and its thoughts and behaviour. Ah hell, i’ve bothered u enough already, gonna knock it off on xanga for this afternoon, my page is gettin pretty full with shit ass well. So its enought now…

    Shorty

  • ssshhhhhhhhhhhhhhhooooooootttttttttttttaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyy *hugglez*

  • The worst thing about how I felt on 9/11 was my helplessness. I was 4 months pregnant and I was bringing a child into this new, unchartered world of terrorism and fear. I couldn’t do anything on that day but pray.

  • you blow my mind with this picture, you give me hunger…again

  • hey fred!!!!! it´s ben a long time since post something here

    kisses be nice and rock on love u

     

  • future is unwritten but with 9/11 it’s difficult to believe in the future.

    we build the hell, we destroy the life, we are absurd.

    this book bring questions and memory.  

    If this is a man ; and, The truce by Primo Levi

    have a nice day,

    Nicolas

  • we are living in a sick world,i don’t need to be 9/11 to remember it, i just have to turn my tv, and it’s all over, 9/11 was extremly violent to million of mind, but look around, these tragedy are everywhere, everyday, look in russia, all those kids…peoples die everyday in terrified sirconstence, death is in every mind, and i know that in the states, the television doesn’t show all of it, when i compares the news from here and there…it’s a different planet!! i find it sad that peoples is going to vote for kerry because they don’t have a real choise, everyone is against bush, so they gonna vote kerry…i hate bush, but i don’t like kerry either, no one really convince me, i would love that they change the rules, so you , peoples, could have more choice!!! because right now, you must choice betewn the one who the less worst…and not the best one…peoples die everyday, everyday, from a terrorist hand, from fear, pain, hate…it’s about time that peoples stop to look at them own navel…something need to happened!!!

  • Hi Fred, I’ll never forget that day as long as I live, I was in Limp chat the moment it happened…talking to someone in NY at the time…I never talked to her again. Even three years on the apsolute horror of that day is still very much alive in ppl’s hearts and minds. I Still have no words ….

    much love to you fred xxx

  • I tried to not think about it yesterday, thinking about it makes Osama and Saddam laugh. Oh man, I’ve been listening to this cd that makes Eminem’s music sound like sleeping pills. ICP’s “Hell’s Pit” I know many don’t like these dude’s but pick it up, everything on this album is sick…It doesn’t make me want to kill people it makes me want to try and make the world better.

  • i just wanna I say I respect you..and I hope you have a great day I’m a big big big fan I hope one day I can meetyou and than you!! Your Fan Leah

    When I went to NYC i got a red Yankees hat and the guy tried to tell me you got yours at the same place lol well have a great day!

  • Man a lot of people are commenting about that picture. It doesn’t look bad, I have seen some pretty crappy pictures out there thats for sure. I can’t say that the one on my xanga is a masterpiece but it could be worse. WTF am I blabbering on about!

    Well I will definitly never ever forget 9/11/01, although I was a stupid 12 year old at the time. Wow times really change.

  • strong and powerful words in deed.  i know what u mean when they stuck with you.

  • 9/11 will never be just a normal date. My first thought on this saturday wasn´t “what i am doing today, this weekend”. No it was ” God, it´s 9/11.” And i saw the pictures we all know so good again in my mind. The last evening i was on a party. And there where these silent moments, where we discuss about what we thought and where we have been in these moments where all these happened. The world changed so much in these moments at 9/11. Since 9/11 happened so much, so much terrorism action around the world. Will it ever stop ?? Yes this is aday of hope. I hope that it will stop. I hope it for every man, woman and especially children of the world. Peace !

    Never stop thinking…..Jeanette.

  • Im glad that there is someone in this world who can find the beauty in a person named ASS assassin. He sounds like a real winner, im glad you are moved by a man of his obvious integrety.

  • I could not have put it better….

  • august 6 2001 .intelligence breifing (pdb) to president bush.

    “Nevertheless, FBI information since that time indicates patterns of suspicious activity in this country consistant with preparations for hijackings or other types of attacks.”

  • PROPS!
    just stopped by to tell you that your site is awesome! keep up the good work!

    .+tWeaKer+.

  • There’s so much hate in this world. I read another quote somewhere, paraphrasing that it isn’t the Middle East or Islam that is our enemy. It’s hate and disrespect for life, among other things… what a sad world sometimes. I hope things start to change.

  • very true, and nice tattoos.

  • I think… maybe you saw my message on the last august post. I would like to apologize. I was out of line and it was unacceptable. I’ll be honest, I’ve never liked your music. But that is no reason for me to say what I said. apologies.

  • BUDDYHEAD IS FOR THE CHILDREN

  • That was a very, very bad day!!! But we must look forward!!! I hope our world be comes better! We believe in it???? I don’t think so and thats the problem for us and our world!!!!!!!!!! Think about it

    Katja

  • It did feel like “hell on earth”. Well more like the world was coming to another big war and life as you know it was over. It will always stick to me like a leach drinking my blood dry.

    ~Jen

  • I like that one.

  • damn.

  • Freestyle

    Chosen to be what I´ve done for me for you for us.
    totally I´m addicted to myself. Help for no one of us to share the original fate that is so weird with all the words we said. The blood that poors down has no meaning to change the incredible Energy that is infected by hate.

    Run the machine to bring on what the type is giving so all of your requests will be heard for once and for all. If we could do maybe one thing to put out everything that is filled so much with our straight our passion our pure energy we´ve been hurt for, it would be nice to complete.

    And as we all know humans don´t like to blame the one person that has done something wrong, they blame the whole crowd for one mistake made by one man.

    We feel so ready for what we´re not able to do. And if we´ll do it, we would screw it. Damn we would. All we know is all we live and all in all is all we are.

    To be that what we used to be and have somehing more right in our hands that we will share all our lives.

    Peace, Love
    Empathy
    Peachy…

  • hey have you heard about the band The Rasmus? if not go to http://www.therasmus.com to find out about them! thanks! propz on your site it’s cool! oh and tell you friends about the rasmus too!

  • god you’re gorgues. and sensitive to. wow. a one of a kind.

  • You have nice tattoos.

  • propz…ummm…u realize that u look like fred durst…or something like that lolz i think that’s his name but w/e lolz

  • ooh. that is so very true.

    have a great day. <3
    x0x Ariel.

    caught you on featured, btw. congrats.

  • I agree w/ that comment.

    Later…

  • Come to think of it, hell on earth has started when humankind was alive. There were other wars, more grusome in fact, such as WW1, WW2, with the Nazis and hitler. And even before that. Once man has stepped on Earth, everything went to flames. Sins, pollution, guns, rapes, crimes, and i could go on and on. Hell on Earth was when the so called “god” had made humans. I say that was his mistake.

  • the smallest words can mean so much more than they are read… i can relate… not only are words misread and misunderstood and judged, but so are our faces and souls… i wish that someone could understand… i hope some out there does! ttyl bye, for now

  • I hate you. Fuck you. Slipknot owns your soul. You are sooo cruel to your fans.         6(SiC)6

  • dude leave me a comment back, because that would be rad if i could say i got a comment from fred durst.

    O yeh and is that true wes is back in the band?

    God bless.

    -Trey

  • o yeh and for that fucker up there….

    and slipknots not cruel to there fans….they fucking call you guys maggots?

  • Very nice, sir.

  • Don’t hate on Fred if you don’t like him, if you are gonna say shit about him, don’t come to his web site. Go get a life. I love ya Fred and you is da man to me. love ya! and I always gotcha back! ;)

    *dalimpinbizkitfreak for life!

  • To all you haters, don’t hate on Fred! If you dont like him and you are gonna say shit about him, don’t come to his web site. Get a life. I love ya Fred and you is da man to me! Love ya! and I always gotcha back ; )

    dalimpinbizkitfreak067 for life!

  • Hmmmmmmmmmmmmmmmmmmmm, you’re deliciously HOT!!!!

  • browsing props..
    ~celia

  • sorry to be totally off topic here but i love the song thats playing on ur site.. whats it called who does it? someone please let me know, and by the way fred, i love ya im happy i stumbled across ur site.. much love

    *megan*

  • got alota props there buddy…u look like fred durst.

  •      I think people need to lessen the grip on 9-11 a bit. It is making people think too hard and for most it brings up hateful feelings. What the fuck is up with all of these people and their conspiraces. The whole 4,000 Jews did not show up to work thing is ridiculous, I am sure 4,000 Christians did not show up. Why would our government commit the worst attack ever on America just for oil? Come on people, you’re free here, be thankful.

  • wow. my brother was quoted. I never thought I would see the day.

  • wow…i just…wow

    how do you put up with it, honestly?

  • very true

  • People are too damn ignorant. Bleh..

  • today is not the 11th, nor really even the 12th by the time i get this done. it’s hard to believe it has been three years. i was a freshman at ball state at the time, living in the dorms. i had morning classes, so i was one of the first ones up. you can always tell it’ll be a bad day when you hear peter jennings on the radio. i remember feeling confussed and uncertain and not sure that what i was seeing on the tv was real. at the time, i was majoring in education; the assignment for my ed class, which met that afternoon, was to decide how we as teachers would handle this in our class rooms. most of us had to sit to think about that before writing anything down; no one knew because we didn’t even know ourselves. it’s strange, but in a way i think i’m more upset by it now than i was then. it didn’t make me have more pride in my country or feel that the war to end all wars was starting; the only thing it did was make me mad. i spent a lot of time that year researching and discussing this event; it took emotion out of it all together. it made me bitter and angry and frustrated because i saw too many people blowing it out of proportion; yes, it was a horrendous incident, but at the time i was put into a different way of dealing with it. the thing that gets me is this: my cousin was to be on the flight that hit the pentagon. she was to fly out back to LA. she changed her mind. there was no reason for her to not leave; she just decided not to go on that flight. thinking back, i still feel that it has been taken a bit farther than it needed to be, but the pain and sorrow is more real now. i doubt there will ever be a time when we get past the “anniversary of hell on earth” completely, but maybe it will get better. ya know the story of the phoenix? it’s a mythological bird that when it dies, it will rise again from it’s own ashes in three days. granted, it took us longer than three days, but the country did keep going and come back from it. it shows the resilliancy of human beings in adverse situations. the reasons behind the attacks are varied, but maybe it needed to happen. trust me, i would have rathered a different method for teaching this lesson, but maybe this had to happen for more people to stop and rethink things and become more aware and deal with things and each other in different ways. maybe i’m wrong on this one; maybe that’s just wishful thinking that in the past three years people have changed for the better; i don’t know. maybe one day that’ll happen and instead of such negative and depressing memories attached to this calendar date, they’ll be something more positive to see as an outcome. you can always hope, right?

  • If you’re interested in existence and theories, here is something from my blog.
     
     
    You know when you go through really bad periods in your life, when you’re left wondering why things are happening to you?  Well, a sudden thought happened to me tonight.  It seems that every time I think back to one of those bad times in my life something happened to me that for what ever reason has lead me to this point.  It’s like I’ve suddenly realized that things have happened to me for a reason.  It may have been something bad or something good, but I look back and think that I wouldn’t be who I am now if it hadn’t happen then.  How crazy is that? 
    Right now that thought is giving me comfort.  Because now I can see that things my seem bad for me right now but there will come a point in the future that I will look back at this very time in my life and think, “ If this hadn’t have happened, I wouldn’t have everything that I have now.”  That thought has become so clear to me now.  I’ve thought it a million times already in my life, but it hasn’t been until now that I truly understood the hidden meaning of it.  In the future my mistakes, pain, half witted adventures, pain of love or pain of lost love will bring me to the point that I have love, wisdom, strength, knowledge, and so much more.  In short what does that mean now?  Comfort and peace that what I am doing will lead me to where I need to go, and if I fuck up it will still lead me to were I need to go. 

  • i have different opinions of 9/11 and iraq
    it just pisses the sheep off

  • by the way
    no mean to be rude
    but don’t you ever get tired of people just coming to your site just to praise and not read your stuff
    you are pouring your heart out and people are just writing how limp bizkit rules?
    just a question no mean to offend

  • is wes borland really in the band again??????????????????????????????????????????????????????????????????????????????

  • yes, really true.

  • Slipknot and limp bizkit arent to disimilar! they both arrived during the nu metal era and have a huge army of fans! But why r both sets of fans constantly arguing! if anything argue against rap or pop music! Rock lives on, Long live Oasis,

     be united in music!!!

  • I found that on http://www.netpoets.com/poems/ …

    <TABLE class=Poem cellSpacing=0 cellPadding=0 border=0>
    <TBODY>
    <TR>
    <TD class=Title align=middle>
    Tomorrow
    <TR>
    <TD class=ByLine align=middle>

    by Michael Mack

     

    <TR>
    <TD class=PoemText>

    Tomorrow smile at someone
    That you’ve never seen before.
    Take time to think of others that
    You feel compassion for.

    Tomorrow tell somebody
    How they brighten up your day.
    Let random acts of kindness
    Put your feelings on display.

    Tomorrow hug your children
    Somewhat tighter than before.
    Be sure to think of all the things
    You can be thankful for.

    Pat your dog a little longer.
    Hug and kiss your husband/wife.
    Thank your God for granting you
    Another day of life.

    greetz Jana

  • I remember that day so well. I know exactly where I were and what I was doing. if you would know me, you would know, that this is something very special for me. usually I can’t even remember the last week.

    but this day I remember. when it happened in New York, about 9 a.m., it was 3 p.m. in Germany. an hour later, 4 p.m. I came home and turned on the TV and the first news came from New York. nobody knew really what happened, but I remember that no one thought at this point of a terror act. it was kind of a slow shock (if something like that ever existed) when by and by the incidents were revealed.

    but do you know what – I’m almost more shocked about the consequences of the events of this day. wars, terror and countless (and partly needless) security measures. a huge part of the human freedom were taken on this day and the following days from us, and we are left in a prison we built by ourselves.

  • You´re right.

    9/11 happens almost every day around the earth, look the Russians, look the africans, look South America, look Spanish, look Iraq, look USA, look Brazil…my understanding can´t go through these lines Fred, I never thought in my whole life I´d see so many people dying in front of my eyes in tv, never, I never thought!   

    I think more than think about of what we must do about it we must think what we can´t do about it. We  need to learn to not generalize. That´s was a huge human mistake.

    I wish you all peace! to all ppl around the world…

    Peace, love and FAITH

  • Hey hello. I´m really sorry. but I don´t really understand that entry. arrrrr I wished I could speak and read English like a Amerikan… but I think this person didn´t say something nice huh? how ever… can I tell you a lil story ? no story… I think it isnt very interesting, but it is something nice to you

    you know, one of your concerts in march in Germany really changed my life. not because I can say ” uhhhh I saw my favourit band *sream*” now, ( uhhhh by the way, I hated this pussies behind my screaming ” Fred I want a baby!!!grrr… they were screaming louder then you were singing) … no matter. it was so important because I found something there that was a big step for me . your music changed me and made me lovin the bass ( I love Sam lines ) I began playing 1 1/2 years ago ( always stuff like Jazz or Blues because of my teacher). while playing an instrument tennys begin to dream and… your concert was one big step for a dream. I found really two guitarist from our town there… and holy shit one of them was a friend from my best friend ( a fuckin good drummer). lol… I had to go to hannover to find new friends from Holzminden ( a dirty town in the middle of nowhere)   first we met us in the house of my best friend and tried to do something with our instruments… tried to play Aerials ( soad) till his mum came in and said : “enough with that noise”, she had a phone in her hand ” I called the youth centre and now I will have my own you a date with the people there.” we picked up our stuff, drove to the juZ and were suddenly in an old Studio with mics , amplifiers and graffities. lol, that was 2 month after the concert… after watching we stand in the office and one of the people there asked us for a date and then  for óur name… we watched at each other said something and suddenly we were a band on the same paper like the other band in our town which I saw hundrets of times before man, that was a really fuckin amazing feeling. suddenly I was part of a BAND man, me … this little stupid girl that is writning endless stories to one of her favourite persons…

    our first day in our new room was full with emotions. we wanted to play some other song from Soad which we learnd before but we didn´t play one fuckin tone of it… ahhhh we played own stuff!!! just anything that sounded really cool for us, because never did something like that! I was happy the hold week. I think you know this amazing feeling when your suddenly doing things… about which you thought it is just a dream! … now we have a few more songs and we are doing our first T´shirts

    thx!!!!

    and I hope limpbizkit will exist “FOREVER”

    so that was one more endless comment without sence, just to make the time gone … I think the time should go faster… to live the life and to say “wow I did so much! wow, I my life wasn´t that boring I always thought! wow… do I look old in the mirrow, it changed… anyway, but or really

    byebye Mama

  • hi fred im just getting ready for this dam hurricane here in new orleans i just pray wherever it hits everyone is safe… yeah its just more of a time to reflect is what i do on sept 11 its just a sad day for everyone never forget…………….

    the scars remind me that the past is real

    :)   much love

  • Too bad stuff like 9/11 that happens in other countries all the time, though not on a big of a scale.

    Fart.

  • Fred you are so awsome. So ready for some new heavy shit to come out. Can’t wait.

  • I could not agree with you more. I just hope we get Bin Laden soon… For the Country and the 9/11 Familys…

  • I was watching a special on tv about 9/11 and I ended up seeing a bunch of footage I hadn’t seen before.  Videotapes that were made by locals who happened to have cameras.  One person zoomed as much as possible and saw that what looked like specs at a distance were actually people hanging out of the window to escape the fire.  Then they showed video of people who either fell or more likely jumped because they couldn’t handle the extreme heat from the burning airplane fuel.  It caused my eyes to mist up all over again and reminded me what we’re fighting for.

    P.S. On a lighter note, luv the new picture u have up.  Hello gorgeous!

  • Heyy nice site man….also…love the tattoes man

  • what happened is dragic, no question, and at least as much dragic as what happened is the fact that our society seem to need thing like that to wake up and face reality…

  • whoa did i just read wat i think i just read???? wes is back in the band!!!!!!! when did this happen or did it even happen???? dude that would be so kool if that happend. yeah saturday was a sad day. well that whole day was sad and just horrible.

  • oh yeah and by the way when is ur new album coming out?

  • i don’t believe that this “the” is fred durst…

  • hi fred.
    how ironic life can be. how ironic the time can be, where we live in. we starve every day when we satisfy our desires. we starve when we love and we starve when we are not in love. we create new human beings and kill them on the other side of our amazing planet by pushing buttons. this world is insane. and it gets more and more insane with every fucking day. the world is on its way to chaos. but isn’t it that what we want? anarchy? chaos without rules? life at its best? we don’t know, right?
    human beings are the most complicated things on earth. we never really know what we want. we have wishes and desires. but our mind doesn’t keep them very long. that’s the thing that makes human beings intresting.
    we are intrested in many other things: space, animals and ice-cream.
     
    why don’t we try to understand human beings first?
     
    are we afraid of ourselves? are we really too complicated?
    at least we could try and find a way to get out of chaos. we have to understand ourselves first before we can understand the world and its problems. understand culture, understand religion and unterstand philosophy. a powerful key.
     
    we shouldn’t talk and lose time. let’s get it started and lets think about the human society.
     
    good night germany, hello america.
     
    I’m connected. Pat.

  • hi fred.
    how ironic life can be. how ironic the time can be, where we live in. we starve every day when we satisfy our desires. we starve when we love and we starve when we are not in love. we create new human beings and kill them on the other side of our amazing planet by pushing buttons. this world is insane. and it gets more and more insane with every fucking day. the world is on its way to chaos.
    but isn’t it that what we want? anarchy? chaos without rules? life at its best? we don’t know, right? human beings are the most complicated things on earth. we never really know what we want. we have wishes and desires. but our mind doesn’t keep them very long. that’s the thing that makes human beings intresting. we are intrested in many other things: space, animals and ice-cream.  
     
    why don’t we try to understand human beings first?   are we afraid of ourselves? are we really too complicated?
    at least we could try and find a way to get out of chaos. we have to understand ourselves first before we can understand the world and its problems. understand culture, understand religion and unterstand philosophy. a powerful key.  
     
    we shouldn’t talk and lose time. let’s get it started and lets think about the human society.  
     
    good night germany, hello america.   I’m connected. Pat.

  • to me, i don’t think anyone can forget the events of 9/11, but rather than cause ourselves grief, we should grow on it.  use it as a foundation and build ourselves up and think of what we can do to prevent futuristic events.  holla @ cha grl. Laurin

  • Fred, what do you mean by ”suicide girls”?

  • what’s up! i loved the new pic and the colors of you new page. cool! anyway…. i know what you mean about sep. 11th. but i guess everyday is a day that we have to be thankful to be alive. not just only one day that remains you to a tragedy. nooooooo!!! everyday we born to live and we have to be thankful to have another chance to live and improve ourselves! to make the day after better. it doesn’t matter if you will be alive the day after, but you go bed with the feeling that you did what was right!

    that’s it! take care and be back in a flash!

    Ju ;)

  • hey i know you dont know me but  i like they way you come up with your music ,i realy hope the band doing well and i wish you luck on any thing that you want to achive,well my name is jon . I know it may seem rude i want it to be rude on anything but i just want to let you know that i play in a band as well . we are suppose to be going on are frist tour across the cali valliy . Thefore we are looking forward it and after the first 6 months we will  go across the us we have a small sponser from a church(even tho they dont like are style of music ) it  to raise money for kids that cant aford to play music or learn . the name of are band is called (Hydroplane) after the car accdient we had about in the middle of are summer . well any ways if your intreasted mayber you could see us or just come check us out . you might just like us we consider are slelf alternative metal we do things from hip core to industrial and just simple rock we sorry for taking up your time catch you on the flip side

  • We all proudly stand here stretching out our flags like rubberbands but we misunderstand this land demands to expand the command of the reign of a corrupted man while we are forced to listen to a military band as they play with their left hands and we dance around even though the lyrics we cannot understand as long as we are coloring their land and swimming in their sand.

  • I’m surely self-defective.
    I’m slightly self-neglected.
    Yet I won’t be subjected to being inspected, protected, corrected.
    I do not need to be perfected.
    I enjoy what is reflected.
    I do not need to be accepted.
    I expect to be rejected, neglected, disrespected.

  • i like your postings, there deep, peace.

  • So, so you think you can tell?  Heaven from Hell, blue skies of pain?  …
    Running over the same old ground, what have we found?  The same old fear. 

    I STILL to this day am moved by what you, Wes, Johnny and the background strings pulled together three years ago.  I sang at a Navy/Marine Corps Memorial service this past Sunday for my school (VMI) and man, you can’t help but remain moved by some of history.  9/11 will always stick in our hearts–it’s our generation’s Pearl Harbor, Hiroshima, Assassination, etc. 

    Mine eyes have seen the glory.

    Unfortunately, the Patriotism that just developed has also seemed to be declining.  I’d hate to call it a trend, but I don’t stumble across as many American flags all over the place as I used to.  Maybe that’s just my perception.  In a world of lost souls swimming in a fish bowl.

    Godspeed, Fred.  Coincidentally, I’m really happy to see the group back together again.  But please make sure stuff stays patched up with Mike–he was a good friend when you needed the assist (and still one hell of a guitar player).

    Rob

  • In a Dark and dangerous world where fear and hate devour the ones who feel lost and alone, I have found hope. It came from a place I never expected to ever find it. It came from myself. It came out of a being created from love. So small a soul yet so big. never had i dreamed I could love so deep and pure. I have heard the definitions of love and the meanings set by those here on earth and I say to you if you are able to put a set definiton into words for the meaning of love you have not yet found the real thing. It is so profound and overwhelming it changes the person you are inside and out. You see through new eyes, feel with a new sensory perspective. It peals off the hardness of your heart and makes it raw again…raw to feel everything…      I read in the bible where it says that of “faith hope and love the greatest of these is love”…..I know this to be true….it is the center of survival ….it can be your survival or it can be your death. I never realized the power that one emotion could have. Everthing revolves around it. Love…can inspire peace, happiness, contentment, or just the oposite… hate, heart brake, emptyness, fear and so on….they all evolve around this one emotion….. WOW!   No wonder it is the one thing our souls seek out the most! Reguardless of who you are if you admit it to yourself….this is what we were born for….this was the purpose of our creation….LOVE!!! … born in love… born out of love…..WE WERE BORN TO LOVE! With out it… the soul feels lost and with out purpose. I see all this and more sooo much more…. My baby girl….(sighs)…one look at her face and i am amazed, and I believe that hope is not lost. I know that no matter how messed up the world is, i hold the answer in my arms…i rock her to sleep each night, i sing my promises to her…..My little answer….MY LITTLE HEAVEN! God sent to me a angel of love! I pray for all the souls that were as lost as i was…..Love! I pray you all find LOVE!

    ( I have not been here in a while due to giving birth to my baby girl…i am glad to be back!! i will keep in touchas i have much to say! i hope you do the same….)

    *****  Bryanna Grace   Born on Aug. 8 2004 at 12:49 am  [6lbs13oz] *****

    TimeHasNoMeaning   aka FIREGIRL*

    Faith, Hope, and ” LOVE “ to you Fred!

  • FUCK TERRORISTS

  • yeah. it only takes one blink of an eye and life takes everything away from you. your world will never be the same again when you lost somebody you love. when you have to face hate and cruelty. thats what i fear the most … the second that changes it all.

  • I was stoked when I heard you had a xanga. I used to be totally into you guys, but then I became a raver kid. I pretty much only listen to trance now. But rock on anyways man!!!

  • Just want real Limp Bizkit back … :( WHEN !?

    How long You let us wait…. how long….

  • if that doesn’t hit the nail on the head i dont know what would, for  2 yrs I have tried to put my feelings into words about 9/11 and no matter what I can’t!  I do know one thing since that day I have tried not to take one thing for granted. Good or bad I am alive and I try to learn from it. In this world everything moves so quick, take the time to look around see the beauty in everything otherwise it just passes you by! Smile your alive! Life sucks sometimes but it has its payoffs you just gotta open your eyes and ears, something beautiful will come of it! oh yeah and vote for Pedro!

    Danielle

  • Ok! first off What the flying fuck?! suicide girls!? your kidding right? please be kidding! You go from a gorgeous girlfriend to those trashy whores!? not that it means anything to you but MAN am I not only disgusted but really deeply disappointed. I can only hope you respect yourself and your son more than to bring those types of girls home. At this point I’m just hoping you were being sarcastic! *shudder* PLEASE PLEASE PLEASE pull your head out of your ass! if you want the one you really love and you know damn well what im talking about you’ll get a hold of me, but dont even bother if suicide girls is the kind of thing your into.

  • oh yeah 9/11 was a huge tradgedy and my thoughts prayers and condolences go out to all the families that were effected by those events. Those tragic events have left a hole in my heart and I am forever sadened for the people of our nation. Bless this country of ours through the good and bad.

  • I have already posted once but i find that in times where we wonder what is going to happen to us….our world…our future…a lot of it is out of our control….when things get that way….i find that somtimes humor can help make it easier to deal with….i sit back a watch helpless as our leaders worry more about themselves and an election than they do the poverty, the homless, the helpless, the hurt and pain caused by the actions carlessly made. So here….lets laugh ….let just try and take a break…..life is serious….but somtimes you just have to poke a little fun at it! CHECK THIS OUT! it made me laugh….remember its not my beliefs its just a site a friend sent to me…and i needed a break from the reality of it all!

    http://jibjab.hoverstudios.com/mirror.htm
     
    time has no meaning  AKA FireGirl*
     

  • Hell on Earth for Americans, but a day in the life for inhabitants of other less blessed nations.

  • “Woop. Woop.”

    Signed: Eun [ ùn ].

  • who said, Armageddon wouldn’t last for years.

  • what’s going on?

  • you guys are boring =-o

  • <TABLE id=HB_Mail_Container height=”100%” cellSpacing=0 cellPadding=0 width=”100%” border=0 UNSELECTABLE=”on”>
    <TBODY>
    <TR height=”100%” UNSELECTABLE=”on” width=”100%”>
    <TD id=HB_Focus_Element vAlign=top width=”100%” background=”" height=250 UNSELECTABLE=”off”>

    yo fred

    you know what you have to do?

    meet new people

    denny z

    <TR UNSELECTABLE=”on” hb_tag=”1″>
    <TD style=”FONT-SIZE: 1pt” height=1 UNSELECTABLE=”on”>

  • <TABLE id=HB_Mail_Container height=”100%” cellSpacing=0 cellPadding=0 width=”100%” border=0 UNSELECTABLE=”on”>
    <TBODY>
    <TR height=”100%” UNSELECTABLE=”on” width=”100%”>
    <TD id=HB_Focus_Element vAlign=top width=”100%” background=”" height=250 UNSELECTABLE=”off”>

    I have to agree with aranke or something

    you guys are boring

    <TR UNSELECTABLE=”on” hb_tag=”1″>
    <TD style=”FONT-SIZE: 1pt” height=1 UNSELECTABLE=”on”>

  • woe this is fred durst?! thats freaking crazy

  • why the fuck can’t people just let him blog and leave him the fuck alone?
    Don’t you realize that he’s gotta deal with this shit in person, friggin media people running around him taking pictures, shit like that?
    It’s his blog.
    Comment on what he wrote, if you’ve got something to say…
    Stop writing your words to songs
    Stop asking about when the “band” is getting back together…
    *shakes his head*

    d00d – I feel ya about 9/11. I was there. I volunteered with the Red Cross the next few weeks, and saw things no one should ever have to see…
    It kicks my ass that Dubya would rather secure their oil than our country.
    Laterz.

  • Hi Fred,
    First of all, i want to say that i’m not english so, be pacient because i’ve try my best to express correctly what i want to say.
    The reason i’m here writing you is that i think you are one of the most interesting “minds” in the world of today. I have to say that instead i have been listening heavy metal music for lots of years ago, i didn’t hear anything of your music because I used to think that was only for teenagers. But since i heard “eat you alive” i can’t get out of my mind this song and you. Yes, you! Because it was too dificult for me believe that someone like the Fred Durst who appears in magazines, as stupid and arrogant, could have enough sensitive and be so romantic to make the video of that beautiful song. Since that day i have been trying to know how is the real Fred Durst, and boy, you are someone incredible. A person with an strong personality but plenty of love (i read this blog since the first day and it’s so beautiful your love for your children, the respect you have for their mothers…) and things to give and transmit to others, like your own feelings. This is what i like most of you: the way you feel. The way you have to express what you are feeling and thinking, like you do here. I would like to be inside of your mind to understand you because i feel and special attraction for you, the same way i would like to know how really have Marylin Manson of himself inside. I don’t know if i have expres correctly what i want to say, but only one more thing: Continue being you the way you do.

    Marta
    mfhernandez@vodafone.es

  • don’t think too much. it’s not always good 4 ur health

  • SOmebody tell me whats playing on this site….emial me jazzydude666@aol.com

    please

    great words fred!

    Scar

  • dude, fred… you did it all for the nookie

  • wow. that is very accurate. and btw, i’ll always be a limp bizkit fan!!!

  • i just watched paris hilton on ellen and i have one question for you fred, WHY?

  • Sept 11 has definitely become a day of sorrow for many but ever since, there has been a continuous chain of bad events happening.  No one likes wars, wars are absolutely cruel and for people to die because of it, is inevitable.  But have we stopped and thought about it, that these people who die because of war have families themselves.  They could be someone’s parent, brother or sister, or they could be a parent to someone and vice versa.  Can we honestly say that we are able to accept another culture without judging?  Differences between two people’s thinking can differ so much, even for twins.  But if we can try to keep an open mind to things that we encounter or experience and not be so ready to judge others, life may turn out more peaceful.  

    We are quick to judge others but when it comes to judging ourselves, we may not be any better…

  • I know it’s totally unrelated to the post at hand, but I have a question to ask. I don’t care if it gets answered, it’s just something that’s been on my mind. Now that Wes is apparently back in the band, how is the working environment between you guys? It seems a bit odd in my eye that Wes would rejoin the band after saying a few of the things he said. I’m just curious.

    Also, give the band The Butterfly Effect from Melbourne, Australia a listen.

    http://www.kingsofar.com/The Butterfly Effect – Crave.mp3
    http://www.kingsofar.com/The Butterfly Effect – Beautiful Mine.mp3

    From the music you usually listen to on here, I think you may like these guys. They have beautifully haunting vocal melodies, and their music is a tad eerie at times… the soundtrack to an aftermath of any tragedy is how it sounds. It’s depressing and yet strangely comforting, like a friend who’s there to hold you in a time of need… the same friend who you haven’t talked to in two years.

  • HELL ON EARTH = http://www.killforkicks.com = THE FUNNIEST SITE EVER!

     

  • HELL ON EARTH = http://www.killforkicks.com = Funny as hell!

  • Hy Fred,

    if you read this Words,just think about it!

    I know there are many Peoples,who want to have contackt with you,but I only want that you think about it!!!I dont want to have contackt…

    There are so many terror on this World,who can say WHY?

    Who can stop this Terror?But if anybody stop it,he must stop us!Because the mankind is responsible for this!On any Place on this motherfucking earth,where is Terror…look to the iraq,beslan(russia) or africa,australia for three years in NY……everytime,when this terrorattacks beginn,its a HUMAN!

    And now the think why you think about it:

    “These Humans are Humans like you and Like me,but….you and me…are we like them????”

    I get crazy,when I am think about it!

    Are we all Terrorist?????

    Are we responsible fot this??????

    I dont know……..

    manuel

  • By the way People,look at my Xanga!

    Ive changed………………………………………

  • Fred… your a fucking idiot. You make no sense when you speak, Your lyrics are nonsense, Your band is pop music for the idiot mtv fans. You are a big pussy and a no talent musician. Your 15 minutes are almost up.

  • To those who feel we as a nation did something to deserve what happened on 9/11 ( manuel2) and think that the U.S are also terrorist, Fuck You.  Get the fuck out of America if you dont like it here in this great country of ours. Go to France and watch your Michael Moore movies. We are not like the terrorist. We dont kill non judeo-christians and non believers of the judoe-christian faith like they do. We dont barg into schools and attach bombs to chilren and blow them up. We dont slit the throats of people other faiths. You stupid idiot

  • The day was tragic indeed and even though I cried tears for the fear as television bloated scenes of destruction second after second, I have to say that 9/11 is everyday!

    People are falling down deeper and deeper unable to survive the greed we are forced to support. I hold in my heart and pray that we as a society of humans open our eyes and hold out our hands to the people who are raising children with nothing other than pride they can afford!

    Mothers are walking the streets, fathers are crawling under bridges and children are lacking in nutritional foods. Why? If we are such a supportive America, why are people in need of a piece of bread or a roof over their heads?

    Never tell me that the goverment offers everything for the people who are in need because without the proper paperwork or an address to attach their body too, they walk out with a stack of papers and nothing in their stomachs.

    September 11th equals everyday in every city, town or village. Under bridges, in alleys and also in the home of those for which you would never know.

    And a real personal comment I really need to add is this, that empire that Microsoft built..Following me? Helped to support several small communities one of the richest men in the world showed he cared and do you know who turned down the people for whom Gates was funding this all for? The head Librarian in our village! No address, no phone, no library card..”No, You can NOT use the Gates Foundation computers!” Maybe that could have been a chance for the person to find a job, or seek help through the internet?

    A world full of issues, Take those old coats, shoes, clothes and yeah some canned goods and donate to local churches, food pantries..Whatever just make changes people!

    (And you think you analyze every second of everyday?, HaH..Gotcha beat baby!)

  • Wow, someone’s popular….LoL…Pimp site

  • *shakes his head*
    d00d – how do you weed through the imbeciles on here man? every post has like hundreds of comments! I’d be goin insane tryin to keep up with it…
    I have enough of a time keepin up with my mindsay blog and this one – and i get like 10 comments a day if im lucky… *laf*

    owell..
    laterz.

  • What’s up amn? I wrote this kinda thinking about the time’s I aint the best but it’s how I feel these day’s about all this political bullshit going on. Also, check out my xanga, for more song’s that I write. I have about 20 or so on there now. I need feedback from everyone who want’s to tell what they think. Peace……………………….
     
     
    “what’s love in war, what’s life in death”
     
    I believe.
    everything’s alright.
    inside the mind’s.
    outside the world.
    look’s shitty.
    it’s a fuckin’ pity.
    to live like this.
    with level’s elevated.
    and the missile’s levitated.
    to end it all.
     
    _chorus_
     
    so what’s love in the art of war.
    what’s life in the art of death.
    problem’s created.
    when will it be over.
    when will the world know it’s over.
     
    time’s are distant.
    time’s are low.
    the more we watch.
    the economy slow’s.
    the less we do.
    the less we create.
    in the message’s and mind’s of
    our future generation’s.
     
    _bridge_
    “so you wanna use the leverage.
    You got, just to create some anarchy.
    You wanna cause more problem’s.
    You wanna try and blow us all away.
    go ahead, I don’t like this place anyway.”
     
    _chorus_

  • Hiyas Fred..how about a fourth posting to your site..lol..I think the other 3 were probably deep (or pretentiously trying to be deep..hahaha), so this will be light. I love your tats..and your pic..*be still my beating heart* Teeheehee. So..hmmm…am I gonna have to post on here like 20 million  times before ya say hi on mine..waaa..OK that was my whine of the day. Sheesh..I have way to much time to think and waste online…that’s why my site is called Insane Insomniac..lol..cause sleep is a waste of time for me…

      Maybe you can answer this…how the heck do you add music to your site? I have figured out that you need to upload it to a web hosting site, and thats as far as it gets for me…By the way..can you tell that I think of ya as a regular joe? Either that or the coffee is starting to rot my brain..hehehe..anyways…have fun…* For some reason I get the feeling that I am speaking into an empty room…voice echoing back to me..all alone…hellloooooo*

  • Hello. Hell on Earth….. Yeah, too bad it’s so true. Americans don’t realize they’re living in luxury. At least this unfortunate incident helped everyone realize this.

    I’m the one who got Dead_Kid in the accident. I was driving. Sucky.

  • and if you ever get a chance to come by, i’d greatly appriciate it! you’re one of my idols..yeah i’m sure you hear this crap all of the time but just thought i’d tell you anyways.

  • OK fuck manuel12…fuck the germans!

    anywya….somebody please tell me whats playing on this site,

    jazzydude666@aol.com

  • 2 eprops man, hows it goin?

  • A toast to up and beyond.

    Through the skies, and never back.

    Will you bring a map?

  • oh, and there’s always inbetween the felt fizzure inbetween the words

    (where nothing and no one gets lost in translation; but merely hides)

    and that – is where I reside

    in the spacious lonesomeness with room for more

  • I can not understand why some people are always so negative. Get a life !!! it brings no one something to hate on people…….

  • I’m impressed that you read through all these comments :) Hope all is well…
    Enjoy your day !!
    Ciao for now :)

  • It’s sad but true. Rarely do we turn the news on and not see stories about mass murders, highschool shootings, and war where innocent women and children are. Not to mention US soilders. The Anniversary past however… Look outside any given day and see how many crimes are committed and how many innocent people die from guns, bombs, and The Republican Party. It’s sad to think there is so much hate in the world when we are all the same. It doesn’t matter what skin color, gender, or race you are. We all bleed the same, and we all die the same.

  • y are you ppl talking about music dont disrsepct this post

  • Reading through some of these comments, well, they can be rather shocking.  But it sure shows how diverse we are and as Americans, we are pretty lucky to have the right to be as different as we please.  We won’t all ever agree and that’s what keeps life interesting.  9/11 was something that I don’t think any of us could have ever imagined would happen in our own country – that’s the stuff we see on TV happening in countries we’ve never heard of.  On some level, I think we may have been quite arrogant to believe that.  On another level, I understand that we are as human as everyone else and that arrogance is really our own way of protecting ourselves from the pain.  I can only be thankful that I did not lose anyone in the tragedy and can only calm my sorrow for those that did by believing that mother, God rest her soul, is “up there” and took care of those souls that joined her.  It’s a crazy world and we all have to find our own calm.

  • Fuck you FrederickWhiliam! I would love for your puckass to pull a gun on me you punk BITCH. I bet you dont even have a gun. Your not a killer. Your a little boy who listens to rap and thinks he’s from the streets and thinks he’s tough shit. Your a fucken punk!  You dont have the balls to kill someone! The day you pull a gun on me is the day YOU die! I’ll snatch the gun away from you and shove it up your ass, press the trigger till all the rounds are gone. You punk mother fucker. You cant let manuel2 defend himself or is he your lover and your just defending your man? Punk bitch

  • interesting site… i read alot of the entries not all.. alot of negative comments, but not everyones mind can go as deep into meanings as others.. they may be able to read the words, but their ability to comprehend is clouded by their inability to accept the difference within others. keep up the writing…

  • Nice post, not because you’re fred durst that i’ve admired but a blogger who has a sense of writing. great job! *Peace*

  • What the saddest part about all of this is on 9/11 here nobody even acted like it ever happened..everyone was to busy preparing for hurricane Charlery

  • You went to prison.HAHAHAHAHAHAHAHAHAHAHAHA!!!! Your the pathetic fool who gets raped in jail. Did the other inmates take good care of you. Or did they trade you around for smokes

  • Nice to see you have a brain in your hot little head. That was a nice tribute.

  • I think you’re just a hot guy who resembles Fred Durst. 

    Usted es un escritor maravilloso. Permanezca positivo

  • for the record, im a suicide girl

  • OK ….40 inch assholes with GERMAN IDs. FUCK YOU! go play fuck buddy with your nazi grandfathers. Can you understand english…you fucking anti american schizophrenic euro dollar trance music sux pussy cock sucking nazi, SHUT UP! stop living here! GET THE FUCK OUT! GO BACK TO YOUR COUNTRY you anti american homopheobic pessimist! live your life. stop visiting this site if you don’t like LB’s music. HATER! Ya know how tyler turned the gun on himself, go ahead do us all a favor insert the barrel up your ass and pull the triggar!!! thanx!…people like you gives humanity a bad name. love limp bizkit!!!

  • I dont life in the USA but,I Love Limp Bizkit!I saw them three times!and that was the best days in my life!I dont understand why everybody hate the Germans!I am so against the Nazies and again Hitler!I dont understand why everybody Hate us…………………that sucks……………………….

  • Better is:

    To the day when Pandora’s box was re-opened !

    Greetz Montauk

  • FRED why u dont continue a blog??

  • TO BE ABLE TO EXPRESS YOURSELF BETTER WITH WORDS THAN VERBALLY IS SOMETIMES A BURDEN AND YET SOMETIMES IT IS A GIFT . TO BE ABLE TO SIT DOWN AND TAKE A PEN AND PAPER AND JUST POUR OUT YOUR HEART AND EMOTIONS AS SOME KIND OF OUTLET …..SOME KIND OF ESCAPE FROM REALITY AND THE PAIN OF JUST EVERYDAY LIFE AND EVERDAY EXISTENCE IS  SOMEWHAT THERAPUTIC . I USED TO WRITE ALL THE TIME ….BUT HAVEN’T IN AWHILE BECAUSE OF THE BORING RESPONSIBILITIES OF LIVING AN “ORDINARY EVERYDAY LIFE ” . BUT YOU HAVE INSPIRED ME TO START WRITING AGAIN WITH YOUR DEEP WORDS AND INTERPRETATION OF EMOTIONS, FEELINGS, THOUGHTS , AND DREAMS. THANK YOU FOR BEING AN INSPIRATION .

  • You’re a great guy, Fred…. Love that cover of Behind blue eyes!  Makes me cry!

  • “I hate you. Fuck you. Slipknot owns your soul. You are sooo cruel to your fans.         6(SiC)6″

    i’m glad to see there are little prepubesent boys on this site.  he sounds like i sounded when i was 12.  get a life.

    you’re a good guy fred.  i think some people get a lot of shit and they dont deserve it. 

    now that wes is in the band again, i’m definately hoping for some cool new music.   the world is desperately in need of some of that.

  • somebody please tell me whats playing on this site????

    jazzydude666@aol.com

  • wow thats werrd. haha u were with britney spears….

  • sup sexy..?  i dunno y everyone hates limp bizkit but i think ur fuckin hott. 

  • That was indeed a crazy day.  Everybody needs to remember that when they start hating on people for no reason.  You never know what might happen to you or anyone else.

  • Hy deathtopeace,please look at my site!!!!Please……………..greetz from your raped friend………..hahahahahahahahahahahah………


  • It’s just one of those days
    Where ya don’t wanna wake up
    Everything is fucked, everybody sucks.
    You don’t really know why
    But you wanna justify rippin’ someone’s head off
    No human contact
    And if you interact your life is on contract
    Your best bet is to stay away mother fucker!
    It’s just one of those days!

    It’s all about the he said she said bullshit
    I think you better quit lettin’ shit slip
    Or you’ll be leavin with a fat lip
    It’s all about the he said she said bullshit
    I think you better quit talkin’ that shit

    It’s just one of those days
    Feelin’ like a freight train
    First one to complain
    Leaves with a blood stain
    Damn right I’m a maniac
    You better watch your back
    Cuz I’m fuckin’ up your program
    And if you’re stuck up
    You just lucked up
    Next in line to get fucked up
    Your best bet is to stay away motherfucker!
    It’s just one of those days!

    It’s all about the he said she said bullshit.
    I think you better quit lettin shit slip
    Or you’ll be leavin with a fat lip
    It’s all about the he said she said bullshit
    I think you better quit talkin that shit, punk
    So come and get it

    I feel like shit
    My suggestion is to keep your distance
    Cuz right now I’m dangerous
    We’ve all felt like shit
    And been treated like shit
    All those motherfuckers, they want to step up
    I hope ya know
    I pack a chainsaw
    I’ll skin your ass raw
    And if my day keeps going this way
    I just might break something tonight
    Give me something to break

    I pack a chainsaw
    I’ll skin your ass raw
    And if my day keeps going this way
    I just might break your fuckin’ face tonight

    Give me something to break
    Just give me something to break
    How ’bout your fuckin’ face?

    I hope you know I pack a chainsaw, what?
    I hope you know I pack a chainsaw, a mutherfuckin’ chainsaw, what?
    Some and get it

    It’s all about the he said she said bullshit.
    I think you better quit lettin shit slip
    Or you’ll be leavin with a fat lip
    It’s all about the he said she said bullshit
    I think you better quit talkin that shit
    So come and get it

    I love this Song!!!!!!!!!!!!!!!!!!!!!!!!!

     

    Greetz from Germany…..

  • Dude, fd, you are the biggest failure of an artist on the face of the earth. Limp Bizkit sucks, your minimal white living room sucks, and overall you suck you fucking jerkoff. God, go fuck some men because im sure you would enjoy it. You are a fucking tool and i fucking hate you. You are really ugly, and your life is insignificant and meaningless. FUCK YOU. FUCK YOU. FUCK YOU. DIE IN A FIRE. I HATE YOU. DIE!

  • i remember 9-11 it was soo sad. i was in 7th grade back then. i cried.

  • i don’t think i get it.

  • Wow. I can’t believe that that some people have a. so little innteligence b. wayyyy to much time on their hands.. that they have to go and desecrate/flame somebody elses site… I mean..sheesh..how annoying is that? Grow up, seriously people…I like your site Fred, I love the different pics you put up (wish you would do more), and I wish that you would post more often. I like your music, hope you have more to come…something from the heart….not just noise to feed the masses. I know you have it in you. So, anyways..this is post number 5 for me on your site…lol…have fun…

  • hot picture…take it all off.lol

  • w a i t i n g !

  • theres no way this is fred durst

  • i noticed you put that thing about the theories in your interests…i’d be interested in hearing some of your ideas on things, and sharing with you some of mine. if, of course, you would be interested as well.

  • http://xanga.com/americanalien2004

    fred check out what i think about u and ur band

  • fred check my site out…see what i think of u.

  • You think about all this stuff, so you should try to write about this more on your albums. If you used the stuff you thought about on here as your lyrics, the band would go to another level.
    By the way, I think results may vary was your best album.

  • ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    v1.00 – August 2004

    ___________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ___________________________________________________________________________

    Table of Contents
    ___________________________________________________________________________

    To find a section instantly, press CTRL+F and enter the code by the entry,
    preceeded by the letter ‘C’. For example, to instantly find 6.4.8. A Living
    Tower, press CTRL+F and type ‘CLVTW’ then enter.

    _________________________________________________

    1. Introduction INRO

    1.1. Foreword FRWR

    1.2. Version History VRHS
    _________________________________________________

    2. Controls CNTL
    _________________________________________________

    3. Game Mechanics GMCN

    3.1. The Field TFLD

    3.2. Battle BTTL
    3.2.1. On Foot ONFT
    3.2.2. In a Vehicle INVC

    3.3. Menus MNUS
    3.3.1. Title Menu TTLM
    3.3.2. System Menu SSTM
    3.3.3. Party Menu PRTM
    _________________________________________________

    4. Terminology TMLG
    _________________________________________________

    5. Setting the Scene STTS
    _________________________________________________

    6. Walkthrough WKTH

    6.1. An Ancient Civilization ANCV
    6.1.1. The Town of Learning TWLR
    6.1.2. Cleaning the Cellar CLCL
    6.1.3. Mile to the Next Town MTNX
    6.1.4. Valley of Stone VLST
    6.1.5. Rune in the Ruin RITR
    6.1.6. Hahn’s Hometown HNHT
    6.1.7. Finding a Hidden Village FAHV
    6.1.8. Meeting the Natives MTNT
    6.1.9. Tonoe Storage Facility TNSF
    6.1.10. Stone to Flesh STFL
    6.1.11. Fruit of a Thousand Years FOTY

    6.2. System Shutdown STSD
    6.2.1. Return to the Guild RTTG
    6.2.2. The Parmanian Escape PMES
    6.2.3. Detour to Fort DTFT
    6.2.4. Castle in the Sands CITS
    6.2.5. New Transportation NWTP
    6.2.6. Gryz Quakes in his Boots GQHB
    6.2.7. A Tectonic Diversion TCDV
    6.2.8. The Furthest Point East TFPE
    6.2.9. Work for a Wizard WFAW
    6.2.10. Dearly Departed DRDP
    6.2.11. An Act of Nurves AAON
    6.2.12. Upward Mobility UWMB
    6.2.13. Artificial Satellite ATST

    6.3. Cold New World CNWD
    6.3.1. Crash Landing CSLD
    6.3.2. Tales of Tyler TLTY
    6.3.3. Leaving in the Landale LITL
    6.3.4. Malign Manifestation MLMF
    6.3.5. Crushed Ice and Musk Cats CIMC
    6.3.6. Food Fit for a Penguin FFFP
    6.3.7. The Weather System WTST
    6.3.8. Raja’s not Laughing RJNL
    6.3.9. Bi-Millennial Man BMLM
    6.3.10. A Surprising Revelation SPRV

    6.4. Quest for the Torch QFTT
    6.4.1. Dezolis’ Largest Town DZLT
    6.4.2. Factory for Firearms FCFA
    6.4.3. Theft in the Temple TITT
    6.4.4. Castle in the Skies CTSK
    6.4.5. Terrible Triumvirate TRTV
    6.4.6. Castle Catacombs CSCC
    6.4.7. Slash and Burn SSBN
    6.4.8. A Living Tower LVTW
    6.4.9. End of the Blizzard EOTB
    6.4.10. Return to Motavia RTMV

    6.5. Stare into Darkness SIDK
    6.5.1. Trip to the Temple TTTT
    6.5.2. No Turning Back NTNB
    6.5.3. The Fourth Planet FTPN
    6.5.4. Proving Your Strength PRST
    6.5.5. Proving Your Courage PRCR
    6.5.6. Genesis of Algo GNAG
    6.5.7. Sword of the Espers SWES
    6.5.8. Holey Disaster HLDS
    6.5.9. Final Preparations FNPP
    6.5.10. Destiny DTNY
    6.5.11. The Cycle is Broken TCIB

    6.6. Walkthrough Summary WTSM
    _________________________________________________

    7. Side Quests SDQS

    7.1. The Hunters’ Guild THTG
    7.1.1. The Ranch Owner TROW
    7.1.2. Tinkerbell’s Dog TBDG
    7.1.3. Missing Student MGSD
    7.1.4. Fissure of Fear FSOF
    7.1.5. Stain in Life SNLF
    7.1.6. Dying Boy DYBY
    7.1.7. Man with twist MWTW
    7.1.8. Silver Soldier SVSD

    7.2. Megid – The Anger Technique MGID
    _________________________________________________

    8. Cast of Characters COCR

    8.1. Playable Characters PLYC
    8.1.1. Chaz Ashley CCHZ
    8.1.2. Alys Brangwin CALY
    8.1.3. Hahn Mahlay CHHN
    8.1.4. Rune Walsh CRUN
    8.1.5. Gryz CGRZ
    8.1.6. Rika CRKA
    8.1.7. Demi CDMI
    8.1.8. Wren CWRN
    8.1.9. Raja CRJA
    8.1.10. Kyra Tierney CKYR
    8.1.11. Seth CSTH

    8.2. Non-playable Characters NPLC
    _________________________________________________

    9. Character Statistics CRST
    _________________________________________________

    10. Techniques TCNQ

    10.1. By Character TBYC

    10.2. Heal Techniques HLTC

    10.3. Attack Techniques AKTC

    10.4. Misc Techniques MCTC
    _________________________________________________

    11. Skills SKLS

    11.1. By Character SBYC

    11.2. Heal Skills HLSK

    11.3. Attack Skills AKSK

    11.4. Misc Skills MCSK

    11.5. Enemy Skills ENSK
    _________________________________________________

    12. Abilities – General ABGN

    12.1. Combinations CMBN

    12.2. Elemental and Status Types EMST
    12.2.1. Fire ESFR
    12.2.2. Water ESWT
    12.2.3. Energy ESNG
    12.2.4. Force ESFC
    12.2.5. Gravity ESGR
    12.2.6. Electric ESLC
    12.2.7. Radiation ESRD
    12.2.8. Light ESLT
    12.2.9. Death ESDT
    12.2.10. Destroy ESDS
    12.2.11. Cleanse ESCL
    12.2.12. EMP ESMP
    _________________________________________________

    13. Items ITMS

    13.1. Expendables XPND

    13.2. Weapons WPNS
    13.2.1. List WPLS
    13.2.2. Daggers WPDG
    13.2.3. Swords WPSW
    13.2.4. Slashers WPSL
    13.2.5. Rods WPRD
    13.2.6. Axes WPAX
    13.2.7. Claws WPCL
    13.2.8. Guns WPGN

    13.3. Shields SLDS

    13.4. Head Protection HDPR
    13.4.1. List HPLS
    13.4.2. Bands HPBD
    13.4.3. Helms HPHM
    13.4.4. Crowns HPCN
    13.4.5. Gear HPGR
    13.4.6. Rings HPRN

    13.5. Body Protection BDPR
    13.5.1. List BPLS
    13.5.2. Suits BPST
    13.5.3. Mails BPML
    13.5.4. Robes BPRB
    13.5.5. Armour BPAM

    13.6. Vehicles VHCL
    13.6.1. Land Rover LDRV
    13.6.2. Ice Digger ICDG
    13.6.3. Hydrofoil HYDF

    13.7. Special SPCL
    _________________________________________________

    14. Enemies ENMS

    14.1. By Location ENBL
    14.1.1. On Foot ENOF
    14.1.2. In a Vehicle ENIV

    14.2. By Type ENBT
    14.2.1. Biomonsters ENBM
    14.2.2. Machines ENMC
    14.2.3. Darkspawn ENDK
    14.2.4. Evil Beings ENEB
    14.2.5. Unique ENUQ

    14.3. Bestiary BSTY
    _________________________________________________

    15. Boss Strategies BSST

    15.1. Act I BSAI
    15.1.1. Igglanova 1 BSIG
    15.1.2. Igglanova 2 BSIN

    15.2. Act II BSII
    15.2.1. Juza BSJZ
    15.2.2. Zio 1 BSZI
    15.2.3. Gy-Laguiah 1 BSGY
    15.2.4. Zio 2 BSZO
    15.2.5. ChaosSorcr BSCS

    15.3. Act III BIII
    15.3.1. Dark Force 1 BSDR
    15.3.2. Gy-Laguiah 2 BSGL
    15.3.3. D-Elm-Lars BSDL
    15.3.4. Carnivorous Trees BSCT

    15.4. Act IV BSIV
    15.4.1. Xe-A-Thouls BSXT
    15.4.2. Lashiec BSLC
    15.4.3. Dark Force 2 BSDF

    15.5. Act V BSAV
    15.5.1. Dark Force 3 BSDC
    15.5.2. De-Vars BSDV
    15.5.3. Sa-Lews BSSL
    15.5.4. Profound Darkness BSPD

    15.6. Side Missions BSSM
    15.6.1. Fract Ooze BSFO
    15.6.2. King Rappy BSKR
    15.6.3. Dominators BSDM
    15.6.4. Alys BSAL
    _________________________________________________

    16. Geography GGRP

    16.1. Algo GALG

    16.2. Motavia GMOT

    16.3. Dezolis GDEZ

    16.4. Rykros GRYK

    16.5. Towns and Villages GTAV

    16.6. Special Locations GSPL

    16.7. Dungeons GDNG
    _________________________________________________

    17. Party Conversation PRCV
    _________________________________________________

    18. Sound Test SDTS
    _________________________________________________

    19. Acknowledgements AKNW
    _________________________________________________

    20. Contact Information CNIF
    _________________________________________________

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    1. Introduction CINRO

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    1.1. Foreword CFRWR
    ___________________________________________________________________________
    ***************************************************************************

    Welcome to the Phantasy Star IV walkthrough and strategy guide.

    Why, you may ask, write a walkthrough for a game that was released ten
    years ago? Well, the answer is quite simple. This was the first console-
    based RPG I ever played, and I loved every minute of it. After playing the
    other games in the series, I came to the conclusion that The End of The
    Millennium is the best of them all, and worthy of my time and effort to
    fully flesh it out. This guide contains no reference, apart from the one
    above, to any of the other Phantasy Star games. Although Phantasy Star IV
    does refer to many elements from previous games (it is a sequel after all),
    this guide is not written for those games, and any links are ignored. I
    may, in the future, compose guides for the earlier games in the series, but
    that remains to be seen.

    This guide contains everything you will need to make your way through the
    game, including all of the side areas. The first part of the guide contains
    general playing information, including explanations of the controls, layout
    and mechanics of the game, and a section to explains the terms used. After
    this is the full walkthrough. I have split the walkthrough into acts, each
    covering the main stories of the game, and these are split into chapters
    that outline each separate mission. The idea of this is to make finding a
    specific area that little bit easier. Finally, there are a number of
    sections that go into great detail on the characters, abilities, items,
    enemies, places and all the other aspects of the game. This reference area
    is about as exhaustive as it can be, and will hopefully answer any specific
    question you may have about the game. There is no FAQ section in this guide
    at the moment, which is hardly surprising as noone has asked me anything.

    As far as its completion is concerned, this guide is almost there. There is
    only one thing I have yet to finish, and that is the Character Statistics
    section. Once this is completed, I will update this guide. Even without the
    last few statistics (which you don’t really need anyway), this is probably
    the best guide you will find for this game anywhere. If you disagree, and
    feel that there is anything that could be improved, please let me know. I
    will gladly do whatever is required to make this guide flawless, and credit
    those that aid me in the task.

    Ready? Then let’s begin!

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    1.2. Version History CVRHS
    ___________________________________________________________________________
    ***************************************************************************

    This section is a little sparse at the moment, but I hope that any mistakes
    or omissions I have made will be brought to my attention so that I can make
    any required adjustments and fill this list up a bit.

    August 2004 – v1.00 – Added the Dungeons chapter to the Geography
    section, and included elemental affinities for
    all the weapons and detailed enemy descriptions
    Also revamped the entire layout, making it much
    clearer and easier to follow

    August 2004 – v0.99b – Update to the first version, including detailed
    elemental and status affinities of enemies and
    damage scales of Techniques and Skills

    August 2004 – v0.99 – The first version, and almost complete

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    2. Controls CCNTL

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The controls for Phantasy Star IV are very simple, requiring only a three-
    button control pad. They are as follows:

    Title Menu:

    START – Select option
    A,C – Select option
    B – Cancel choice, open Sound Test (once game is completed)
    D-Pad – Scroll options

    The Field:

    START – Open System Menu
    A – Open Party Menu
    B – Cancel choice
    C – Talk, open, use, read, examine, select option
    D-Pad – Walk in that direction

    Game/Party Menu:

    START – Exit Menu
    A,C – Select option
    B – Cancel choice
    D-Pad – Scroll options

    Battle:

    START – No function
    A,C – Select option
    B – Cancel choice
    D-Pad – Scroll options

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    3. Game Mechanics CGMCN

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    3.1. The Field CTFLD
    ___________________________________________________________________________
    ***************************************************************************

    All travelling, exploration and conversation takes place in the field.
    There are three different field types – outside, town and dungeon. These
    field types are explained below:

    Outside – All travel between towns and dungeons takes place here. You can’t
    examine things when outside, but you can use vehicles once you
    have acquired them. Random battles will initiate here. You may
    save the game anywhere outside.

    Town – Located around the world are towns and villages. They are safe
    havens from the monsters outside, and also provide opportunity
    to rest and shop. Useful information can often be found in towns,
    mainly by speaking to its inhabitants. There may also be items to
    find. Random battles will not take place in towns. You may save
    the game in towns.

    Dungeon – Most of the action in the game takes place in dungeons. This is
    just a general term – dungeons can be caves, towers, castles, or
    any other enclosed space inhabited by monsters. Most dungeons
    contain a specific objective, and this is occasionally guarded by
    a boss (sometimes more than one) – usually the most powerful
    creature(s) in that dungeon. Random battles will initiate here.
    You may not save the game in a dungeon.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    3.2. Battle CBTTL
    ___________________________________________________________________________
    ***************************************************************************

    There are two types of battle in the game – on foot or in a vehicle. The
    way the battle is run depends on which type of battle it is. The two types
    are explained below:

    ***************************************************************************
    3.2.1. On Foot CONFT
    ***************************************************************************

    Most battles take place while you are walking. Nearly all battles occur
    randomly, while walking around outside or in a dungeon. There are also boss
    battles, that occur when a specific location is reached. These are
    unavoidable and inescapable. When combat begins, the screen will split
    horizontally and combat music will begin.
    Along the bottom of the screen will be the characters in your party,
    facing your enemy near the middle of the screen. Along the top will be the
    name(s) of the opponent(s), and there will be a small menu on the left of
    the screen. This is where you choose your actions for the following round
    of combat. The options are described below:

    COMD – This allows you to select the individual actions of each member of
    your party. The first character in the marching order will be shown
    alongside a pictoral menu of up to five options. These represent the
    different actions the character may take, and are described below:

    Attack – Use equipped weapon to hit one or all enemies.
    (Sword) You must select a target if necessary.

    Technique – Choose a technique from the list. Those marked
    (Blue sparkles) in red are unavailable due to lack of TP.
    You must select a target if necessary.

    Skill – Choose a skill from the list. Those marked in
    (Red light) red have been exhausted, and cannot be used.
    You must select a target if necessary.

    Item – Choose an item from the list. Those marked in
    (Chest) red have already been selected by someone else.
    You must select a target if necessary.

    Defend – Take a defensive stance, to reduce damage from
    (Shield) attacks. Only uasble on self.

    MACR – Another menu will open listing the letters A-H. These represent
    battle macros, that can be set in the Party Menu. The purpose of
    macros is to allow you to program in commands for each character
    beforehand, so that you don’t have to select them individually
    from the COMD option. See the MACRO section in the Party Menu for
    more details on macros.

    RUN – Discretion is the better part of valour. If all seems lost, or if
    you feel you are facing an opponent that is beyond your power to
    defeat, this option is here to allow the party to attempt escape.
    One of two things will happen if you select RUN. Either a message
    will say ‘[First character in marching order] retreated!’, and you
    will return to the field (with no reward for any monsters you had
    defeated). Otherwise, a message will say ‘Cannot escape!’, and your
    enemy will get a free attack against you. Nearly all boss battles
    can never be left, so don’t even try.

    After you have chosen your battle strategy, the round of combat will take
    place, with each participant acting in an order based on their Agility
    and an element of randomness. If a macro has been chosen, the characters
    will act in the order of the macro, with the enemies acting accordingly.
    You may find that enemies act earlier when using macros, as slower
    characters may be programmed to act sooner in the round.
    The battle continues until the party escapes or one side defeats the
    other. If all of the enemies are defeated, the battle is won, and the
    party will be awarded experience points and mesetas (and perhaps an item).
    If all of the characters are reduced to 0 HP or are Paralyzed, the battle
    is lost and the game is over. You can reload again from a saved game.

    ***************************************************************************
    3.2.2. In a Vehicle CINVC
    ***************************************************************************

    Even while travelling in a vehicle you may encounter hostility. Only random
    battles begin while in a vehicle, as they only ever take place when you are
    outside. Battles in vehicles are quite different from those on foot. Combat
    starts the same way, by the screen splitting and (different) combat music
    beginning. You will then see the battlefield from the view of the vehicle,
    with the dashboard at the bottom of the screen. The menu on the left also
    has different options, and these are described below:

    ATTAC – Fire at an enemy with the vehicle’s standard weapon. You must
    select a target if more than one.

    OPTIN – Choose a special weapon from the list. Those marked in red have
    been exhausted, and cannot be used.

    RUN – Exactly the same as on foot.

    The combat then takes place in pretty much the same way as it does on foot,
    except that damage inflicted by enemies drops the vehicle’s SP, not the
    characters’ HP. If the vehicle’s SP drops to 0, the battle is lost and the
    game is over. All lost SP is restored at the end of battle.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    3.3. Menus CMNUS
    ___________________________________________________________________________
    ***************************************************************************
    3.3.1. Title Menu CTTLM
    ***************************************************************************

    ____________
    |o CONTINUE |
    ____________ | |
    |o START | |o START |
    ¯¯¯¯¯¯¯¯¯¯¯¯ | |
    |o ERASE DATA|
    ¯¯¯¯¯¯¯¯¯¯¯¯

    The Title Menu appears after the initial introduction sequence and Title
    Screen. It has either one or three options:

    START – Select to begin a Phantasy Star IV game from scratch.

    CONTINUE – Select to load a saved game from one of the three files.

    ERASE DATA – Select to delete a saved game from one of the three files.

    ***************************************************************************
    3.3.2. System Menu CSSTM
    ***************************************************************************

    __________
    |o SAVE |
    | |
    |o MESSAGE |
    | |
    |o BTL SPD |
    | |
    |o BUTTONS |
    | |
    ¯¯¯SYS¯¯¯¯

    The System Menu is accessed by pressing START while in the field. It allows
    you to change some of the settings and also to save the game.

    SAVE – Displays the three save files. Selecting one of the files allows
    you to write or overwrite save data, meaning you can restore the
    game at a later date. Can only be used in towns or outside.

    MESSAGE – Allows you to set the message speed, from 1 (Fast) to 5 (Slow).

    BTL SPD – Allows you to set the battle speed, from 1 (Fast) to 5 (Slow).

    BUTTONS – Allows you to choose the configuration of the A, B and C buttons,
    from all six possibilities.

    ***************************************************************************
    3.3.3. Party Menu CPRTM
    ***************************************************************************

    __________
    _______ |Name Lv99|
    |o ITEM | | |
    | | |HP:999/999|
    |o TECH | |TP:999/999|
    | | | |
    |o SKILL| |Name Lv99|
    | | | |
    |o EQUIP| |HP:999/999|
    | | |TP:999/999|
    |o STATE| | |
    | | |Name Lv99|
    |o TALK | | |
    | | |HP:999/999|
    |o MACRO| |TP:999/999|
    ¯¯¯¯¯¯¯ | |
    |Name Lv99|
    | |
    |HP:999/999|
    |TP:999/999|
    | |
    |Name Lv99|
    ___________ | |
    |9999999 MST| |HP:999/999|
    ¯¯¯¯¯¯¯¯¯¯¯ |TP:999/999|
    ¯¯¯¯¯¯¯¯¯¯

    The largest and most commonly used menu is the Party Menu. This is accessed
    by pressing ‘A’ in the field, and contains seven main options:

    ITEM – Opens the item list. From here you can select items to be used,
    examined or discarded.

    TECH – Opens another small menu of the characters. Select one and a list
    of that character’s usable Techniques will appear. From here you
    can use curative Techniques and travel Techinques.

    SKILL – Opens another small menu of the characters. Select one and a list
    of that character’s usable Skills will appear. From here you can
    use curative Skills.

    EQUIP – __________
    _______________ _____|______ v99|
    |ATK POW 99> 99| |o NEW-EQUIP | |
    | | | |999|
    |DFS POW 99> 99| |o NEW-EQUIP |999|
    | | | | |
    |AGILITY 99> 99| |o NEW-EQUIP |v99|
    | | | | |
    |MTL POW 99> 99| |o NEW-EQUIP |999|
    ¯|¯¯¯¯¯¯¯|¯¯¯¯¯ | |999|
    |o STATE| |o NEW-EQUIP | |
    |_______|____ | |v99|
    | HEAD-EQUIP | |o NEW-EQUIP | |
    || | | |999|
    || RIGHTEQUIP | |o NEW-EQUIP |999|
    || | | | |
    || LEFT-EQUIP | |o NEW-EQUIP |v99|
    || | | | |
    || BODY-EQUIP | ¯¯EQUIP¯¯¯¯¯ 999|
    || | |TP:999/999|
    | ¯¯¯¯Name¯¯¯¯¯ | |
    |o Name | |Name Lv99|
    | |____ | |
    |WHO?¯¯ MST| |HP:999/999|
    ¯¯¯¯¯¯¯¯¯¯¯ |TP:999/999|
    ¯¯¯¯¯¯¯¯¯¯

    Opens another small menu of the characters. Select one and a new
    set of windows will open. At the top left are the character’s
    battle statistics, below this is a list of their current equipment,
    and on the right is a list of items that may be equipped to the
    charcter. From here you can change the character’s equipment. The
    numbers on the left display how an item being equipped will affect
    the character’s statistics.

    STATE – Gives another two options.

    STATUS – __________
    ________ __________ |__________|
    | x%**+. || Name ||STRNGTH: 99|
    |*+ +#.|| || |
    |*=x*x=#*|| TYPE ||MENTAL : 99|
    ||*x-x@%xx|| || |
    ||+xx@#%@x|| LV : 99 ||AGILITY: 99|
    || ##-#=#%|| || |
    | -== .#-|| AGE : ?? ||DEXTRTY: 99|
    | %- @##|| || |
    |###%@#-#||HP:999/999||ATK POW: 99|
    | ¯¯¯¯¯¯|¯||TP:999/999|| |
    |o Name | | ¯¯¯¯¯¯¯¯¯¯ |DFS POW: 99|
    | ______|_|_ |¯¯¯¯¯¯¯¯¯¯|
    ||HEAD-EQUIP| |TP:999/999|
    || | | |
    ||RIGHTEQUIP| |Name Lv99|
    || | | |
    ||LEFT-EQUIP| |HP:999/999|
    || | |TP:999/999|
    ||BODY-EQUIP| |_________ |
    ¯¯¯¯¯¯¯¯¯¯ |EX:9999999||
    ___________ | ||
    |9999999 MST| |NX: 0||
    ¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯ |
    ¯¯¯¯¯¯¯¯¯¯

    Opens another small menu of the characters. Select one to
    view all information about the character.

    ORDER – Opens another small menu of the characters. From here you
    can set their marching order by selecting the characters
    in your preferred sequence. It is worth noting that those
    characters at the top of the list are more likely to be
    attacked in battle than those at the bottom.

    TALK – This starts a small dialogue between the members of your party,
    allowing you to recap on the current situation and to give you
    clues as to where to go next.

    __________
    MACRO – __________ ________|_________ |
    _|___ EM|o A| |Name == ||
    |MACRO| | | | == ||
    ¯|¯¯¯ CH|o B| | ||
    | | | |Name == ||
    |o SKIL|o C| | == ||
    | | | | ||
    |o EQUI|o D| |Name == ||
    | | | | == ||
    |o STAT|o E| | ||
    | | | |Name == ||
    |o TALK|o F| | == ||
    | | | | ||
    |o MACR|o G| |Name == ||
    ¯¯¯¯¯¯| | | == ||
    |o H| ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ |
    ¯¯¯ | |
    |HP:999/999|
    |TP:999/999|
    | |
    |Name Lv99|
    ___________ | |
    |9999999 MST| |HP:999/999|
    ¯¯¯¯¯¯¯¯¯¯¯ |TP:999/999|
    ¯¯¯¯¯¯¯¯¯¯

    Opens a list consisting of the letters A to H. These represent the
    eight Macros that may be set. Macros are sets of actions that can
    be pre-programmed for use in battle. By defaul, the Macro A is in
    white, and this means that it has been assigned and that it is
    usable. Initially, Macro A is set to Attack for all characters, and
    it is probably best to leave it that way.
    You can set a Macro by selecting one marked in red (unset). A list
    of characters appears. Select the first character you want to
    perform an action, and then a menu, similar to the battle command
    menu, appears. Choose an action as you would in battle, and then
    repeat the process for each character to create the Macro. This
    Macro will then be marked in white.
    Selecting a Macro that is already assigned will allow you to delete
    a Macro. Use this if the Macro involves characters not in your
    party or if you need more space.
    If a Macro is marked in yellow it means that the Macro will not be
    able to be carried out as specified. This occurs when a character
    is set to perform an action that they are unable to perform. In
    this case a Macro will still be run as instructed, but characters
    marked in red on the battle Macro screen will do nothing.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    4. Terminology CTMLG

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The Phantasy Star IV game uses a lot of common RPG terminology, and if you
    are familiar with RPGs you should pick up the terms used quite quickly.
    For those of you that aren’t, I will now explain all of the different terms
    and abbreviations you are likely to see in the game:

    Level – Each playable character in the game has a Level, ranging from
    1 to 99. A character’s Level determines their statistics: HP,
    TP, Strength, Mental, Agility and Dexterity. Level also
    determines the Techniques and Skills a character has learned,
    and the stock of Skills they have available. Level is based on
    the total EXP that the character has acquired.

    EXP – An abbreviation for Experience Points, EXP is awarded after
    defeating enemies. Each enemy has a particular EXP value, and
    this value is distributed equally to each party member that
    defeats it. The total EXP a character has earned determines
    the character’s Level.

    HP – An abbreviation for Hit Points, HP is the measure of the
    endurance of any living thing in the game. Each character and
    enemy has a maximum HP value, and damage caused by physical
    and magical means can lower this value. When a character drops
    to 0 HP they are flatlined, the character’s text turns red, a
    line is shown in the action box, and they can’t do anything
    until revived. If every party members’ HP falls to 0 the game
    is over. If an enemy’s HP reaches 0 they are destroyed.
    However, HP can be restored by using certain items, Techniques
    and Skills, resting at an Inn or using a Regen Platform, but
    it can never exceed the maximum HP value. The maximum HP value
    of a character is based on who they are and what Level they
    have attained.

    TP – An abbreviation for Technique Points, TP represents a being’s
    mental energy. Most characters have a TP value, and the use of
    Techniques will reduce this value by the Technique’s TP Cost.
    TP can be restored by using Raja’s ATARAXIA Skill, resting at
    an Inn or using a Regen Platform, and, like HP, can never
    exceed a character’s maximum TP value. The maximum TP value of
    a character is based on who they are and what Level they have
    attained.

    Strength – Shortened to Strngth in the game, Strength is the measure of a
    character’s physical power. It is used as the base value for a
    character’s Attack Power. A character’s Strength score is
    based on who they are and what Level they have attained.

    Mental – This represents a character’s mental power. It affects the
    potency of certain Techniques and Skills. A higher MTL PWR
    increases the effects of curative and offensive abilities used
    by the character, and reduces the effect of enemies’ offensive
    abilities used against them. A character’s Mental score is
    based on who they are and what Level they have attained.

    Agility – This is the measure of a character’s speed and initiative. It
    is used in battle to decide who fast a character acts in a
    round of combat. The higher a character’s Agility, the sooner
    they will act in the round. It is also used as the base value
    for a character’s Defence Power. A character’s Agility score
    is based on who they are and what Level they have attained.

    Dexterity – Shortened to Dextrty in the game, Dexterity represents a
    character’s talent at manoeuvring. It is used in battle to
    determine the chance of a character hitting an enemy and the
    chance of a character avoiding an enemy attack. It is also
    used to determine the likelihood of a critical attack. A
    character’s Dexterity is based on who they are and what Level
    they have attained.

    ATK PWR – An abbreviation for Attack Power, ATK PWR (or ATK) determines
    how much damage a character deals with physical attacks. The
    greater a character’s ATK, the more damage they will inflict.
    A character’s ATK is the sum of their Strength and the ATK
    bonuses of their equipment.

    DFS PWR – An abbreviation for Defence Power, DFS PWR (or DFS) determines
    how much damage a character takes from physical attacks. The
    greater a character’s DFS, the less damage they will receive.
    A character’s DFS is the sum of their Agility and the DFS
    bonuses of their equipment.

    Technique – Sometimes abbreviated to Tech, a Technique is one of the two
    types of character ability in the game. There are lots of
    different Techniques, and most of the characters will be able
    to learn a number of these during the game. Less powerful
    Techniques are usually learned at lower Levels, and the most
    powerful Techniques will be learned at higher Levels. Every
    Technique has a specific TP Cost, which is the amount of TP a
    character must spend in order to use the Technique. If a
    character does not have the required TP, they won’t be able to
    use the Technique. Some enemies may also have Techniques.

    Skill – These are the second of the two types of ability in the game.
    Unlike Techniques, Skills are more character-specific, most of
    them only being learned by one character. The majority of
    Skills are learned in the same manner as Techniques, by a
    character attaining a certain Level, although some of the
    androids’ Skills have to be found. Each Skill has a particular
    stock, which increases when characters increase in Level, and
    using a Skill reduces this number by 1. If a character has 0
    stock of a Skill, they will be unable to use that Skill. All
    Skills can be restored to their maximum stock value by resting
    at an Inn or using a Regen Platform. Many enemies may have
    their own Skills.

    SP – This is an abbreviation for Shield Power. Each of the vehicles
    in the game has a fixed maximum SP value, and it is equivalent
    to HP when involved in a vehicle combat. Damage from enemies
    reduces SP, and if a vehicle’s SP reaches 0 the vehicle is
    destroyed and the game is over. SP is immediately restored to
    its maximum value once the battle is over.

    Enemy – Throughout the game, the party will have to face a great many
    enemies. These are hostile biomonsters, machines, darkspawn
    and evil beings that engage the party in combat with the sole
    aim of killing them. Each type of enemy has its own specific
    statistics, similar to those of characters, and may also have
    its own Techniques and/or Skills. Enemies have individual EXP
    and Meseta values, and these are awarded to the party once the
    battle is over. They may also carry items that will be dropped
    after battle. Most enemy encounters occur randomly while
    outside or in a dungeon, although a few are triggered by the
    party reaching a specific location.

    Boss – Some dungeons have one or more bosses, which are generally the
    most powerful of the enemies in the dungeon and are most often
    found just before the area’s goal (or sometimes are, in fact,
    the area’s goal). They are usually quite difficult and use up
    a large portion of the characters’ abilities, and they are
    nearly always unique. Bosses, like all other enemies, have
    their own statistics, EXP and Meseta awards, but they never
    drop items. The party cannot escape from the vast majority of
    boss battles. All encounters with bosses are triggered by the
    party reaching a specific location.

    Meseta – Often abbreviated to MST, the Meseta is the unit of currency
    used in all of the Algo star system, and is used to purchase
    items from stores and to stay at Inns. They can be gained in a
    variety of ways, including defeating enemies, procuring from
    chests, earning from missions, and selling items in stores.

    Elements – There are eight different elements in the game, each causing
    different amounts of damage to different beings, based on
    their affinity to them (weakness, resistance or immunity).
    The eight elements are as follows:

    Fire,Water,Energy,Force,Gravity,Electric,Radiation,Light

    In certain descriptions Gravity may be shortened to Grav,
    Electric may be shortened to Elec, and Radiation to Rad.

    Poison – One of the three status effects in the game, Poison can be
    inflicted on organic characters by certain enemies. It enters
    the character’s blood stream and immediately causes them to
    become feverish. Poison is indicated by the character’s text
    being displayed in yellow. During battle, a Poisoned character
    suffers no ill effects. On the field, however, a Poisoned
    character loses 1 HP for every four steps they take, indicated
    by the screen flashing red. This continues until the Poison
    is removed or the character drops to 0 HP. Note that damage
    from Poison will not occur in towns or villages. Poison can be
    removed by using an ANTIDOTE or SOL-DEW, the ANTI or REGEN
    Technique, resting at an Inn or using a Regen Platform.

    Paralysis – One of the three status effects in the game, Paralysis can be
    inflicted on organic beings by certain enemies and characters.
    It affects the nervous system, causing the being inflicted to
    be incapable of moving. Paralysis is indicated by the
    character’s text being displayed in blue. During battle, a
    Paralysed being will be unable to perform any action at all.
    On the field, this effect is the same, indicated by the fact
    that the character does not walk, although the Paralysis will
    fade off after travelling a short distance. If all characters
    are Paralysed in battle, the game is over. Paralysis can be
    removed by using a CURE-PARAL or SOL-DEW, the RIMPA or REGEN
    Technique, walking a certain distance, resting at an Inn or
    using a Regen Platform.

    Sleep – One of the three status effects in the game, Sleep can be
    inflicted on organic beings by certain enemies. It causes the
    metabolism of a being to drop so harshly that a state of
    unconsciousness ensues. Sleep is indicated by the character’s
    text being displayed in green. During battle, a Sleeping
    character will be unable to take any action. A character
    will normally wake up after a couple of rounds, or after the
    battle is over. Sleep can be removed by using a SOL-DEW, the
    AROWS or REGEN Technique, waiting a short while, or finishing
    the battle.

    Weakness – Some enemies have particular weaknesses to certain forms of
    damage, and will lose more HP from attacks that they are weak
    against. An enemy’s level of weakness may vary, and can
    sometimes double an attack’s damage. Knowing an enemy’s
    weakness is a valuable tool in defeating them quickly.
    In the guide, Weakness is often abbreviated to Weak.

    Resistance – Some enemies have particular resistances to certain forms of
    damage, and will lose less HP from attacks that they resist.
    An enemy’s level of resistance may vary, and can sometimes
    lower an attack’s damage to 1 HP. Knowing an enemy’s
    resistances helps avoid choosing poor actions.
    In the guide, Resistance is often abbreviated to Res.

    Immunity – Some enemies have particular immunities to certain forms of
    damage, and will only take 1 HP of damage from such attacks.
    Knowing an enemy’s immunities prevents wasting actions.
    In the guide, Immunity is often abbreviated to Imm.

    Critical – A critical attack can be inflicted by characters and enemies,
    and the chance of landing one is determined by the attacker’s
    and the defender’s Dexterity. They are random, and deal around
    1.5 times as much damage as a regular attack. Very useful if
    scored by a character, but possibly devastating if landed by
    an enemy, critical attacks can sometimes tip the balance of
    combat in either side’s favour.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    5. Setting the Scene CSTTS

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    “The long, long struggle of
    ancient times finally ended…

    The victor sacrificed
    the vanquished to the heavens.

    Four bells tolled.
    Four torches were lit.

    And the world continued
    for thousands of years…”

    PHANTASY STAR

    The End of the Millennium

    “The Algo solar system,
    somewhere in space…

    Once a brilliant civilization
    flourished here.
    The citizens devoted themselves
    to art and the sciences,
    and life was prosperous
    and good.

    Then a series of disasters
    struck.
    The system-wide management
    system, ‘Mother Brain,’ was
    destroyed.
    So was the first planet, Parma.
    Over 90% of the system’s
    population died, and the
    advanced technological culture
    was lost.

    Society declined,
    spiralling downward until
    at last only a few scattered
    groups even remembered there
    once were better times.

    A thousand years passed.

    At last, civilization is once
    more on the rise across the Algo
    system.
    People are again turning to
    thoughts of an easier life.
    Old knowledge is being
    rediscovered.

    But just as things look
    brighter, beyond a threshold
    long thought closed, a dark and
    very ancient evil stirs…”

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    6. Walkthrough CWKTH

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    #######################################################################
    # #
    # WARNING!! This walkthrough is replete with spoilers. It describes #
    # every event that occurs in the game, including all of the plot #
    # points. If you do not wish to know how the story unfolds, do not #
    # read beyond the point for which you are seeking help. #
    # #
    # I have tried to avoid giving information about events before they #
    # take place, although it has been necessary to give small hints in #
    # the interest of good strategy. However, when a scene takes place #
    # in the game it is described fully at that point in the guide, so #
    # only read what you need to if you don’t want the plot ruined. #
    # #
    #######################################################################

    Select START from the Title Menu to begin a new game. The screen goes blank
    and an anonymous voice calls to Chaz, telling him to wake up. He does, and
    the screen brightens into a room. Chaz gets out of bed, and heads out to
    the hallway to meet Alys. She tells him about putting his heart into his
    first job for the Hunters’ Guild, as he is no longer a trainee anymore.
    They then head out of the house, and Chaz asks where they are going. Alys
    replies that their destination is Motavia Academy in Piata, but she knows
    no more than that. They then leave the town, and Chaz expresses his wish
    to tour the academy. Alys doesn’t share his interest, and they promptly
    set off to Piata, and off the screen. A short narration begins, over a
    background of Chaz and Alys standing on a precipice overlooking Piata.

    “AW 2284. Monster attacks
    have swelled the ranks of those
    who call themselves ‘Hunters.’
    But as the attacks become ever
    more frequent and powerful, an
    elite few begin to wonder what
    is behind this outbreak… and
    when and how will it all end?”

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.1. An Ancient Civilization CANCV
    ___________________________________________________________________________
    ***************************************************************************
    6.1.1. The Town of Learning CTWLR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz
    Starting Level: 1
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You begin with 500 Mesetas
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    __________
    Starting | Chaz |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-HELM |
    |Right|HUNT-KNIFE|
    |Left |HUNT-KNIFE|
    |Body |LTHR-CLOTH|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Chaz will be outside two rooms, but he’s on his own as he has become
    separated from Alys. You must find her. Control now passes to you. Alys is
    to your left, and there are another three people you can talk to in the
    rooms nearby. They speak a little of monsters in the basement and the
    principal’s commission, but nothing important, so go over to Alys. She will
    tell you off for getting lost, and then mention going to the principal.

    Alys joins the party (Level 7)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    _____________________
    Recommended | Alys | Chaz |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-CROWN|LTHR-HELM |
    |Right|BOOMERANG |HUNT-KNIFE|
    |Left | |HUNT-KNIFE|
    |Body |LTHR-CLOTH|LTHR-CLOTH|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You are now free to explore the rest of the academy and the town of Piata,
    but you cannot leave the town as there are two guards who will stop you.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Piata |Inn |Per person 5 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    |_______________|______________________/

    Speaking to people will yield a lot of information about the current
    situation, although none of it is essential. You’ll generally find out a
    bit more about the monster threat, a village called Mile, problems with
    the planet, and general information about the history of the Algo system.
    If you try to enter the academy basement (the middle door on the ground
    floor) you will be stopped by a student walking back and forth and talking
    to himself, so just head to the principal’s office behind the middle door
    on the top floor. Address the principal to begin a cut-scene.

    The principal explains that the academy basement has been taken over by
    monsters, and that he wishes Chaz and Alys to destroy them. When asked how
    the monsters got into the town in the first place, the principal takes on
    a different tone, shouting that he doesn’t know and that they should just
    get on with it.

    When they leave, Alys tells Chaz that she thinks the prinipal was acting
    very suspiciously, although Chaz feels he may just be afraid of the
    monsters. Make your way downstairs, then through the door behind the
    statue to find yourself at the entrance to the basement. Speak to the
    student guarding the stairs to begin another cut-scene.

    The student, whose name is Hahn, requests that he goes with you,
    explaining that his mentor, Professor Holt, went missing while researching
    a place called Birth Valley. He also says that after this event occured,
    the principal barred anyone from entering Birth Valley, and then the
    monster scare began. He feels there is a connection, and wants to find the
    truth, but was waiting for Chaz and Alys to arrive as he didn’t want to go
    into the basement alone. Alys lets him tag along for 100 Mesetas.

    100 Mesetas gained
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Hahn joins the party (Level 1)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________________________________
    Recommended | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
    |Right|BOOMERANG |HUNT-KNIFE|DAGGER |
    |Left | |HUNT-KNIFE|LTHRSHIELD|
    |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Now take the stairs into the first dungeon of the game.

    ***************************************************************************
    6.1.2. Cleaning the Cellar CCLCL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7 , 1 , 1
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #1 ¯¯¯¯¯¯¯¯¯¯
    |/ Academy Basement _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Xanafalgue, Zoran Bult
    _______________________________________________________________

    Treasure: MONOMATE, 100 MST, ANTIDOTE
    ____________________________________________________________

    Boss: Igglanova
    ______________________________

    Go down, then see a little pink monster scurry off to the left. Turn left
    and then almost immediately up to go into the room and collect a MONOMATE.
    Go back down to the passageway, then continue left and then up past the
    bookshelf. Turn left, then go down and into a room to pick up 100 MST.
    Go back up then all the way right and down the stairs.

    Go down out of the room, then go left and then up into a large room. Head
    to the left side and pick up the ANTIDOTE before returning to the passage.
    Go left until the end, then down the stairs. You will be in a room filled
    with strange capsules. Go up and meet the first boss of the game.

    __________
    | BOSS #1 ____________ ____________________
    | Igglanova || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 300 || |
    | EXP: 173 MST: 54 || Alys: 7 /
    | || Chaz: 2-3 /
    | Weak: – || Hahn: 2-3 /
    | Res: – || /
    | Imm: – || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz
    and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue
    every round until there are two on the screen, at which point it will
    attack, so make sure that Chaz attacks the Xanafalgue each round and keep
    having Alys use VORTEX. Hahn should be attacking whatever necessary
    (usually Igglanova) or using RES if anyone needs healing (which shouldn’t
    happen). Igglanova should go down in four or five rounds.

    Alternatively, to gain a lot of experience quite quickly at this stage of
    the game, have Alys defend every round and Chaz and Hahn hack away at
    Xanafalgues. Let Hahn use RES when anyone gets low on HP, and just keep
    going until you get fed up, at which point use VORTEX to finish off the
    Igglanova. How long you do this, if at all, is up to you.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Once the battle is over, Alys will ask Hahn why all the capsules are
    there, and he will state that he doesn’t know. They decide to see the
    principal, so return up the stairs and make your way out of the basement.
    Go back up to the top floor of the academy and visit the principal’s room.
    Speak to the principal to begin another cut-scene.

    Alys will ask him why all the capsules are there, and after a little
    persuasion he tells her. Apparently, the new breed of monster that had
    emerged in the area originated from Birth Valley, so Professor Holt went
    to investigate. The principal tells Alys that Holt had found evidence of
    an ancient and advanced civilization, and he brought back the breeding
    capsules to be studied before setting out to Birth Valley again. But this
    time he didn’t return. Hahn asks why the principal didn’t send a rescue
    team, so the principal replies that he was visited by a man who called
    himself Zio.

    A flashback then ensues, where you see Zio warning the prinicipal not to
    send anyone else to Birth Valley, on pain of being turned into stone. Hahn
    then resolves to go to Birth Valley, and Alys kindly informs him that it’s
    egg-laying season for sand worms. She agrees to accompany him for a
    further 300 Mesetas. Hahn then says that Birth Valley is to the northeast.

    300 Mesetas gained
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ***************************************************************************
    6.1.3. Mile to the Next Town CMTNX
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7 , 3-4 , 3-4
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Leave the academy and rest at the inn to recover any lost HP and TP from
    your trip through the basement. Pick up some MONOMATEs from the Tool Shop
    if you wish, then leave Piata. You are now outside.

    Enemies around Piata and Mile: Crawler, Mini Worm, MonsterFly
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    There is nothing to the west, so head east a little, then continue north
    until you reach a small village to the south of some quicksand. You may
    also notice that there is a castle on the other side of the quicksand.
    Enter the village of Mile.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Mile |Inn |Per person 10 MST
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |ANTIDOTE 10 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |DAGGER 40 MST| +2 ATK /
    | |HUNT-KNIFE 120 MST| +5 ATK
    | |STEL-SWORD 280 MST| +14 ATK +2 DFS
    | |BOOMERANG 80 MST| +1 ATK /
    | |SLASHER 160 MST| +4 ATK
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |LTHR-HELM 80 MST| +1 DFS /
    | |LTHR-CROWN 90 MST| +1 DFS
    | |LTHR-BAND 70 MST| +1 DFS /
    | |LTHRSHIELD 140 MST| +2 DFS
    |_______________|_____________________|___________________________/

    Before doing anything else, head to the Weapon Store at the north side of
    the village and buy a STEL-SWORD and two SLASHERs. Don’t buy anything from
    the Armour Store. You’ve got it already. Equip the STEL-SWORD to Chaz and
    equip his two HUNT-KNIFEs to Hahn. Also, equip both SLASHERs to Alys. Sell
    the DAGGER, the BOOMERANG and the LTHRSHIELD. They have no further value.

    ________________________________
    Recommended | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
    |Right|SLASHER |STEL-SWORD|HUNT-KNIFE|
    |Left |SLASHER | /2-HAND |HUNT-KNIFE|
    |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Stock up on any more MONOMATEs you require and pick up a few ANTIDOTEs,
    then rest at the Inn if you need to before speaking to the people around
    the village. They will talk to you about a strange new religion that has
    started, the wizard Zio, the Sand Worm Ranch (see the man in the southwest
    corner for more information), and that Birth Valley can be found near
    Zema, to the northeast. Once you are done here, leave the village.

    Continue northeast between the mountains, until you see the village of
    Zema just south of a mountain range. There is a broken bridge to the
    northwest of Zema, but you can’t do anything with this at the moment.
    Instead, continue wandering around the area near Zema until both Chaz and
    Hahn are at least Level 5. You will find this helps later. If you get low
    on HP, return to Mile to refresh yourself. When you are ready, save and
    enter Zema.

    Zema has no amenities at the moment. Nearly all of its residents have been
    turned into stone. The only two inhabitants who were not are hiding in the
    basement of the southwest house. It seems that Zio has been at work here.
    Make your way to the north end of town, and enter the cave.

    ***************************************************************************
    6.1.4. Valley of Stone CVLST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7 , 4-5 , 4-5
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #2 ¯¯¯¯¯¯¯¯¯¯
    |/ Birth Valley _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: FlattrPlnt, Xanafalgue, Zoran Bult
    _______________________________________________________________

    Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT
    ____________________________________________________________

    Head up and then turn right at the first junction. Follow this path to the
    end and collect the CRBNSHIELD. Don’t bother equipping it, though. Return
    to the junction and then head up, ignoring the passage on your right to
    pick up the MONOMATE at the end. Now go back and take the right passage.
    Continue along this path, then turn up then left and go downstairs.

    Go up, and take the right passage at the junction. Go up at the turning and
    collect the CRBN-SUIT. Equip it to Hahn, as he has the lowest DFS at the
    moment. Go down then all the way to the left, then turn up at the end. Go
    past the statues and address the stone man blocking the door at the end.
    This is Professor Holt, and he will begin a cut-scene.

    Hahn seems shocked by the Professor’s petrification, and asks if there is
    any way to undo what has been done. Alys then speaks of a medicine called
    Alshline, that is supposed to turn stone to flesh. She informs them that it
    used to be available at the Motavian town of Molcum, far to the south.
    Hahn then suggests they set off, and Alys is nice enough to set the price
    at 500 Mesetas. Hahn is not too pleased.

    500 Mesetas gained
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ***************************************************************************
    6.1.5. Rune in the Ruin CRITR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7 , 4-5 , 4-5
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You will now be back outside the cave in Zema. There is nothing else to be
    done here, so leave the town.

    Enemies between Zema and Molcum: Crawler, Locusta, Mini Worm, MonsterFly,
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sand Newt

    Head a little south, then southwest along the coast before heading directly
    south between the mountains. You should see the village of Molcum ahead.
    However, don’t enter it just yet. Spend some time fighting monsters in this
    area, returning to Mile when you need to rest. Try to get Chaz and Hahn up
    to Level 6, and perhaps get Alys to Level 8. When you are ready, enter.

    Molcum is in ruins, all of the buildings having been burnt down. There seem
    to be no people about either. Head north through the village until you see
    a man dressed in white facing away from you. Approach and speak to him to
    begin a cut-scene.

    Alys seems to know the man, and calls him Rune. He greets her, and then he
    and Chaz have a little squabble. Alys breaks it up and asks what happened,
    and Rune replies that Zio burned the village down. It seems he’s been up to
    a lot recently. Hahn then cuts in by asking how they are going to get the
    Alshline, and Rune suggests they go to Tonoe. He then gives directions that
    take the party past a village called Krup, although Hahn seems strangely
    averse to going into this particular place. Rune then invites himself to
    join the group, but Chaz doesn’t seem to happy with this. He also gets fed
    up with Rune calling him Shorty, but before he can say what his name is,
    Rune says that he had already said his name was Chaz (although he didn’t).
    They then decide to leave.

    Rune joins the party (Level 17)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Rune will be a great asset to the group, being far more powerful than all
    of the other characters. He will also give you access to some powerful
    spells. As he is much tougher than everyone else at the moment, put Rune at
    the front of the party, followed by Alys, Chaz and then Hahn. Also, swap
    Rune’s CIRCLET and Hahn’s LTHR-BAND, as Hahn will benefit more from the
    better head protection.

    ___________________________________________
    Recommended | Rune | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-BAND |LTHR-CROWN|LTHR-HELM |CIRCLET |
    |Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE|
    |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
    |Body |WHITEMANTL|LTHR-CLOTH|LTHR-CLOTH|CRBN-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Go out of Molcum, then head east to the coast. You will find the village of
    Krup here. Enter it.

    ***************************************************************************
    6.1.6. Hahn’s Hometown CHNHT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17 , 7-8 , 5-6 , 5-6
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Krup |Inn |Per person 15 MST
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |ANTIDOTE 10 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |CRBN-HELM 200 MST| +4 DFS /
    | |CRBN-CROWN 150 MST| +3 DFS
    | |CIRCLET 100 MST| +2 DFS /
    | |CRBN-SUIT 550 MST| +10 DFS
    | |CRBNSHIELD 220 MST| +5 DFS
    |_______________|_____________________|___________________________/

    Go to the Armour Store and purchase some equipment. The best things to get
    at the moment are a CRBN-HELM for Chaz, a CRBN-CROWN for Alys, and two
    CRBN-SUITs (one for Chaz and one for Alys). Equip these, then sell the
    remaining armour.

    ___________________________________________
    Recommended | Rune | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LTHR-BAND |CRBN-CROWN|CRBN-HELM |CIRCLET |
    |Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE|
    |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
    |Body |WHITEMANTL|CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head through the door to the left of the Armour Store, and you’ll find
    yourself in Hahn’s parents’ house. Apparently, his father owns the store,
    and he is annoyed with his son because Hahn wastes his time studying when
    he should be helping with the family business. Now you see why Hahn wanted
    to avoid this place.

    Now go to the building at the north side of town. Enter, and you will find
    yourself in a classroom. Hahn races over to the front and embraces the
    teacher. This is Saya, and it turns out that she is Hahn’s fiancee. A
    conversation ensues between everyone, after which you may leave.
    There is little else to do here, so buy any MONOMATEs and ANTIDOTEs you
    feel are necessary (and an ESCAPIPE may come in handy too), then rest at
    the Inn. When you are ready, leave Krup.

    Enemies between Krup and Valley Maze: Crawler, Locusta, Mini Worm,
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ MonsterFly, Sand Newt

    Head northeast along the coast, until you see a cave entrance to the
    north ahead of you. Enter this location, and you will find the party
    standing outside of a tunnel blocked by rocks. Rune steps out, and with a
    raise of his arm and the word ‘Flaeli’, a fireball shoots from his
    fingers and blasts to rocks to pieces. Rune calls this technique ‘magic’.
    Save your game, then enter.

    ***************************************************************************
    6.1.7. Finding a Hidden Village CFAHV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17 , 7-8 , 6 , 6
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #3 ¯¯¯¯¯¯¯¯¯¯
    |/ Valley Maze _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Blob, Carrion Cr, Sand Newt
    _______________________________________________________________

    Treasure: ANTIDOTE, 300 MST
    ____________________________________________________________

    Go up, turning right then up, ignoring the passage on the left and taking
    the door above. Go up and collect the ANTIDOTE by the pool. Return back to
    the junction and turn left, continuing to the end before going up and
    through the door.

    Head up and then left, and take the second turning up. The first turning
    just leads to a dead end. Go through the door, and keep going up until you
    reach a junction, where you should turn right. Go up at the turning, then
    through the door. Head to the top end of the room, round the pool, and
    pick up 300 MST before returning to the junction.

    Continue left until the end, then go up through the door. Now, simply walk
    all the way up to the top and through the door to leave this place. Don’t
    bother increasing your levels just yet. You’ll see why in a moment.

    Back outside, head up to the village of Tonoe.

    ***************************************************************************
    6.1.8. Meeting the Natives CMTNT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17 , 8 , 6-7 , 6-7
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Tonoe |Inn |Per person 15 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |HUNT-KNIFE 120 MST| +5 ATK /
    | |TITNDAGGER 240 MST| +10 ATK
    | |STEL-SWORD 280 MST| +14 ATK +2 DFS /
    | |TITN-SWORD 560 MST| +29 ATK +5 DFS
    | |SLASHER 160 MST| +4 ATK /
    | |TITNSLASHR 360 MST| +9 ATK
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |CIRCLET 100 MST| +2 DFS /
    | |TITN-HELM 570 MST| +7 DFS
    | |CRBN-SUIT 550 MST| +10 DFS /
    | |TITN-MAIL 1120 MST| +15 DFS
    | |CRBNSHIELD 220 MST| +5 DFS /
    | |TITNSHIELD 600 MST| +7 DFS
    |_______________|_____________________|___________________________/

    Go to the Inn and refresh yourself, then unequip Rune completely. He won’t
    be needing his things for a while. Head to the east side of town, then
    enter a hut north of the stalls. Speak to the old Motavian sitting on the
    chair in the middle. Different music will begin and he will introduce
    himself as Grandfather Dorin. He will ask if you wish to know the secret of
    refining titanium. Reply that you don’t. Also reply ‘no’ to whether you
    wish to know why the path to the village is blocked by a rock. However,
    when Grandfather Dorin asks if you wish to know Alys Brangwin’s chest
    measurements, say ‘yes’. Alys will then punch Dorin, and threatens to punch
    him again when he sees Rune and asks for his help. A cut-scene then begins.

    Rune begins by requesting an item he had left there and asking Dorin about
    Alshline. Dorin replies that they can take whatever they need, and that
    it’s in the warehouse basement out back. They’re about to leave when Dorin
    warns them it might be a tad risky, so he asks Gryz to accompany them. He
    agrees, and then Rune bids farewell, telling Chaz not to get any silly
    ideas about taking on Zio by himself. This surprises the group, as the idea
    of Chaz fighting Zio hadn’t even been brought up. Alys then thanks Rune,
    and he leaves.

    Rune leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Gryz joins the party (Level 6)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Gryz is very useful in gritty combat, being a strong character with very
    damaging weapons. He has more HP than any of the other characters at the
    moment, so place him at the front of the party, followed by Alys, then
    Chaz and then Hahn.

    ___________________________________________
    Recommended | Gryz | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-HELM |CRBN-CROWN|CRBN-HELM |CIRCLET |
    |Right|TITN-AXE |SLASHER |STEL-SWORD|HUNT-KNIFE|
    |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
    |Body |TITN-MAIL |CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Go to the stalls at the southeast of town. The three stores are to be found
    in these locations (the other stalls will have nothing to sell):

    ___________
    | |W| | | | |
    T – Tool Store ¯¯¯¯¯¯¯¯¯¯¯
    W – Weapon Store ___________
    A – Armour Store | | |A| |T| |
    ¯¯¯¯¯¯¯¯¯¯¯

    As you make your way around the stores, you should buy a TITN-SWORD, two
    TITNSLASHRs. two TITNDAGGERs, a TITN-HELM and two TITN-MAIL. It is unlikely
    you will be able to afford all these at the moment, as they come to a total
    of 4570 Mesetas. Even with selling the STEL-SWORD, two HUNT-KNIVES, two
    SLASHERs, CRBN-HELM, LTHR-BAND, two CRBN-SUITs and WHITEMANTL (which you
    should do), you’ll still need another 3265 Mesetas to buy all this
    equipment. If you can’t afford it yet, buy the remaining equipment later.
    Don’t sell the WOOD-CANE, as this weapon can be used in combat as the RES
    spell, which saves TP.

    Before heading onto the next chapter, go back to Valley Maze and get Chaz,
    Hahn and Gryz up to Level 8 or even Level 9, and take Alys up to around
    Level 9 ot 10. Once you are done, return to Tonoe and buy whatever
    equipment you couldn’t buy before, then head past Grandfather Dorin’s hut
    and around to the west until you find another hut. Enter here, then
    examine the trapdoor at the top. Gryz will open the door, after which you
    should head on into the basement.

    ***************************************************************************
    6.1.9. Tonoe Storage Facility CTNSF
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 8-9 , 9-10 , 8-9 , 8-9
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ___________________________________________
    Recommended | Gryz | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-HELM |CRBN-CROWN|TITN-HELM |CIRCLET |
    |Right|TITN-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER|
    |Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER|
    |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |CRBN-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #4 ¯¯¯¯¯¯¯¯¯¯
    |/ Warehouse Basement _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Abe Frog, Blob, Carrion Cr, Toadstool
    _______________________________________________________________

    Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE,
    TITN-CROWN, ESCAPIPE, ALSHLINE
    ____________________________________________________________

    Head up a little, then right through the gap in the wall. Then, go all the
    way up to the top of the room and pick up 100 MST. Return back to the
    stairs then take the left opening and follow this all the way to the top to
    collect the MONOMATE from the left corner. Go back to the entrance and then
    follow the central passage all the way to the top and go down the stairs.

    Head left then turn down, and take the first junction to the right. Head
    into the first room along the bottom wall and pick up 500 MST from the
    lower-right corner. Leave the room, then continue to the right and enter
    the next room along the bottom wall. In here, take the 300 MST near the
    left wall. Exit the room and go all the way left back to the first passage.
    Go down and then right, and take the stairs at the end.

    Go left at the junction, then turn up at the corner. Ignore the door to the
    first room and the passage to the right, and go into the room that follows.
    Pick up the ANTIDOTE from the lower-right corner then go back left, down,
    and right along the passage you skipped just now. At the next junction,
    go up a little, then right into the room. Retrieve the TITN-CROWN from
    here, then equip it to Alys immediately. Go back to the entrance to this
    room, then go all the way down to the first junction near the stairs. Head
    right here, until you find the next staircase going down. Take it.

    Go up then left, and you will see a door against the top wall. This door is
    sealed, so continue left into a stone tunnel. Follow the tunnel left, up,
    right, and then down into the room behind the sealed door. There are three
    chests here. The top-right one is open, so open the one beneath it to
    obtain an ESCAPIPE. Finally, open the left-most chest to acquire the
    ALSHLINE and begin a short cut-scene.

    Alys takes the medicine, after which Gryz requests joining the group, as it
    turns out that his father and mother were killed by Zio when his village
    was burned down. Chaz points out that they are not necessarily going after
    Zio, to which Gryz brings up what Rune said earlier. Either way, Gryz wants
    to go, as he is beginning to get bored of staying in Tonoe. Alys agrees,
    and Hahn impatiently suggests they leave.

    You have two options now – you can use the ESCAPIPE you just collected (or
    HINAS if Chaz has learnt it) to leave the basement, or you can make your
    way back to Tonoe on foot. Either way, try to get everyone up to at least
    Level 9 if they are not already there.

    ***************************************************************************
    6.1.10. Stone to Flesh CSTFL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 9 , 9-10 , 9 , 9
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You now need to go back to Zema. You can either use a TELEPIPE or Chaz’s
    RYUKA Technique to get there, or you can walk back to gain some more
    experience. If you intend to walk, make sure you rest at the Inn before
    you leave. Once you are at Zema, walk in to begin a lengthy cut-scene.

    The party will use the Alshline to restore the residents of Zema and the
    research team. Professor Holt is glad to see Hahn, although he has no
    recollection of what has happened. He instructs Hahn to go back to the
    academy and tell them what has happened, and tells him that he’s off to
    explore further into Birth Valley.

    With this problem over with, the group decide to take it easy for the rest
    of the day. Hahn decides to return to Piata, and Gryz resolves to go after
    Zio (alone, if he has to). Alys suggests that she and Chaz go back to the
    Hunters’ Guild in Aiedo, when suddenly there is a scream.

    The group rush over to the entrance to Birth Valley to find an Igglanova
    blocking their path. You are automatically flung into battle (with fully
    restored HP and TP).

    __________
    | BOSS #2 ____________ ____________________
    | Igglanova || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 300 || |
    | EXP: 173 MST: 54 || Gryz: 9 /
    | || Alys: 9-10 /
    | Weak: – || Chaz: 9 /
    | Res: – || Hahn: 9 /
    | Imm: – || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The Igglanova is extremely easy this time. The recommended levels given
    above are only there because this should be the state of play when you
    fight. Don’t waste Techniques or Skills. Just have everyone attack the
    Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with
    her TITNSLASHRs. This battle will be over in a couple of rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The villagers think it is a curse, and Chaz becomes curious about what is
    further inside. Hahn realises the Professor is inside, and Alys is kind
    enough to join him for the fair price of 1000 Mesetas. It seems Hahn won’t
    be getting married for a while.

    1000 Mesetas gained
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Zema |Inn |Per person 20 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |ANTIDOTE 10 MST
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |HUNT-KNIFE 120 MST| +5 ATK /
    | |STEL-SWORD 280 MST| +14 ATK +2 DFS
    | |SLASHER 160 MST| +4 ATK /
    | |BROAD-AXE 1000 MST| +32 ATK +14 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |CIRCLET 100 MST| +2 DFS /
    | |CRBN-SUIT 550 MST| +10 DFS
    | |GRPT-SUIT 1200 MST| +16 DFS /
    | |CRBNSHIELD 220 MST| +5 DFS
    | |GRPTSHIELD 900 MST| +11 DFS /
    |_______________|_____________________|___________________________/

    Rest at the Inn if you need to (unlikely), then go shopping. Buy just a
    BROAD-AXE for Gryz and a GRPT-SUIT for Hahn, then sell the CRBN-CROWN, the
    TITN-AXE and the CRBN-SUIT. Save your game, and go into Birth Valley.

    ***************************************************************************
    6.1.11. Fruit of a Thousand Years CFOTY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 9-10 , 10 , 9-10 , 9-10
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ___________________________________________
    Recommended | Gryz | Alys | Chaz | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-HELM |TITN-CROWN|TITN-HELM |CIRCLET |
    |Right|BROAD-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER|
    |Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER|
    |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Make your way through Birth Valley as before, going up and then taking the
    second right. Go right until the end, then go up then left and down the
    stairs. Head up and then left, and then up past some injured people and
    through the door that is now accessible. This will take you to a new area.

    ______________
    // DUNGEON #5 ¯¯¯¯¯¯¯¯¯¯
    |/ Bio-Plant _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova,
    Ismounos, Neowhistle, Sensor Bit
    _______________________________________________________________

    Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE
    ____________________________________________________________

    Go up through the first short corridor. A little way along the next
    passage, a red light will flash. Chaz and Hahn are terrified, but Alys
    calms them down. Walk over to the panel on the wall and have a look.

    “Sterilization Treatment Completed.
    Please follow the line on the floor.”

    Head through the door on the right, and head up through passage beyond.
    Go down in the elevator, then follow the passage down to the central
    column, where you should turn right. Follow the passage round upwards and
    collect the CURE-PARAL from the end. Head back to the column and then go
    down to the junction. Read the panel on the left.

    “Elevator W3 To the West Section”

    Take the elevator nearby down to the West Section. Go down the corridor,
    then all the way to the left, then head up. Ignore the two open chests to
    the left, and obtain the GRPT-CROWN from the next alcove on the left. Give
    this to Alys, then read the panel a little further along the passage if
    you wish.

    “West Section Unauthorized Entry Prohibited Beyond This Point”

    This is very true, as the next passage is blocked by a cave-in, so return
    back down, right, and then up back to the elevator. Take it to the floor
    above, then head right and read the panel on the opposite wall.

    “Elevator E3 To the Central Block”

    Take this elevator down, then follow the passage right, up, then left. Go
    all the way up the corridor between the capsules until you reach a
    junction. Turn right here, then descend in the next elevator. You will now
    be on a suspended walkway. Follow this all the way to the bottom to procure
    the CRMC-SWORD, and equip this to Chaz straight away.

    Go back up and take the path to the left. Turn down at the junction, then
    go left and down, then take the junction to the right to acquire the
    ANTIDOTE. Return to the main walkway and continue down, right, then down
    through a door. In the following passage, go down, then left and descend in
    the elevator. Go either left or right (it doesn’t matter) and then up
    through the door, then go around and speak to Professor Holt to begin a
    cut-scene. Everyone should be at least Level 10 by now.

    The Professor is fine, as he seems to have been aided by a pink-haired
    stranger. She introduces herself as Rika, and explains that they are in a
    research facility for genetic engineering, built over a thousand years ago.
    Hahn asks if the place is still operational, and Rika replies that it is,
    and also that it is not the only one of its kind. There are many such
    systems that control the planet’s ecology, soil and climate conditions.
    The Professor asks why, if that is the case, such problems have occurred
    recently. Rika explains that the system has run out of control, and then
    suggests you speak to ‘Seed’ for more information.

    Rika and Professor Holt disappear through the door above, so follow them
    through. Rika will then introduce you to Seed, the control computer for the
    Bio-Plant. The scholars are impressed. Seed warns the party that the
    monster outbreak was caused here and that if things are left to continue,
    the planet may be destroyed. Alys suggests they shut down the system, but
    Hahn is dubious about the problems this may cause for the planet. Gryz then
    points out, quite wisely, that no system is better than one that is ruining
    everything. Chaz notes that to do that will require each system being shut
    down, but Rika cuts it by saying that only the control system, Nurvus, must
    be turned off.

    Seed tells the group that in order to shut down Nurvus they will need to
    rescue Demi, an android, who is being held hostage by Zio at Zio’s Fort.
    This just so happens to be the castle beyond the quicksand near Mile. Alys
    is up for it, and Gryz is glad to hear that she’s also up for getting rid
    of Zio. Seed asks them to take Rika along, and it turns out that she is
    Seed’s child, an artificial lifeform based on a prototype from before the
    ‘Great Collapse’. Alys agrees, and Rika seems excited about seeing the
    outside world. Professor Holt decides to go to academy to let them know
    what is happening, and then everyone leaves the Bio-Plant.

    Seed knows that he must stem the outbreak of monsters, and so he shuts
    himself down. Outside, Rika is overjoyed with all the new sensations. Then,
    suddenly, the mountain above Zema explodes. The Bio-Plant is destroyed.

    Rika joins the party (Level 1)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Rika starts at a disadvantage, but gains Levels very quickly. She is an
    agile and fairly strong character, and should go after everyone except Hahn
    in the marching order.

    ______________________________________________________
    Recommended | Gryz | Alys | Chaz | Rika | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-HELM |GRPT-CROWN|TITN-HELM |GRPT-CROWN|CIRCLET |
    |Right|BROAD-AXE |TITNSLASHR|CRMC-SWORD|CLAW |TITNDAGGER|
    |Left | /2-HAND |TITNSLASHR| /2-HAND |CLAW |TITNDAGGER|
    |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |GRPT-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Your next destination is Zio’s Fort, but you won’t be able to get there
    directly. Our first stop will be Aiedo.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.2. System Shutdown CSTSD
    ___________________________________________________________________________
    ***************************************************************************
    6.2.1. Return to the Guild CRTTG
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 10 , 10-11, 10-11, 1 , 10
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Enemies between Zema and Aiedo: Crawler, InfantWorm, Locusta, Mini Worm,
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ MonsterFly, Scorpirus

    Head a little west, then north across the bridge. There is a village called
    Nalya to the north, and you can visit it if you wish.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Nalya |Inn |Per person 25 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |ANTIDOTE 10 MST
    |_______________|______________________/

    There is nothing of any importance in this village, so head back down and
    continue round to the west, then keep going until you enter the town of
    Aiedo, south of a small forest. This is a big place.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Aiedo |Inn |Per person 50 MST
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store #1|MONOMATE 20 MST /
    | |DIMATE 160 MST
    | | /
    | #2|TELEPIPE 130 MST
    | |ESCAPIPE 70 MST /
    | |
    | #3|ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store #1|DAGGER 40 MST| +2 ATK /
    | |STEL-SWORD 280 MST| +14 ATK +2 DFS
    | |BOOMERANG 80 MST| +1 ATK /
    | | |
    | #2|HUNT-KNIFE 120 MST| +5 ATK /
    | |SLASHER 160 MST| +4 ATK
    | |CLAW 1000 MST| +12 ATK /
    | | |
    | #3|TITNDAGGER 240 MST| +10 ATK /
    | |TITN-SWORD 560 MST| +29 ATK +5 DFS
    | |TITNSLASHR 360 MST| +9 ATK
    | |TITN-AXE 640 MST| +26 ATK +8 DFS /
    | |BROAD-AXE 1000 MST| +32 ATK +14 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store #1|LTHR-HELM 80 MST| +1 DFS /
    | |LTHR-CROWN 90 MST| +1 DFS
    | |LTHR-BAND 70 MST| +1 DFS /
    | |LTHR-CLOTH 160 MST| +2 DFS
    | |LTHRSHIELD 140 MST| +2 DFS /
    | | |
    | #2|CRBN-HELM 200 MST| +4 DFS /
    | |CRBN-CROWN 150 MST| +3 DFS
    | |CIRCLET 100 MST| +2 DFS /
    | |CRBN-SUIT 550 MST| +10 DFS
    | |CRBNSHIELD 220 MST| +5 DFS /
    | | |
    | #3|TITN-HELM 570 MST| +7 DFS /
    | |TITN-CROWN 490 MST| +7 DFS
    | |TITN-MAIL 1120 MST| +15 DFS /
    | |TITNSHIELD 600 MST| +7 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Hunter’s Guild |CRMC-KNIFE 1600 MST| +14 ATK /
    |Weapon Store |CRMC-SWORD 3600 MST| +43 ATK +7 DFS
    | |SABER-CLAW 1700 MST| +18 ATK /
    | |STRUGGL-AX 4600 MST| +38 ATK +20 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Hunter’s Guild |GRPT-CROWN 1000 MST| +9 DFS /
    |Armour Store |CRMC-HELM 1800 MST| +12 DFS
    | |GRPT-SUIT 1200 MST| +16 DFS /
    | |CRMC-MAIL 3700 MST| +25 DFS
    | |GRPTSHIELD 900 MST| +11 DFS /
    | |CRMCSHIELD 2300 MST| +15 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Naura Cake Shop|SHORTCAKE 280 MST /
    | |SHORTCAKE 280 MST
    | |SHORTCAKE 280 MST /
    | |SHORTCAKE 280 MST
    | |SHORTCAKE 280 MST /
    | |SHORTCAKE 280 MST
    |_______________|______________________/

    Speak to the guy near the entrance and he will oddly compliment Alys before
    running off. Now, go across the bridge to the left and then go into the
    northern-most house on the left side of town. This is Alys’ house, so you
    can rest here for free. After that, it’s time to go shopping again. There
    are two shopping areas in Aiedo – a large market complex in the centre of
    town, and an equipment store near the Hunters’ Guild. The best equipment
    can be found at the stores just south of the Hunters’ Guild, so head south
    then east across the bridge, then go up and right once you pass the wall.

    The best things to buy are one CRMC-KNIFE for Hahn, a STRUGGL-AX for Gryz,
    two SABER-CLAWs for Rika, two CRMC-HELMs for Chaz and Gryz, and three
    CRMC-MAILs for Chaz, Alys and Rika. This will be very expensive, totalling
    24300 Mesetas, although this price will be reduced to 19865 by selling the
    TITN-CROWN, TITN-SWORD, TITNDAGGER, BROAD-AXE, two CLAWS, two TITN-HELMS,
    two TITN-MAILs and the GRPT-SUIT. As you will have some other things to do
    before setting off on the next part of the journey to Zio’s Fort, buy what
    you can now and wait until later to get the rest. You may have noticed that
    to fully optimize the party’s equipment you could buy another CRMC-KNIFE
    and a CRMC-MAIL, but you will get these for free in a little while.

    Outside the shops, head north and enter the Hunters’ Guild. This is where
    hunters all over the land go to find work and earn money. There are eight
    jobs that you can take from here throughout the game, but only one will be
    available at the moment. If you wish, you can sign up for this job. See
    ’7.1.1. The Ranch Owner’ for more details.

    Before leaving the Hunters’ Guild, head to the very east side of the
    building then go up the right-most door. You will be in a small theatre
    with a stage occupying the top part of the room. Approach the stage to
    watch a short dance if you wish, then walk through the door on the left.
    Continue through the next left door, then pass to the left above the
    receptionist and into the far left room. Pick up the 1000 MST and a TRIMATE
    from the top-left corner, then go back.

    Another thing you can do while you are in this area is visit the wreckage
    of a crashed ship. Exit Aiedo and head a little east and then north. A
    little further than the village of Nalya you will see a pile of junk on the
    ground. Make sure that Rika is at least Level 4, then enter this area.

    ***************************************************************************
    6.2.2. The Parmanian Escape CPMES
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 10-11, 10-11, 10-11, 4-7 , 10-11
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________________________________________________
    Recommended | Gryz | Alys | Chaz | Rika | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET |
    |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
    |Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|TITNDAGGER|
    |Body |TITN-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #6 ¯¯¯¯¯¯¯¯¯¯
    |/ Wreckage _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Tracer, Warren286, Whistle
    _______________________________________________________________

    Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL
    ____________________________________________________________

    You are in some sort of ruined building from the same era as the Bio-Plant.
    Head up and then left, and then up again at the turning. Go left at the
    next junction then up towards the door. Instead of going through the door,
    however, turn right and follow the path down and right to go through the
    next door. Collect the CRMCSHIELD and 1500 MST from this room then go back
    to the first door again, this time heading through it.

    Go up and take the turning on the left. Continue left, picking up the
    DIMATE from the alcove along the way, then head upwards and take the
    elevator to the floor below. Follow the walkway all the way to the left,
    then turn upwards and acquire the CRMC-KNIFE at the junction. Equip this
    to Hahn, replacing his TITNDAGGER. Turn right, then go up all the way to
    the door, ignoring the path on the left. Go in and retrieve the CRMC-MAIL,
    which you should equip to Gryz. Return to the walkway on the left that you
    passed a moment ago, and follow this left then up and then left again
    before descending in the elevator.

    Head left along this passage and then go up and through the door. Continue
    up along the walkway, and then all the way to the left and then upwards at
    the corner. Go through the door, along the corridor, then through the next
    door. Go up and you will see an array of panels. Examine them, and Rika
    will point out that she knows what it is, and begin fiddling with the
    controls. She breaks the security code, switches on the computer, and
    begins a short cut-scene.

    An image of some biospheres appears, and Rika says that they are on a ship
    that crashed here from Parma a thousand years ago. Just before the
    satellite Gaira crashed into Parma in AW 1284, causing it to explode, the
    ship had escaped with some Parmanians. Unfortunately, the ship was caught
    in Motavia’s orbit, and while trapped in space all of it’s passengers died.
    As the orbit decayed, the ship grew closer and closer to the planet, until
    it finally crashed. Rika then finds out that there were, in fact, dozens of
    ships that escaped from Parma. Some of them landed on Motavia, some on a
    planet called Dezolis, and the others just disappeared into space.

    Once you have control again, you may as well leave. Use an ESCAPIPE or
    HINAS if you wish. Now, you’ll want to get Chaz, Alys, Hahn and Gryz up to
    at least Level 12 and Rika to at least Level 9. Pop into Nalya and have a
    look around if you wish. This will be useful if you ever want to teleport
    here later. Once your done, return to Aiedo to pick any remaining equipment
    and fully restore yourselves. When ready, leave Aiedo and go through the
    trees to the north to enter the cave behind.

    ***************************************************************************
    6.2.3. Detour to Fort CDTFT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 12-13, 12 , 12-13, 9-10 , 12
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________________________________________________
    Recommended | Gryz | Alys | Chaz | Rika | Hahn |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET |
    |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
    |Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|CRMC-KNIFE|
    |Body |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #7 ¯¯¯¯¯¯¯¯¯¯
    |/ Passageway _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Meta Slug, Speard, Zol Slug
    _______________________________________________________________

    Treasure: DIMATE, CURE-PARAL
    ____________________________________________________________

    Go straight up, turning left along the way. Take the first turning down
    when you reach it, and follow it to its end to get the DIMATE. Return to
    the top, then continue on to the left all the way to the end. Go down and
    ignore the passage to the right and the following one to the left, and
    continue down and right to acquire a CURE-PARAL. Go back up and take the
    left passage you skipped just now, following it around and down until you
    reach another junction. Take the path to the left and continue down until
    you reach the exit. You will now be in a different area.

    Enemies around Kadary: Scorpirus, Speard, Tech User
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head a little southeast and enter the village of Kadary.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Kadary |Inn |Per person 40 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |DIMATE 160 MST
    | |ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/

    Most people in this village seem to be either under the evil spell of Zio,
    or mortally afraid of him (the ruin you passed on the way here being a
    village before he came along). There is a church dedicated to him here, and
    a possessed man convulsing in front of it. You won’t find much of any value
    in terms of information here, but there is a weapon worth getting.
    Go to the very bottom of town and step just outside the gate. Head to the
    left and then up, hugging the wall. Take the entrance to the left, and
    enter the right-hand building. There is an opened chest in here, and the
    other one contains a LASRSLASHR, which you should give to Alys.

    Rest at the Inn if you like, and purchase any more supplies you need, then
    leave Kadary. Wander around outside, returning when you need to, until you
    have got everyone in the party up to at least Level 14, preferably Chaz and
    Gryz up to Level 15. If you have completed the first Hunters’ Guild job,
    you should already be well on the way to achieving this. Once you have
    finished, fully restore your party before going south to Zio’s Fort. Save
    and then enter.

    ***************************************************************************
    6.2.4. Castle in the Sands CCITS
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 14-15, 14 , 14-15, 14 , 14
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #8 ¯¯¯¯¯¯¯¯¯¯
    |/ Zio’s Fort _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Ripper, ShadowSabr, Speard, Tech User
    _______________________________________________________________

    Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR
    LASR-CLAW
    ____________________________________________________________

    Boss: Juza, Zio
    ______________________________

    Head up through the entrance corridor, and you will see a yellow forcefield
    protecting the door to a room in the centre of this large chamber. You can
    examine this ‘invisible’ barrier if you wish, but there is no way to get
    past it at this stage. Walk to the left or right around this structure and
    through the door at the top. There are two staircases here. The one on the
    right doesn’t lead to anything at all, so take the one on the left.

    Head left and down, then turn upwards and take the staircase down to grab
    2000 MST. Return up the stairs, then continue down the passage and turn
    left. Drop down the large black hole here, then pick up the MOON-DEW from
    the right side of the room. Exit the fort through the door on the left,
    then go back into Zio’s Fort and make your way back through until you are
    back at the hole again. Take the stairs to the left.

    Head through the opening to the right and walk through the corridor that
    follows. When you are out, walk up to the top of the room and collect the
    LASR-SWORD. Equip this to Chaz, then return through the corridor and go
    back down the stairs.

    Head right, around the bottom side of the hole, then take the thin passage
    to the right. Don’t bother taking the path below you, as there is nothing
    there. Continue along the thin passage, ignoring the hole and the stairs
    for the moment, and continue around them and down the passage. Take the
    stairs at the very bottom, and then head up to obtain a DIMATE. Go back up
    the stairs and up along the corridor, then drop down the hole you passed
    a little while ago. Retrieve the LASRBARRIR from the left, then exit the
    castle through the door on the right.

    Go back to Kadary and rest up, then save and re-enter Zio’s Fort. Return
    all the way upstairs and back round to the hole you just dropped down, and
    ascend the stairs to the right. Take the door to the left and follow the
    corridor that follows until you are in another chamber. Pick up the
    LASR-CLAW from the top of the room and equip it to Rika, then head down
    and around to the left. Walk up the central passage until you are standing
    in front of the dark-robed man. Heal up anyone who needs it, then address
    the man to learn that his name his Juza and that you will need to get past
    him if you intend to see Zio. A battle then ensues.

    __________
    | BOSS #3 ____________ ____________________
    | Juza || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 1523 || |
    | EXP: 5150 MST: 800 || Gryz: 15-16 /
    | || Alys: 14-15 /
    | Weak: Energy || Chaz: 15-16 /
    | Res: – || Rika: 14-15 /
    | Imm: – || Hahn: 14-15 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This guy is pretty tough compared to what you have faced so far. In the
    first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT, Gryz
    use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of
    damage and increase Gryz’s ATK for the rounds to come. In the rounds that
    follow, use the same attack strategy. Let Gryz just attack each round, and
    Chaz use TSU if he runs out of CROSSCUT.

    Juza only uses magic, so have Hahn or Rika heal when a character is hit by
    a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the
    latter), it may be best to let both of them heal, and maybe even get Chaz
    to lend a hand if necessary. Although Gryz has the most HP at this time,
    give him priority over other characters as he will take the most damage
    from Juza. If you are unlucky and one of your characters falls in this
    battle, get a fast character to use the MOON-DEW and a slower one to follow
    this up with GIRES or a DIMATE. This should restore them back to a decent
    level of health.

    If you keep the pressure on Juza, and heal when necessary, this battle
    shouldn’t last more than four or five rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After you defeat Juza, a staircase will appear to the left. Heal up if you
    need to (you’re not out yet), then ascend the stairs. Go down and around to
    the right, and take the next set of stairs up to the top floor. Remove all
    of Alys’ and Hahn’s equipment (you’ll see why in a little while), then head
    up and approach the unusual-looking object to begin a cut-scene.

    Rika identifies the being as Demi, the android you’ve been looking for.
    Alys cuts her free, and then introduces herself. Demi is very grateful, and
    uses her Medical Power to heal the party before telling them that she is
    responsible for controlling Nurvus. While Gryz and Hahn are awed by her
    human likeness, Alys asks if Demi can stop Nurvus from supplying energy to
    the system. Demi begins to explain that she had already tried to do so,
    when she is interrupted by an unseen voice. Zio appears in his menacing
    way, and accuses the group of breaking into his property. Chaz suggests
    that Zio looks at his own actions before judging others, although Zio
    doesn’t seem to see anything wrong with what he has done. He taunts Gryz
    a little, before Alys points out that if Zio continues to do as he has
    done then the whole of Motavia could be destroyed. Zio seems pleased with
    this, pointing out that his god wants there to be no life in Algo, and then
    he sees red. He makes a short speech, vowing to destroy them all in the
    name of his god, Dark Force, and begins another battle.

    __________
    | BOSS #4 ____________ ____________________
    | Zio || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: N/A || |
    | EXP: N/A MST: N/A || Gryz: N/A /
    | || Alys: N/A /
    | Weak: – || Chaz: N/A /
    | Res: – || Rika: N/A /
    | Imm: – || Hahn: N/A /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You will not win this fight, and you are not meant to. Before you get a
    chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage
    you inflict to 1 (you won’t even hit him with regular attacks).

    The simplest way to get through the battle is to let everyone attack each
    round (use Macro A if you haven’t changed it). In the first round, Zio will
    set his hands on fire (no effect), and do nothing in the second round. In
    the round that follows he will summon NIGHTMARE, then use BLACK WAVE on
    Chaz in the round after that. The battle ends abruptly with a cut-scene.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Alys jumps in front of the wave to protect Chaz, then Hahn and Rika suggest
    they retreat. Chaz uses HINAS to escape, and they all appear outside Zio’s
    Fort. Rika attempts to use GIRES on Alys but it has no effect, so Hahn
    decides that they should go back to his village. A RYUKA later, and the
    party are back in Krup.

    ***************************************************************************
    6.2.5. New Transportation CNWTP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 15-16, 14-15, 15-16, 14-15, 14-15
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The party meet Saya in Krup, and take Alys to a bed at the Inn. Her
    condition has not improved. Chaz notes that Zio was unlike anything he has
    ever fought, and Rika diagnoses that Alys seems to be possessed by an evil
    force. Demi explains that Zio built his fort upon Nurvus, and Chaz realises
    that Nurvus must be behind the barrier they couldn’t cross before. Alys
    then mentions that Rune may be able to help, pointing out that there is no
    way they can get past Zio’s magical barrier with what they have now. Rika
    asks who Rune is, and Chaz replies with his opinion, reluctantly agreeing
    that they may need his help after all. As Rune went off with Grandfather
    Dorin, Gryz decides that they must have gone to a place called Ladea Tower,
    located on a small island across the quicksand to the east. While Hahn and
    Gryz try to work out how they will cross, Demi suggests that they can use
    the Land Rover, an all-purpose, armour-plated car. Apparently, there should
    be one located at the Machine Centre to the south. They decide to leave,
    although Chaz asks Hahn to stay behind and look after Alys. Hahn isn’t too
    happy about the idea at first, but he agrees in the end. You are then free
    to go.

    Alys leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Hahn leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Demi joins the party (Level 12)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Demi is an android, and is therefore knowledgable in the use of advanced
    technology. This, coupled with her regenerative powers, makes her a very
    useful ally. As Demi restores HP between battles, it is best to place her
    at the front of the party, followed by Gryz, Chaz and then Rika.

    ___________________________________________
    Recommended | Demi | Gryz | Chaz | Rika |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |HEAD-GEAR |CRMC-HELM |CRMC-HELM |GRPT-CROWN|
    |Right|IMPACTER |STRUGGL-AX|LASR-SWORD|LASR-CLAW |
    |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW|
    |Body |TITN-ARMOR|CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Make your way downstairs and leave Krup. Don’t bother staying at the Inn
    unless you desperately need to, as you can heal for free in a moment.

    Enemies around Krup: Crawler, Locusta, Mini Worm, MonsterFly, Sand Newt
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head south along the coast, continuing until you stop and view a metal
    structure rise from the ground ahead. Chaz is shocked, and Demi says that
    they are free to enter. Continue south and enter the Machine Centre.

    There are no monsters in the Machine Centre, so simply walk up and take
    the elevator to the floor below. Pick up the CONTROLKEY from the left side
    of the passage and use the Regen Platform on the right to restore yourself
    to full strength. When ready, continue down the passage and through the
    door to a huge chamber.

    Demi approaches the panel, using the control key to access the computer. As
    she stands at the terminal she notes that there are many machines housed in
    the centre, although most of them are quite old and will need repairs. Chaz
    is impressed, and asks Demi if Zio caught her while she was trying to get
    the system back under control. She concurs, but then goes on to state that
    getting rid of Zio won’t solve the problem. It seems that Zelan, the main
    control system for Motavia’s environment, is the source of the malfunctions
    on the planet, but the fact that Zelan is an orbiting satellite makes this
    fact a little useless at present. After this, a huge vehicle rolls into
    view. A little while afterwards, the party are outside the Machine Centre
    and in their very own Land Rover.

    ***************************************************************************
    6.2.6. Gryz Quakes in his Boots CGQHB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 12 , 15-16, 15-16, 14-15
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The Land Rover is a vehicle that can traverse quicksand and makes travel a
    lot faster. It counts as an item in your inventory. While you are outside,
    select LAND-ROVER from the item list to use the vehicle, and press the
    cancel button to get out again.

    Enemies in a vehicle on Motavia land: Forced Fly, GrassHound, DesrtLeach
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Now that you have the Land Rover, the second job will be available from the
    Hunters’ Guild. It won’t provide you with any experience points, but you
    can earn a little cash. See ’7.1.2. Tinkerbell’s Dog’ for more details.

    Head north past Krup, turning right when you reach the entrance to Valley
    Maze. Continue east until you reach the quicksand. Drive the Land Rover
    northeast across the quicksand and then head a little north and into the
    village of Monsen.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Monsen |Inn |Per person 45 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |DIMATE 160 MST
    | |ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/

    Head up and follow the path to the east side of the village. You will
    notice a large crack in the ground surrounded by a fence to the south.
    There is a sign blocking entry to the crack. It reads:
    ‘Danger: No Trespassing Cracks In The Ground’

    Speak to the man on the right, and he will tell you that Monsen has been
    suffering from earthquakes recently. As if on cue, the ground then shakes
    violently. Gryz gets into a panic, and Rika teases him for being afraid.
    Demi supposes that the Plate System, to the north, must be the cause of
    the problem, and Gryz proposes that they shut it down. This attracts the
    attention of the villagers nearby, and they gather to thank the party for
    their help. Although Chaz isn’t entirely happy about it, he doesn’t seem to
    have much choice.

    Rest at the Inn and stock up on any items you may require, then head out of
    Monsen. It would be best to get Chaz and Gryz up to Level 16, Rika up to at
    least Level 15 if you haven’t already, and get Demi up to Level 13.

    Enemies around Monsen: Caterpillr, Depcen, Fanbite, InfantWorm, Sand Worm
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Be extremely wary of Sand Worms while on foot, as you are yet nowhere near
    powerful enough to overcome one of these beasts. If you encounter any, my
    advice is to flee.

    Once you are prepared, spend a night in Monsen then head northeast around
    the mountains to the Plate System. Save and enter.

    ***************************************************************************
    6.2.7. A Tectonic Diversion CTCDV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 13 , 16 , 16 , 15-16
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #9 ¯¯¯¯¯¯¯¯¯¯
    |/ Plate System _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod
    _______________________________________________________________

    Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill),
    LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT
    ____________________________________________________________

    Head up the passage, and turn right at the junction. Head down the short
    passage and pick up the REPAIR-KIT from the end. Ignore the passage leading
    up as this is a dead end, and head all the way to the left along the
    corridor. Go up and use the elevator.

    Go left and then up the thin corridor, then go to the right side of the
    large room you come to. Head along the passage to the right, then take the
    upper path at the junction. Walk up to the upper left corner and procure
    the CRMC-ARMOR. As noone else can use this, equip it to Demi. Go back down
    and then take the junction below you, continuing to the bottom to get the
    TITN-GEAR. Again, equip this to Demi. Head back up and then return to the
    large room, Make your way across the room, take the passage on the left,
    then head up and then right and take the elevator to the next floor.

    Head down and then left at the junction. When you reach the left wall, go
    down the passage, ignoring the path to the right, and then turn right at
    the bottom. Descend in the elevator. Go left and then all the way up to
    the top, then go a little to the right and open the chest.

    Chaz states that the chest is full of weird machines, and Demi points out
    that they are internal weapon units for androids. She asks for everyone to
    look away, then the screen goes black. A few upgrade noises later, and Demi
    is fully equipped with her new weapon, Phononmezer.

    Demi acquires the PHONON Skill
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Return to and use the elevator, the go back up to the passage until you
    reach a path to your right. Follow this all the way to the right until you
    hit the wall, then head down. Turn left at the bottom and descend to the
    next floor in the elevator.

    Head a little right and then all the way up to the top of the passage,
    then go left. Turn down at the corner and pick up the LASR-KNIFE on the
    right. Head over to the left of this area and collect the LASR-AXE. Make
    sure you equip this to Gryz, as it is his best weapon so far. Now, go
    right, down then right and pick up the LASRBARRIR. With all of these new
    possessions, follow the bottom wall to the left and take the elevator down.

    Head right, ignoring the junction above you, and continue to the end to get
    the STUN-SHOT. Hand this to Demi, then return to the junction and walk up
    the passage. Examine the panel on the top wall.

    Demi accesses the panel and shuts down the controls for the Plate System.
    This makes Gryz quite happy, but Demi points out that it hasn’t solved the
    problem. They still need to shut down Nurvus, and perhaps even Zelan.

    Now you are done here, RYUKA, TELEPIPE or walk out of the Plate System, and
    return to Monsen to recuperate.

    ***************************************************************************
    6.2.8. The Furthest Point East CTFPE
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 13-14, 16-17, 16-17, 16-17
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After a good night’s sleep, leave Monsen and get in your Land Rover. Head
    northeast towards the Plate System, then continue past it to the east until
    you reach a mountain range. From here, head south through the quicksand and
    head into the village of Termi.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Termi |Inn |Per person 50 MST
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |PSY-CROWN 2800 MST| +13 DFS +3 MTL /
    | |PSY-CIRCLT 1800 MST| +3 DFS +5 MTL
    | |PSY-MAIL 7400 MST| +35 DFS +2 MTL /
    | |PSY-SHIELD 4600 MST| +21 DFS +1 MTL
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| _
    |Bayamare |ALIS-SWORD 500 MST| +1 ATK ___/¯¯
    |Gift Store |PEROLYMATE 40 MST _______/¯¯¯¯
    | |PENNANT 600 MST /¯¯¯¯¯¯¯
    | |WOODCARVIN 3000 MST
    |_______________|______________________/

    Termi is a village steeped in legend, as it is the hometown of Alis, a
    legendary heroine from two thousand years ago. Most of the inhabitants are
    proud of this, and look after their village well.

    By now, you are probably carrying a lot of excess equipment, so go to the
    Armour Store and sell the TITNDAGGER, two TITNSLASHRs, SABER-CLAW, two
    CRMC-KNIFEs, CRMC-SWORD, STRUGGL-AX, LASR-KNIFE, LASRSLASHR, IMPACTER,
    CRMCSHIELD, two LASRBARRIRs, CIRCLET, GRPT-CROWN, HEAD-GEAR, TITN-MAIL,
    GRPT-SUIT, CRMC-MAIL and the TITN-ARMOR to free up your inventory.

    Next, unequip Rika’s GRPT-CROWN and the three CRMC-MAILs and sell these to
    the Armour Store as well. You may also have some other redundant equipment
    that you won from enemies, so sell all of this too. This, in total, should
    net you a tidy sum of at least 26000 Mesetas.

    Using this new income, you shouldn’t have too much trouble purchasing a
    PSY-CROWN for Rika and three PSY-MAILs for Chaz, Gryz and Rika, and still
    have made a profit of over 1000 Mesetas from your sales. You may also want
    to sell any MONOMATEs and other old curative items that are cluttering up
    your item list.

    ___________________________________________
    Recommended | Demi | Gryz | Chaz | Rika |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |
    |Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW |
    |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW|
    |Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Unfortunately, there isn’t a Tool Store in Termi, so if you need to stock
    up on any supplies you will need to teleport to another village. You really
    only need a few DIMATEs, a couple of ANTIDOTEs and CURE-PARALs, and perhaps
    a TELEPIPE and an ESCAPIPE just in case.

    Once you are fully prepared, spend a night at the Inn to refresh the party,
    then leave Termi. Chaz, Gryz and Rika should now be safely into Level 17,
    and Demi should be at least Level 14. If they are not, spend a little time
    in the area earning them some experience points until they are.

    Rest at the Inn at Termi again if you need to, then get in the Land Rover
    and head southwest towards the coast until you reach a large white tower.
    This is Ladea Tower. Save your game, then enter.

    ***************************************************************************
    6.2.9. Work for a Wizard CWFAW
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 14 , 17 , 17 , 17
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #10 ¯¯¯¯¯¯¯¯¯¯
    |/ Ladea Tower _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Centaur, FlyScreamer, Haunt, Ripper, ShadowSabr
    _______________________________________________________________

    Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW
    1000 MST, PSYCO-WAND
    ____________________________________________________________

    Boss: Gy-Laguiah
    ______________________________

    You are in a huge chamber whose sole feature is a staircase. Head up the
    room until you find the stairs, then ascend them. Head through the thin
    passage to the left and take the first turning above you. Walk to the end
    to collect the DIMATE then go back to the passage.

    Continue left until you reach the wall, then head up and take the junction
    on the left. Keep walking down and to the right, then take the staircase up
    to the next floor. Head around the path to the left, continuing upwards
    past the alcove to the right, and collect the STAR-DEW from the top of the
    passage. Now return back to the stairs and take them back down.

    Head left and up to the junction, then return down and right to the area
    below the first staircase. Continue along the right-hand corridor, ignoring
    the passage above you and turn up along the passage at the end. Go right at
    the junction and follow the path down and around to the left to take the
    staircase at the end.

    You will see Rune a little to the right, so go and talk to him. Rune teases
    Chaz, but Chaz hasn’t got time for games. He asks for Rune’s help, and Rune
    notices that Alys is missing. Chaz explains what has happened, and Rune
    reassures him that everything will be fine once they get the Psycho-wand.
    He goes on to say that the Psycho-wand is the only thing that can break
    through Zio’s magical barrier, and that he had come to Ladea Tower to get
    it. Apparently, it is on the top level, so Rune agrees to help them deal
    with Zio once they get it.

    Rune rejoins the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    As Rune is not so powerful compared to the rest of the party now, keep him
    at the back of the party, as he is a useful character to keep alive.

    ______________________________________________________
    Recommended | Demi | Gryz | Chaz | Rika | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
    |Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW |FORCE-CANE|
    |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW| /2-HAND |
    |Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL |PSY-ROBE |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Follow the passage left and up, past the alcove on the left, and then head
    left and down the thin corridor. Turn left at the corner and enter a small
    room. Go through the passage on the left, then head up and around to the
    right to pick up the ESCAPIPE. Return to the small room and take the
    staircase to the next level.

    Head all the way down the thin corridor below you and turn right at the
    bottom. Continue left and up around the path, then take the stairs to your
    left. Head left into a large chamber and retrieve the FRADEMANTL from the
    centre of the room. Replace Rune’s PSY-ROBE with this new armour, then go
    down through the thin corridor to the left, turning left at the bottom and
    then descending the stairs that follow.

    Head left and then up and around to the right, and take the STAR-DEW and
    1000 MST from the small alcove below you. Return back left and down to the
    staircase, then go back along the right passage into the large room. Head
    to the bottom of the room and take the staircase at the bottom.

    The next floor is a lot more decorative. Before taking the steps above you,
    fully heal your party. When you are ready, head up and approach the chest
    surrounded by a blue shield. Chaz supposes that it is the Psycho-wand, so
    Rune steps up and breaks the barrier. At that moment, one of Zio’s servants
    appears, obviously having been waiting for the Psycho-wand to be released.
    The party are not going to let the monster take the wand, so battle begins.

    __________
    | BOSS #5 ____________ ____________________
    | Gy-Laguiah || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 2580 || |
    | EXP: 10000 MST: 1224 || Demi: 14-15 /
    | || Gryz: 17-18 /
    | Weak: Water,Engy,Lght || Chaz: 17-18 /
    | Res: Fire || Rika: 17-18 /
    | Imm: – || Rune: 20 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Not a particularly difficult opponent, as both of its attacks only affect
    one character. In the first round, have Chaz use GITHU (if he is not Level
    17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER
    (to ensure that Gy-Laguiah acts last in the round), Demi use her one round
    of PHONON, and Rune use GIWAT.

    In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let
    Gryz just attack, get Rika to heal whoever was attacked in the round before
    (unless it was Demi), get Demi to just attack, and keep Rune using GIWAT.
    If Demi is attacked, have her use RECOVER in the following round. If any of
    your party fall (due to a critical strike), let Demi use MEDIC PW and
    follow this up with a curative Technique.

    If you keep on top of things, there shouldn’t be a problem in this battle,
    and it should be over in about five to seven rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Walk up and procure the PSYCO-WAND to begin a cut-scene.

    They have the Psycho-wand, and Gryz is confident that nothing can stop them
    now. Suddenly, Rune and Rika have a strange feeling. Rune tells Chaz that
    they must go to Krup immediately. A split second later, and they’re there.

    ***************************************************************************
    6.2.10. Dearly Departed CDRDP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Demi , Rune
    Starting Level: 17-18, 17-18, 17-18, 14-15, 20
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The party enter Alys’ room at the Inn, and Hahn informs Chaz that Alys’
    condition has worsened. A cut-scene then begins.

    Alys doesn’t look too good. Chaz implores Rune to help her, but he cannot.
    Rune explains that the ‘Black Energy Wave’ contains an evil power created
    by something more than just Zio, and that it is beyond his powers to cure.
    Alys tries to speak, asking Rune to take care of Chaz, and then tells Chaz
    to come closer so that she may take one last look at him. Alys tells him
    that from now on he must carve his own destiny, and with her dying breath
    Alys thanks Chaz. Rika begins to cry. A short while later, a funeral is
    held for Alys, attended by her friends.

    That evening, Chaz is looking up at the stars alone, when Rune comes out to
    talk to him. Chaz explains that, before he met Alys, he was living in a far
    off country where he did some pretty bad things. When he became a hunter,
    he was finally able to earn some money and live a good life. With Alys
    gone, Chaz doesn’t know what to do. He wants to avenge her death, but he
    wouldn’t understand why he was fighting anymore. Rune chastises Chaz,
    asking if Chaz really thinks that Alys was only fighting for money. He
    tells Chaz to think about it, then Rune returns indoors.

    Rika comes outside to see Chaz, and tells him how glad she has been since
    leaving the Bio-Plant. She learned a lot from Seed, but explains there’s
    a big difference between studying and experiencing. Chaz understands, and
    puts his arm around Rika as they both look up at the stars.

    The next day, Hahn tells the others that he is going to return to the
    Academy and try to convince them to come up with a plan of action. Chaz
    agrees and wishes him luck, then Hahn leaves. The rest of the party decide
    to get going too.

    Now that you can control the party again, your next destination is Nurvus.
    Since you haven’t had the chance yet, equip your new PSYCO-WAND to Rune.
    You are already fully healed from your journey through Ladea Tower, so
    teleport to Kadary. Chaz, Gryz and Rika should all be at least Level 18,
    and Demi should be at least Level 15 by now. Rune may also have reached
    Level 21. If not, try to get the characters up to these Levels before
    heading into the next dungeon.

    When you are fully prepared, save and enter Zio’s Fort. Examine the
    barrier just up from the entrance, and Rune will approach it. Using the
    Psycho-wand, Rune breaks the seal, and Demi tells the group that below them
    is Nurvus, the central control system. Chaz asks if Zio is down there, and
    Rune reminds him that their first priority is shutting down Nurvus. When
    you regain control, head up and descend the staircase.

    ***************************************************************************
    6.2.11. An Act of Nurves CAAON
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Demi , Rune
    Starting Level: 18-19, 18-19, 18-19, 15-16, 20-21
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #11 ¯¯¯¯¯¯¯¯¯¯
    |/ Nurvus _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Balduel, Blauzen, Centaur, FloatMine, Greneris,
    Tarantella, TechMaster, Tower, Zios Guard
    _______________________________________________________________

    Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR,
    PLSM-CLAW
    ____________________________________________________________

    Boss: Zio
    ______________________________

    This is the largest and most difficult dungeon you have faced so far. You
    may get dangerously low on HP and TP, so you may need to use HINAS or an
    ESCAPIPE on occasion to rest up at Kadary before venturing back in.

    You start in a green antechamber. Head up through the door and notice the
    usual hi-tech décor. Continue along the passage and examine the panel at
    the junction. Rika suggests Demi sends an interrupt command from there,
    but Demi points out that the system isn’t accepting any commands from the
    outside. Apparently, they’re going to have to get into its nucleus.

    Turn left and head around and up through the doorway. Go up to the end of
    this small passage and collect the WAVE-SHOT. Equip this new firearm to
    Demi, replacing her STUN-SHOT in the process. Return back to the computer
    terminal and take the right path, then head through the door at the top.
    Follow the corridor upwards, turning left at the top, then take the top
    path at the next junction and follow it to the elevator. Take it.

    Head down the passage and turn left at the corner. Walk left until the end
    then take the path downwards at the junction. Head along the walkway and
    retrieve the REPAIR-KIT at the bottom. Return up to the junction then go
    up and descend in the elevator.

    Take the elevator immediately to the left, then go down through the short
    passage. Turn a little right then continue down the long platform, and
    pick up the CRMC-GEAR from the end. Equip this new head protection to Demi,
    then go back up and around to the doorway. Go through and take the elevator
    back up to the level above. Go right then down, and follow the path near
    the right-hand wall all the way to the bottom. Turn left and head down at
    the junction, then use the elevator to the left.

    Head down and the right, and go through the doorway on the upper wall.
    Cross the bridge that follows, then go right and then upwards at the next
    corner, following the line on the floor until you reach another walkway.
    Continue up this path until you are back in a corridor, then head up at the
    following junction. Take the elevator to the floor below.

    There will be an elevator to the right, but ignore it for the time being.
    Instead, head down and aroung to the left, then take the left passage at
    the junction. Keep going left and then turn up at the corner to enter a
    small room. The chest on the left is empty, so open the one on the right to
    obtain the SPACEDARMR, which should be equipped to Demi. Go back down, then
    right and up towards the elevators, and then enter the one on the right
    that you ignored earlier.

    Go down through the short passageway, then head down and around to the left
    and continue all the way down the long platform that follows. When you

    enter a small area with a door on the left and an elevator just below and
    to the right, head left and go through the door. Walk across the bridge
    and out into a small area, where a walk around to the left will take you to
    a PLSM-CLAW. Equip this to Rika alongside her LASR-CLAW and then go back
    around and cross back over the bridge. Once you have returned, head down
    and take the elevator to the right.

    Head down and around to the left, then follow the passage all the way to
    the end. If Chaz, Gryz and Rika are not at least Level 19 (preferably Level
    20), Demi is not at Level 16 or 17, and Rune is not safely up to a minimum
    of Level 21 yet, spend a little time in this corridor until they are. It
    would also be a good idea to use HINAS or an ESCAPIPE to get out and
    return to Kadary to fully refresh the party, then head all the way back
    down to this passageway a little better prepared.

    Once all the characters are at the right Level and are completely healed,
    enter the doorway to the left of the corridor to find yourself in the main
    control centre of Nurvus. Set up the following Macro, in the order given:

    _____________________________
    Rune: Use Item – PSYCO-WAND
    Gryz: Skill – WAR CRY
    Demi: Skill – BARRIER
    Rika: Technique – DEBAN
    Chaz: Skill – CROSSCUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head up the walkway towards the main computer terminal, just before which
    point the party will automatically stop and Zio will appear.

    Zio seems to be a little impressed by your arrival, but informs you that
    you shall be going no further. He calls upon his god for power, then the
    true battle with Zio begins.

    __________
    | BOSS #6 ____________ ____________________
    | Zio || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 2889 || |
    | EXP: 25999 MST: 1 || Demi: 16-17 /
    | || Gryz: 19-20 /
    | Weak: Energy,Light || Chaz: 19-20 /
    | Res: Water || Rika: 19-20 /
    | Imm: – || Rune: 21-22 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    As before, Zio will set up his MAG.BARRIR at the very beginning of combat,
    nullifying all of your attacks. However, this time you have a trick up your
    sleeve. Go to the Macro menu and select the Macro you made above. In the
    first round that follows, Zio will summon NIGHTMARE, Rune will cancel the
    magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will
    create your own barrier, Rika will further amplify this by increasing the
    party’s DFS, and Chaz will start the ball rolling with an attack.

    From this point Zio will begin his offensive. His arsenal includes Hewn,
    Corrosion, Black Wave, and a nameless red energy beam. The first two of
    these inflict damage on all the characters (although little on Rune), and
    Black Wave and the red beam deal a lot of damage to one character.

    In the second round, let Chaz use CROSSCUT again, have Gryz attack, get
    Rika to use SANER to make sure everyone gets to act before Zio, have Demi
    use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz
    should continue using CROSSCUT (or GITHU if he runs out), Gryz should
    attack constantly, Rika should use GIRES, Demi should attack, and Rune
    should keep on firing GIFOI.

    Get Rika to heal characters low on HP, taking into account Zio only uses
    magic and that Gryz has very poor magic defence and Rune’s magic defence is
    very good. Always use Demi’s RECOVER Skill if her HP gets low, and in dire
    circumstances it may be a good idea to use some DIMATEs and let Chaz do
    some healing, or even use Demi’s MEDIC PW or a STAR-DEW. Whatever happens,
    try to keep your characters conscious. Losing a character means that in the
    following round both they and the character that revives them lose a turn.

    If you watch your health and keep bearing down on Zio, there’s no reason
    for the battle to last more than eight to ten rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    A cut-scene follows the battle that begins with the demise of Zio. He is
    confused by this as he was under the impression that he was immortal, but
    it seems that Dark Force has abandoned him. Gryz is delighted, and Chaz
    thinks about Alys.

    ***************************************************************************
    6.2.12. Upward Mobility CUWMB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Rune , Demi
    Starting Level: 19-20, 19-20, 19-20, 21-22, 16-17
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Demi informs the party that they she won’t be able to shut down Nurvus by
    normal means, and that she must connect to it directly to access it. She
    bids farwell to the group, and then accesses Nurvus. A few seconds later
    and the operation is a success, and all of the control systems on Motavia
    have been stopped. She points out, however, that without the systems
    operational Motavia will soon become uninhabitable and barren, and so all
    of the controls must be sorted out individually and reset. Rika then points
    out that in order to do that something must first be done about Zelan, the
    artificial satellite that is sending abnormal signals. She suggests that
    they go to Zelan, and Chaz concurs. Gryz then notes that Zelan is in outer
    space, a location that may be quite difficult to reach. This doesn’t really
    pose a problem, as Demi informas them that Nurvus is equipped with a
    shuttle. She tells the group that she cannot go with them, but that they
    should seek her master, Wren, who is aboard the satellite. Demi then wishes
    them the best of luck, and they depart.

    The next thing you see is a spaceport rising from the sand a little to the
    northwest of Zio’s Fort. A bright, shiny shuttle glints in the sun, and
    the party marvel at it for a while. But one of them won’t be going. Gryz
    can’t leave his little sister, and apologises to Chaz, who understands.
    You’ll also notice that Zio’s Fort has disappeared.

    Gryz leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Demi leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________________________________
    Recommended | Chaz | Rika | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
    |Right|LASR-SWORD|PLSM-CLAW |PSYCO-WAND|
    |Left | /2-HAND |LASR-CLAW | /2-HAND |
    |Body |PSY-MAIL |PSY-MAIL |FRADEMANTL|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Two new jobs have now become available at the Hunters’ Guild. It would be
    best to do them now as you won’t be coming back to Motavia for a while. See
    ’7.1.3. The Missing Student’ and ’7.1.4. Fissure of Fear’ for more details.

    Head north and enter the Spaceport. Use one of the Regen Platforms that are
    to the left and right of the entrance, then head up the passage and go
    through the door.

    A map of the Algo star system appears, and a single destination is shown at
    the right-hand side of the screen: Zelan. Select it to begin the launch.
    Watch the scene that follows and land at the artificial satellite.

    ***************************************************************************
    6.2.13. Artificial Satellite CATST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Rika , Rune
    Starting Level: 19-20, 19-20, 21-22
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head up the corridor and ascend in the elevator at the top. Turn left and
    follow the short passage into a room. Collect the PLSM-SWORD, PLSM-CLAW and
    PLSMDAGGER, then head back to the right, around the central column and
    through the next passage to acquire the PLSM-FIELD, PULSE-LASR and the
    CANCELLER. Equip the PLSM-SWORD to Chaz, and the PLSM-CLAW to Rika to
    complete her set. The other items have little use right now.

    Head back to the left and then around and up the corridor above the
    elevator. Keep going until you reach a tall silver-clothed person. This is
    Wren, so talk to him and begin the next cut-scene.

    Wren introduces himself to the party. He then goes on to explain that Zelan
    controls the environmental systems for all the planets in Algo, and that he
    manages the system. He then asks Rika who the rest of the party are. She
    introduces Chaz and Rune, telling him they are great friends, but Chaz
    seems to disagree with that remark. Rika goes on to say that Demi informed
    them that the problem with Motavia’s systems was supposed to have been
    caused by Zelan. Wren then explains that Zelan is not behind the systems
    running out of control, but that Zelan has no control at all. It seems that
    Kuran, the support satellite to Zelan, has somehow usurped Zelan’s control
    and is sending Motavia’s systems the abnormal commands. The fact that Zelan
    was at the top of the command chain led Demi to believe that it was the
    cause, as Zelan’s communications had been down for the last six months.
    Chaz then suggests they go to Kuran, and Wren asks if he may accompany the
    party, as there is nothing that he can do from Zelan. Rika vouches for
    Wren, telling Chaz that Wren and Seed were her teachers. After another
    little argument between Chaz and Rune, the party decide to leave.

    Wren joins the party (Level 20)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This new android has a high DFS and a huge quantity of HP, so make sure to
    put him right at the top of the marching order, followed by Chaz, then Rika
    and then Rune as before.

    ___________________________________________
    Recommended | Wren | Chaz | Rika | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
    |Right|PSLM-RIFLE|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|
    |Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND |
    |Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head back down and around the central column to take the elevator to the
    floor below. From here, head all the way down the passage and out onto the
    shuttle again. Kuran was originally in Stealth Mode, making it undetectable
    to radar, but using the CANCELLER they found earlier the party are able to
    disable the Stealth Mode and locate Kuran. Select Kuran as the destination,
    and the shuttle departs. A cut-scene then follows.

    Chaz notices something is wrong, and then an alarm sounds. Wren reports
    that there is an unidentified energy reaction coming from the engine room,
    so the party decide to investigate. A short while later, and they discover
    an uninvited guest playing around with the controls. It didn’t expect to be
    found out so soon, but it decides that it doesn’t matter whether it
    sabotages the engines or kills the party immediately, so long as they don’t
    get to Kuran. The Chaos Sorcerer then initiates a battle.

    __________
    | BOSS #7 ____________ ____________________
    | ChaosSorcr || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 460 || |
    | EXP: 18380 MST: 1200 || Wren: 20 /
    | || Chaz: 19-20 /
    | Weak: Energy || Rika: 19-20 /
    | Res: – || Rune: 21-22 /
    | Imm: – || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    A break in the pattern of increasing boss difficulty, the ChaosSorcr is
    exceptionally easy to defeat. The ChaosSorcr will either use a laser beam
    attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small
    chance of reducing the Agility of each character). Have all the characters
    use their standard attacks, and the ChaosSorcr will go down in the second
    round, probably only getting the chance to act once in the entire battle.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The saboteur is dead, but it seems he did his work well. The ship is in
    trouble, and Wren points out that they are off their intended flight-path.
    He suggests that they make a crash landing on Dezolis, and asks the party
    for their opinion. Chaz replies, rather alarmingly, that they don’t have a
    choice, and Wren makes preparations to crash. Rika seems to be enjoying
    herself, and Chaz gets panicky, asking if she’s thinking straight. Wren and
    Rune tell Chaz to calm down, but Chaz can’t understand how everyone can be
    so relaxed about it all. The ship begins to descend.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.3. Cold New World CCNWD
    ___________________________________________________________________________
    ***************************************************************************
    6.3.1. Crash Landing CCSLD
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 20 , 20-21, 20-21, 21-22
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    A short introduction to the planet of Dezolis begins this next section of
    the game, after which a scene follows where you see the shuttle crashing
    onto the snowy surface. The door opens and the party steps out, and Chaz
    comments on their flamboyant landing. A green-faced old man approaches,
    and jokes that it is raining machines. He seems to be a Dezolisian, and he
    asks who they are, pointing out that they’ve destroyed his temple. Chaz
    apologizes, and the Dezolisian notices his unusual-looking companions, Rika
    and Wren. He figures they’re from Motavia, then makes a joke about how they
    came to arrive. Rika seems to find him quite amusing. Chaz doesn’t share
    her humour. Wren then approaches and informs them that the shuttle is
    beyond repair. Rika asks the old man, who tells her that his name is Raja,
    if there is anywhere they can fix the ship. He tells her there isn’t, but
    goes on to say that there is another space ship on the planet. Chaz asks
    where, but Raja only agrees to say if they allow him to accompany them.
    Chaz doesn’t seem to keen on the idea, but Rika thinks he is interesting.
    Rune makes the valid point that they have no choice, so they accept his
    proposal. Raja then explains that Parmanians landed on Dezolis many years
    ago, and that their spaceship is still in Tyler, the town of their
    descendants, a short distance to the northwest. They then decide to leave.

    Raja joins the party (Level 25)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Raja is a weak character like Rune, so leave him at the back of the party
    where he starts. Keep the rest of the party in the same order they were.
    Before going anywhere, equip the PULSE-LASR to Wren. It is less powerful
    than his LASR-RIFLE but it damages all enemies in one attack.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Rune | Raja |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|SILVCIRCLT|
    |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|SILV-ROD |
    |Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND | /2-HAND |
    |Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL|SILV-MANTL|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Walk out of Raja’s Temple, and you’ll find yourself outside in the middle
    of a massive snowstorm. A short conversation will then follow that begins
    with Chaz commenting on the weather. Raja tells them that the storm has
    been going on for three months, and even though Dezolis has a cold climate
    he has never seen it so bad in all his life. Wren suggests that it must be
    the Dezolisian climate control centre, but Raja thinks otherwise. He talks
    of a place called the Garuberk Tower, which he thinks is responsible for
    the snowstorm. He cracks another joke that only Rika finds funny, and then
    you are given control again. Your next destination is Ryuon, so save and
    and either get into your Land Rover or stay on foot, then head north.

    Enemies between Raja’s Temple and Ryuon: Dezo Owl, Helex, Mistralgec,
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rajago, Snow Mole

    Enemies in a vehicle on Dezolis: Lw-Addmer, Owltalon, ProtectBit
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After a short distance you should find the village of Ryuon. Enter it.

    ***************************************************************************
    6.3.2. Tales of Tyler CTLTY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 20 , 20-21, 20-21, 21-22, 25
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Ryuon |Inn |Per person 100 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |DIMATE 160 MST
    | |ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |FORCE-CANE 2500 MST| +26 ATK /
    | |SILV-ROD 2700 MST| +18 ATK +2 MTL
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |SILV-MANTL 7300 MST| +49 DFS +3 MTL /
    | |SILVCIRCLT 3000 MST| +10 DFS +3 MTL
    |_______________|_____________________|___________________________/

    There are some weapons and armour here, but none of it is worth buying as
    it will all be available with much more equipment at the next town.
    Instead, head over to the building directly north of the Inn to the right,
    and enter. You’ll notice the same music that played when you first met
    Grandfather Dorin all the way back in Tonoe. This is not surprising, as you
    are about to meet his Dezolisian counter-part, whose name is Gyuna. Go to
    the bar and speak to Gyuna. He will see you are friends of Raja, and will
    answer some questions for you. Reply ‘no’ to knowledge about the snowstorm,
    the Garuberk Tower and Raja, but reply ‘yes’ to finding out about the
    whereabouts of the space ship. He will tell you that the ship will be found
    underground in Tyler, and that examining the grave will open up the path.

    With this unusual information, head out of the building and buy whatever
    supplies you may need. Dezolis is home to some tough enemies, so it might
    be a good idea to stock up a little more than usual. Rest at the Inn to
    recover the party, then leave Ryuon.

    Continue north and then head around the mountains to the west and you
    should soon reach Tyler. Walk on in.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Tyler |Inn |Per person 110 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |MONOMATE 20 MST /
    | |DIMATE 160 MST
    | |ANTIDOTE 10 MST /
    | |CURE-PARAL 120 MST
    | |TELEPIPE 130 MST /
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |CRMC-SWORD 3600 MST| +34 ATK +7 DFS /
    | |CRMC-KNIFE 1600 MST| +14 ATK
    | |SILV-ROD 2700 MST| +18 ATK +2 MTL /
    | |SILV-MAIL 13200 MST| +49 DFS
    | |SILV-MANTL 7300 MST| +49 DFS +3 MTL /
    | |SILVSHIELD 7200 MST| +25 DFS
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |SILVCIRCLT 3000 MST| +10 DFS +3 MTL /
    | |SILV-HELM 3800 MST| +14 DFS +2 MTL
    | |SILV-CROWN 5000 MST| +16 DFS
    |_______________|_____________________|___________________________/

    First things first, sell all the old equipment you can. Also, sell any old
    curative items that have no real use any more. Once you have done this,
    you need to buy some new equipment. Purchase two SILV-MAILs for Chaz and
    Rika, a SILV-MANTL and a SILV-CIRCLT for Rune, a SILV-HELM for Chaz, a
    SILV-CROWN for Rika, and four SILVSHIELDs (two each for Rune and Raja).
    This shopping bill will come to 74300 Mesetas, which you may find a little
    more than you can afford. If so, buy as much as you can (leaving the
    SILVSHIELDs till last), then equip the items and rest at the Inn.

    Just to the north of the entrance to Tyler, head west and then ascend the
    short flight of steps to the north. In the centre of this little hill is a
    headstone. Examine this.

    “Here lies the great leader Tyler…
    Touch us… Listen to our voice…
    Entrust that body to us…”

    It is Tyler’s grave, so Chaz inspects the stone as Gyuna suggested. While
    examining the inscription again the plate moves, so Chaz pushes it and the
    gravestone splits apart revealing a staircase below. Save, then descend.

    ***************************************************************************
    6.3.3. Leaving in the Landale CLITL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 20 , 20-21, 20-21, 21-22, 25
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #12 ¯¯¯¯¯¯¯¯¯¯
    |/ Hanger _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Gerotlux, Helex, Snow Slug
    _______________________________________________________________

    Treasure: DIMATE, ZIRC-GEAR
    ____________________________________________________________

    This is a relatively short dungeon for a change. Head down and then left at
    the corner, then continue left by the top wall until you come to a small
    chamber at the end. Pick up the DIMATE just to the left of the pool, then
    go back to the right and head downwards a little way. Head through the
    passage to the right and follow it until the end to acquire the ZIRC-GEAR.
    Equip this to Wren, then return to the main passageway. Continue heading
    down until you reach the bottom wall, then go left and down around the
    corner that follows. Continue down and exit through the door at the bottom.

    You have found the space ship, and Chaz is quite impressed. Rune takes a
    closer look and realises that it is called the Landale. Raja tries to make
    a funny remark, but Chaz ignores him and asks Wren about its condition.
    Wren replies that it has been preserved almost perfectly, and that it will
    only take a little maintenance to be up and running. Chaz tells Wren to
    prepare for take-off, and the next thing you see is a Spaceport (identical
    to the one on Motavia) rise from the ground just to the southwest of Tyler.

    Take the party to the Spaceport and use one of the Regen Platforms, then
    check the party’s status. You ideally want everyone to be up to at least
    Level 22 before taking the Landale to Kuran, so spend some time in the area
    around Tyler to acquire enough EXP to achieve this. If you want more of a
    challenge and more EXP you can head through the mountains north of Tyler.
    The enemies there are more powerful.

    Enemies in the area north of Tyler: Biter Fly, Gerotlux, Helex, Red Mole,
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Skytiara, Snow Slug, Snow Worm

    Once everyone is up to a minimum of Level 22 and you have made sure that
    they are all equipped with the correct gear, you are almost ready to leave.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Rune | Raja |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |ZIRC-GEAR |SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
    |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |SILVSHIELD|SILVSHIELD|
    |Left | /2-HAND | /2-HAND |PLSM-CLAW |SILVSHIELD|SILVSHIELD|
    |Body |SPACEDARMR|SILV-MAIL |SILV-MAIL |SILV-MANTL|SILV-MANTL|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Get a good night’s rest at the Inn in Tyler, and buy a good supply of items
    from the Tool Store. You’ll want to have at least five or six DIMATEs and
    an ESCAPIPE just in case. Don’t bother getting any ANTIDOTEs or CURE-PARALs
    as you won’t need them on Kuran.

    When you are completely set, head into the Spaceport, use a Regen Platform,
    then head up and enter the Landale. Select Kuran from the destination list
    on the right, and watch your new spaceship fly to the next dungeon.

    ***************************************************************************
    6.3.4. Malign Manifestation CMLMF
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 22 , 22-23, 23-24, 23-24, 25-26
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #13 ¯¯¯¯¯¯¯¯¯¯
    |/ Kuran _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: CommndBall, C-Ray Tube, FloatMine, Piercer,
    Sat.Minion, Siren386
    _______________________________________________________________

    Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST,
    REPAIR-KIT, NAPALMSHOT
    ____________________________________________________________

    Boss: Dark Force
    ______________________________

    After the short dialogue, head up the passageway and take the elevator at
    the top to the floor above. Follow the platform to the left and take the
    door around the corner. Go all the way along the corridor to the left and
    then head up and open the chest in the small room. Chaz asks what’s in
    there, and Wren replies it is an internal weapon unit for androids. He
    surmises that it is a Hyper-Jammer, a device that temporarily scrambles
    the AI of machines using electromagnetic waves. Wren then installs it.

    Wren acquires the HIJAMMER Skill
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Go back down and head around the wall section to the passage below the
    elevator. Walk down and pick up the REPAIR-KIT, then return to the elevator
    and take it down to the floor below. Go right, up and then right along the
    long corridor, taking the door on the bottom wall at the end. Continue
    right, ignoring the path below you, and head around the bend in the path
    to reach another junction. Here, follow the line leading down and go
    through the door at the bottom. Now go down, around the central column to
    either the left or right, and ascend in the elevator.

    Go left or right, then up around the elevator shaft and continue up along
    the walkway. Turn left at the corner and keep going to the next corner
    leading upwards. Follow the walkway all the way to the top then head right
    and use the elevator in the wall above you.

    Head left, down, left and then down again, and retrieve the ZIRCOARMER from
    the small alcove to the left. Replace Wren’s SPACEDARMR with this new
    hardware, then return back up to the elevator. Continue right, down, right
    and then all the way down past the open chest on the right. Head a little
    to the left and the go down and through the door on the right.

    Follow the passage all the way to the right, ignoring the elevator for the
    moment, and then head up at the junction at the end. Go around into a small
    room and collect the 3000 MST, then return to the junction and head down to
    procure another REPAIR-KIT. Go back up to the junction again and go back
    left along the corridor to the elevator you ignored just now. Take it.

    Head right in the next passageway, and keep going along it, turning down
    and then right at the end. Pick up the NAPALMSHOT, but don’t equip it to
    Wren just yet. His PULSE-LASR is far more useful at the moment. Go back up
    and all the way along the corridor to the left, and then take the door in
    the bottom wall opposite the elevator. Go down and then left, ignoring the
    path below you, and then head up at the next corner. Continue up this
    platform, shimmying left on the way, and turn left when you reach the top.
    There are a few paths branching off here, but ignore all of them and enter
    the elevator instead.

    Go a little down and then either left or right along the walkway, and keep
    going down and then around into the elevator to the floor below. Go around
    to the left or the right and then up, ignoring the side branches, and
    follow the line at the top of the room. The party will then stop and have
    a short conversation. Chaz realises that they are in the main control
    centre, and Wren says that he will look for the cause of the malfunction.
    At that moment, however, Rika notices something in the shadows ahead.

    Make sure all of the characters are up to at least Level 24. This will
    likely mean that Chaz and Rune should be Level 25, Rika should be Level 26,
    Wren should be Level 24 and Raja should be Level 27. If they are not, spend
    a little time in Kuran (not the area you are currently in as there are no
    enemies here), and build up your characters until they are. It may also be
    a good idea to HINAS or ESCAPIPE out, return to Motavia or Dezolis
    Spaceport, and use a Regen Platform to restore your party, then go back
    through Kuran until you are back into this area.

    Get Raja to heal everyone (except Wren who can heal himself by walking or
    using RECOVER), and equip the NAPALMSHOT to Wren. Once you are completely
    prepared, head up and approach the strange object covering the computer
    terminal. The party stops just before, and Rika feels a great sense of
    oppression. Rune recognizes the creature as Dark Force, the being that Zio
    had revered as a god. Wren, in his unemotional way, diagnoses that Dark
    Force seems to be the cause of the problem, and that they must remove it.
    Rune remarks that it may be easier said than done, but Chaz has no fear.
    He tells the party to go for it, and so a battle begins.

    __________
    | BOSS #8 ____________ ____________________
    | Dark Force || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 4540 || |
    | EXP: 32600 MST: 1 || Wren: 24 /
    | || Chaz: 25 /
    | Weak: Energy,Light || Rika: 26-27 /
    | Res: Force || Rune: 25 /
    | Imm: – || Raja: 27 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Dark Force is, without a doubt, the most powerful enemy you will have faced
    yet, and it’s appearance certainly hints at this. However, if you are smart
    in this battle you may find that it is easier than the fight with Zio.

    In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or
    NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This
    should inflict a decent 400-500 HP of damage on Dark Force, and also
    prepare you for the rounds to come.

    Dark Force will use either FLARE SHOT (an extremely powerful laser attack
    that targets one character), PHONONMASR or BURSTROC (both of which are
    fairly damaging hit-all spells).

    In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH,
    have Rune continue to use NAFOI or NAWAT, continue attacking with Wren,
    and get Raja to maintain the party with healing Techniques.

    If Dark Force uses FLARE SHOT in the previous round, get Raja to use
    GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark
    Force uses one of his party attacks, have Raja use SAR. In the unfortunate
    event that a character should fall, have a fast character use REVER or a
    MOON-DEW (if you have any) and get a slow character to heal them with GIRES
    or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT.

    If you are in a situation where Wren is using RECOVER to heal and everyone
    else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts
    Dark Force a lot.

    Use this strategy, keeping your party’s HP levels high and continually
    pummelling your opponent, and Dark Force should crumble to dust after a
    mere six or seven rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Dark Force explodes in a display of light. Chaz tells Wren to get Kuran
    back to normal, and Wren efficienly obliges. Chaz then asks Rune how he
    knew that the creature was Dark Force, and Rune replies that he has seen
    it before. Chaz then asks where he saw it, but Rune doesn’t seem in the
    mood for answering. Both Chaz and Rika get a little suspicious, but this
    is interrupted by Wren approaching and informing them that all of Kuran’s
    functions have been properly restored. He also tells them that all they
    need to do now is to make some final adjustments at Zelan, so they go.

    ***************************************************************************
    6.3.5. Crushed Ice and Musk Cats CCIMC
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    A little while later, Wren has done his stuff and tells the party that all
    of the maintenance systems for Algo’s environment are working properly
    again. Everything seems to be sorted out. But wait… It appears that
    Dezolis’ perpetual snowstorm still hasn’t stopped. Chaz asks if their
    systems have been restored, and Wren confirms that they have. Raja then
    claims that he told them so, and that the demons in Garuberk Tower are
    causing the blizzard on Dezolis. He moans that they never listen, and Wren
    points out that if the snowstorm doesn’t stop then the Parmanians and even
    the Dezolisians may perish. They all decide to go back to Dezolis, but
    Rune points out that it is covered with walls of ice, and they won’t be
    able to get anywhere on the surface. Wren suggest that they can use the
    Ice Digger, a car that he had purposely built in preparation for any action
    required on Dezolis. He then loads it onto the Landale.

    Head down to the elevator, use it, then head out of Zelan. Select Dezolis
    as the destination, then sit back and wait till the party arrives. Use one
    of the Regen Platforms to restore yourselves after the battle with Dark
    Force, then go outside.

    The ICE-DIGGER is permanently in your inventory, and you can use it at any
    point outside. It has the unique ability to clear snow that lays in its
    path, and this will come in handy very soon. Apart from that it functions
    in exactly the same way as the Land Rover.

    Before anything else, equip Wren’s PULSE-LASR, replacing the NAPALMSHOT.
    Save your game then get in the Ice Digger. Head a little east then north
    through the gap between the mountain range above. Continue north until you
    reach an ice wall, then drive through the ice northwards, keeping to the
    west as much as possible. Once you come out the other side, head a little
    further north until you reach a cave entrance. Get out of the Ice Digger
    then go into the cave.

    ______________
    // DUNGEON #14 ¯¯¯¯¯¯¯¯¯¯
    |/ Mysterious Valley _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: HungryMole, Skytiara, Tech-Plant
    _______________________________________________________________

    Treasure: TRIMATE, STAR-DEW, SILVR-TUSK
    ____________________________________________________________

    Head up and left, following the passage until you reach a turning to the
    right. From here, head right and go past the steps above you to collect
    the TRIMATE from the small area near the wall. Head back to the steps and
    go up them, then head through the door above and a little to your right.

    Continue upwards, keeping close to the right wall, then head right and go
    up through another doorway above. Head up the short passage that follows
    and turn left at the corner, then pick up a STAR-DEW from the alcove in the
    top wall. Continue left and then go down, and head through the door at the
    bottom of the corridor. Head left, passing around the protruding wall, and
    address one of the cats guarding the next doorway. They welcome you to the
    valley, and Chaz is surprised that they talk. They then explain that they
    are musk cats, and hence they can talk. The musk cats say that they get a
    special feeling from Chaz, and suggest he sees the old man. They then let
    the party pass. Go through the door.

    The next corridor is filled with several musk cats. If you speak to these
    cats you will learn that they seem to have a fond remembrance of you, that
    the valley is the only warm place in Dezolis, that no human has ever set
    foot in the valley, and that the old man has a treasure. Go through the
    door on the far right of the passageway.

    Head up the passage into the large chamber that follows and speak to the
    huge winged musk cat sitting on the raised platform above. He introduces
    himself as the chief of the valley. He notes that there is good in Chaz’s
    eyes, and that he has a feeling that it is not the first time they have
    met. He says he feels safe about giving something to you. It is a treasure
    that has been passed down from generation to generation of the musk cats.
    He then gives you the Silver Tusk.

    Don’t equip the SILVR-TUSK to Rika just yet, but do not sell it either.
    It is far from the strongest claw in the game, but it is the most useful
    against the Darkness. With your prize, use a HINAS or an ESCAPIPE or walk
    out of the Mysterious Valley.

    ***************************************************************************
    6.3.6. Food Fit for a Penguin CFFFP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Jump into the Ice Digger and head south through the ice wall, then head
    east at the first opening on the right. Continue east a short distance then
    drive into the village of Zosa.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Zosa |Inn |Per person 120 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |DIMATE 160 MST /
    | |ANTIDOTE 10 MST
    | |CURE-PARAL 120 MST /
    | |TELEPIPE 130 MST
    | |ESCAPIPE 70 MST /
    | |PENGU-FEED 800 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR /
    | |THUNDRCLAW 8500 MST| +37 ATK +2 STR
    | |TORNDDAGGR 8300 MST| +34 ATK +2 STR /
    | |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |PHANTAROBE 8400 MST| +52 DFS +5 MTL /
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Penguin Man |Hire Penguin 500 MST
    |_______________|______________________/

    This Dezolisian village is home to a number of Dezolis Penguins. There is
    a man on the west side of the village who rents out Penguins, and for 500
    MST you can have the party followed by a Dezolis Penguin. The Penguin
    leaves the party if they go in a building or leave the village, and it does
    nothing of any value, so there isn’t much point renting one.

    There is also an item that may be bought in the Tool Store called the
    PENGU-FEED. This item can cure Poison, although the result text says that
    the character’s HP have increased. However, if the party try to leave the
    Tool Store with a PENGU-FEED in their possession, a Dezolis Penguin runs
    across the front of the Store and steals the PENGU-FEED from them. Again,
    a completely pointless thing to do.

    On a more practical note, it is time to buy some new equipment for the
    characters. You’ll want to get a FLAMESWORD for Chaz, two THUNDRCLAWs to
    replace Rika’s PLSM-CLAWs, and a PHANTAROBE for Rune. You could buy a
    PHANTAROBE for Raja, but this is a waste of money, as you shall soon find
    out. These few items will set you back 38300, which should be easily
    affordable after your visit to Kuran. Equip them, then rest at the Inn if
    you need to, and purchase whatever other items you may need.

    Once you are done, leave Zosa and get back in the Ice Digger. Continue to
    the east, heading a little north until you reach another ice wall. Plough
    through it to the northeast, then continue a little east on the other side
    and stop just before the metal structure. Get out of the vehicle, swap
    Chaz’s FLAMESWORD back to the PLSM-SWORD, save the game, then enter.

    ***************************************************************************
    6.3.7. The Weather System CWTST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 25-26, 26-27, 27-28, 26 , 28
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #15 ¯¯¯¯¯¯¯¯¯¯
    |/ Climate Control Centre _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Arthropod, Debugger, Dragerduel, ProtectBit, Wiredine
    _______________________________________________________________

    Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR,
    REPAIR-KIT, COMPO-ARMR
    ____________________________________________________________

    Boss: Gy-Laguiah, D-Elm-Lars
    ______________________________

    __________
    | BOSS #9 ____________ ____________________
    | Gy-Laguiah || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 2580 || |
    | EXP: 10000 MST: 1224 || Wren: 25 /
    | || Chaz: 26 /
    | Weak: Water,Engy,Lght || Rika: 27-28 /
    | Res: Fire || Rune: 26 /
    | Imm: – || Raja: 28 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You have to fight this guardian as soon as you enter the Control Centre.
    Technically, this guy isn’t really a boss this time, as the music is just
    normal battle music. However, the battle is unavoidable and inescapable, so
    I thought it should be categorized as a boss battle. Besides, you only have
    to fight the Gy-Laguiah twice in the entire game, and this is his final
    chance in the spotlight, so I figured that he should go out in style.

    As the Gy-Laguiah is no different from his debut fight, this battle should
    be very easy. Don’t bother with defensive preparations. Just have Chaz use
    GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES
    on the character hit in the round before. Ignore Wren getting damaged, as
    the Gy-Laguiah will not be able to kill him before it is defeated.

    Without needing to deviate from this pattern, the battle will conclude
    after three or four rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Wren will announce that they are in the control system for the Dezolis
    climate, and Chaz notes that the monsters have been making a nest. Wren
    says that, as they suspected, the centre must be the cause of the abnormal
    weather conditions, but Raja is adamant that it is the Garuberk Tower.

    Head up the passageway until you reach an elevator, but instead of going in
    it, head right until you reach the wall. Walk up and then head right at the
    top, turning down at the corner that follows. In the room at the bottom,
    collect a REPAIR-KIT, then head back up and left to the elevator shaft in
    the centre of the room. Continue up the corridor until you reach the very
    top. Turn left at this junction, and then head down at the corner. Continue
    down the corridor, all the way to the bottom, and pick up the PULSEVULCN.
    Equip this new hit-all weapon to Wren, then head back up and right to the
    junction. Ignore the path to your right as it leads to a dead end, and go
    back down around the central column. Take the elevator.

    Walk all the way down the walkway until you reach a junction at the bottom.
    Turn left, ignoring the elevator fot the moment, and walk left and then up
    at the corner. Turn right when you need to, then go up to the end of the
    walkway to procure 5000 MST. Return down, left, down and right to the
    elevator you passed on the way, then ascend in it back to the surface.

    Head a little left and pick up the COMPO-GEAR, then equip this to Wren. Go
    back to the elevator and take it to the floor below. Turn right to the
    junction, then head right and take the elevator here. Walk right in the
    small corridor and enter the elevator in the upper wall on the right.

    Head left along the walkway, turning up when you reach the corner. Keep
    going up, then go left and then up again. When you reach the choice of the
    wide walkway to the left and a thin path to the right, take the thin path
    and then head up to the end to obtain another REPAIR-KIT. Go back down and
    then left, and keep heading left until you reach the hole in the walkway.
    Walk up from here and enter the elevator in the top wall.

    Ignore the path to the right as it leads to a dead end, and instead follow
    the line right and downwards, continuing down until you reach the bottom.
    Head right and then up, still following the line, and descend in the
    elevator at the top. Now, go down to the junction and turn left, then pick
    up the COMPO-ARMR from the small alcove at the end. Replace Wren’s old
    ZIRCOARMER with this new protective outfit, then return to the junction and
    head up, near to the elevator. Next, check your characters’ Level status.
    Chaz and Rune should be at least Level 27 by now, Rika is likely to be at
    least Level 28, Wren should be around Level 26 or 27, and Raja should be
    at Level 29. If this is not the case, spend a moment getting those last few
    EXP for the characters falling behind.

    Go around the elevator to either the left or the right, then walk up the
    passage the is above you. There will be a blue-cloaked figure in front of
    the computer panels, but don’t approach him yet. First, fully heal your
    party and check your recently acquired items are all equipped properly,
    including replacing Wren’s PULSEVULCN with the trusty NAPALMSHOT and
    swapping one of Rika’s THUNDRCLAWs with her SILVR-TUSK. Also, change the
    PLSM-SWORD in Chaz’s possession for the FLAMESWORD.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Rune | Raja |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
    |Right|NAPALMSHOT|FLAMESWORD|SILVR-TUSK|SILVSHIELD|SILVSHIELD|
    |Left | /2-HAND | /2-HAND |THUNDRCLAW|SILVSHIELD|SILVSHIELD|
    |Body |COMPO-ARMR|SILV-MAIL |SILV-MAIL |PHANTAROBE|SILV-MANTL|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Once you are prepared, approach the sinister witch. He will laugh, and
    call you foolhardy for coming here, as it is a trap. He then says it will
    be a waste of time fighting stupid people like you, but he has to follow
    orders. Chaz asks whose orders, pointing out they’ve defeated Zio and Dark
    Force, but the witch disagrees. He will then engage you in battle.

    __________
    | BOSS #10 ____________ ____________________
    | D-Elm Lars || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 777 || |
    | EXP: 3919 MST: 500 || Wren: 26 /
    | || Chaz: 27 /
    | Weak: Energy*,Light || Rika: 28-29 /
    | Res: – || Rune: 26-27 /
    | Imm: – || Raja: 29 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This fellow is ridiculously easy. All you need to do in this battle is
    have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even
    doing this, the battle will only last a couple of rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After the combat, Chaz will be uneasy about the fact that Dark Force may
    still be alive, and Wren informs the party that there is nothing wrong with
    the climate control system. Again, Raja says that it is the Garuberk Tower
    that is behind it all.

    Back in control, refit Wren with his PULSEVULCN and Rika with her other
    THUNDRCLAW (keep the FLAMESWORD equipped), then use HINAS or an ESCAPIPE or
    make your way out of the Climate Control Centre on foot.

    ***************************************************************************
    6.3.8. Raja’s not Laughing CRJNL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 26 , 27 , 28-29, 26-27, 29
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Use RYUKA or a TELEPIPE to go back to Zosa, or pile into the Ice Digger.
    Return west, back through the ice wall, then head south and west again, and
    drive into Zosa.

    Stay a night in the Inn and restock your inventory if you wish, then leave
    Zosa and get in the Ice Digger. Head east, keeping to the south this time,
    and pass east and south around a snow-topped forest. Just to the east of
    this, below a mountain range, is a village. This is Reshel, but at the
    moment there is nothing there but Zombies. Enter this place if you wish,
    but the only things of value you will find are EXP and Mesetas.

    Head a little south of Reshel, then continue east alongside the mountains
    until you see another village tucked into the mountain range below. Unlike
    Reshel, this village is inhabited, but it is not without problems. Drive
    into the village of Meese.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Meese |Inn |Per person 140 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |DIMATE 160 MST /
    | |ANTIDOTE 10 MST
    | |CURE-PARAL 120 MST /
    | |TELEPIPE 130 MST
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR /
    | |THUNDRCLAW 8500 MST| +37 ATK +2 STR
    | |TORNDDAGGR 8300 MST| +34 ATK +2 STR /
    | |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |RFLC-MAIL 26800 MST| +53 DFS /
    | |RFLCSHIELD 15600 MST| +23 DFS
    |_______________|_____________________|___________________________/

    As soon as you enter the village, remove all of Raja’s equipment. He won’t
    be needing it any more. Meese is a Parmanian village, like Tyler, although
    speaking to the villagers will reveal that the Meese seems to be overrun by
    a terrible sickness. Those inflicted with the illness ofter die within a
    month, and then return from the grave as zombies (explaining what happened
    in Reshel).

    Go to the Armour Store and sell all of the excess equipment you have been
    carrying (including Raja’s old equipment and Wren’s NAPALMSHOT, as by the
    time you will be fighting a boss again he will have a better single-target
    gun). With the large sum of Mesetas you will have received, you shouldn’t
    have too much trouble buying two RFLC-MAILs, one for Chaz and one for Rika.
    Equip their new armour and sell the old SILV-MAILs, then wander over to
    the southeast corner of Meese. This used to be the Inn, but the owner had
    made it into a public clinic since the disease outbreak. Go in.

    There are a lot of sick people in this place, under the care of a group of
    people known as Espers. They have been sent from Esper Mansion, a building
    southeast of Meese, to try to help the villagers. Head up from the entrance
    and then left along the corridor. Go upstairs, then go right and into the
    right-hand room. Speak to the Esper here to learn that the illness started
    as soon as the Garuberk Tower appeared, and Raja says that he told them
    that the Garuberk Tower was the cause of everything. Suddenly, Raja feels
    very dizzy and he collapses to the floor. Chaz thinks he’s joking, but
    Rika points out that he’s got a tremendous fever. They carry him to a bed.

    Chaz is still convinced that Raja is fooling around, but Rika chastises him
    by saying that it’s no laughing matter. Rune and Rika both sense something,
    and Rune says that he has sensed it since they arrived on Dezolis, only it
    is much stronger here. Chaz asks what they are talking about, and Rune
    explains that the cause of the illness is the Black Energy Wave. He
    surmises that it is coming from the Garuberk Tower, and that it must be
    pretty close. At that moment, an Esper runs up into the room and shouts
    that a girl named Kyra has gone to the Garuberk Tower all by herself. Chaz
    asks who she is, and the Esper explains that she is a very courageous
    person from their group. However, the Garuberk Tower is surrounded by a
    forest of carnivorous trees. Chaz decides that they should go and save her,
    and asks where the Garuberk Tower is. The Esper tells them that it is to
    the northeast of Meese.

    Raja leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ***************************************************************************
    6.3.9. Bi-Millennial Man CBMLM
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 26-27, 27-28, 29 , 27
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Head downstairs and out of the clinic, then stay at the Inn to the left.
    Leave Meese and pull out the Ice Digger. Drive north until you reach a
    small wooded area, then head east and through a gap in the mountain range.
    From here, head north between the mountains and drive straight into the
    forest at the top. This immediately takes you out of the vehicle, and
    Chaz points out that even with a vehicle they can’t break through. Rika
    then spots someone being attacked by the trees, and a battle then ensues.

    __________
    | BOSS #11 ____________ ____________________
    | Carnivorous Trees x3 || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 240 || |
    | EXP: – MST: – || Wren: N/A /
    | || Chaz: N/A /
    | Weak: Fire,Engy,Light || Rika: N/A /
    | Res: Water || Rune: N/A /
    | Imm: – || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    There are three Carnivorous Trees. Individually, they are not particularly
    dangerous enemies. The only thing they do each round is attack (sometimes
    inflicting Poison). However, each time a Carnivorous Tree is defeated it is
    replaced with a new one. This cycle never, ever ends, and eventually the
    party will be wiped out. Unlike all other boss battles, you can run from
    this battle, and this is exactly what you should do. Don’t do anything in
    the first round except escape. There is no point fighting at all, as you
    cannot possibly win. Just run.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After escaping, a cut-scene begins. The girl thanks you the party for
    rescuing her, and introduces herself as Kyra Tierney. She asks who they
    are, and Rika explains that they were sent by Kyra’s friends to save her.
    Chaz says it was reckless of Kyra to go out on her own, but Kyra tells
    them that she felt that she had to do something, as she couldn’t stand
    seeing all those people in pain. Chaz asks if there may be a better way
    to get past the carnivorous trees, to which Kyra suggests that they see
    the Esper leader, Lutz. She then tells the story of how the wizard Lutz and
    a heroine named Alis saved Algo from an evil force two thousand years ago.
    Chaz questions how Lutz can still be alive, and Kyra goes on to say that he
    is hidden in the deepest depths of Esper Mansion, and that only top-ranking
    people may be granted an audience with him. Kyra claims to have seen Lutz
    from afar once, and that she could recognize it was him by how intelligent,
    classy, graceful and generally wonderful he is. Chaz still can’t understand
    how Lutz could still be alive after 2000 years, but Kyra explains that he
    is an unparalleled magician and a legendary hero, who may have even found
    the secret of immortatility. Wren hypothesizes that it must involve
    cryogenic hibernation. Kyra then tells them that she can’t leave the people
    of Meese in misery, and that they should go and meet Lutz. The rest of the
    party agree, and then it’s back on the road.

    Kyra joins the party (Level 27)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Kyra is the party’s new Alys, as she also uses slashers. This means that
    you now have two characters that can attack all enemies at once, which
    should make battles much easier. Place Kyra just after Rika, as she is not
    as strong as the physical characters but tougher than Rune.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Kyra | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
    |Right|PULSEVULCN|FLAMESWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
    |Left | /2-HAND | /2-HAND |THUNDRCLAW|RFLCSHIELD|SILVSHIELD|
    |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |PHANTAROBE|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Kyra is the party’s new Alys, as she also uses slashers. This means that
    you now have two characters that can attack all enemies at once, which
    should make battles much easier.

    Return south and then west out of the mountains, continuing west and south
    until you are back near Meese. Next, drive south through the ice wall just
    to the east of Meese and then east when you come out the other side. Head
    east and south around the forest, then go back north and then northeast
    through the next ice wall. When you come out the other side, you should see
    a large mansion to the east. This is Esper Mansion, so go on in.

    ***************************************************************************
    6.3.10. A Surprising Revelation CSPRV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29 , 27 , 27
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Address the guards blocking the entrance to Esper Mansion, and they will
    see Kyra and let you pass. Walk into the building, and head down the
    corridor to the right. Turn up at the corner and then turn right again,
    passing the corridor above you and going through the door at the end of the
    passage in the upper wall. Pick up the LACO-ROD, RFLC-ROBE, SOL-DEW and
    10000 MST from this small room, and equip the RFLC-ROBE to Rune. You can
    also equip the LACO-ROD if you wish, but his two SILVSHIELDs will be more
    useful in the long run.

    Leave the room then go left and up the long passage you passed earlier,
    until you come to two doors. Head through the door on the left and continue
    up the corridor, turning left at the corner at the top. Follow the passage
    a little further left and then turn down to speak to one of the guards
    standing in front of the doorway below you. The guard will tell Kyra that
    she may not enter without permission. She gets agitated by this but the
    guard will remain constant. At that moment, Rune cuts in and demands that
    the guards let them pass. The guard begins to refuse but suddenly realises
    who he is speaking to. He apologises profusely to Rune, and lets the party
    through. Chaz is more suspicious than ever.

    Go down through the door to find yourself in a courtyard. Go either left or
    right and then down around the large central building, then head up and
    walk through the doorway. Speak to the old man on the left and he will
    welcome Rune back, saying that he is glad that Rune is safe. Rune says that
    the old man can forget the formalities, and that he is going in. The old
    man complies.

    Walk towards the staircase and the party will stop. Rune will explain that
    they are in the inner sanctuary and that, just beyond, there is a chamber
    called Lutz’s room. Kyra confirms this, and then gets anxious about meeting
    Lutz, asking if her clothes are clean and her hair is alright. The party
    will then head down the stairs automatically, and approach a small sphere
    on a table in the centre of an otherwise empty room. Kyra looks around,
    wondering where Lutz is, and a cut-scene begins.

    Rune explains that Lutz is not here, having left this world long ago. Wren
    adds to this by saying that no human could live for two thousand years, but
    Kyra doesn’t accept it, telling the party that she saw Lutz with her own
    eyes. She also says that she believes in the legend of the Espers and of
    Lutz, and that is why everyone is trying so hard. Rune tells Kyra to calm
    herself down, telling her that even if Lutz’s body is no more, his spirit
    lives on. He adds that before Lutz died, he left his will and memory in the
    Telepathy Ball, the sphere on the table. Rika asks Rune if he is saying
    that the ball is Lutz, but Rune tells her that Lutz is not there now. He
    says that if the chosen person appears, the Lutz’s will and memory are
    transferred into that person. In a grand gesture, Rune points at his own
    head, and the party realise that Rune is Lutz.

    The old man appears again, and confirms this. He explains that Rune Walsh
    is the fifth-generation Lutz, and Kyra is left a little bewildered. Rune
    then speaks to Chaz, telling him that since ancient times there has been a
    cycle where disasters occur every thousand years, due to a personification
    of evil called Dark Force that appears every thousand years. He adds that,
    up until now, a courageous person would defeat the evil and bring peace
    back to the world. Rika points out that they definitely did defeat Dark
    Force on Kuran, but that the abnormal conditions are still continuing.
    Rune goes on to say that Algo was shaken a thousand years ago by the
    explosion of the planet Parma, upsetting the delicate balance they have
    tried so hard to maintain. He surmises that this may be the cause. Chaz
    asks Rune if that means that Dark Force is still alive. Rune replies that
    doesn’t know, but he is certain that the root of all evil is not yet
    destroyed, and it must be defeated.

    Rune then tells Chaz that he has chosen him as the soldier to fight the
    final battle, explaining that he sensed from the start that Chaz had great
    potential. In a more light-hearted manner, Rune apologises for keeping it a
    secret all this time, and jokingly asks if they’ll keep on cooperating.
    Chaz, a little confuses, sort of agrees, then Rune announces that they have
    to go to the Garuberk Tower. The old man then says that there is a forest
    of carnivorous trees surrounding the tower (which you already know), but if
    they use the ‘Eclipse Torch’ they will be able to destroy it. Rune then
    states that their next destination is the Gumbious Temple, and the old man
    tells them that it can be found in the valley to the west. Rune tells Chaz
    to stop looking so dazed, and Kyra expresses her disappointment that Lutz
    would be so insensitive. Rune apologises, telling her that he’s always been
    like that, but it doesn’t seem to make Kyra any happier.

    After that extensive and quite illuminating cut-scene, you finally have
    control of the party again. Ascend the staircase out of Lutz’s room (no
    form of teleportation works in this room – it must be magically protected).
    You can’t use HINAS or an ESCAPIPE here as it isn’t a dungeon, but a quick
    way to get out of Esper Mansion is to use RYUKA or a TELEPIPE and select
    EspMansion as the destination. Your next task is now set.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.4. Quest for the Torch CQFTT
    ___________________________________________________________________________
    ***************************************************************************
    6.4.1. Dezolis’ Largest Town CDZLT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29 , 27 , 27
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Get in the Ice Digger, then head southwest through the ice wall and return
    west and south around the forest. Keep to the southwest, and head south
    through the next ice wall. Head west out the other side, then drive a
    little north and continue west until you see a large town to the north of
    a mountain range. Drive into the town of Jut.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Jut |Inn |Per person 150 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |TRIMATE 400 MST /
    | |ANTIDOTE 10 MST
    | |CURE-PARAL 120 MST /
    | |TELEPIPE 130 MST
    | |ESCAPIPE 70 MST
    |_______________|______________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Weapon Store |LACO-SWORD 20400 MST| +103 ATK +19 DFS +10 DEX/
    | |LACODAGGER 9400 MST| +39 ATK
    | |LACO-CLAW 10200 MST| +51 ATK /
    | |LACOSLASHR 21600 MST| +30 ATK
    |_______________|_____________________|___________________________/
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Armour Store |RFLC-MAIL 26800 MST| +53 DFS /
    | |RFLC-ROBE 18400 MST| +58 DFS /
    | |RFLCSHIELD 15600 MST| +23 DFS
    |_______________|_____________________|___________________________/

    This will be the last batch of equipment that you will be buying for a
    while, but it is a mighty expensive one. Sell any equipment that is
    cluttering your inventory (which will be hardly any since you wiped it
    in Meese only a little while ago). Next, you should buy a LACO-SWORD, a
    LACO-CLAW and a LACOSLASHR. Although this is only a few weapons, the bill
    will come to a whopping 52200. If you can’t afford this yet, buy what you
    can, leaving the LACO-CLAW until last.

    Equip the LACO-SWORD to Chaz and replace Kyra’s RFLCSHIELD to set her up
    with a pair of LACOSLASHRs. Once this is done, sell the FLAMESWORD and the
    RFLCSHIELD. Don’t equip the LACO-CLAW yet, instead replace the SILVR-TUSK
    with Rika’s other THUNDRCLAW, as this is more useful in the area to come.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Kyra | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
    |Right|PULSEVULCN|LACO-SWORD|THUNDRCLAW|LACOSLASHR|SILVSHIELD|
    |Left | /2-HAND | /2-HAND |THUNDRCLAW|LACOSLASHR|SILVSHIELD|
    |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Get a night’s sleep at the Inn and get a few TRIMATEs and other items if
    you wish, then make your way out of Jut and jump into the Ice Digger. Drive
    westwards until you reach a large forest, then head south into the ice wall
    below. Head through the ice, turning to the west along the way, and get out
    of the Ice Digger near the metal building on the other side. Save your game
    and then enter.

    ***************************************************************************
    6.4.2. Factory for Firearms CFCFA
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29 , 27 , 27
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #16 ¯¯¯¯¯¯¯¯¯¯
    |/ Weapons Plant _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Arthropod, LifeDeletr, Servant, Silvalt, Star Drone,
    Wiredine
    _______________________________________________________________

    Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR,
    REPAIR-KIT (infinite supply)
    ____________________________________________________________

    As soon as you enter, Rika asks what the place is, to which Wren replies
    that it is a weapons plant that Mother Brain built a thousand years ago. It
    was soon realised to be an unnecessary facility and was shut down, but
    within the last six months it has begun manufacturing automatic weapons due
    to orders from Kuran. Chaz asks if they should shut it down, but Wren tells
    him that Zelan stopped the production once it was back in control. He sees
    no problem with leaving the weapons plant it as it is.

    Ignoring Wren’s advice, head up across the room and take the elevator at
    the top. Go right a short way and descend in the next elevator nearby. Go
    left along the corridor and then up at the corner, turning right at the
    top. Keep going to the right and then use the elevator in the upper wall.

    Head to the left along the walkway, ignoring both the paths above and
    below you, and continue to the left until the end. Walk up until you reach
    a junction. The conveyor belt above is rolling against you, so take the
    one to the right. From the end, head upwards and use the computer terminal
    at the top to reverse the belt direction. Go back down and then left across
    the conveyor, then take the conveyor above. At the top, go all the way to
    the right, ignoring the first elevator, and take the next elevator to the
    floor above.

    Walk left, down, right, down and then left, and head up at the corner to
    open the chest at the end. As usual, Chaz doesn’t have a clue what the
    things are inside, but Wren informs him that it is the Burst Roc unit, a
    long range semi-automatic weapon that fires heat energy bursts. He installs
    it. (Notice how he is less bashful than Demi at install weapon units).

    Wren acquires the BURSTROC Skill
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Return all the way round to the elevator, then descend back to the level
    below. Head back to the left, and take the elevator you ignored earlier. In
    this next area, go right, down, left, down and then right to the corner.
    Walk up and then a little right, and enter the elevator in the top wall.

    Head to the right, then step on the platform to be taken down to a small
    walkway. Step onto the next platform just to the right, and then get off at
    the end. Go to the left and use the elevator. Walk a little down, then
    follow the path left, up and then right, and obtain the PLSMLAUNCH from the
    end. This is far more powerful than Wren’s PULSEVULCN, but only hits one
    target, so don’t bother equipping it yet. Return back left, down and right
    then take the elevator back up.

    Go left and use the two sets of platforms to return to the top, then head
    left along the walkway to another platform on the left. Take it down, then
    walk a little to the left and take the next platform to the bottom. Go
    left, then descend in the elevator nearby.

    Walk a little down, then go right and up, ignoring the empty chest to your
    left and instead turning right at the junction. In the small room that
    follows, pick up the ELST-GEAR and the ELST-ARMOR, and equip them both to
    Wren straight away. Finally, if you feel you need some more REPAIR-KITs,
    examine the computer panel between the two chests. You will obtain a
    REPAIR-KIT. Examine it again and you will get another REPAIR-KIT. You can
    do this as many times as you want, up until you can’t carry any more.

    There is nothing else to do in the Weapons Plant, so use HINAS or an
    ESCAPIPE, or make your way out of the place on foot. Also make sure to give
    the SILVR-TUSK back to Rika once the party are out.

    ***************************************************************************
    6.4.3. Theft in the Temple CTITT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Get out your Ice Digger and drive east through the ice wall, heading to the
    north along the way. Continue east until you can see Jut again. This time,
    however, go a little northeast of Jut and you will find a large building.
    This is Gumbious Temple, your next port of call. Go inside.

    There are three corridors here, and first you want to head right. Take the
    staircase to the basement, then go a little left and up to the junction.
    Two Dezolisian guards are blocking the right passage, so go left and up at
    the corner to a small room. Pick up the TRIMATE, MOON-DEW, STAR-DEW and
    SOL-DEW, then go back down and return to the staircase. Take it.

    Walk back left along the passage, continuing past the entrance to the next
    staircase. Ascend to the floor above, then head right to the end of the
    corridor. Go up and speak to the priest-like Dezolisian standing on the
    steps, below the Eclipse Torch. Chaz obviously asks him for the Torch, as
    he blatantly refuses, saying that the holy flame cannot go beyond the gate.
    He continues that he will not allow it, even if it is the wish of the
    mighty Lutz. Chaz then gets a little annoyed, pointing out that the entire
    future of Algo depends on it, but the priest won’t hear of it.

    At that moment, three purple-robed witches (not dissimilar to the one you
    met in the Climate Control Centre) appear around the Eclipse Torch. The
    middle one laughs, and tells them that he intends to take the Torch. Chaz
    asks what the witch thinks he’s doing, then the left witch laughs and tells
    him that they are from the Air Castle. The one in the middle then addresses
    Rune personally, saying that if he is Lutz he will remember. The left one
    then adds that Rune will know how will be waiting for him at the Air
    Castle. They then take the Eclipse Torch. The left one then tells them
    the group that if they want the Torch back they will have to come and get
    it, if they don’t mind losing their life. The middle one then laughs one
    more time (a common trait with these witches), and then they all vanish.

    The Dezolisian is stricken, blaming himself for his narrow-mindedness. Chaz
    and Rune try to cheer him up, and Chaz says that all they have to do is go
    and retrieve it. The priest is very grateful, but Chaz adds that if they do
    recover it then they must be allowed to borrow it. The Dezolisian priest
    happily agrees, then Rika asks Rune about the Air Castle. He says that Lutz
    does remember it, and that it was a castle that used to float in the sky
    above Parma. Rika notes, however, that it would have been destroyed along
    with the rest of Parma a thousand years ago, and Wren adds that an asteroid
    belt is all that is left of where Parma used to be. Rune suggests that
    perhaps, somehow, the Air Castle managed to survive. Wren is sceptical, but
    says that he will check the sensors on the Landale. Chaz then asks Rune who
    the person was that the witches were talking about, and Rune explains that
    the first Lutz and his companions fought a man in the Air Castle, and that
    his name was Lashiec. Chaz asks if that is the person they meant, but Rune
    replies that Lashiec was defeated by Lutz, and doesn’t know what they will
    find until they get there.

    ***************************************************************************
    6.4.4. Castle in the Skies CCTSK
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Leave Gumbious Temple, save your game, and prepare for some Level building.
    The next dungeon you are going to face is the biggest in the game, and the
    most difficult so far. You will need to get all the characters up to an
    absolute minimum of Level 32 before you even think of going anywhere else.
    One of the best places to go to gain Levels quickly is the Weapons Plant,
    as the enemies there provide the most EXP at this stage of the game. Try to
    allow Arthropods and Wiredines to use their COMBINE ability, as LifeDeletrs
    are very lucrative indeed.

    By the time you have finished, Chaz should be at least Level 33 or 34, Rika
    should be about Level 35 or 36, Rune and Wren should be at Level 32, and
    Kyra should be around Level 32 or 33.

    Go and buy all the equipment you may not have been able to afford earlier,
    and replace Rika’s THUNDRCLAW with the LACO-CLAW that you have yet to
    equip. Also, ensure everyone else is equipped properly for the trial ahead.

    ______________________________________________________
    Recommended | Wren | Chaz | Rika | Kyra | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |ELST-GEAR |SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
    |Right|PULSEVULCN|LACO-SWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
    |Left | /2-HAND | /2-HAND |LACO-CLAW |LACOSLASHR|SILVSHIELD|
    |Body |ELST-ARMOR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Once you are ready, use RYUKA or a TELEPIPE to teleport to Tyler, or hop
    in the Ice Digger and head to this area, then go into the Spaceport.

    The party automatically get into the Landale, and Wren begins his search
    for the Air Castle. A moment later, he reports that he has got something,
    although it is very faint. Rika asks if Wren can get it on-screen, so Wren
    says he will try. An image of a floating castle amidst some asteroids
    appears on the screen. Chaz says that it’s the Air Castle, and Rune backs
    this up. Chaz notes that it has a spooky atmosphere, so Kyra teases him,
    asking if he’s getting scared. Chaz says her to stop being ridiculous, and
    announces that they are going in.

    The Algo map screen appears, with a new destination on the list: A.CASTL.
    Before you select it, though, cancel from the map and go down through the
    Spaceport. Use one of the Regen Platforms to get the party fully prepared,
    then return up and into the Landale. Select A.CASTL from the list, and
    watch as the Landale cruises through space and lands next to the castle.

    Wren says that gravity is normal and that there is a breathable atmosphere,
    and notes that it must be an artificial condition. Chaz suggests that
    whoever is there must be expecting them.

    The Air Castle is, by far, the largest dungeon in the game, mainly because
    it is really two dungeons merged into one. As such, the entire excursion is
    split into two chapters, each outlining one of the distinct dungeon areas
    of the Air Castle.

    ***************************************************************************
    6.4.5. Terrible Triumvirate CTRTV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 32 , 33-34, 35-36, 32-33, 32
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #17 ¯¯¯¯¯¯¯¯¯¯
    |/ Air Castle _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads
    _______________________________________________________________

    Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST,
    SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW
    ____________________________________________________________

    Boss: Xe-A-Thoul x3
    ______________________________

    Go up and through the main entrance to the castle. Continue up across the
    next small room and then up all the way to three flickering images of the
    witches you met in Gumbious Temple. Examine them, and Kyra will notice that
    they are just illusions. Rune adds that are also forming an ‘invisible’
    barrier (it’s amazing how visible these barriers are). Chaz then suggests
    that they will have to find the real witches and destroy them.

    Go a little down and then right, taking the door in the upper wall along
    this small passage. Head up, right and then down, and go straight into the
    small room below you to acquire 1000 MST. Walk back up out of the room,
    then continue to the right, down a little, right a bit more, and then up
    through the next doorway. Continue up until you reach the crack in the
    floor, then head left and up through the door.

    Back outside, walk straight up and through the door back into the castle.
    Head up actoss the small room, then turn right as soon as you pass the
    doorway. Turn down at the corner and pick up the TRIMATE from the bottom of
    the corridor. Go back up and a little to the left, then continue upwards.
    Turn right after the doorway, then go down through the next door and ascend
    the staircase to the floor above.

    Head up, left at the corner and then down, and continue through the door
    out onto the castle roof. Head a little down, then right to the edge. Walk
    all the way down the battlement and through the doorway at the bottom to
    take you back into the castle. Head down, completely ignoring the staircase
    (it leads to a dead end), then go down into the small room to collect 2000
    MST. Return back up, walk left, and then go all the way down the thin
    corridor, across the small room, and back outside the castle.

    Walk down, left, down and then left, and go up through the doorway. Turn
    left again, then up along the balcony and go right at the top. Take the
    doorway on the right and then go up the corridor, turning left and then
    down. Head left, a little up and then left until you are below another door
    that leads out onto the roof. You will also see the witch illusions below
    you. Ignore this door, as it leads to a dead end, and continue left along
    the balcony, a little down, then left and up through the next doorway.
    Obtain the TRIMATE from the centre of this room, then go down through the
    door on the left, following the corridor and out of the door at the bottom.
    Head right, down and left along the balcony, then go through the doorway at
    the end to take you back out onto the castle roof.

    Go left, turn up and then left, and take the door back into the castle on
    the left. Head up across the small room and up the thin corridor, then turn
    right at the top. Ignore the stairs for the moment, and enter the small
    room below to procure 4000 MST. Go back up and descend the staircase.

    Head down and through the door out of the room. Ignore the path to the
    right as it leads to a dead end, and instead continue downwards and then to
    the right at the bottom. Turn up at the corner, then right again and down
    into the next room. Retrieve the SWIFT-HELM and equip it to Chaz, before
    returning all the way back round to the stairs. Take them.

    Step a bit to the right, then go out onto the roof through the door above.
    Head up across the battlements, turning right as soon as possible. Continue
    right and take the door back into the castle at the end. In this single
    room, pick up the GENOCYCLAW and equip it to Rika alongside the SILVR-TUSK.

    Leave the room, then head a little to the left and up across the roof to
    the next doorway. Step through and then continue upwards, turning left at
    the corner and then heading down. Descend the staircase back down to the
    level below, then walk up, right and down until you reach another larger
    area. Go over to the left wall and then down into the small room to collect
    the ESCAPIPE, then return out of the room and back to the right. Head down
    and back out of the castle.

    Turn right, down and then continue right all the way until you see a door
    in the top wall. Directly opposite this door on the wall below is another
    door. Go through the lower door and find yourself in a small chamber. This
    is the room that the invisible barrier was guarding, and inside it is a
    Regen Platform. Use this if you need to, then head up and out of the room.

    Return up to the top door, then go through and head up to find another set
    of the witch illusions. Walk left and go up through the next doorway, then
    head right until you reach a junction. The right path takes you nowhere, so
    go up between the chasms until you reach another junction. Again, the right
    passage leads to a dead end, so head left and then up across the steps.
    Turn left and then up through the doorway to take you back onto the roof.

    Go left and then down along the roof, and descend the stairs at the bottom
    (ignore the route to the right as it leads nowhere). Head right and then
    up along the passageway, ignoring the stairs to the right for the moment
    and continuing up the thin corridor into a small room. Acquire the 8000 MST
    that are here, then return back down to the staircase and take them to the
    floor above.

    Head down along the thin balcony and then head right at the bottom. When
    you reach a junction, head north and descend the stairs. Ignore the passage
    above as it leads to a dead end, and go down the corridor to obtain the
    SOL-DEW at the bottom. Return back up the passage, then go left and take
    the stairs again. Go back down to the junction and turn right, then go up
    through the doorway at the end. Take the stairs.

    In the similar room above, head down and out onto the castle roof again,
    then go left until you see a gap in the wall above. The doorway at the top
    here leads to the three witches, and you’ll want to make sure that each of
    your characters is at least Level 34 before entering. It is unlikely that
    anyone but Rika is at this Level at the moment, so spend some time in the
    Air Castle gaining EXP until the others have caught up. Return to the
    Spaceport to heal up when necessary, and save the game as often as you can.
    You could even pay a visit to Motavia and test your skill against the
    Sand Worms around Monsen, as they provide a lot of EXP when defeated.

    Once everyone has fulfilled the Level 34 requirement, restore the party at
    the Spaceport, save your game, and then carefully make your way back
    through the Air Castle (escape from battles that you feel you may take a
    lot of damage from). Once you have returned to the elaborate doorway, heal
    any damage that the party may have received and then walk inside.

    Walk up and approach the three witches. The party will stop just below
    them and the witches will address you. The middle one will laugh, noting
    that the party have come. The left one will then laugh, and tell you that
    they have no use for anyone but Lutz, and the middle one will add that they
    only have one use for him before laughing again. Finally, the left one will
    say that they will kill him with their own hands. Battle then begins.

    __________
    | BOSS #12 ____________ ____________________
    | Xe-A-Thoul x3 || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 1520 || |
    | EXP: 7374 MST: 1000 || Wren: 34 /
    | || Chaz: 36 /
    | Weak: Energy*,Light || Rika: 38-39 /
    | Res: – || Kyra: 34-35 /
    | Imm: – || Rune: 34 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Unless you are prepared and use the strategy given below, this will be an
    exceptionally tough battle, and definitely the most difficult you will have
    faced so far. If you are prepared, however, you may find that the battle is
    no harder than the others. Even on their own, Xe-A-Thouls are considerably
    powerful, but together they can combine their power to inflict a severe
    amount of damage on the entire party. The most important things to do first
    in this battle are to set up a Barrier to reduce your characters’ damage
    and to drop the Xe-A-Thouls’ number to two.

    In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use
    EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the
    single-target attacks are aimed at the same Xe-A-Thoul. This should inflict
    around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be
    able to set up his BARRIER before the Xe-A-Thouls can unleash their
    combination attack, THNDRBLAST. Otherwise, each member of your party will
    suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use
    GIWAT or GIZAN, or they may just attack.

    In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if
    the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or
    RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
    Technique if necessary). After your party has unleashed their first attack
    or two, the most damaged Xe-A-Thoul will fall. This prevents them using
    THNDRBLAST again. From now on, the battle will be much easier.

    Keep following the above pattern, ensuring each member of your party stays
    above half of their maximum HP, and the witches will be finished in a mere
    three or four rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Nothing is said once the battle is over, which is an unusual event after a
    major boss battle. The room that the Xe-A-Thouls were guarding above only
    contains a Regen Platform, so don’t bother going in there. Instead, use
    HINAS or an ESCAPIPE to return to the Air Castle entrance, then take the
    Landale to a Spaceport. Use a Regen Platform here and save the game.

    ***************************************************************************
    6.4.6. Castle Catacombs CCSCC
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 34-35, 36-37, 38-39, 34-35, 34
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Return to the Air Castle, and head up through the main entrance door as
    before. Continue up through the first room, and then up the passage to the
    door that the barrier was blocking earlier. Now that it is gone, head up
    through the doorway and find yourself in the small chamber with the Regen
    Platform. Head through the top door and cross the area outside to go back
    into the castle. Continue upwards and through the top door that the second
    group of witch illusions was guarding. In the tiny room that follows, take
    the staircase to the basement.

    ______________
    // DUNGEON #18 ¯¯¯¯¯¯¯¯¯¯
    |/ Air Castle Basement _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Bladeright, ChaosSorcr, DimensWorm, FrostSaber, Spector,
    StoneHeads
    _______________________________________________________________

    Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH
    ____________________________________________________________

    Boss: Lashiec
    ______________________________

    The route through the basement is a simple one. Head a little left and then
    all the way down to the bottom of the passage, ignoring the junction to the
    right along the way. Turn right and then up at the next junction, and take
    the stairs at the top. Go a little up and then right, then take the upper
    path at the junction. Turn left at the top corner and then go down at the
    junction that follows. Descend the staircase.

    Head down to the bottom of the corridor and turn left at the junction. Head
    up around the corner and follow the passage all the way to the end to pick
    up a MOON-DEW. Return down to the bottom and then go right, continuing
    right at the junction. Head up the passage, turning left and then up again,
    then take the next staircase to the floor below.

    Walk down, then left, and then continue down to the bottom. Head right and
    then go up at the junction. Go up a little way and take the stairs. Go up,
    left, down and then right around the spiral, then go up at the next corner.
    Head up through the small room and then into the next one. Collect the
    STAR-DEW from the right of this room, then go up and out of it. Head left
    all the way along the passage, then down at the end. At the bottom of this
    corridor go left again, then up, right and then down. Ascend the staircase.

    Go down to the junction and turn left, heading up at the corner that
    follows. Keep going up, then turn right at the top and then up to use the
    next staircase. Head down the passage to the junction, taking the right
    path this time. Go up when you reach the corner, and follow the corridor
    to the end, turning a little left and then up to take another staircase.

    Head up a short way, then turn right at the junction. Go down at the next
    corner, and continue down to another junction. Turn left here, then go
    down and ascend the very last staircase. Follow the passage down and go
    left at the junction. Head up when you reach the corner, and continue all
    the way to the top, ignoring the path to your right en route. Go through
    the door in this small room, then equip Wren with his PLSMLAUNCH.

    Go a little up, then walk over to the right and stand in front of the next
    doorway. Heal up all the characters, then head through the door. Walk up
    across the thin bridge between the chasms, then take the ECLPSTORCH from
    the box in the centre of the platform. Chaz realizes it is a fake, and you
    are automatically flung into battle (you’ll also discard the ECLPSTORCH).

    Don’t worry – it’s only a Spector. Defeat it quickly and painlessly, then
    your true adversary appears. This huge, dark figure will hobble towards
    the party, and notice that Lutz has finally come. It appears to be Lashiec,
    as Rune points out, and Lashiec continues by saying that he has waited for
    this moment for so long. Rune asks why Lashiec is reincarnated, and Lashiec
    replies that it is for revenge. He then vows that Lutz, and all who are
    helping him, will suffer endless pain, and that he will kill them all. He
    says that he will make them tortured souls like him, who can never leave
    the castle. Chaz asks if that’s why Lashiec lured them there, and Lashiec
    replies that he has waited two thousand years to cut their throats. This
    instigates the next boss battle.

    __________
    | BOSS #13 ____________ ____________________
    | Lashiec || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 6383 || |
    | EXP: 29999 MST: 1 || Wren: 34-35 /
    | || Chaz: 36-37 /
    | Weak: Fire,Engy,Light || Rika: 39-40 /
    | Res: Water || Kyra: 34-35 /
    | Imm: – || Rune: 34-35 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Although he is on his own, Lashiec will be more of a threat than all three
    of the Xe-A-Thouls. However, he is just one opponent and therefore very
    susceptible to your party’s best single-target attacks.

    In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let
    Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use
    WARLA. This should set up a decent defence and also start the offensive
    against Lashiec.

    Lashiec will use one of a few different Skills to begin with – either
    THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the
    latter being the most damaging), or POSSESSION (a single-target Skill that
    inflicts Sleep on one character). In the following rounds, have Chaz keep
    using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or
    NARES (depending on who was damaged in the round before), get Rune to
    continue using EFESS (or NAFOI when this runs out), let Wren just attack
    (or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or
    a curative item if you need a little extra healing).

    Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of
    his statistics. This makes him that extra bit tougher, but indicates that
    he’s almost down. Keep using the above strategy, putting a little more
    emphasis on healing if you need it, or letting Rika use DBLSLASH if there
    is no healing to be done.

    If any of your characters go down, get a fast character to use REVER or a
    MOON-DEW, and follow this up with a slower character using GIRES or a
    DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT.

    Keep pummelling Lashiec and maintaining your party’s HP levels, and this
    ancient king will be dethroned in about six or seven rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Lashiec curses Lutz, raising a bright blue sphere above his head, and adds
    that although Lutz has defeated him he will never get the Eclipse Torch.
    Quick as a flash, Rika dives over Lashiec and grabs the Torch from him.
    Kyra announces that they’ve done it, and Lashiec begins to dissolve. As
    he melts away, Lashiec shouts that even now he will not die, and will
    continue to be reincarnated again and again. He adds that he must continue
    to serve ‘Him’, then he turns to dust. Wren reports that the Air Castle is
    crumbling, so Chaz gets them out of there and they fly off in the Landale.

    ***************************************************************************
    6.4.7. Slash and Burn CSSBN
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 35 , 37 , 39-40, 35-36, 34-35
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The Air Castle explodes as the Landale heads into space, and Wren warns the
    party of a shock wave. It passes unnoticed, then Rune expresses his opinion
    of Lashiec. He thinks that Lashiec is pretty pathetic, being seduced by an
    enormous power and ending up a mere puppet. Chaz asks Rune who the ‘He’ was
    that Lashiec mentioned, and Rika proposes that it was Dark Force. The party
    then return to Dezolis.

    Back in Gumbious Temple, the Desolisian priest is very pleased that the
    party have recovered the Eclipse Torch, and he has no qualms about lending
    it to them. Chaz then announces that they are going to the forest of
    carnivorous trees. The ECLPSTORCH will now be in your inventory.

    First, remove the PLSMLAUNCH from Wren and reequip him with the PULSEVULCN.
    You haven’t had the opportunity to heal the party yet, so teleport to Meese
    and spend the night at it’s hostelry. Also, buy any required items that you
    may be lacking from your trek through the Air Castle, such as TRIMATEs and
    status-curing medicines. By now, your party should already be as powerful
    as it really needs to be for the next area you will visit, so you won’t
    have to get any more EXP before you continue.

    Leave Meese and jump into the Ice Digger. Head north and then east, going
    through the gap in the mountains that leads to the carnivorous trees. Head
    north and the party will get out of the vehicle just before the forest.

    Chaz holds the Eclipse Torch aloft, and its intense light burns the trees
    to ash. Rika cheers, and Kyra comments on the long mission you have
    accomplished. Chaz suggests that the party now goes to the Garuberk Tower,
    so head north and save just outside the tall tree-like structure. This is
    the Garuberk Tower, so go inside.

    ***************************************************************************
    6.4.8. A Living Tower CLVTW
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 35 , 37 , 39-40, 35-36, 34-35
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #19 ¯¯¯¯¯¯¯¯¯¯
    |/ Garuberk Tower _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft, King Saber,
    Radhin
    _______________________________________________________________

    Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW,
    MOON-DEW, ESCAPIPE, STAR-DEW
    ____________________________________________________________

    Boss: Dark Force
    ______________________________

    You will be inside a stangely organic chamber. In fact, the entire tower is
    organic, with different styles on different floors. It can be a little
    confusing at first, but it really isn’t as bad as it seems to be.

    Head up and left across the snowy chamber, continuing up and around to the
    right. There is a light flesh-coloured column in the wall. This functions
    as an elevator, so use it as such.

    There is nothing of any value in the area below you (except clear slime),
    so go right and then up and around to the left. Continue left until you see
    an eye protruding from the ground. Examine this and the whole floor will
    tremble and make an odd noise. Walk up a little bit and collect the TRIMATE
    from the right of the small room (you may need to look closely as the
    chests are a little harder to spot in this dungeon).

    Go back down and then head right. You will notice that touching the eye has
    caused an opening to appear in the right wall, so continue through to the
    right and then downwards. Head down and right, ignoring the junction to the
    left for the moment, then walk all the way down to the bottom to retrieve
    the POW-SHIELD. Return up the corridor then take the left turn you just
    passed. Enter the elevator in the top wall.

    Make your way down, heading straight past the passage to your right, and
    continue all the way to the bottom right of the chamber, weaving in and out
    of the green tubes. Pick up another TRIMATE, then go back up to the path
    leading to the right. Continue right from here, then up, right and down,
    then go left at the following junction. Ignore the next elevator you come
    to, and head down, right and then up to use the elevator here instead.

    This room is a dead end, and filled with green tubes. Go down around the
    tubes and pick up the concealed MOONSLASHR from the bottom left. Equip this
    to Kyra alongside one of the LACOSLASHRs, then return to the elevator. Go
    back down, left and then up, and ascend in the elevator you passed earlier.

    Head right, then go up and right along the corridor until you reach a
    junction. Turn upwards, then turn left at the following junction to pick up
    a STAR-DEW from the left side of the small room that follows. Go out of
    this room and continue leftwards along the passage, turning down at the
    corner. Head all the way to the bottom of the passage, turning a little
    left along the way, then go around to the left and up to another elevator.
    Enter it to get to the floor above.

    Go right again, heading up and right until you get to a crossroad. Go down
    a little from here and pick up the MOON-DEW, then return to the crossroad
    and continue upwards (the right path is a dead end). Continue upwards and
    leftwards until you reach a goo-plastered chamber. Use the elevator in the
    top wall to go up yet another floor.

    Walk a little to the left, then follow the passageway all the way around
    upwards, left, down and then right until you reach a junction. Turn up into
    the small chamber and collect the ESCAPIPE from the top right corner. Go
    back down to the junction and continue to the right, heading up and then
    left. Pass the first elevator you meet on the wall above, then head around
    and then up, and take the second elevator just to the right.

    In this small room, go to the bottom left and use the eye switch. This will
    open up a room in the floor above. Once you have done this, ascend in the
    elevator again and go back round to the one below that you ignored just
    now. Take it to the floor below, then head a little down and then left.
    Follow the corridor leftwards and upwards, then turn right at the corner
    and continue upwards to another elevator. Enter it.

    You are now in a large chamber, although the left part of it would have
    been sealed before you activated the second eye. Head left to the newly
    available elevator, and take it up to the final floor. Head down and then
    into the corridor on the left, and procure the STAR-DEW from the bottom
    corner before returning to the main passage. The path below is a dead end,
    so head up and follow the passage until you see a weird creature occupying
    the top wall. Before approaching, heal the party (you may even wish to
    teleport out of the Tower, rest and then save first). Once you are ready,
    equip the PLSMLAUNCH to Wren and then walk up to the creature.

    The party will stop just before the monster, and Rika will ask if it is
    Dark Force. Rune will reply that it is, but Wren will report that it is
    nothing like anything they found on Kuran. Rika supposes there were two
    Dark Forces, and Chaz adds that Raja was right about this one creating
    havoc on Dezolis. Rune tells him that it is not just Dezolis, but that Dark
    Force is destroying the whole Algo system. Wren informs the party that Dark
    Force senses their presence, and it then attacks.

    __________
    | BOSS #14 ____________ ____________________
    | Dark Force || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 7524 || |
    | EXP: 46383 MST: 1 || Wren: 36 /
    | || Chaz: 38-39 /
    | Weak: Energy,Light || Rika: 40-41 /
    | Res: – || Kyra: 36-37 /
    | Imm: – || Rune: 35 /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This version of Dark Force is a lot more powerful than the one you met in
    Kuran, but so are the characters. Regardless of this, however, the battle
    will be more difficult than the first one.

    In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have
    Rune fire his new LEGEON, get Wren to set up a BARRIER, and have Kyra use
    WARLA. This will set up the party for the following rounds, ensuring Dark
    Force acts last, and also scratch the surface of Dark Force’s HP total.

    Dark Force has a different range of abilities this time, including a Skill
    that sends a character to Sleep (EVIL EYE), a very damaging beam that hits
    one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR).

    Hopefully, Wren will be able to set up his BARRIER before Dark Force uses
    SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling
    amount of damage (including the possibility of immediate flat-lining).

    In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs
    out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don’t use
    NASAR as it will not be necessary at this stage of the game), or GIRES or
    NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply
    is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use
    NAFOI or provide some additional healing. If the organic members of your
    party do not need healing, have Rika add to the offence by using DBLSLASH.

    If any of the party fall, follow the usual fast character revival and slow
    character healing strategy, or use a SOL-DEW if you need to revive quickly.

    Try not to let a character’s HP stay below half their maximum total, as
    there is the possibility that a single attack from Dark Force may knock
    them down. Also, if any of the characters succumb to Dark Force’s EVIL EYE,
    let wake up naturally (don’t use Rune’s AROWS as this will waste his turn).

    Stay offensive and heal quickly, and you’ll find that the battle will be
    over in around eight to ten rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    ***************************************************************************
    6.4.9. End of the Blizzard CEOTB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 36-37, 39 , 41-42, 36-37, 36
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Following Dark Force’s second annihilation, the Garuberk Tower shatters
    before your very eyes. Rune tell’s Chaz that they’ve done it, and Rika
    announces that the storm is over. The sky clears and Rune notes that the
    Black Energy Wave has stopped. He also guesses that the patients in Meese
    will already be recovering. Kyra sighs that it’s over, and thanks the party
    for all their help, realizing it was presumptious of her to think she could
    do it alone. She decides to return to Meese to help with the work that’s
    still to be done and bids farewell to Chaz, embarrassing him by saying that
    he’s like a baby brother. She then says goodbye to Lutz, commenting that he
    wasn’t as she expected but he lived up to his name. Kyra then leaves.

    Chaz is still dwelling on being called Kyra’s baby brother, and wonders if
    he is still so undependable. Rune reassures him that he has improved, but
    that Chaz is still a lot like him. The two of them joke around a little,
    when suddenly there is a huge explosion beyond the mountains. Rika realizes
    that it is Gumbious Temple. Chaz is confused, noting that they have beaten
    Dark Force, and Rune suggests they find out what’s going on.

    Kyra leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The snowstorm is no more, but a new problem has now arisen. Before finding
    out what happened to Gumbious Temple, take the PLSMLAUNCH from Wren and
    return the PULSEVULCN to him, then teleport or drive to Reshel. Now that
    the blizzard is over, this village has been partially rebuilt. Go in.

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Reshel |Armour Store |LACO-HELM 13800 MST| +22 ATK /
    _______/| |LACO-CROWN 15000 MST| +19 ATK
    ¯¯¯¯¯¯¯¯| |LACOCIRCLT 9600 MST| +12 ATK +4 MTL
    | |LACO-MAIL 43800 MST| +64 ATK /
    | |LACOSHIELD 20400 MST| +29 ATK
    |_______________|_____________________|___________________________/

    This will be your last, and definitely most expensive, equipment shopping
    trip in the game. All of the remaining equipment that is available for the
    characters will be acquired from treasure chests and dropped by enemies in
    later dungeons. Purchase a LACO-HELM for Chaz, a LACO-CROWN for Rika, a
    LACOCIRCLT for Rune, and two LACO-MAILs for Chaz and Rika. This will come
    to the incredible total of 126000 Mesetas, which should be quite easily
    affordable after traipsing through Air Castle and the Garuberk Tower.

    Sell every possible piece of equipment that is left over, except for the
    PLSMLAUNCH, then stay at the Inn to recover from your fight with Dark
    Force. When you are prepared, leave Reshel.

    It is also worth noting that the Meese Perfume Store is now open as well.
    You will find it in the northeast corner of town:

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Meese |Perfume Store |MOON-DEW 5000 MST /
    _______/| |STAR-DEW 10000 MST /
    ¯¯¯¯¯¯¯¯| |SOL-DEW 20000 MST
    |_______________|______________________/

    Once you have finished shopping and have refreshed the party, use RYUKA or
    a TELEPIPE to GUMBIOUS, or get in the Ice Digger and drive to Gumbious
    Temple. You will not find a large church, but a large hole in the ground.
    Drop into the hole.

    ***************************************************************************
    6.4.10. Return to Motavia CRTMV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 36-37, 39 , 41-42, 36
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Walk north and through the door. You will find a secret, underground
    worship site. Approach the very old Dezolisian sitting on the raised
    platform, and he will speak to you. He will introduce himself as the bishop
    of Gumbious Temple, which had stood for two thousand years. Rune asks him
    what’s going on, and Rika will add that the temple has disappeared without
    a trace. Chaz tells the bishop that they’ve defeated Dark Force, and asks
    if that isn’t enough. The bishop replies that ‘The Profound Darkness’
    still exists, adding that it is the root of all evil, causing death and
    destruction since long ago. Apparently, Dark Force is merely a tool in this
    existence. This doesn’t sound good. The bishop continues that Dark Force
    had come to Dezolis to find the location of Rykros. Chaz asks what this is,
    and the bishop tells him it is something that is beyond the party’s
    control, and that it is the reason why the Profound Darkness stirs. He
    explains that if the Profound Darkness cannot get hold of Rykros, it will
    not allow the party to get it.

    Rune asks what Rykros is, and Chaz adds that he can’t understand how
    something could be so important that they must scramble to find it. The
    bishop replies that Rykros is the place where all the secret answers lie,
    but the party do not understand. He then confesses that he does not know
    what or where Rykros is, but he does know that when Rykros returns, the
    Aero-Prism will light the way. Rune has heard of this artifact, and tells
    the party that the first-generation Lutz stored the Aero-Prism in a place
    called Soldiers’ Temple on Motavia. Chaz notes that this is in the lake
    near Krup, and Wren adds that he will contact Demi to arrange a vehicle
    capable of crossing water. Chaz thanks the bishop and tells him that they
    will return the Eclipse Torch. The bishop then asks if they will go to
    Rykros, and Chaz replies that they will. To this, the bishop adds that he
    has done his part, and that it is now up to the party to shape history.

    The party automatically board the Landale and fly to Motavia. They enter
    the Spaceport, and Demi (calling from Nurvus) welcomes Wren. He asks about
    the condition of Motavia, and Demi reports that it is still on hold. She
    adds that everything Wren requested is on standby, and Wren compliments her
    on her efficiency. Demi is very grateful for this praise, and unveils the
    Hydrofoil, explaining that it has been taken from the Machine Centre and
    completely overhauled. Wren tells them that they can now cross water, and
    Rune proposes that they go straight to the Soldiers’ Temple. Chaz asks if
    Demi is ready to go, but she tells him that it will still be some time
    before Motavia’s systems are running normally again. Rika says that it’s a
    pity, but wishes Demi the best of luck.

    You now have unlimited use of the Hydrofoil, and you can use it at any
    point outside. It is much faster than both the Land Rover and the Ice
    Ice Digger, but it is the least powerful of the three. In addition to this,
    the Hydrofoil can cross water. Select HYDROFOIL to enter the vehicle.

    Once you have been given the Hydrofoil, the remaining four Hunters’ Guild
    jobs become available. The first three of these can be carried out at your
    leisure, but if you want to complete the last job (and acquire Wren’s best
    weapon, armour and Skill), you will need to do it before getting ELSYDEON.
    See ’7.1.5. Stain in Life’, ’7.1.6. Dying Boy’, ’7.1.7. Man with twist’ and
    ’7.1.8. Silver Soldier’ for more details.

    It will probably be a good idea to get these jobs done now, as you really
    should get all the characters up to at least Level 38 before attempting the
    next section of the quest. You should be aiming to get Chaz up to Level 41
    or 42, Rika should be around Level 43 or 44, Rune should be at Level 38,
    and Wren should be around Level 38 or 39. If you don’t want to do the jobs,
    head over to Monsen and take out some Sand Worms to get the EXP you need.

    Once you have got the Levels you need, teleport to Krup and jump into your
    new Hydrofoil. Head east across the water and get out of the vehicle on the
    small island. On top of the island is the Soldiers’ Temple, but you’ve got
    to get the party up there first.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.5. Stare into Darkness CSIDK
    ___________________________________________________________________________
    ***************************************************************************
    6.5.1. Trip to the Temple CTTTT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 38-39, 41-42, 43-44, 38
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Try to enter the cave and a cut-scene will begin.

    A man will be standing at the entrance to the cave, and will ask if the
    party are there to inspect the ruins. Chaz will reply that they are (sort
    of), and ask the man who he is. He apologises for not saying his name
    earlier, and introduces himself as Seth, a travelling archaeologist. He
    tells the party that he is looking for the ruins of an ancient temple, but
    that monsters inhabit the cave that leads to it. Chaz tells Seth that the
    temple is exactly where they’re going, and Seth thinks this very fortunate.
    Seth requests if he can accompany the party, pointing out that he has
    confidence in his skills. Chaz wonders how an archaeologist can be of any
    help, but Wren adds that there is strength in numbers. Chaz accepts, and
    Seth is extremely grateful. Rika comments to Rune on how nice and polite
    Seth is, but Rune’s mind seems to be elsewhere.

    Seth joins the party (Level 35)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Feel free to use as many of any of Seth’s Skills during this dungeon, as he
    won’t be needing them for the boss fight at the end. Also, don’t bother
    healing his damage or reviving him. In fact, you may choose to kill him off
    as soon as possible, as any share of the EXP that he takes will be wasted.
    However you play Seth, make sure to put him at the front of the party so
    that he absorbs most of the damage.

    ______________________________________________________
    Recommended | Seth | * Wren * | Chaz | Rika | Rune |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |LACOCIRCLT|ELST-GEAR |LACO-HELM |LACO-CROWN|LACOCIRCLT|
    |Right|LACODAGGER|PULSEVULCN|LACO-SWORD|SILVR-TUSK|SILVSHIELD|
    |Left |RFLCSHIELD| /2-HAND | /2-HAND |LACO-CLAW |SILVSHIELD|
    |Body |CYBER-SUIT|ELST-ARMOR|LACO-MAIL |LACO-MAIL |RFLC-ROBE |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    *If the Silver Soldier mission has been completed, Wren’s
    equipment should be LACO-GEAR, PULSEVULCN and LACO-ARMOR.

    Once you are prepared, save the game then enter the cave.

    ______________
    // DUNGEON #20 ¯¯¯¯¯¯¯¯¯¯
    |/ Island Cave _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker
    _______________________________________________________________

    Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW
    ____________________________________________________________

    Head right straight away, then turn up when you get to the small ledge at
    the end. Pick up the ESCAPIPE, then go down towards the wall. Walk left,
    all the way along the bottom path, until you reach the left wall. Continue
    up and left, ignoring both junctions to the right, until you reach a set of
    steps leading up to a staircase. Go up and ascend to the floor above.

    Go right and up into the large chamber, and procure the SOL-DEW from just
    below the top wall. Head down and then back left to the stairs. Take them,
    then go down the steps. Head right, up, right and down around the water,
    then continue right, ignoring the steps above for the moment. Head up
    again, then turn right at the top. Keep going right, making your way around
    the ledge jutting out from the top wall, and then go through the doorway at
    the end. Cross the room and descend the stairs at the top. Head left along
    this small ledge, and pick up the TRIMATE from the end, then return back
    to the floor above.

    Return down out of the room, then go back left, down, and then left to be
    below the steps you ignored just now. Head up the steps, and continue to
    top to ascend the stairs. Seth will express his amazement at the party’s
    strength, pointing out that they must have felled many monsters, and Chaz
    gets a little embarrassed.

    Head to the right, ignoring the path below you en route, and continue all
    the way along the corridor to the end. Grab the MOON-DEW, then head back to
    the corridor you passed earlier. Head down to the next junction, and turn
    left. Go down at the corner and pick up the STAR-DEW at the bottom. Go back
    up again, then walk back to the left. Go through the gap at the top of the
    wall to the left, then take the first path down. There are a few passages
    and a staircase around this area, but none of these contains anything.
    Instead, turn left when you can, and then continue going left until you hit
    the wall at the end. Go left and down, then continue down to the corner,
    where you should go right. Take the stairs.

    Seth marvels at the party’s abilities again, wishing that he had that kind
    of strength. Chaz explains that it is the result of many hours training,
    and tells Seth that he could be that strong if he put the effort into it.
    Seth thinks about this, and Rika asks when Chaz ever did any training.

    Follow the passage to the right, then turn up at the junction. Cross the
    large chamber that follows, and go through the door at the top. You are now
    outside at the top of the cave. Seth announces that they are at the temple,
    and gives all credit to the party. He says there may still be monsters, and
    asks to accompany the party just a little further. Chaz complies.

    Remove all the equipment from Seth, as he will have no further use of it,
    then head a little left and then up across the plateau. Walk up to enter
    the temple at the top, then go around either left or right and up towards
    the top of the room. Head down the steps in the middle and stop just before
    the chest. Heal the party completely (not Seth), then open the chest. You
    will acquire the AERO-PRISM.

    Chaz announces his discovery, but asks how it will show the way to Rykros.
    Rune replies that he has no idea, and Chaz sarcastically comments that he
    is a big help. Walk up the steps and then around to the bottom of the
    temple. Equip Wren’s best single-target weapon (PLSMLAUNCH or PHOTNERASR),
    then walk on out to begin a cut-scene.

    The Aero-Prism suddenly becomes intensely radiant. Chaz comments on this,
    and Rune tells him to hold the Aero-Prism to the sky. Chaz does this, and
    a brilliant beam of light points directly upwards through the clouds. Chaz
    asks what’s going on, and Rune tells him that Rykros is at the end of the
    light. Wren begins to calculate its direction, and Seth suddenly screams in
    pain, clutching his face. Rika asks what’s wrong, but Seth doesn’t seem in
    a position to answer. He continues screaming as he seems to be ripped apart
    from the inside. A moment later, where Seth stood is now occupied by a
    horrifying yet familiar figure. Rika sees that it is Dark Force, and Rune
    is shocked to realise that Dark Force had been masquerading as a human.
    Wren wonders if Dark Force can also evolve, but there doesn’t seem time to
    answer this question before the final battle with Dark Force begins.

    Seth leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    __________
    | BOSS #15 ____________ ____________________
    | Dark Force || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 8240 || |
    | EXP: 49999 MST: 1 || Wren: 38-39 /
    | || Chaz: 41-42 /
    | Weak: Energy,Light || Rika: 43-44 /
    | Res: – || Rune: 38 /
    | Imm: – || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The final manifestation of Dark Force is far more humanoid than its
    predecessors. It is also the most powerful of the three. Even using the
    strategy below, you may find this battle considerably difficult, as you
    only have four characters available.

    In the first round, set up the standard defence by getting Chaz to use his
    RAYBLADE, having Rika increase the party’s Agility by using SANER, letting
    Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren
    will create the BARRIER before Dark Force uses a damaging Skill, else one
    or all of the characters will take a severe beating.

    Dark Force has exactly the same Skills that Seth had (except DTHSPELL),
    including CORRSION (this hit-all Skill is far more powerful this time),
    SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST
    (a hit-all Skill that may inflict Sleep on each character). It also has a
    normal, fairly damaging, attack.

    In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN,
    get Rune to unleash another EFESS, and have Wren just attack normally. If
    the party need healing in this round, get Wren to use a STAR-DEW instead of
    attacking. If only one character is injured, let him use a TRIMATE or his
    RECOVER Skill.

    In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs
    out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR
    or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you
    run out), and get Wren to attack or use RECOVER on himself.

    As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and
    do not use AROWS if any characters fall asleep. After all, it is likely
    that any characters that don’t wake up immediately will wake up in the next
    round. Using AROWS would just be a waste of a chance to use one of Rune’s
    powerful offensive spells.

    If Rika falls asleep and there is healing to be done, get Wren to cover for
    her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
    Techniques if you are low on items.

    Try to keep every characters’ HP above half their maximum value at all
    times, and if one of your party members is flatlined, follow the standard
    fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT.

    A little more care may need to be taken in this battle, as Dark Force’s
    Sleep-inflicting Skill may take characters out of commission for a round or
    two on a fairly regular basis. It may be necessary to postpone attacking
    Dark Force for an entire round if healing needs to be done.

    This battle will very likely take a lot longer than any of the previous
    boss battles, and possibly use a few items in the process, but if you keep
    the characters at a safe HP level, it should all be over in around ten to
    thirteen rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Dark Force explodes in his usual dramatic way, and you can rest assured
    that you won’t be meeting him again. Rune thinks the situation is becoming
    a bit sticky, and suggests that they go to Rykros as quickly as possible.
    Chaz doesn’t understand the hurry, but Rune explains that the followers of
    Darkness are probably already aware of the location of Rykros through Dark
    Force. Wren points out that they only know the direction of Rykros, but he
    admits that there must be something there that the Darkness doesn’t want
    them to have. Chaz says that they had best get it, and Rika adds that they
    will have to hurry before they are beaten to it. Wren reports that he has
    the direction of Rykros stored in memory, but the distance is undetermined.
    Rune proposes that they just head towards it in the Landale, so Chaz
    decides to return to the Spaceport.

    ***************************************************************************
    6.5.2. No Turning Back CNTNB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 39 , 41-42, 44-45, 38-39
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    At this point, the village of Reshel is fully repaired. You can now return
    there at any point and make use of its additional facilities:

    ________
    ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Reshel |Inn |Per person 130 MST /
    _______/|_______________|______________________/
    ¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Tool Store |TRIMATE 400 MST /
    | |ANTIDOTE 10 MST
    | |CURE-PARAL 120 MST /
    | |TELEPIPE 130 MST
    | |ESCAPIPE 70 MST
    |_______________|______________________/

    Teleport to Kadary and head down to the Spaceport. Don’t bother with the
    Regen Platforms, and instead head up to the Landale. Select Rykros as the
    destination (suitably unmarked on the map), and watch the launch. Shortly
    after, a cut-scene begins.

    Chaz asks if they are going in the right direction, and Wren confirms that
    they are on the correct course. Chaz wonders if it is a structure like the
    Air Castle or an artificial satellite, but Wren simply responds that if
    they stay on their current heading they will soon leave the Algo system.
    Rune insists that they have to keep going, and Chaz remains astounded. At
    that moment, the Aero-Prism flashes, and a green planet appears in front of
    the Landale. Wren announces this, and Rune notices that it is not apparent
    on the radar. Wren informs them that the planet is neither Motavia, Dezolis
    or Parma, and that the planet is not recorded in his database. It is Chaz
    who realises that it must be Rykros, and so they land on this new planet.

    Arriving inside a strange building, the party head out of the Landale and
    into a crystal chamber. They walk up to a glowing symbol in the centre of
    the floor, and the room disappears around them into a starry deep-space
    backdrop. The image of a galaxy appears below their feet, and a hidden
    voice welcomes them, calling them Protectors. Chaz wonders what is going
    on, and the source of the voice introduces itself as Le Roof of Rykros. It
    explains that it remains on the planet to pass on the story of the genesis
    of Algo. Chaz notes that he was right about the planet being Rykros, and Le
    Roof confirms that it is, stating that it is the fourth planet in the Algo
    star system. Wren disagrees, reporting that there are only supposed to be
    three planets in the system, but Le Roof says that Rykros is protected by
    a powerful and invisible barrier that stops any normal being from seeing or
    otherwise sensing it. It continues by informing the party that Rykros’
    orbit is highly elliptical, only passing near Algo once every thousand
    years. Rune recalls the message the Dezolisian bishop gave, that the Aero-
    Prism shows the way when Rykros returns, and adds that he now understands
    what it meant by ‘returns’.

    Chaz gets to the point and tells Le Roof that they have come to Rykros to
    find out about The Profound Darkness. He asks what it is, why it is
    causing the disasters on Algo, and where it is now, and demands that Le
    Roof tells them everything. Le Roof thinks for a moment, then says that he
    will tell all to the courageous Protectors who had discovered Rykros (the
    party), but adds that they must first perform a task. He informs them that
    there are two towers on Rykros called The Courage Tower and The Strength
    Tower. He charges the party to go and meet the guardians of these towers,
    and tells them that he will truly recognise them as ‘Protectors’ when they
    return and will tell them everything they wish to know. Chaz asks if Le
    Roof is testing them, and Le Roof replies that it is absolutely necessary.
    Chaz realises that they have no choice, so he announces their departure.
    Before the party leave, Le Roof finishes by saying that they must hurry,
    as the hand of the Darkness is already closing in. He awaits their return.

    After the normal surroundings are restored, you will discover that the
    symbol the party was standing on is also a Regen Platform. The party is
    automatically refreshed, and you have a new planet to explore.

    ***************************************************************************
    6.5.3. The Fourth Planet CFTPN
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 39 , 41-42, 44-45, 38-39
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You are in a building known as the Silence Temple. Head down from the Regen
    Platform and out into the corridor. Continue a little further down until
    you reach the junction. The exit from the Silence Temple is below you, but
    there are a few items to collect first. Head left, up left and then up, and
    pick up the GUARDSHILD in the small room that follows. Next, go up, right,
    up and then right into another room, and collect the GUARDSWORD and a
    TELEPIPE. Equip this brilliant new sword to Chaz immediately, then continue
    right, down, right and then down. Procure a TRIMATE from this last room,
    then follow the path down, left, down and then finally left back to the
    exit of the temple. Go down and out of the Silence Temple.

    Enemies on Rykros (in a vehicle or out): CrminHeads, Cula-Bellr, DeathBearr
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The traversible area of Rykros is very small, and contains only four areas
    that can be entered. You can go to the Strength Tower and the Courage Tower
    in either order you wish, as they will both need to be completed. They are
    very similar in nature, and each have exactly the same enemies inside. The
    major difference between them is the fact that they have very different
    guardians, and because I feel the guardian of the Strength Tower easier
    than the guardian of the Courage Tower, I have put them in that order in
    the walkthrough.

    Before you visit either tower, however, it would be best to get a few EXP
    to tip the odds in your favour. Spend a little time on the surface of
    Rykros getting Chaz up to around Level 43, Rika up to at least Level 46,
    Rune up to Level 40 and Wren up to around 40 or 41. Take note that you will
    only receive half as many EXP for defeating an enemy in a vehicle than you
    would for defeating the same enemy on foot. Return to the Silence Temple
    when you are finished to regenerate the party.
    ___________________________________________________________________________

    If you wish to follow the walkthrough exactly and tackle the Strength Tower
    first, head directly northwest from the Silence Temple until you find a
    secluded area containing red rocks. The largest and most central of these
    rocks contains a door at the front. This is the Strength Tower. Save your
    game outside, then go in. Follow ’6.5.4. Proving Your Strength’.
    ___________________________________________________________________________

    If you wish to try things a little differently and tackle the Courage Tower
    first, go directly east from the Silence Temple until you hit a wall. From
    here, head due south and you should spot a large purple rock with a door at
    the front, just a little to the east. This is the Courage Tower. Save your
    game outside, then go in. Follow ’6.5.5. Proving Your Courage’.

    ***************************************************************************
    6.5.4. Proving Your Strength CPRST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 40-42, 43-44, 46-48, 40-41
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #21 ¯¯¯¯¯¯¯¯¯¯
    |/ Strength Tower _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
    Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
    _______________________________________________________________

    Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW, MOON-DEW,
    PALMA-RING, MOTA-RING, DEZO-RING
    ____________________________________________________________

    Boss: De-Vars
    ______________________________

    Head straight up, ignoring the paths to the left and right, and stop just
    before the staircase. Go along the small passage to the left, just above
    the stairs, and pick up a MOON-DEW. Return to the right and ascend the
    staircase to the next floor. Go left and take another staircase, then head
    down to the bottom of the corridor. Ascend the staircase to the right.

    Go right along the corridor, then turn up and then right and acquire the
    GUARD-ROD. Equip this to Rune if you want, but I would advise keeping the
    shields. Go back left and down, then head left. Walk past the staircase and
    go up, left and then up again, and turn right at the top corner. Head up
    and then right again, and follow the thin passage at the top to the right
    to obtain a GUARD-CLAW. Replace Rika’s LACO-CLAW with this final model,
    then head back left and down, and return down the stairs.

    Head back up and take the next staircase to the floor below. Take the path
    down between the staircases, and turn right at the bottom. Go up at the
    corner, then take the thin passage to your left to get another GUARD-CLAW.
    Don’t equip this to Rika, as her SILVR-TUSK is far more useful. Instead,
    go back to the right then up through the gap in the wall, and ascend the
    stairs to your right.

    Walk left to the wall, then go up and left and collect the MOON-DEW from
    the alcove, then head back right and then down all the way to the bottom.
    Continue left and then up, and take the next staircase on the left. Go
    right and down, then climb the final stairs to the top floor.

    When you arrive, you will see two Gi-Le-Farg witches attacking a large
    fiery being. The witches are dispatched quite easily, and control returns
    to you. Heal the characters, then equip Wren’s best single-target weapon
    (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
    the party that they must pass his test. This begins a boss battle.

    __________
    | BOSS #16 ____________ ____________________
    | De-Vars || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 5499 || |
    | EXP: 35000 MST: 1 || Wren: 40-43 /
    | || Chaz: 43-46 /
    | Weak: – || Rika: 46-49 /
    | Res: – || Rune: 40-42 /
    | Imm: Fir,Frc,Grv,Lgt || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The guardian of the Strength Tower, De-Vars is a master of physical combat.
    In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let
    Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a
    waste of time, as De-Vars doesn’t use magical attacks). De-Vars will either
    perform a standard attack or unleash a hit-all Skill called DISRUPTARM.

    In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if
    this is exhausted), get Rika to use GIRES or GISAR (you won’t need more
    powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs
    out), and keep Wren attacking (or use RECOVER if he is low on HP).

    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).

    Follow the strategy above, and De-Vars will concede in around seven or
    eight rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    De-Vars will admit that the party is better than he thought, and find this
    fact comforting. He will allow you to take some objects, stating that they
    are the proof that the party needs. Three chests then appear below.

    Collect the PALMA-RING, MOTA-RING and DEZO-RING, and equip these to Wren,
    Rika and Rune, respectively. Also, replace Wren’s PLSMLAUNCH or PHOTNERASR
    with the PULSEVULCN again. Now, use HINAS or an ESCAPIPE, or make your way
    out of the Strength Tower on foot. Head back to Silence Temple and into the
    main chamber. If you have already completed the Courage Tower, follow the
    walkthrough from ’6.5.6. Genesis of Algo’. Otherwise, head up and use the
    Regen Platform to restore the party, then leave the Silence Temple.

    Next, go directly east from the Silence Temple until you hit a wall. From
    here, head due south and you should spot a large purple rock with a door at
    the front, just a little to the east. This is the Courage Tower. Save your
    game outside, then go in. Follow ’6.5.5. Proving Your Courage’.

    ***************************************************************************
    6.5.5. Proving Your Courage CPRCR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 40-42, 43-44, 46-48, 40-41
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________
    // DUNGEON #22 ¯¯¯¯¯¯¯¯¯¯
    |/ Courage Tower _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
    Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
    _______________________________________________________________

    Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR,
    GUARD-ROBE, ALGO-RING, RYKR-RING
    ____________________________________________________________

    Boss: Sa-Lews
    ______________________________

    Go up and then left, and procure a STAR-DEW from the alcove to the left.
    Return to the centre of the chamber and continue upwards until you hit the
    top wall. From here, head right and then down to ascend the stairs to the
    floor above.

    Head up, left and then down the passage, ignoring the path on the left near
    the top wall. Keep going down until you see a small path to the right. Go
    in and pick up another STAR-DEW, then go left, down and left again, then up
    to a junction. Ignore the stairs to the left for a moment, and walk up,
    right and down, then take the stairs in this small room.

    Go up and left, and climb another set of stairs. Head right and then down,
    then pick up the GUARD-MAIL from the alcove to the right and the GUARDARMOR
    from the area below you. Equip the GUARD-MAIL to Rika (she needs it more
    than Chaz), and equip the GUARDARMOR to Wren. Return back up and left to
    the stairs, and take them.

    Return right and down and take the next staircase, then go back up, left
    and down to the junction you were at earlier. Take the left path this time,
    and climb the stairs to the next level. Go right, down, right and up, and
    acquire the GUARD-ROBE from next to the top wall. Replace Rune’s RFLC-ROBE
    with this new protection, then go back down, left, up and left, passing the
    stairs as you head up the corridor. Turn right at the top, then continue to
    the far wall and take the stairs below.

    Head left, up, left, and then down at the corner. When you reach the corner
    at the bottom, turn right and climb the final staircase.

    When you arrive, you will see two BlindHeads attacking a large being made
    blue fire. The StoneHeads are dispatched quite easily, and control returns
    to you. Heal the characters, then equip Wren’s best single-target weapon
    (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
    the party that they must pass his test. This begins a boss battle.

    __________
    | BOSS #17 ____________ ____________________
    | Sa-Lews || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 5499 || |
    | EXP: 35000 MST: 1 || Wren: 40-43 /
    | || Chaz: 43-46 /
    | Weak: – || Rika: 46-49 /
    | Res: – || Rune: 40-42 /
    | Imm: Fir,Frc,Grv,Lgt || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The guardian of the Courage Tower, Sa-Lews is a master of magical combat.
    In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune
    use LEGEON, and get Wren to set up his BARRIER.

    Sa-Lews will use a number of Rune’s Skills, including FLAELI, HEWN, TANDLE
    and LEGEON. As three of these are hit-all Skills, you may be in for a tough
    time in this battle.

    In the following rounds, let Chaz continue using his CROSSCUT, get Rika to
    use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews
    attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren
    attacking (or use RECOVER if he is low on HP).

    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).

    Follow the strategy above, and Sa-Lews will concede in around seven or
    eight rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Sa-Lews will admit that the party has done well, and ask that they take
    some objects as proof that they have met and passed Sa-Lews. Two chests
    then appear below.

    Collect the ALGO-RING and the RYKR-RING, and equip the former to Chaz.
    Also, replace Wren’s PLSMLAUNCH or PHOTNERASR with the PULSEVULCN again.
    Now, use HINAS or an ESCAPIPE, or make your way out of the Courage Tower on
    foot. Head back to Silence Temple and into the main chamber. If you have
    already completed the Strength Tower, follow the walkthrough from ’6.5.6.
    Genesis of Algo’. Otherwise, head up and use the Regen Platform to fully
    restore the party, then leave the Silence Temple.

    Next, head directly northwest from the Silence Temple until you find a
    secluded area containing red rocks. The largest and most central of these
    rocks contains a door at the front. This is the Strength Tower. Save your
    game outside, then go in. Follow ’6.5.4. Proving Your Strength’.

    ***************************************************************************
    6.5.6. Genesis of Algo CGNAG
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The party will automatically walk up onto the Regen Platform as before. The
    temple will fade into the starry background again, and Le Roof will appear.
    He will congratulate the Protectors on having completed the missions well,
    and adds that he can now enlighten them with the secret of Algo’s genesis.

    It begins billions of years ago, when a spiritual life form split into two
    lesser beings, who eventually began to fight. After a long and terrible
    battle, there emerged a victor. The winner banished the enemy spritual
    life form to another dimension. Le Roof adds that they call the victorious
    side The Great Light, and the defeated one The Profound Darkness. However,
    The Great Light feared The Profound Darkness’ return, and placed a seal
    over the dimensional portal, consisting of three planets orbitting a fixed
    star. This seal has become known as the Algo solar system.

    Le Roof continues that The Great Light distributed Protectors between the
    three tribes of Algo – the Parmanians, the Motavians and the Dezolisians.
    Unfortunately, there were fluctuations in the strength of the seal, meaning
    that it would be at its weakest once every thousand years. As a warning of
    this phenomenon, The Great Light created Rykros, which would return every
    thousand years, and himself, Le Roof. Chaz asks, rightly, how an invisible
    planet can be any kind of warning, and Le Roof continues that the mission
    would be forgotten by the generations of Protectors over a thousand years.
    He then adds that Rykros was meant to break its silence when the seal’s
    final moment came, to remind the Protectors of the mission they were born
    to do. Rika asks what Le Roof means by ‘final moment’, so Le Roof explains
    that, throughout time, The Profound Darkness has seethed with animosity and
    the need for revenge. He adds that, once every thousand years when the seal
    is at its weakest, the most intense part of The Profound Darkness’ spirit
    is able to break through the portal and come to Algo in physical form. Rune
    understands that this is Dark Force, and Le Roof continues. He tells the
    party that every time Dark Force appeared, a courageous person would defeat
    it, and bring about a brief period of peace. However, The Profound Darkness
    is patient, and it eventually managed to destroy the planet Parma, removing
    part of the seal.

    Now, a thousand years later, The Profound Darkness is trying to free itself
    completely. Chaz asks if that is what is happening now, but Le Roof just
    replies that it may be. Rika questions this response, and Le Roof clarifies
    it by saying that either The Profound Darkness will free itself completely,
    or someone will conquer the Darkness and render the seal meaningless. Chaz
    knows that someone means them. Le Roof then tells the Protectors that, if
    The Profound Darkness escapes, the entirety of Algo will certainly be
    destroyed. The only way to prevent this is to go to the Darkness’ dimension
    and destroy it. He explains that, as long as the party has the Rings of the
    Stars, they will be able to withstand the strongest part of the Darkness.
    He tells the party that the time has come, and to obey the will of The
    Great Light by destroying The Profound Darkness, pointing out that it is
    the very mission that they, as Protectors, were born to do. Chaz disagrees.

    Chaz asks Le Roof who he thinks they are, insisting that he’s not going to
    fight for any mission. He also asks where The Great Light is now, and why
    it isn’t doing anything. Le Roof replies that it is no longer in their
    galaxy, but somewhere far away. Chaz gets even madder, stating that The
    Great Light just hands down missions and then disappears. He adds that he
    doesn’t care about Protectors or missions, and that he won’t fight for
    someone like The Great Light, but live by his own will. Chaz begins to walk
    off, and Rika calls out to him. Rune tells him that there is no one single
    truth, and Le Roof tells Chaz that now he has set foot on Rykros he must
    hurry. He must choose his path.

    Back at the Landale, Rika asks Chaz what they are going to do. Chaz doesn’t
    answer, instead telling Rune that he doesn’t know what’s going on. He adds
    that, when Alys died, Rune explained things to him and Rika tried to lift
    his spirits, but he still didn’t understand. Chaz adds that all he knew was
    that the person who had looked after him and taught him everything had
    died. He continues that he would have gladly sacrificed his life for the
    peaceful repose of Alys’ soul, but gradually he learned that people
    depended on him to fight. Rune asks if that isn’t fine, but Chaz replies
    that he can’t have the fate of all Algo rest on his shoulders. He also adds
    that the mission is handed down from The Great Light, and if they dance to
    its tune they are no different from Zio. Rune understands why Chaz might
    think that, and informs him that there is someone he wants Chaz to meet.
    He proposes they go to the Esper Mansion.

    You will now be at the Algo map screen. Select Dezolis as the destination,
    then await your return to this cold planet.

    ***************************************************************************
    6.5.7. Sword of the Espers CSWES
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    If you wish to complete the Silver Soldier job at the Hunter’s Guild,
    assuming you haven’t done so already, then you must do so before continuing
    the walkthrough. If you do not, the job will be withdrawn.

    Back at the Spaceport, use a Regen Platform then teleport to Esper Mansion.
    Save your game, then enter the building. Speak to the guards to get by,
    then make your way all around the mansion and into the inner sanctuary.
    Descend the stairs into Lutz’s room, and the party will automatically head
    to the top wall behind the Telepathy Ball. Rune opens a secret door in the
    wall, then a cut-scene begins.

    Rune informs Chaz that the sacred sword Elsydeon awaits him. Chaz asks what
    it is, and Rune tells him that it’s probably the only weapon that has the
    power to destroy The Profound Darkness. Rune charges Chaz to go, alone, and
    meet with Elsydeon, to which Chaz asks if Rune means ‘meet’. Rune confirms
    this, adding that Chaz should find the answers he is looking for.

    Rika leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Rune leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Wren leaves the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You now control Chaz alone. You can speak to Rune to heal Chaz, but you
    cannot leave or save your game. Go up through the secret door.

    ______________
    // DUNGEON #23 ¯¯¯¯¯¯¯¯¯¯
    |/ Sacred Sword Cave _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Phantom
    _______________________________________________________________

    Treasure: ELSYDEON
    ____________________________________________________________

    Head up to the top of the passage, then turn to the right. Go down the set
    of steps that follows, and keep next to the left wall as you continue down
    the corridor. Head a little right at the bottom and take the staircase. Go
    up the passageway and up the steps to the statue on top of the raised
    platform. Examine it to begin a cut-scene.

    The statue is holding what Chaz supposes to be the sacred sword Elsydeon.
    Chaz then hears a voice in his head which welcomes him, calling him by
    name. The voice continues that Chaz is in the place where the spirits of
    those who fought to protect Algo return to, and that Elsydeon is the sword
    sheltered by those spirits. The voice tells Chaz to take Elsydeon is his
    hands, at which point Chaz has a vision.

    He sees a woman fighting what appears to be Dark Force, followed by images
    of other people involved in the battles against the Darkness, and the Algo
    star system. The vision ends, and the voice confirms that Chaz is the one
    that Rune had selected, and that he now understands. An apparition of a
    girl appears, and tells Chaz that they entrust Elsydeon to his care, adding
    that all their thoughts are in the sword. The voice finishes by saying that
    they will be with Chaz, always. Chaz tells them not to worry, and that they
    can leave it to him.

    ***************************************************************************
    6.5.8. Holey Disaster CHLDS
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The next thing you see is Chaz emerging from the cave with Elsydeon. The
    rest of the party are still there, and Rune says that Elsydeon promised it
    would give Chaz its power and that there was no mistake in his judgment.
    Rune then tells Chaz that they should go and save Algo, and Chaz agrees
    unhesitatingly, adding that they will protect all life on Algo and free the
    world of terror once and for all. Suddenly, Wren reports that there is an
    emergency, saying that Demi has informed him that a disaster has just
    erupted on Motavia. Chaz proposes that they hurry to Motavia.

    Rika rejoins the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Rune rejoins the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Wren rejoins the party
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    You are in Lutz’s room at Esper Mansion. Leave the room and then teleport
    back to Tyler or make your own way back to the village.

    Head into the Spaceport. The party will automatically head up, and find
    that Raja and Kyra are there to meet them. Chaz asks if Raja is ok now, and
    also acknowledges Krya. Raja jokes that a minor sickness like that couldn’t
    keep him in bed, and asks to go with them. Krya also informs the party of
    her wish to accompany them, to which Chaz thanks both of them. The group
    then head off to Motavia in the Landale.

    Upon arrival, the group are welcomed by Hahn, Gryz and Demi, who were
    waiting for them at the Spaceport. Chaz acknowledges them all, and Hahn
    notes that Chaz seems to have become stronger since they last met. Gryz
    says that he was scolded by Pana, but he came anyway, and Demi reports that
    the system is finally stabilized, so she can go with them. Chaz thanks
    everybody, and Wren asks Demi what the disaster is. Demi informs the party
    that a large hole suddenly appeared north of Piata, and that life around
    the area has started dying. She adds that there are no gas or radiation
    emissions coming from the hole, but Rune knows it to be a very powerful
    Black Energy Wave. He surmises that it must be coming from The Profound
    Darkness itself, and that it must have finally opened the door from the
    other dimension.

    Hahn tells Chaz that they should go to fight the last battle, and Kyra adds
    that she would like to go with them too, pointing out that they need taking
    care of by their big sister. Chaz announces that, since they are all there,
    he would like all of them to go, but there is a problem. Rune adds that
    there are only five ‘Rings of Stars’ to protect them from the power of the
    Darkness, and Chaz tells them that they will only be able to choose one
    person to take.

    Control passes back to you, and before you decide on your final companion
    it is worth noting that you will now be able to acquire for Chaz the most
    powerful Technique in the game – Megid. If you wish to obtain it, see ’7.2.
    Megid – The Anger Technique’ for more details. This will also allow you to
    obtain the final item of equipment for the party.

    ***************************************************************************
    6.5.9. Final Preparations CFNPP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Hahn and Gryz are on the left side of the Spaceport, and Rika, Kyra and
    Demi are on the right. Select one of the characters to join the party by
    speaking to them and accepting their offer of help. Each of the characters
    has their own strengths and weaknesses, and they will also be equipped with
    some of the best equipment they can have.

    The following lists show the starting equipment for each of the characters.

    ______________________________________________________
    Rejoining | Hahn | Gryz | Demi | Raja | Kyra |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |MAHLAYRING|LACO-HELM |LACO-GEAR |LACOCIRCLT|LACO-CROWN|
    |Right|MAHLAYDGGR|LACO-AXE |SONICBUSTR|LACO-ROD |LACOSLASHR|
    |Left |MAHLAYSHLD| /2-HAND | /2-HAND | /2-HAND |MOONSLASHR|
    |Body |MAHLAYMAIL|LACO-MAIL |LACO-ARMOR|RFLC-ROBE |RFLC-ROBE |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Hahn has a wide range of offensive Techniques and a high Mental score to
    use them, so select him if you want more psionic power in your group.
    If you select Hahn as the fifth party member, replace his MAHLAYDGGR with
    the GUARDSHILD, as he will be using Techniques rather than attacking.
    ___________________________________________________________________________

    Gryz is a strong character with powerful physical attacks, but has no real
    skill elsewhere, so select him if you want some more muscle in the party.
    If you select Gryz as the fifth party member, none of his equipment should
    be changed unless you acquire a DEFEAT-AXE to replace his LACO-AXE.
    ___________________________________________________________________________

    Demi is fairly strong, yet also has a few useful Skills to protect and cure
    the characters, so select her if you want some back-up offence and defence.
    Also note that Demi is an android, so she is immune to status effects.
    If you select Demi as the fifth party member, swap her LACO-ARMOR with
    Wren’s GUARDARMOR, as Demi will benefit more from a higher defence.
    ___________________________________________________________________________

    Raja is the ultimate physician, with a plentiful supply of TP to keep the
    party alive, so select him if you want a healer and reviver for the party.
    If you select Raja as the fifth party member, replace his LACO-ROD with two
    SILVSHIELDs, as he will be mainly healing rather than attacking.
    ___________________________________________________________________________

    Kyra has a mix of curative and offensive Techniques, miscellaneous Skills
    and magic spells, so select her if you want an all-rounder for the party.
    If you select Kyra as the fifth party member, none of her equipment should
    be changed unless you get another MOONSLASHR to replace her LACOSLASHR.
    ___________________________________________________________________________

    Once you have made your decision, you will need to place your party in the
    most effective marching order. The following five lists give these:

    Fifty party member: Hahn Gryz Demi Raja Kyra
    ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯
    Marching order: 1 Wren Wren Wren Wren Wren
    2 Chaz Gryz Demi Chaz Chaz
    3 Rika Chaz Chaz Rika Rika
    4 Hahn Rika Rika Rune Kyra
    5 Rune Rune Rune Raja Rune

    Once you’ve set the marching order, you will need to boost the party’s EXP
    one last time. Before facing the final challenge you will want every member
    of the party to be at least Level 45. This should mean that Chaz will be at
    about Level 49, Rika will be at about Level 52, Rune will be at least Level
    45, and Wren will be at about Level 46. The other party member will be of
    a suitable Level as well. A good place to do this would be one of the
    towers on Rykros, or Vahal Fort (if you have completed Silver Soldier).

    It would also be a good time to sell off all your old items (excluding
    REPAIR-KITs) and buy as many TRIMATEs, STAR-DEWs and SOL-DEWs as you can
    afford and carry. Leave space for at least two or three items, as you may
    acquire some useful things from enemies in the final dungeon.

    Once you are done, fully restore your party, then make your way to the
    village of Mile (by teleporting, driving or walking). Ignore the village
    (it is dead) and head south to a large grey area. In the middle of the grey
    patch is a massive hole, and this is your destination. Check your party are
    fully prepared, save your game, hold your breath, then head on down.

    ***************************************************************************
    6.5.10. Destiny CDTNY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Fifth
    Starting Level: 46+ , 49+ , 52+ , 45+ . 45+
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________________________________________________
    Recommended | Wren | * Chaz * | Rika | Rune | Fifth |
    Equipment |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|
    |Head |PALMA-RING|ALGO-RING |MOTA-RING |DEZO-RING | |
    |Right|PULSEVULCN|ELSYDEON |SILVR-TUSK|SILVSHIELD| See List |
    |Left | /2-HAND | /2-HAND |GUARD-CLAW|SILVSHIELD| Above |
    |Body |GUARDARMOR|LACO-MAIL |GUARD-MAIL|GUARD-ROBE| |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    *If MEGID has been acquired, Chaz should have GUARD-MAIL

    ______________
    // DUNGEON #24 ¯¯¯¯¯¯¯¯¯¯
    |/ The Edge _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg,
    Imagiomage, Outerbeast, Prophallus, Soldrfiend
    ______________________________________________________________

    Boss: Profound Darkness
    ______________________________

    This is it. Welcome to the final dungeon of the game, and what an unusual
    dungeon it is. It may be a little difficult to make out the path from time
    to time, but the light streaks across it should help point it out.

    First, head up, right, up, left, up, right and up, then enter the teleport
    area to take you to the next area. Go right until you reach a junction,
    and take the upper path, turning right at the top. Continue to the right
    and step into the next teleport. Walk down all the way to the bottom, then
    go left and down to another teleport area.

    Go left, down, then left to the junction. Ignore the path leading up, and
    keep heading left to use the next teleport. Head up to the junction and
    turn left, then go up to the next junction and turn left again. Go upwards
    at the corner and enter the teleport area to go to the next section. Head
    left, down, left again, then up to yet another teleport. Head all the way
    up to the next teleport, then head all the way up again. Stop before the
    last teleport area and completely heal the party. Also, equip Wren with his
    PLSMLAUNCH or PHOTNERASR. This is, after all, the last battle of the game,
    so you’d best be prepared. Step onto the teleport.

    The party will emerge in front of a huge, black, sprawling mass. Chaz asks
    if this is the shape The Profound Darkness has taken, and Rune confirms it
    is an emanation of it. He adds that he feels its anger and hatred of all
    life, and its great need to destroy. Rune says that they must defeat it,
    and that The Profound Darkness must not be allowed to get to Algo. Rika
    notes that the portal is not yet completely open, and that they must take
    advantage of this opportunity, so Chaz announces that they must do it now.
    Wren and the other other party member concur, so Chaz finishes by saying
    that this is the time they determine Algo’s future – their future. The
    final battle with Darkness then begins.

    __________
    | BOSS #18 ____________ ____________________
    | Profound Darkness || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 4120/4620/12999 || |
    | EXP: – MST: – || Wren: 46+ /
    | || Chaz: 49+ /
    | Weak: Energy,Light || Rika: 52+ /
    | Res: – || Rune: 45+ /
    | Imm: – || 5th: 45+ /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The Profound Darkness is the spirit of pure evil, a seething consciousness
    filled with anger, hate and hostility. And now you have to fight it.
    The final boss battle of the game consists of three stages, each involving
    combat with one of the incarnations of The Profound Darkness. They all
    differ in their strength and abilities, so this strategy guide will explain
    each incarnation separately. Also, the fifth character you have chosen will
    determine the best method of fighting The Profound Darkness, so there are
    five different strategies representing each possible choice. Good luck!

    Stage 1 – The first incarnation is fairly unsettling it its appearance, but
    it is the weakest of the three. It will use only single-target
    attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They
    are fairly similar in their strength, but certain characters will
    be weaker or more resistant to certain attacks. You will only
    need to use single-target healing to overcome these Skills.

    Hahn – In the first round, have Chaz use RAYBLADE, Rika use SANER to
    speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
    Hahn use his VISION Skill.

    In the second round, get Chaz to use RAYBLADE again, let Rika use
    DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER,
    and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER).

    In the following rounds, keep Chaz using RAYBLADE, have Rika take
    over the healing (or use DBLSLASH if no healing is required), let
    Rune continue using NAWAT, get Wren to attack or use RECOVER, and
    have Hahn use NAWAT as well.

    Keep using this strategy until the incarnation dissipates and the
    second form appears, which should take no more than six rounds.

    Gryz – In the first round, have Chaz use RAYBLADE, Rika use SANER to
    speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
    Gryz perform a WAR CRY.

    In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
    if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
    have Wren just attack or use RECOVER, and let Gryz just attack.

    In the following rounds, get Chaz to use RAYBLADE, have Rika take
    over the healing (or use DBLSLASH if no healing is required), let
    Rune continue using NAWAT, get Wren to attack or use RECOVER, and
    have Gryz attack as well.

    Keep using this strategy until the incarnation dissipates and the
    second form appears, which should take no more than six rounds.

    Demi – In the first round, have Chaz use RAYBLADE, Rika use SANER to
    speed up the party, Rune use NAWAT, Wren attack normally, and
    Demi set up a BARRIER.

    In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
    if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
    have Wren just attack or use RECOVER, and let Demi just attack or
    use RECOVER too.

    In the following rounds, get Chaz to use RAYBLADE, have Rika take
    over the healing (or use DBLSLASH if no healing is required), let
    Rune continue using NAWAT, get Wren to attack or use RECOVER, and
    have Demi attack or use RECOVER as well.

    Keep using this strategy until the incarnation dissipates and the
    second form appears, which should take no more than six rounds.

    Raja – In the first round, have Chaz use RAYBLADE, Rika use SANER to
    speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
    Raja use BLESSING.

    In the second round, get Chaz to use RAYBLADE, let Rika perform a
    DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER,
    and let Raja use RES or GIRES (or defend if Wren uses RECOVER).

    In the following rounds, get Chaz to use RAYBLADE, have Rika keep
    using DBLSLASH, let Rune continue using NAWAT, get Wren to attack
    or use RECOVER, and have Raja continue the healing.

    Keep using this strategy until the incarnation dissipates and the
    second form appears, which should take no more than six rounds.

    Kyra – In the first round, have Chaz use RAYBLADE, Rika use SANER to
    speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
    Kyra use her WARLA Skill.

    In the second round, get Chaz to use RAYBLADE, let Rika use GIRES
    or NARES (or DBLSLASH if no healing is required), have Rune use
    NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI.

    In the following rounds, get Chaz to use RAYBLADE, have Rika keep
    up the healing or using DBLSLASH, let Rune continue using NAWAT,
    get Wren to attack or use RECOVER, and have Kyra use NAFOI.

    Keep using this strategy until the incarnation dissipates and the
    second form appears, which should take no more than six rounds.

    Stage 2 – The second incarnation has only slightly more HP than the first,
    but has far more powerful Skills. Apart from a lightning-style
    normal attack, the second form has use of DISTORTION, LIGHTSHOWR
    and ANOTHRGATE. These three Skills deal a considerable amount of
    damage to all members of the party, so target-all healing will be
    the order of the day this time. As there is no initial setup to
    be done, the second stage shouldn’t last as long as the first.

    Hahn – From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
    this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
    no healing is required), let Rune continue using NAWAT, get Wren
    to attack or use RECOVER, and have Hahn use NAWAT as well.

    Keep using this strategy until the incarnation dissipates and the
    final form appears, which should take no more than five rounds.

    Gryz – From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
    this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
    no healing is required), let Rune continue using NAWAT, get Wren
    to attack or use RECOVER, and have Gryz just attack as well.

    Keep using this strategy until the incarnation dissipates and the
    final form appears, which should take no more than five rounds.

    Demi – From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
    this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
    no healing is required), let Rune continue using NAWAT, have Wren
    attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER.

    Keep using this strategy until the incarnation dissipates and the
    final form appears, which should take no more than five rounds.

    Raja – From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
    this runs out), have Rika use DBLSLASH, let Rune continue using
    NAWAT, get Wren to attack or use RECOVER, and have Raja keep up
    his expert healing by using a RES or a SAR (or else just defend).

    Keep using this strategy until the incarnation dissipates and the
    final form appears, which should take no more than five rounds.

    Kyra – From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
    this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
    no healing is required), let Rune continue using NAWAT, get Wren
    to attack or use RECOVER, and have Kyra keep using NAFOI.

    Keep using this strategy until the incarnation dissipates and the
    final form appears, which should take no more than five rounds.

    Stage 3 – The third and final incarnation of The Profound Darkness is the
    toughest of them all, and with about three times as many HP it
    will definitely take the longest. It has a standard attack which
    is fairly damaging, and a few other abilities as well. These
    consist of POSSESSION (that may inflict Sleep on a character),
    CANCELING (extremely annoying, as it removes all assistance
    effects from the party such as BARRIER, DEBAN, SANER, etc.), and
    the powerful MEGID Technique. Don’t hold back. This is it.

    Hahn – From the beginning, have Chaz use MEGID (or CROSSCUT if you can’t
    use this Technique), get Rika to take care of the healing (or use
    DBLSLASH if healing isn’t required), let Rune throw out a LEGEON
    (or EFESS when this runs out), get Wren to use POSIBOLT if he has
    it (else attack, using RECOVER when needed), and have Hahn use
    his ASTRAL Skill (or NAWAT when the stock is depleted).

    After CANCELING, have Rika use DEBAN instead of healing, let Wren
    use BARRIER instead of attacking or healing, and get Hahn to
    cover the curative responsibility by using NARES or an item.

    If Rika runs out of TP from healing, have Hahn take over by using
    Techs, or by dipping into your (hopefully extensive) item supply.

    Keep using this strategy until The Profound Darkness is finally
    destroyed, which should between nine to twelve rounds.

    Gryz – From the beginning, have Chaz use MEGID (or CROSSCUT if you can’t
    use this Technique), get Rika take care of the healing (or use
    DBLSLASH if healing isn’t required), let Rune throw out a LEGEON
    (or EFESS when this runs out), get Wren to use POSIBOLT if he has
    it (else attack, using RECOVER when needed), and have Grzy keep
    attacking (this is his forte).

    After CANCELING, have Rika use DEBAN instead of healing, let Wren
    use BARRIER instead of attacking or healing, and get Gryz to
    cover the curative responsibility by using appropriate items.

    If Rika runs out of TP from healing, have Gryz take over the job
    by dipping into your (hopefully extensive) item supply.

    Keep using this strategy until The Profound Darkness is finally
    destroyed, which should between nine to twelve rounds.

    Demi – From the beginning, have Chaz use MEGID (or CROSSCUT if you can’t
    use this Technique), get Rika take care of the healing (or use
    DBLSLASH if healing isn’t required), let Rune throw out a LEGEON
    (or EFESS when this runs out), get Wren to use POSIBOLT if he has
    it (else attack, using RECOVER when needed), and have Demi use
    PHONOMEZER if she can (else attack, using RECOVER when needed).

    After CANCELING, have Rika use DEBAN instead of healing, let Wren
    use BARRIER instead of attacking or healing, and get Demi to
    cover the curative responsibility by using MEDIC PW or an item.

    If Rika runs out of TP from healing, have Demi take over with her
    MEDIC PW or by utilizing your (hopefully extensive) item supply.

    Keep using this strategy until The Profound Darkness is finally
    destroyed, which should between nine to twelve rounds.

    Raja – From the beginning, have Chaz use MEGID (or CROSSCUT if you can’t
    use this Technique), get Rika to keep using DBLSLASH (or attack
    when the stock is exhausted), let Rune throw out a LEGEON (or
    EFESS when this runs out), get Wren to use POSIBOLT if he has
    it (else attack, using RECOVER when needed), and have Raja keep
    using curative Techs (or ST. FIRE if no healing is required).

    After CANCELING, have Rika use DEBAN instead of attacking, and
    let Wren use BARRIER instead of attacking or healing.

    If Raja runs out of TP from healing, have Rika take over for a
    round while Raja uses ATARAXIA on himself to regain some TP.

    Keep using this strategy until The Profound Darkness is finally
    destroyed, which should between nine to twelve rounds.

    Kyra – From the beginning, have Chaz use MEGID (or CROSSCUT if you can’t
    use this Technique), get Rika take care of the healing (or use
    DBLSLASH if healing isn’t required), let Rune throw out a LEGEON
    (or EFESS when this runs out), get Wren to use POSIBOLT if he has
    it (else attack, using RECOVER when needed), and have Kyra use
    TANDLE (or NAFOI if this runs out).

    After CANCELING, have Kyra use WARLA instead of attacking, and
    let Wren use BARRIER instead of attacking or healing.

    If Rika runs out of TP from healing, have Kyra take over with her
    Techs or by dipping into your (hopefully extensive) item supply.

    Keep using this strategy until The Profound Darkness is finally
    destroyed, which should between nine to twelve rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Eventually, The Profound Darkness will be defeated.

    ***************************************************************************
    6.5.11. The Cycle is Broken CTCIB
    ***************************************************************************

    The Profound Darkness is no more, but the party now have a new problem to
    deal with. Rune points out that the force holding the dimensional door open
    is gone, and Wren reports sensing a time warp. Rika asks what they are
    supposed to do, when Elsydeon begins to shine. Rune realises that it is
    protecting them, and Chaz thanks the spirits within.

    A short while later, everyone is back on the surface of Motavia, watching
    the sun rise. Rune announces that it is over, and Chaz agrees. Rika adds
    that they were able to keep Algo safe. Wren reports that the departure
    preparations are complete for the Landale, and Raja and Kyra decide to go
    back to Dezolis. Raja says it was quite a journey, the likes of which he
    hasn’t had in a long time. Kyra suggests that the others should visit
    Dezolis once in a while, but Raja points out they don’t have a spaceship,
    and that flapping their arms won’t get them too far. Kyra and Raja say
    goodbye. Demi reports that she will go back to Zelan to assist Wren, and
    bids Chaz farewell too. She says that eventually the time will come when
    both she and Wren will become unnecessary to Algo, but until that time she
    will work to complete her duties. Wren adds that, after he has taken the
    others to Dezolis, he will go back to Zelan. He guesses that they will
    still need the support of the system a little while longer.

    Chaz suddenly notices that Rika is missing, and Wren tells him that she is
    already waiting by the Landale, adding that parting must be difficult for
    her. Chaz doesn’t seem too happy. Wren finally says goodbye to Chaz, and
    assures him that they will meet again. He, Demi, Raja and Kyra head to the
    Landale, and Wren tells Rika that they are leaving. They all get on board,
    and fly off into the distance. Gryz says that they are gone. On board,
    Rika tries to speak to Wren, but Wren knows what she is thinking. He tells
    her that the road she chooses will probably be painful and difficult, but
    says that she is their hope. Wren tells Rika that she must be strong and
    live with pride. Rika understands, and thanks him.

    Back on the surface, Gryz tells the others that he’s got to go back to
    Tonoe. He thanks Chaz, adding that he has learnt a lot from the trip. Hahn
    decides to return to the academy. He says that he has become disgusted with
    the sort of people there, but that he must learn to transform his feelings
    into inner strength. He says goodbye to Chaz, and tells him that he will
    always be proud to have fought beside him. Gryz and Hahn leave, and Rune
    turns to Chaz and tells him that he guesses it is finally goodbye. He
    continues that, although the battle against the ultimate fiend is over, his
    mission as Lutz must continue. Rune explains that he must watch over all
    Algo, and that he is still lacking in training and experience. He adds that
    he must continue to improve himself, and eventually pass it on to the next
    Lutz. Chaz asks if they will ever meet again, but Rune replies that it is
    unlikely. Chaz begins to cry, bur Rune tells him that Chaz can live now
    without anyone else’s help.

    At that moment, the Landale appears above them, and Rika is standing at the
    doorway. Chaz and Rika call to each other, then Rika takes one last look at
    Wren. With tears in her eyes, she leaps from the Landale and into the arms
    of Chaz. Rune bids farewell to them both, and walks into the distance.
    Under his breath, Chaz says his last goodbye to Rune, and thanks him. The
    Landale soars off into space.

    ‘The long battle is over.
    We were able to free ourselves
    from the terrible curse of yore.
    To the souls of those who
    sacrificed their lives for Algo
    sleep in peace.
    From person to person…
    From age to age…
    As long as memories last…
    We will not forget the
    sacrifices that have been made.’

    Hahn goes back to teach at the academy, and Gryz and Pana live peacefully
    back in Tonoe. Raja continues living leisurely, spending a lot of his time
    at Gyuna’s bar, and Kyra maintains her studies and prayer at the Esper
    Mansion. Demi and Wren work together aboard Zelan, keeping Algo under
    control, and Rune watches from afar as he wanders in the wilderness. Chaz
    and Rika make a life together, and each finally find true happiness.
    The epic story concludes.

    ‘The eons-old struggle between
    Light and Dark has ended,
    and now the curtain
    rises on a new age…’

    The credits roll.

    Fin.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    6.6. Walkthrough Summary CWTSM
    ___________________________________________________________________________
    ***************************************************************************

    In case you didn’t want the exact guidelines to get through a particular
    area of the game, I have compiled this summary to outline the different
    stages of the game. This isn’t entirely free of spoilers, but it doesn’t
    give any actual details either. It is also accompanied by the sections
    that cover each specific area of the game.

    Chaz and Alys go to Piata. 1.1.

    Find Alys, then speak to the principal. 1.1.

    Go down to the basement and Hahn joins the party. 1.1.

    Go through the basement and fight the Igglanova. 1.2.

    Go back to the principal. 1.3.

    Leave Piata and head north then east to Zema. 1.3.

    Go through Birth Valley to find the Professor. 1.4.

    Leave Zema and go south to Molcum. 1.5.

    Rune joins the party. 1.5.

    Head east then north to Valley Maze. 1.6.

    Go through then enter Tonoe. 1.7.

    Speak to Grandfather Dorin. 1.8.

    Rune leaves and Gryz joins the party. 1.8.

    Go through the basement and get the Alshline. 1.9.

    Return to Zema and use the Alshline. 1.10.

    Fight the Igglanova, then go into Bio-Plant. 1.10.

    Head through Bio-Plant to find the Professor. 1.11.

    Rika joins the party. 1.11.

    Go north then west to Aiedo. 2.1.

    Head east then north and go through Wreckage. 2.2.

    Head through Passageway north of Aiedo. 2.3.

    Go east then south and into Zio’s Fort. 2.3.

    Go through Zio’s Fort and fight Juza. 2.4.

    Fight Zio, then Alys and Hahn leave the party. 2.4.

    Demi joins the party and you get the Land Rover. 2.5.

    Go northeast and into Monsen. 2.6.

    Head northeast and go through the Plate System. 2.7.

    Go south then southeast to Termi. 2.8.

    Head southwest and go into Ladea Tower. 2.8.

    Go up Ladea Tower and Rune joins the party. 2.9.

    Go to the top and fight Gy-Laguiah. 2.9.

    Get the Psyco-Wand, then Alys dies. 2.10.

    Return to Zio’s Fort and enter Nurvus. 2.10.

    Head through Nurvus, and fight Zio again. 2.11.

    Gryz and Demi leave the party. 2.11.

    Go into the Spaceport and head to Zelan. 2.12.

    Go through Zelan and Wren joins the party. 2.13.

    Crash on Dezolis, and Raja joins the party. 3.1.

    Go north to Ryuon and speak to Gyuna. 3.2.

    Head northwest to Tyler and enter the Hanger. 3.2.

    Go through the Hanger and raise the Spaceport. 3.3.

    Get into the Landale and fly to Kuran. 3.3.

    Go through Kuran and fight Dark Force. 3.4.

    Get the Ice Digger, then go north. 3.5.

    Go through Mysterious Valley and get the Silvr-Tusk. 3.5.

    Head south then northeast to Zosa. 3.6.

    Head northeast and go to the Climate Control Centre. 3.6.

    Fight Gy-Laguiah, then through to fight D-Elm-Lars. 3.7.

    Leave, then head southeast to Meese. 3.8.

    Raja leaves the party. 3.8.

    Go northeast to the Carnivorous Trees. 3.9.

    Retreat, then Kyra joins the party. 3.9.

    Go southwest then southeast to Esper Mansion. 3.10.

    Meet Lutz, then leave Esper Mansion. 3.10.

    Go southwest to Jut, then west to Weapons Plant. 4.1.

    Go through, then go back to Gumbious Temple. 4.2.

    Witness the theft of the EclpsTorch. 4.3.

    Go back to the Spaceport, then fly to Air Castle. 4.4.

    Head through Air Castle and fight Xe-A-Thouls. 4.5.

    Leave, then go back into Air Castle. 4.6.

    Go through Air Castle Basement and fight Lashiec. 4.6.

    Get the EclpsTorch, then return to Dezolis. 4.7.

    Destroy the Carnivorous Trees. 4.7.

    Head north and go into Garuberk Tower. 4.7.

    Go through Garuberk Tower and fight Dark Force. 4.8.

    Kyra leaves the party, and Gumbious Temple explodes. 4.9.

    Head back to Gumbious Temple and enter the hole. 4.9.

    Speak to the Dezolisian bishop. 4.9.

    Go to the Spaceport and fly back to Motavia. 4.10.

    Get the Hydrofoil then head to Krup. 4.10.

    Go east onto the island, and Seth joins the party. 5.1.

    Head through Island Cave to the top. 5.1.

    Go into Soldiers’ Temple and get the Aero-Prism. 5.1.

    Seth leaves the party, then fight Dark Force. 5.1.

    Return to the Spaceport and go to Rykros. 5.2.

    Speak to Le Roof, then go to the Strength Tower. 5.3.

    Go through the Strength Tower and fight De-Vars. 5.4.

    Get the Rings, then go to the Courage Tower. 5.4.

    Go through the Courage Tower and fight Sa-Lews. 5.5.

    Get the Rings, then return to Silence Temple. 5.5.

    Speak to Le Roof and learn the Algo genesis. 5.6.

    Head back to Dezolis and into Esper Mansion. 5.7.

    Go to Lutz’s room and enter Sacred Sword Cave. 5.7.

    Get Elsydeon, then return to Motavia. 5.7.

    Select the fifth party member. 5.8.

    Go to Mile, then head south and into The Edge. 5.9.

    Go through The Edge, then fight Profound Darkness. 5.10.

    The game is complete. 5.11.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    7. Side Quests CSDQS

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    7.1. The Hunters’ Guild CTHTG
    ___________________________________________________________________________
    ***************************************************************************
    7.1.1. The Ranch Owner CTROW
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: 12+
    When Available: Immediately
    Commission Awarded: 5000 MST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from a ranch owner at the village of Mile.

    “The sand worms at my ranch have become so big that I’m at my wit’s end.
    Please help me…”

    That is the message.

    After accepting this job, teleport to Mile and speak to the man directly
    opposite the entrance to the village. The ranch owner will tell you that he
    can no longer look after the dangerous Sand Worms, so he asks you to deal
    with the problem by whatever means necessary. Make sure you are fully
    healed and the game is saved, then walk through the small gate and wander
    around the ranch until a battle starts. You will now fight a Sand Worm.

    Use your best skills and techniques available, as you will only need to
    defeat one of these beasts. This Sand Worm will only attack individual
    members of your party, so just heal whenever a character gets low on HP and
    keep hacking away. After a short while it should go down.

    Return to the rancher and he will lament the loss of his dream, but also
    realise that it had to be done. He sends the commission to the guild, so
    return to Aiedo and pick up your hard-earned cash.

    ***************************************************************************
    7.1.2. Tinkerbell’s Dog CTBDG
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: N/A
    When Available: After obtaining the Land Rover
    Commission Awarded: 2000 MST (-280 MST costs = 1720 MST profit)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from the house where Tinkerbell lives.

    “Our household pet ‘Rocky’ has disappeared.
    Please find him…”

    That is the message.

    After accepting this job, head to the east side of Aiedo. There are two
    houses near the south wall next to the river. Tinkerbell’s house is the one
    on the left, so enter.

    Speak to Tinkerbell’s father on the left and he will explain the situation,
    hinting that the dog is likely to be found outside of Aiedo, then speak to
    Tinkerbell’s mother near the door and she will inform you that Rocky is
    very fat and that he likes sweet things. You can speak to Tinkerbell if you
    wish, but you won’t get any important information.

    Leave the house, and go to the south gate. Step just outside and head left
    along the wall. Turn north at the end, hugging the wall all the way, until
    you reach a building at the corner. When you go in, you will see that the
    room is deserted, so head down the stairs and you find yourself in Naura
    cake shop. Speak to the man behind the counter and buy one SHORTCAKE for
    280 MST, then leave Aiedo.

    Rocky will either be in Krup, Monsen or Termi. In Krup and Monsen, you will
    find Rocky to the southeast of the Tool Store. In Termi, he will be to the
    southeast of the statue of Alis. Address Rocky when you find him, and the
    dog will bark. Chaz will surmise that he is Rocky. Address the dog again
    and you will give him the SHORTCAKE. You then take Rocky back to Aiedo.

    A second later and your back in Tinkerbell’s house. Her father will thank
    you, and inform you that your commission will be sent to the guild. Return
    to the Hunters’ Guild and collect your 2000 MST.

    ***************************************************************************
    7.1.3. Missing Student CMGSD
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: N/A
    When Available: After shutting down Nurvus
    Commission Awarded: 3000 MST (-40 MST costs = 2960 MST profit)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    We have a request from the caretaker of the student dorms in Piata.

    “One of the students entrusted to our care has disappeared.
    Please find her…”

    That is the message.

    After accepting this job, teleport to Piata and head to the building in the
    northwest corner of town. Walk in and speak to the man nearby. He will ask
    for your help, explaining that one of the female students living in the
    dorm has gone missing. She had apparently become a devotee of some sort of
    religious cult, and he had hoped that the infatuation would pass and that
    she would come back. Obviously, she hasn’t. He goes on to point out that
    something like this could tarnish the reputation of the entire Academy, and
    begs for the party’s help.

    The only religious cult that we’ve come across so far is the one that was
    worshipping Zio in Kadary. Before going there, however, teleport to Termi
    and go to the Bayamare Gift Store. Purchase a PEROLYMATE for 40 MST.

    Now, teleport to Kadary and go to the large church in the northwest of the
    village. Head to the northwest corner of the church and speak to the blonde
    girl that’s there. She will cry, saying that she wants to go back to Piata.
    This must be her. Chaz says that they will take her back, but then the girl
    feels faint, says that she is hungry, and collapses.

    They take her to the Inn in Kadary. The girl is resting in bed, and the old
    man nearby explains that she was eating irregularly. She needs to eat
    something nutritious. He will then notice that you have the PEROLYMATE, and
    inform you of it’s high nutritional value. You then give it to the girl.

    Speak to the student, and she will be a little dazed. You will then all
    appear back in the dorm in Piata. The caretaker will thank you, and tell
    you that he will send the fee to the guild. He also asks if the party could
    keep the matter to themselves. All done, teleport back to Aiedo and collect
    your earnings from the guild.

    ***************************************************************************
    7.1.4. Fissure of Fear CFSOF
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: 19+
    When Available: After shutting down Nurvus
    Commission Awarded: 5000 MST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from Eddie who lives in Monsen.

    “My son has fallen into a crack in the earth!
    Please help my son!”

    That is the message.

    After accepting this job, teleport to Monsen and visit the house directly
    north of the crack in the ground. Speak to the woman inside, and she will
    inform you that her son, Tallas, was playing outside when he fell through
    the crack. She wants to go and rescue him, but tells the party that creepy
    groaning sounds have been coming from the crack in the ground. She finishes
    by asking the party to rescue Tallas.

    Go outside and you will see that the sign has been removed from the fence.
    Rest at the Inn if you need to, then save your game and drop down the hole.

    ______________
    // DUNGEON #25 ¯¯¯¯¯¯¯¯¯¯
    |/ The Hole _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Jr.Ooze, Meta Slug, Zol Slug
    ______________________________________________________________

    Boss: Fract Ooze
    ______________________________

    Chaz will be surprised that there is a vast cave underneath Monsen, an Rika
    will notice that Tallas is nowhere in sight. The path to the left leads to
    a staircase that takes you to the surface outside Monsen, so head right.
    Turn up at the corner, then continue right and down. Examine the shoes on
    the floor, and Rika will wonder if they are Tallas’ shoes. Continue to the
    right until you reach a junction. The lower path leads nowhere, so head up
    and follow the passage up and a little to the right until you see a large
    orange slug. Examine it, and Rika will become concerned about the fate of
    Tallas. Chaz will mention that it is bad luck to even think such a thing,
    and then the creature will attack.

    __________
    | BOSS #19 ____________ ____________________
    | Fract Ooze || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 1999 || |
    | EXP: 42236 MST: 855 || Party: 19+ /
    | || /
    | Weak: Fire,Water,Elec || /
    | Res: Force.Gravity || /
    | Imm: Light || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You could argue that this isn’t really a boss battle, as the music is just
    normal battle music. However, the battle is necessary to the completion of
    the mission, so I thought it should be categorized as a boss battle.
    Use your best Skills and Techniques to get the battle over as quickly as
    possible, avoiding light Skills as the Fract Ooze is resistant to these.
    Apart from its standard attack, the Fract Ooze only uses one Skill called
    CELL SPLIT, a hit-all attack that does a small amount of damage. If you
    stay on the offensive, it is unlikely you will need to heal at all, and the
    battle should be over in no more than two or three rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Once the fight is over, Tallas will be standing where the Fract Ooze was.
    He asks if they are on the other side of the planet, and Chaz asks Tallas
    if he was really eaten. Rika is glad Tallas is safe, pointing out that he
    would have been digested had they not come along in time. Tallas agrees,
    then thanks Chaz before running off down the passage.

    Use HINAS or an ESCAPIPE, or follow Tallas, heading all the way to the left
    to the staircase that you ignored earlier. Go back into Monsen and return
    to Eddie’s house (see that the sign has been replaced). Speak to Tallas’
    mother and she will thank you, saying that she had lost all hope. She tells
    you that she will send the commission to the guild, so teleport back to
    Aiedo and pick up your reward.

    ***************************************************************************
    7.1.5. Stain in Life CSNLF
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: N/A
    When Available: After obtaining the Hydrofoil
    Commission Awarded: 50000 MST (-50000 MST costs = 0 MST profit)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from the village chief of Uzo via letter transmission.

    “My two daughters have left the village and have not returned since.
    Please find out where they are…”

    That is the message.

    Before you accept this job, take note that you will need 50000 MST in order
    to complete it. Although you will get this money back, you will not get
    anything else.

    After accepting this job, teleport to Piata and get into the Hydrofoil.
    Head north and then to the west end of the land, then go due south. You
    will come to an island, and on this island is the village of Uzo. Drive in.

    Uzo Inn | 80 MST per person|
    | |
    Tool Store |TRIMATE | 400 MST|
    |ANTIDOTE | 10 MST|
    |CURE-PARAL| 120 MST|
    |TELEPIPE | 130 MST|
    |ESCAPIPE | 70 MST|

    Go to the house in the southwest corner of the village, and speak to the
    woman at the back of the house. She informs you that their two daughters
    made a raft and went to the mainland to do some shopping at the market.
    However, that was a month ago, and there has been no sign of them. She is
    not even sure whether they made it to the mainland or not. The woman then
    explains that her husband makes out that he is stubborn and obstinate, but
    he is really more worried than she is. She begs the party to find their
    daughters.

    There are only two places that have anything like a market on Motavia -
    Tonoe and Aiedo. Of course, Tonoe is hidden within a mountain range and
    protected by a monster-filled cave, so Aiedo seems like the most likely
    location for the girls to be found. Teleport back there.

    Head up to the market complex, but don’t go in. Instead, head right and
    then up around the building. Continue up the path to the river, then go a
    little to the left and cross the bridge. Head up through the gate and into
    the building. This is Aiedo prison.

    In the left-most cell you will see two girls. Speak to the one on the left,
    and she will tell you that they came to Aiedo from far away to do some
    shopping. Unfortunately, they got a little carried away, were unable to pay
    for their rooms, and were subsequently caught. She then finds out that the
    party are there at the girls’ parents’ request, but points out the watchman
    that is nearby.

    Speak to the watchman on the left, and he will inform you that the girls
    have a ten-year sentence. The seem to ask if the watchman can let them out,
    but he tells them that he can only do that if they post the girls’ bail.
    However, the bail is 50000 Mesetas. Speak to the man again and he will ask
    if you want to pay the bail. Agree, and the man is amazed by the party’s
    magnanimity, then he unlocks the girls’ cell.

    Speak to the girl on the left again, and she will also be amazed. Chaz then
    suggests that they all go back to Uzo, so that’s what they do. The girls’
    father thanks the party, and tells them that he will send the commission to
    the Hunters’ Guild as promised. He will then express his gratitude once
    more. Teleport back to Aiedo, and reclaim your expenses from the guild.

    ***************************************************************************
    7.1.6. Dying Boy CDYBY
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: N/A
    When Available: After obtaining the Hydrofoil
    Commission Awarded: 10000 MST (-500 MST costs = 9500 MST profit)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from Mr. Culvers of Torinco via letter transmission.

    “My son has fallen ill. I would like to dicuss a certain plan I have to
    deal with this matter. I will go into more detail after we meet.”

    That is the message.

    After accepting this job, teleport to Termi and go to the Bayamare Gift
    Shop to buy an ALIS-SWORD. Leave the village, then get into the Hydrofoil
    and head southwest to the west coast near the Ladea Tower. From here, go
    due south onto a large island. The village of Torinco should be within
    sight to the west, so drive in.

    Torinco Inn | 90 MST per person|
    | |
    Tool Store |TRIMATE | 400 MST|
    |ANTIDOTE | 10 MST|
    |CURE-PARAL| 120 MST|
    |TELEPIPE | 130 MST|
    |ESCAPIPE | 70 MST|

    Go north up the first few steps, then continue up and cross the next steps.
    Head east and then north up another flight of steps, then go back west and
    ascend the last steps to find a house just to the right. Go in.

    Speak to the man standing next to the bed on the left side of the house. He
    introduces himself as Culvers, and informs you that his son has become ill.
    The doctors said that he had been cured, but Culvers says that the boy is
    still convinced that he is going to die and that he can’t be cured.
    Apparently, it is one of those psychological illnesses. Culvers adds that,
    back in the days when there were fewer monsters, they used to take family
    trips to Termi. He wishes that they were able to go there now, but says
    that it is not possible. However, Culvers thinks that if they were able to
    take their son something connected with Termi, that it might restore his
    strength. He asks the party if they can buy something from the gift shop
    in Termi.

    Fortunately, you have already bought something from the shop, so approach
    the boy in bed and speak to him. The boy sees the Alis-Sword, and remembers
    the heroine that he saw in Termi. The party step away from the bed, and
    Chaz stands in the middle of the floor before the boy. Chaz tells the boy
    to watch, then performs a few stylish sword moves. The boy is impressed,
    and Chaz explains that the sword is filled with the strength and courage of
    the heroine Alis. He gives the sword to the boy and tells him to get
    better. The boy thanks Chaz, and tells him he is feeling better already.

    Speak to Culvers once more, and Culvers will say that it is a miracle. He
    thanks the party greatly, and says that he thinks Chaz is the second hero.
    After that, he will tell the party they can collect their fee from the
    guild. Return to Aiedo, and do what the man said.

    ***************************************************************************
    7.1.7. Man with twist CMWTW
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: 36+
    When Available: After obtaining the Hydrofoil
    Commission Awarded: Nothing
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from Mr.Sekreas of Torinco.

    “We are at our wits’ end due to a flock of birds who are eating up our
    terraced fields. Please exterminate them…”

    That is the message.

    Before you accept this job, take note that although you are offered 20000
    Mesetas to complete the task, you won’t actually receive any money at all.

    After accepting this job, teleport to Termi and get into the Hydrofoil.
    Now, head southwest to the west coast near the Ladea Tower. From here, go
    due south onto a large island. The village of Torinco should be within
    sight to the west, so drive in.

    Go north up the first few steps, then continue up and cross the next steps.
    Head east and enter the house at the end. Speak to the man in here, and he
    will introduce himself as Sekreas. He will tell you that a strange flock of
    birds has been eating up the fields, and that he knows where the head
    honcho bird can be found. He asks the party to exterminate the head honcho
    bird, and explains it can be found in a cave to the northeast of Torinco.

    Rest at the Inn if you need to, then head out of the village. Go a little
    to the north, then east below the mountain range. Save your game just
    outside the cave entrance, then go on in.

    ______________
    // DUNGEON #26 ¯¯¯¯¯¯¯¯¯¯
    |/ Rappy Cave _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Blue Rappy, Rappy
    ______________________________________________________________

    Boss: King Rappy
    ______________________________

    Head up the passage until you reach a junction. Go right and then continue
    upwards, crossing the set of steps when you come to them. Follow the path
    up and then around to the left, continuing up until you reach another set
    of steps. Ignore the corridor to the right, and head up the thin passage
    above. Walk all the way to the top, then stop when you reach a larger
    chamber. Heal up all the characters, and equip Wren’s best single-target
    weapon (PLSMLAUNCH or PHOTNERASR). Now, address the large yellow bird
    sitting on the platform above. It won’t speak, but it will attack.

    __________
    | BOSS #20 ____________ ____________________
    | King Rappy || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 2911 || |
    | EXP: 39852 MST: 555 || Party: 36+ /
    | || /
    | Weak: Fire || /
    | Res: – || /
    | Imm: Light || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The master bird is not too difficult, and won’t really require any serious
    careful strategy to defeat.

    In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune
    use LEGEON, and get Wren to use BARRIER. If there is another character in
    your party, let them perform their best attack (avoiding light Skills).

    King Rappy will either use a normal attack or its EARTHQUAKE Skill (which
    damages all characters). With the defences set up, neither of these attacks
    should pose too much of a threat.

    In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use
    DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other
    character (if there is one) use their best abilities.

    Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to
    heal any other characters that drop to low HP levels (also unlikely).

    If you keep the pressure on, King Rappy should fly the nest in about four
    or five rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After the battle, the boss bird will fly around the characters and down the
    corridor. Chaz will tell it to stop, and start to run after it. At that
    moment, Sekreas runs into the room and tells the party to stop. Sekreas
    tells the party to let the bird go, but Chaz asks why, considering Sekreas
    was the one who asked for it to be exterminated. Sekreas agrees, then asks
    for the party’s forgiveness. Rika demands to know what’s going on, so
    Sekreas explains. He starts by telling the group that he has always been an
    animal lover, and that recently he discovered a new breed of bird. He goes
    on to say that he used the cave to rear the birds, but eventually they
    began looking for food. The birds went to Torinco and started to eat up the
    fields, so the villagers decided to set about exterminating them. He asks
    the party if they agree with him that this was a cruel thing to do, but
    Chaz asks why, if that was the case, Sekreas commissioned the Hunters’
    Guild to exterminate the boss bird. Sekreas replies that he knew a head
    honcho bird had started to emerge in the flock, and that it was very
    powerful. He (foolishly) thought that even a hunter wouldn’t be able to
    defeat it, and hoped that this would disuade the villagers from trying to
    destroy the birds. Chaz realises that Sekreas had been using them, and
    Sekreas admits that he had grossly underestimated their strength. Sekreas
    says he is sorry, and consents to the party locking him up in prison or
    whatever they want. Chaz can’t be bothered with him, and tells Sekreas to
    get out of his sight. Sekreas complies, running off down the passage.

    Chaz tells the party that he can sort of understand why Sekreas did what he
    did, and adds that the boss bird has flown away somewhere, and that it
    won’t eat up Torinco’s fields any more. Rune points out that it could just
    go and start on some other fields, but Chaz just says that they’ll deal
    with that when they come to it.

    Don’t bother returning to Torinco as Sekreas will only apologise for what
    he has done. Instead, report to the Hunters’ Guild and report what has
    happened. The receptionist will say that no word has been received from
    Torinco, and that action will be carried out to both reclaim Sekreas’ debt
    and to save face for the guild. Chaz insists not to bother, so the matter
    is forgotten.

    ***************************************************************************
    7.1.8. Silver Soldier CSVSD
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level: 36+
    When Available: After obtaining the Hydrofoil
    Before obtaining Elsydeon
    Commission Awarded: 80000 MST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This is a request from an old man in Zema.

    “We are having problems with some strange machines that have begun to roam
    the outskirts of the village. We have not yet been attacked, but we
    villagers are afraid and would like something to be done about it.”

    That is the message.

    After accepting this job, ensure that the party are fully healed and then
    teleport to Zema. Head inside and you will be accosted by three Servants.
    Defeat these guardians, then head to the house in the northeast corner of
    the village. Speak to the old man in the room on the right, and he will
    explain that, in the last week, unidentified machines have been roaming the
    village. It seems like they are trying to investigate Birth Valley. They
    are not doing any harm to the villagers, but it is making everyone uneasy.
    He requests that the party drive the machines away. Chaz finds it strange
    that they were attacked upon entering the village, but Wren points out that
    he seemed to be their only target.

    You could speak to the villagers to learn more about the problem, but all
    you really need to do is go to the source of the machines. Teleport to
    Nalya, then get into the Hydrofoil and head due east. Continue onto an
    island, and stop outside the metal structure. This is Vahal Fort. Enter it.

    ______________
    // DUNGEON #27 ¯¯¯¯¯¯¯¯¯¯
    |/ Vahal Fort _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Browren486, Jurafaduel, Goldine, LifeDeletr,
    VopalSphre, Dominator
    _______________________________________________________________

    Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR,
    POSIBOLT (Skill)
    ____________________________________________________________

    Boss: Dominator x3
    ______________________________

    Wren will report that there is a transmission from Demi. She will inform
    him that the Plate System has sustained an attack from a mysterious android
    attack squad. She reports that she has kept the damage to a minimum, but
    she judges from the sophistication of their attack that there must be a
    sophisticated tactician behind it. Rika can’t understand how someone could
    still be sending spurious orders now that Kuran is silenced, and Wren
    reports to Demi that they are investigating the matter as well. He advises
    her to shift to Alert Mode 1. Demi agrees, then cuts out. Rika asks if the
    attack squad could be anything like they met in Zema, and Wren replies that
    it seems orders are being given for the destruction of all AI systems above
    a certain level. Chaz then sees why Wren was attacked in Zema, and Rika
    realises that the reason the machines were in Zema in the first place was
    to destroy Seed. Rune asks if the person responsible for the attack didn’t
    know Seed had already self-destructed, and Wren theorizes that someone in
    possession of old Parmanian data, and far removed from Zelan, must be
    responsible, and Chaz suggests that they could be here.

    Head up to the junction, then go right, up and then right, and pick up a
    REPAIR-KIT. Return left, down, and then left past the entrance to the left
    wall. Continue up, left and then up again, ignoring the alcove on the left,
    and head up to the top wall. Go right and then up, right and down the
    corridor until you reach a central elevator shaft. Go down around it to the
    right, and take the passage to the right from here. Head up the corridor at
    the end, then turn right and then down. Pick up the PHOTNERASR from the
    bottom left of this chamber, then return up, left, down and left. Head down
    and left to the elevator, and descend to the floor below.

    Walk straight down the walkway, ignoring the paths to the left and right
    for the moment. Continue to the bottom and pick up the LACO-GEAR. Unless
    Wren already has the PALMA-RING, equip this new item to him. Return back up
    and turn either left or right, and then up at the corner. Keep going up and
    then back around to continue up the walkway to the top wall. There are two
    ways to go here, but first you should go left. Head left, down, left and
    down, and keep going down until you reach the bottom. Walk right, down and
    right, then procure the LACO-ARMOR. As before, only equip this to Wren if
    he hasn’t already acquired the GUARDARMOR.

    Return back left, up and then right to the junction, then continue right,
    down, right and then down all the way to the bottom. Turn left, down and
    left, then take the elevator in the wall above. Upon arrival, Rune will
    comment that the place is awesome, and add that if everything here started
    to move at once, Motavia would instantly fall under their control. Chaz
    sarcastically asks Rune to remind him why they are here, and Wren tells
    them that they have to hurry, as it is not a joking matter.

    Walk a little down and then left, ignoring the platform above you, and use
    the terminal on the left of the walkway. Head back to the right, and step
    onto the conveyor belt at the end. On the other side, step onto the next
    conveyor above you, then head right over the thin walkway and take the
    elevator to the next floor.

    Head straight down the corridor to the bottom and open the chest. Chaz asks
    if they are more of Wren’s spare parts. Wren looks in the chest and states
    that he can’t believe it, as he thinks it’s a Positron Bolt unit. Wren
    explains that it is a weapon developed for attacking space fortresses, and
    that a 10-second burst could even destroy Zelan. Rune is amazed at the
    power of the unit, yet notes how small it is. Wren adds that, under normal
    circumstances, he would prefer to avoid using such a weapon, but admits
    that in the current situation he has no choice. He installs it.

    Wren acquires the POSIBOLT Skill
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Go back up the passage and use the elevator. Head left across the walkway,
    then use the conveyor belt above you. At the top, walk left all the way to
    the end of the walkway, ignoring the platform below, then step onto the
    belt at the end. Back on the walkway again, head left and take the elevator
    to the bottom floor. Go down to the corner, then left until you emerge in a
    larger chamber. Walk up to the panels above, then completely heal your
    party. Examine one of the panels.

    As Wren is wondering what the system is, it speaks. The computer welcomes
    them, and introduces itself as Daughter, the protector of Algo, responsible
    for administering law and ensuring order. Rune asks of what it is a
    daughter, but Rika seems to know, saying that Seed told her the plan had
    been abandoned. Wren confirms that his data says that as well, but admits
    that he must have an error in his data. Chaz asks Daughter if it was the
    one that sent androids to Zema and the Plate System, and Daughter replies
    that he is correct. Chaz then asks why, if Daughter is the protector of
    Algo, it would destroy the environmental control system. Daughter explains
    that it is trying to purge the AIs not under its control, and that its
    primary objective is peace and prosperity for all of Algo. It adds that any
    AI that does not obey its orders is an enemy of Algo and must be destroyed.

    Rika takes control of the conversation now, asking Daughter if it was aware
    that its network is not connected to external systems, and that any order
    it did send would not reach the other systems. Daughter disagrees, saying
    it was designed to take control of all remaining systems of Mother Brain,
    and that all AI systems in Algo are under its control. Wren informs
    Daughter that there is a fundamental error in its self-awareness. He tells
    it that, because the environmental deterioration caused by the system
    crash was greater than initially expected, the effects of the destruction
    of Parma were calculated prior to the completion of the Daughter Project.
    He goes on to say that the project was then abandoned at the prototype
    manufacturing stage, and that Daughter is but a test machine. Daughter
    questions this, but Wren continues that, subsequently, a network was
    constructed in Zelan whose sole object was to restart and stabilize Algo’s
    environmental control system. Wren introduces himself as the AI in charge
    of managing the entire system, and Daughter replies that it understands.

    Daughter and Wren say little for a moment, then Daughter continues by
    saying that it understands that Wren is the one creating disorder in its
    system. It adds that it will use all its power to exterminate anything that
    interferes with its programs, and then a boss battle begins.

    __________
    | BOSS #21 ____________ ____________________
    | Dominator x3 || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 999 || |
    | EXP: 14400 MST: 1500 || Party: 37+ /
    | || /
    | Weak: Electric || /
    | Res: Fire,Watr,Force || /
    | Imm: Light || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Three Dominators are the sum total of Daughter’s defences, and it shouldn’t
    be a great chore to defeat them. Use hit-all Techniques and Skills (try out
    Wren’s POSIBOLT), and the Dominators should only last a couple of rounds.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After the battle, Wren approaches the computer terminal and tells Daughter
    that he is going to shut it down. Daughter asks why Wren is doing it,
    telling him that Algo would never retain its former prosperity without it.
    Daughter, in desperation, adds that there is even a possibility that all
    will be ruined. Wren explains to Daughter that he was only given minimal
    environmental control ability, yet humans have continued to live for over a
    thousand years. Daughter begs Wren not to shut it down, but Wren continues
    by telling it that civilization has indeed fallen into decay, but that this
    is exactly why humans have retained their vitality. He tells it that humans
    worked together to overcome all of the problems they have faced. Daughter
    sounds weak now, and all you can make out is the word ‘stop’. Finally, Wren
    tells Daughter than there is no need for excessive interference. Daughter
    is then shut down.

    Wren turns to the party and explains that technicians at the time planned
    to reopen the project after the environment was stabilized. He supposes
    that they must have had an independent AI at Nurvus that was keeping things
    under control at Vahal Fort. He notes that both he and Demi were negligent,
    ignoring the ancient facility because it was unrelated to their official
    tasks. Rune adds that all efforts were put into starting Zelan, so Daughter
    was forgotten. Rika concludes that a signal must have been sent to wake
    Daughter after they had shut down Nurvus.

    After this long dialogue, teleport out of Vahal Fort (or walk if you wish),
    then get back to the Hunters’ Guild to collect your dues.

    **************************************************************************

    7.2. Megid – The Anger Technique CMGID

    **************************************************************************

    You must have acquired ELSYDEON before you can complete this side mission.

    Go to Rykros. Leave the Silence Temple, and head southeast to the Courage
    Tower. From here, head due west through the thin passageway until you reach
    an area filled with a few green rocks. The largest of these rocks has a
    door at the front. Save your game, then enter.

    ______________
    // DUNGEON #28 ¯¯¯¯¯¯¯¯¯¯
    |/ Anger Tower _________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
    Hakenleft, Illusionst, Twinarms
    _______________________________________________________________

    Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique)
    ____________________________________________________________

    Boss: Alys, (Re-Faze)
    ______________________________

    Chaz will notice that Elsydeon is shining, and Rika states that a voice is
    reverberating in her head. The voice tells them that the Anger Tower gladly
    welcomes the Protectors of Algo.

    Head up the corridor, then turn right when you reach the top. Head down at
    the corner, then left a little, then continue down to take the stairs at
    the bottom. Head up and right to acquire the GUARD-MAIL, which should be
    equipped to Chaz immediately. Go back to the stairs, then descend to the
    floor below. Return up and left to the junction, then continue left and
    down, picking up the SOL-DEW in the middle of the floor. Go to the bottom
    right corner and climb the staircase.

    Go up to the top, then right to the far wall. Walk down and go left through
    the small passage, then head down to the staircase. Take it to the top
    floor. You emerge in a large room, in the middle of which is a person who
    looks very familiar – Alys.

    Chaz is also entirely alone, the rest of the party having been unable to
    follow. You can return down the stairs to rejoin them if you wish, but it
    would be best to approach the Alys-like figure. Address her, and Chaz will
    ask why she is on Rykros. There is no response. Instead, Alys starts to
    push Chaz, and a battle follows.

    __________
    | BOSS #22 ____________ ____________________
    | Alys || |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| Recommended Level: |
    | HP: 420 || |
    | EXP: 1 MST: 1 || Chaz: 45-46 /
    | || /
    | Weak: – || /
    | Res: Force,Radiation || /
    | Imm: Fire,Light || /
    | || /
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This is not really a boss fight, although the music is different and
    ironically appropriate. Just have Chaz use normal attacks, as Alys should
    not be able to inflict enough damage to kill him before she falls.
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    After the battle, Chaz cries out for Alys, and an unseen laughter can be
    heard. Chaz asks who it is, and the room disappears into blackness. A ball
    of fire appears, and teases Chaz by saying he is a weakling for wailing and
    lamenting for something he knows to be an illusion. Chaz is baffled, and
    begins to get annoyed. The fire seems to take enjoyment from the anger and
    hatred coming from Chaz, and comments that it is quite a show of Chaz’s
    force of character. It asks Chaz if he would like to be able to transform
    those feelings into strength, but Chaz doesn’t understand. The fire goes on
    to explain that there is a technique to transform emotions of anger and
    hatred into powers of destruction. It asks if Chaz wants to know about it.

    Whatever you do, select ‘No’. If you reply that Chaz does want to know, the
    ball of fire will be disappointed with Chaz, and tell him that it finds it
    ridiculous that a fellow like Chaz would consider himself worthy to wield
    Elsydeon. It will then attack. Re-Faze (as this is its name) is immensely
    powerful, and uses a technique called Megid. This inflicts severe damage on
    Chaz, and will ultimately kill him. There is no way to win this fight.

    After selecting ‘No’, Chaz will tell Re-Faze not to mess with him, and
    Re-Faze will ask why. Chaz explains that winning with such a power would be
    meaningless, and would only make them the same as the Darkness. Re-Faze
    seems to be impressed, saying that Chaz has fought the illusion yet hasn’t
    lost sight of himself. It says it will trust Chaz with the forbidden
    technique, Megid.

    Re-Faze tells Chaz it is necessary to feel anger and hatred for humans to
    be human, and he feels that there shouldn’t be any danger that Chaz will be
    corrupted by the power of Megid as long as he doesn’t forget his true self.

    Chaz acquires the MEGID Technique
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Make your way back to the Silence Temple by teleporting or otherwise, then
    head into the Landale and select your next destination.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    8. Cast of Characters CCOCR

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This section contains a description of each important character in the
    game, listed in the order in which they are first encountered or brought
    to attention. The playable characters are also represented by excellent
    ASCII pictures, courtesy of the ASCII Generator.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    8.1. Playable Characters CPLYC
    ___________________________________________________________________________
    ***************************************************************************
    8.1.1. Chaz Ashley CCCHZ
    ***************************************************************************

    ————————————————————————–
    |Joins Party: At start |Starting Level: 1 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: RES | HP – 25 |
    | | | TP – 10 |
    | Head LTHR-HELM +————————————| Str – 8 |
    | Right HUNT-KNIFE |Initial Skills: EARTH (3) | Men – 6 |
    | Left HUNT-KNIFE | | Agl – 7 |
    | Body LTHR-CLOTH | | Dex – 5 |
    ————————————————————————–

    @%%@@x**x. Chaz Ashley
    .+####= .x####%##@.x%@@%. ¯¯¯¯¯¯¯¯¯¯¯
    x###@++x###x. =#*.=%*xx@####x
    #@. ….. .=+==–.——–=–###@ Parmanian
    .%x-@##*========–=========–=+@@x*x###x (Hunter)
    +# @%=..-=—=========–=====**+–x**+*x##=
    =#*# +.- *+—.-=-. .- ..+++**+***+x# Age: 16
    *%=#. *#.- @# .=.+#-..##-#% ##- %#.x#+@x+*+x#
    #-# . ## #.# #x=# +##########- *# %#-#+***@# Sex: Male
    *# *=*# # @% -# # -##%== +#= # x#x+#+***#x
    # #x=# .# #% @# #..+##**#%######@ # #%-#=***x# Lives:
    -#%*=# -# #% x# # ###%##########x# -#@.#x+**+#. Aiedo
    @x#.x#-#@-# =# *# ##@%@= . -@@# %#=###**+=#
    #*# #–#-%#+x@ #.+@=+**+++x#@#@+%*#x#x +##=@# Hair Colour:
    -##@x=#x+#x##x#*%##x+####@##%##+# x#*#*##+##. Blond
    =%####x# #=##= .*=..+ #-@# .x+*#-#*#-###x
    # #- x## # =-===- ###x-=x**# #=##%* Eye Colour:
    # #. -=##@ ======= .*xx**# #=#- Green
    # #* ==%#x=—==+==+xxx*++# %-#
    *+@#* =..+*%@*+===-*x**+*##x#######
    =.%#x ====x@+====.+*+*#@@##%###%@#
    .=######%%##@ —-==-. -@x##@%##@*#x@@@#
    ####@@@@%@@@###* .x###%#@%@@* #%%%x#=
    @##@@%%%%@%#%@####%%%###+. #x@@## #%@@@###
    %@@@* *#@x@%%@#+ +##@####@+=+###x@@@## #%@%#@@######
    ######x++xx#####%x@%@##@..=.==x=##%####x@@@## #@##@%#%x@#x-
    - *#%@%#@x@@@#@-*#############x@@x%x x###@#%@@##x
    ++*++++**###%@%x%#%@@%# =+x=%#########@x@@%###@+#%@@@@##+ +
    ++=*@@%x###x@@##@@##@@#@#############@@@##%#%- .*x%%###-.=x*

    Chaz is the core character of the game, and he is the only member of your
    party that is kept from beginning to end. As an orphaned child, Chaz lived
    in a far off country, where struggle to survive taught him how to take care
    of himself in a fight. He did some pretty bad things during this time,
    until he happened to chance upon a hunter named Alys, who realised his
    potential and helped Chaz sort himself out. After training with Alys, Chaz
    finally qualified as a fully-fledged hunter, and it is at this point that
    the game begins.

    He is a headstrong and confident young man, very outwardly emotional and
    sensitive. He is honest in his opinions of others, especially of Rune in
    the beginning, although over time both Chaz and Rune begin to respect each
    other’s talents, and end up very close friends. Throughout the game, Chaz’s
    strength seems to flow from his feelings, and early in the game his passion
    is what manages to scrape him through.

    His relationships with the other party characters are varied. He sees Alys
    as an older sister, someone he looks up to and loves dearly. He suffers
    greatly after her death, and starts to share Gryz’s need for revenge. He
    also forms a close bond with Rika, and they’re affection for each other
    later forms the romantic element in the game.

    As he journeys and meets new and very different friends, he learns to
    control his emotions and finds that he has a tremendous power inside of
    him. Through focusing this power he is capable of fulfilling a great
    destiny that he never knew he had.

    Chaz’s favoured weapons are swords and daggers, and he wears mainly helms
    and heavy armours.

    Chaz has a range of Techniques, including curative Techs, thunder, force
    and travel Techs. He is also able to acquire the most powerful Technique in
    the game, but only after he has mastered his emotions.

    His Skills consist of special attacks, a sleep ability, and instant-death.

    ***************************************************************************
    8.1.2. Alys Brangwin CCALY
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Motavia Academy |Starting Level: 7 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: FOI,SHIFT,SANER | HP – 53 |
    | | | TP – 40 |
    | Head LTHR-CROWN +————————————| Str – 12 |
    | Right BOOMERANG |Initial Skills: VORTEX (5) | Men – 12 |
    | Left | | Agl – 15 |
    | Body LTHR-CLOTH | | Dex – 13 |
    ————————————————————————–

    +x@#%%%%%%%%###%###=+*+==== Alys Brangwin
    ###@%#%xx+==—++x*x@@%##@xx#@#####@ ¯¯¯¯¯¯¯¯¯¯¯¯¯
    .##x+*#x+++++@#########%@@%%%%%#########*
    ##+x*+#x****@##x*—+=*x#%%%%%@#@+-*+%%%###* Parmanian
    .#++x**#%+**+%#x+++x###%%%@@%%%%@%@%##%%@@@#####x%## (Hunter)
    #=.==* #-x**+##+**@#@*%%%%%%%%@@@@%%%%%%%%@@#%####+
    #.-@– #+.@x**#+**x#*=##x*@#@@##%@%#@%%@@@%%@##@# Age: Unknown
    #x+@@.x=#.+@=+%@+*x*+*+#@+##=*x@@@@#@x@##%#%%@#%%%##=
    #%*xxx=x+# = =*# -.=*%x # *# +##*######%-#+#+@%#x#@@##* Sex: Female
    +#****xx**#xx-=# =x.*@# #- ##+=#*.—-.*#-#*%x@%#x%#@@%#@
    #*******+#%+*%##.x#@+##+#++#+#%###%%%#x##x#x##@%#@@%#@@## Lives:
    x%******+@#=+@##*+##=x#@*##@#*-#@#+*#x###%%#x#%@@##@@%#@## Aiedo
    #+***+@**#++##@=-x#*x##x#%##%#x-#%#-+**=##%###@@@##@@@###x
    *****%#=#x+%#*%###+*##–.*xx####@##+xx+@%+x@x#@@@#%@@%##+ Hair Colour:
    ****+%#-#-%## -=%%+##=%######=+##*%=+-x#####=#@%###@%#@ Brown
    ****+#x=#=#%# #x #%#=.-*%####*.- .–.*##%x-=%###x ###%
    *+#x+#=+@#@%#* #+# #+ . .-=====.@#+-+=#### ### Eye Colour:
    *##=##=++=+#%##=+#.#* … .++======+- #@*=##+ x Blue
    x#**#@=#++##@%##%#.#+ …. .+==++…..@#=+*##x
    #x-@#-+#=x#%@%#x%#*@% …-+==+@##x*%x*+*#@#x
    #=@##=x#=##%x%#x#-#*###= ++==-..#%x*+@%#@#x
    *+x#-+x#-#####x%#=#.#+x###+ .-==-.-+=#%-#x#x
    *+x#-*x#*@#x%###x-#.%#=.=#####x- -###**%=#x
    +###-++%#*#%@@x@####@#== +x##########%@##x=#-
    ##xx#=+@###%@%@@@x@@x##@##- .-%#####@@@@%#=+#####@#
    @@@x#%==x##%@@@@@@@@@%# #.- #####x@%%@#%-%#%@@@%####.
    @@@x@##x=*%#%@@@@@@@@## =#*= #x%###x@@%#-x%#@%%%@@x##x
    #%##xx%##*-@#%@@@@@@@# #**= #%x@%##@@#@=@##@%%@@%##-
    =#@@#@x@%#%-x#x@@@@@#@ +#x@* @%.-+##@x#.+%#@@%@@##x+-
    .+#@%#%@@@#%=##%@@@@# ##+@*@-.+x*+#%@#+%#@@%@@%#- =@@

    Alys is in the party from the beginning, but she doesn’t remain for very
    long. She is the most famous hunter on Motavia, and has acquired the
    nickname of the Eight Stroke Warrior because of her reputation as a skilled
    fighter. Nothing is really known about Alys’ past, nor even how old she is,
    but she and Rune seem to know each other from a long time ago. Alys found
    Chaz while he was living as a criminal, and helped him sort his life out.

    She is an attractive and strong woman, and she always needs to be on top of
    the situation. Alys is also very open-minded, accepting other people’s
    views but at the same time being very attentive to their intentions. She
    knows her talents, and seems to have a very mercenary attitude to using
    them for others, as Hahn initially finds out at his cost. However, we later
    learn that her reason for fighting is not one based on money, but a deeper
    and more noble cause.

    There isn’t a great opportunity to learn much about Alys, as she falls
    victim to Zio quite early in the game. Her valiant sacrifice to protect
    Chaz is a sure sign of her nobility.

    Alys’ favoured weapons are slashers, and she wears mainly crowns and heavy
    armours.

    Alys’ Techniques are rather limited, having access to only fire and force,
    and a couple of assistance Techs.

    Her Skills include an attack, a sleep ability, and causing instant death.

    ***************************************************************************
    8.1.3. Hahn Mahlay CCHHN
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Motavia Academy |Starting Level: 1 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: RES,GELUN | HP – 21 |
    | | | TP – 25 |
    | Head LTHR-BAND +————————————| Str – 6 |
    | Right DAGGER |Initial Skills: VISION (5) | Men – 8 |
    | Left LTHRSHIELD | | Agl – 4 |
    | Body LTHR-CLOTH | | Dex – 5 |
    ————————————————————————–

    -%x########%x Hahn Mahlay
    .%#################=- ¯¯¯¯¯¯¯¯¯¯¯
    =############%%%%#%%@%####%x
    ###################@%@@@%@@@%###x Parmanian
    -##################%x%#%@@@%%%%%%%%##% (Scholar)
    +##x####%@%########%#####@@%@%%%%%%%%###
    *##@x%%#@%#################x##%x%@####xx## Age: 24
    ####%#@xx#########*x##*#####x#%==*==**x+=%x
    ######x@#@##@*%@##.%##@-#%*%#####xx@x#*++%x#. Sex: Male
    #####x####%@#%##x-###@==##x-###-##%%%%#x##@#
    ####@@###%x###x-=##%++=###*++%#++#%@%%%%%%@# Lives:
    ##%x###@@###%+%##=+++x#%===-=#+-x#@@%%%%%@# Piata (Krup)
    ###%###%#=+x@##x++xx%#@x@@####%%+##@@@@%@%#.
    #+.####*-##%#x%#@-+=x###%#####@#-#####%@#- Hair Colour:
    * ####-+x##=-x# =-. x#### .** ## %%x#- Brown
    x##+- -@## +==-. .=+- ###+##x#-
    +##=*=*@##* ========== . #@ x##@#+ Eye Colour:
    %#+*xx**##@=—====+= . x.=#####% Brown
    .+###*+***-*=x+@x====+= *########*
    -#########*+***%x%=++====- =##########
    *#@.#x-@##%#%++*x-=-====-. +##@%###*=##
    =#xx+=@####=@##*=* .–. ==###x=####x##=
    #%@##**xxx= @x*#####@@=..%####@+. #%+*%#.%%
    ####@@*##@**xx%*– @# x%################%%. .#
    ****xxx*#*#%**@+===#*%@%= =.###-
    x@xxxxx.*#+x#%x=.-x#@###*++***+++– ……… = ##-%#######%
    ++@@@@@%- %%++##x@x#- .-=+++++++*** …… @## =*-
    #.-==*+=== xx. .+*@#x@*=+++++++++++ …….@%#+# + … *+

    Hahn is with the party until Alys falls sick, but he will return again near
    the end of the game. He is a regular Parmanian, and the son of a blacksmith
    in Krup. He grew up in the village, and began to learn his fathers’ trade,
    but he soon realised that working as a blacksmith would be a waste of his
    true talent. The thing was that Hahn was far more intelligent than most,
    and his thirst for knowledge was the cause of his decision to go to Motavia
    Academy and become a scholar. This made Hahn’s father furious, and he
    threatened to disown Hahn if he left. Alas, Hahn’s heart was already set,
    and he left for the Academy.

    During the years that he spent at the Academy, Hahn fell in love with a
    school teacher in Krup, a girl named Saya, and they became engaged. A short
    while after this, the monster scare takes place, and Hahn’s part in the
    game begins.

    Hahn is a highly intelligent man, capable of reasoning a situation instead
    of becoming emotional. He also has a very inquisitive nature, wishing to
    understand the world around him, but fortunately he does not take any risks
    in this search. This is demonstrated when he first meets the hunters, as he
    balances his drive to learn with realising the dangers it may pose. Even
    with his great intellect, Hahn is sometimes a little naïve. He trusts
    others quite readily, and Alys takes advantage of this fact.

    Hahn’s favoured weapons are dagger, and he wears mainly bands and light
    armours.

    Hahn has the widest selection of Techniques, including curative Techs,
    water, force and death Techs, and hindrance Techs.

    His Skills include divining, evasion, and causing instant death.

    ***************************************************************************
    8.1.4. Rune Walsh CCRUN
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Molcum |Starting Level: 17 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: FOI,WAT,GRA, | HP – 93 |
    | | AROWS,HINAS,RYUKA | TP – 136 |
    | Head CIRCLET +————————————| Str – 15 |
    | Right WOOD-CANE |Initial Skills: FLAELI (12) | Men – 38 |
    | Left /2-HAND | HEWN (5) | Agl – 22 |
    | Body WHITEMANTL | | Dex – 21 |
    ————————————————————————–

    +@@x*++=###########+* Rune Walsh
    =### -#@==*####@xxxxxxxxx@%###%* ¯¯¯¯¯¯¯¯¯¯
    -#%+@###*-=xxxx=%%xxxxxxxxxxxxxx@##*
    =#@=–.-*=.=-***@xxxxxxxxxxxxxxxxxxx@##+ Parmanian
    x#=.***#%%@###*##x+xxxxxxxxx@@@@@%%%%++%##. (Esper/Lutz)
    *# +#@-#@.*# #% -%#x*##xxx@%@*@@+.= -..=x##
    x# +# +#.–%= +##+-@#%*x#+.=*..+*+xxx%+x@*@## Age: Unknown
    #+-#+. #- .%##% =#*# #@#*%##@**%%x@@@@@x%%*+@##
    *# #-=-%# -*#=+@#.#**#+#-#x%@#%xxxxxxxx%x*@#@+%## Sex: Male
    *%-# #=x# *#+**+#*#x=@%#=x##*=x##x*xx***##x*####@
    *%@# #-x# =#=****##*+x##=.*x=+++@##%x##%###%@%%## Lives:
    .#+# #@=#@ #-+++=%#x%=%#@########*-x###*=-@#%%%%#= Esper Mansion
    # # ##=+#=#+%##+-@**####..*x##x==%###+x##=#%%%%#-
    – -#@-*@#*#x##%###*xx=–.-+== -###%+=x#+x#%%%%#- Hair Colour:
    .@# x#@%# %###-=—===—-x*#+#*++%@-#%%%%%#- Blue
    #- *###. #x -==========**x*#==#+x###%%%##+
    ## #**=—–=====***x%==####*@#%%#@ Eye Colour:
    ###% *##+@===x+====****+*##x%##+%#%#% Blue
    ## *# –@@@#x=====**+=+##*=*##@**##x
    # @#+.–=+–===–*=*###*=+=*#%x%#### …-
    # *#= –===-. +x####x+%%%*#***#####=#######
    x *#x. =x####xx=*@.###+xx*#%####x@x#*xx
    #####%@= * @x######-x*x#%######%@*xx
    ####. -+@##%@xx+@###%.**@#####=- +*x%%
    #+%# #=xx**xxx*@##@ *%###@ .*%###x+
    -#x##+## #++xxxxx%## %##*. ==+%##%-. .+
    *###x#*.@#x## #-xx@#%= -%##@ .=++###== —+@@
    x#x =%x #*## #=%#+.+###x =@%###@ -+=-+@@@%
    #% .%* =*@##x#@-#@**##@. *#@*=- =+**++x###%%*

    Rune is a useful guide throughout the game, aiding the party for a short
    while at the beginning before joining permanently not long afterwards. For
    a long time, nothing is really known about Rune. He seems to know an awful
    lot about quite few things, and is also an old friend of both Alys and
    Grandfather Dorin. Even when it is discovered that Rune is, in fact, the
    fifth-generation Lutz, his life story still remains a mystery.

    Rune is a wise yet enigmatic man, known for his ability to use a strange
    technique known as ‘magic’. He is very helpful in the game, providing
    information about a variety of subjects, although some of the things he
    knows seem to create an air of suspicion around Rune, especially to Chaz
    and Rika. He is also considerably powerful, having access to unique spells
    and being the best offensive Technique user of all the characters.

    His attitude towards Chaz is a confusing one at first, as he seems to enjoy
    teasing Chaz for no reason at all. This is meant harmlessly, but Chaz
    doesn’t find Rune’s remarks amusing. Only when they reach Esper Mansion
    and Chaz discovers Rune’s legacy and true opinion of Chaz, does Chaz really
    understand what Rune was doing. It is from this point that Rune and Chaz
    begin to become very close friends.

    Rune is a mentor, an adviser and a guide. He seems to be quite insensitive
    on occasion, but ultimately cares very deeply about everyone. He is also
    able to detect the Black Energy Wave, seemingly due to a combination of his
    magical prowess and the fact that he is Lutz. On a personal note, I think
    that Rune is the best character in the game.

    Rune’s favoured weapons are rods, and he wears mainly bands and robes.

    Rune has a large selection of offensive Techniques and a few others,
    including fire, water and gravity, a couple of curative Techs, travel
    Techs and a hindrance Tech.

    His Skills include powerful offensive and instant-death spells.

    ***************************************************************************
    8.1.5. Gryz CCGRZ
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Tonoe |Starting Level: 6 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: BROSE | HP – 66 |
    | | | TP – 20 |
    | Head TITN-HELM +————————————| Str – 18 |
    | Right TITN-AXE |Initial Skills: CRASH (7) | Men – 8 |
    | Left /2-HAND | | Agl – 6 |
    | Body TITN-MAIL | | Dex – 11 |
    ————————————————————————–

    -x Gryz
    @#%# ¯¯¯¯
    = x#x #
    .####- *#@+ # Motavian
    @#####+ =-===. ##%x- # (Warrior)
    @#x@###+ @##########%%%= ##xx-= #
    ##-.####+ =######@##x*%%x=++*++++#####*xx–*# Age: 19
    ##= x####= #####@@%%@*x*xxxxx@@+*==–===#%%#x- #
    =##= %##x*#######%%xxxxxxxxxx@+@@%%x@x+-.+x*##-# Sex: Male
    ###++%##++-##%%%%@xxxxxxxxxxxxxxx@+=-*x=+@@*+##
    %##=+##x+. ##%@x%x**xxxxxxxxxxxx@@%%x=-==.%@x#% Lives:
    ###x@##%x.*##%xx###@xxxxxxxxxxxxxx@%%+=+*@.*## Tonoe (Molcum)
    ###%x####*#%@##@+*xxxxxxxxxxxxxx@@*+%*=–%@+x
    *##%%##%%###**@##%xxxxxxxxxxxxxx+@x.+-x+.#x# Hair Colour:
    =x#######%%%#%x%##@+@@x**xxxxxxxxxx-=#xx+-xx+## Blue
    #####*x#@%#%%##%#####%%####%##x+*xxxxx##@ ##%-+#@#*#%
    .##*#+###%%#%%%xx%##%%%##@xx+ ###xxxx@##@@#x.-.*#x%@##%x@@ Eye Colour:
    #@**%###@%#%%%%%%#x*@%#%#########@x@*+=.*%##@x*-*.*#+#+=##*x Red
    **xx**x####@%##%%%%###xx%##@@##%#######x%#@*x**@=#.###.++@#+
    xxxxxx*+@##%#%%%%#%%**%##x+@%#%#x#+ +*- #xxx%* *%## -*+-#%
    #%***xxx*+@@#####%%@###@+%#@+%##*++++++-=*#*%@*#=@#% =**+-#@
    xx##%@******==*%#####%@+##**#%%%#####@%%###*x#+###–*x*++##=
    @#x+@%###%**xx*+==*#%####+%#**#%#%@-+x@++%@+*###*=++****#@.
    x*%#*****x###@#x@x*=..=@#%###%*%%##@###@#@%###*+*x@xxx*+- =*
    xxxxxxxxxxx*xxxxxxx@@*=–.+x#############%@x+*###**+++=+xxx+
    @*xxxxx****xx@@@@@@@@@@@xx+=-…+xx@@@xx@@%%%@===+********++
    %#x***xx@x*+==+++xxxx@@@%%%%@@@**++======+===++*******++x@**
    x*%##%@***xx@@x**=======+=***xxxxxxxxx*xx*+++******+++*@x+=+
    xxx**x@%%%%%xxx@@@@@@@x*x****+++++++****xx@@x*******@@@++*%#

    Gryz is the muscle of the party, providing a useful offensive edge when
    faced with enemies that are resilient to magical effects. It is fairly
    obvious from the start that Gryz has no hidden agenda. He grew up in the
    small Motavian village of Molcum, west of Krup, with his parents and Pana,
    his younger sister.

    Gryz’s family lived peacefully in the village for many years, until one day
    it was attacked by Zio. Trained as a warrior, Gryz fought valiantly to
    protect his family and his village, but was unable to save his parents.
    As the village burned, Gryz took Pana and escaped with some other survivors
    to the north. It was there that they sealed themselves behind a huge rock
    and attempted to start anew. This hidden settlement became Tonoe.

    Gryz is a strong Motavian and skilled at combat, although he lacks speed
    and mental power as a consequence. He is an honest person, and forthright
    with his opinions. Gryz’s primary concern at the beginning is to avenge his
    parents’ death, and once this has been achieved he leaves the party to
    return to his sister. It is only at the end of the game that he returns to
    fight with his old comrades, after realising that his strength can be used
    for a far greater purpose than mere vengeance.

    Gryz’s favoured weapons are axes, and he wears helmets and heavy armour.

    Gryz has only one Technique that is a poor instant-death attack.

    His Skills consist of strength bolstering, an attack and instant death.

    ***************************************************************************
    8.1.6. Rika CCRKA
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Zema |Starting Level: 1 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: RES | HP – 39 |
    | | | TP – 25 |
    | Head GRPT-CROWN +————————————| Str – 13 |
    | Right CLAW |Initial Skills: ILLUSION (3) | Men – 11 |
    | Left CLAW | | Agl – 13 |
    | Body GRPT-SUIT | | Dex – 11 |
    ————————————————————————–

    -=+ Rika
    =*+######*++ ##### ¯¯¯¯
    %%%%#####@%@%x%%######%x #+ .##
    =%####@x@x#**+@#%%@####%@@@%###*@*-##*# Numan
    +##- %#######@*xxxx*#%*****+*%###@@@%##. @#@*#
    #####x x##%x**@%%%*xx******xxxxx***@###@#@..=#%+x# Age: 1
    .## -@###%****xx**+**xx*#*x*x*x***xx*+*%%##x .-#%+*#
    #- @#@+*xxxx***x*#*xx+#+**#+xx#@*@@%*x%@%#= *##=@# Sex: Female
    #=x%=xxxxxx**#*x+#+xx+#+*##%x+=#%. =##%@@##=+##=###
    #% .#x.xx*+#=@*x#x*%*##..x#= -##@ +%##@@%###x.#@## Lives:
    x#=+## =x# -# +=#+# – +#%-=##x*++@##+x%%#@@x#+-x#@%## Bio-Plant
    #**x# =-.# .#= .#+x#+=@#*#*x#####@@%#x@@#%@@%#@@#@%%##.
    #x**#**@x+##=+#*%@#-*##@#%*@##@#x##@x##@x%#@@@#@.#@%%%##* Hair Colour:
    #**@#+**#+##@*%##%##-+ ####*####*=###x##@##%x####@@%%%%%% Pink
    #x@##+x#@+#@@x@#####x+-. =++= @=+@%#.=###%##@%%x@%%%%%%%
    ###=#@@#+@#@%##-# @#.——– %#x##+*-#@*x%@@#%@%%%%%%% Eye Colour:
    +# -####@%%+.= .#*#..**====+=*@#= =x=#%@=%@@##@@@@@%%% Blue
    x #@##%#% .=###.=#- ==== ..@x*=#@x+%%#x#@@%#@@%%
    #++####@ –=##*..-==++-xx*++#@*+%##x#x@@%#@@%
    #=#**##= =+- **@%%x===-x*++##+**@#x###@@@##@@
    #=x#=+%#x +=-+%+*x====.++%##*+*@#%x#@%#@@@##@
    #*=#++x###* ..-.=x=–. =%##@#++@@#x##@@#%@@@#%
    #=@#+*%@#####=. +%##*-*#+x%@##@@@@%#%%###
    #@@#x+%%%%#x####%**####x- +##+%####@@%%###@-+%
    #-%#+=@#%##%###%##%++= *x##@#######%%% x##
    = %####=@#%#.-######@x@@@##########@%@***%#####
    .=@##########%x####x =x@@##########%*=############
    *== +############x@################%x=.++=############
    x@+*##########%%=. *@%%@@@x@*=.-. .++++-*####%%#####
    .###########@#@=xx####%@*x=xx*++@==+ -*%x@%###@-+x=*###@##

    Rika is an extremely weak character when she is first encountered at the
    Bio-Plant, and she stays with the party until the end. Her poor performance
    at the beginning is countered by her extremely fast growth rate, as she
    increases in power very quickly. Rika is a unique character, as she is the
    product of over a thousand years of genetic engineering advancement. She
    was created by Seed using this knowledge, and was taught a great many
    things by her ‘father’ and her tutor, Wren. Her adolescent appearance and
    nature, coupled with the fact that she is only one year old, is proof of
    her dramatically increased physical and mental growth.

    Since her creation in the Bio-Plant, Rika had learned about the world
    outside from images and text given to her by Seed and Wren. As she gained
    more and more knowledge of the world her desire to experience these things
    increased. After Seed asks the party to take Rika along with them, Rika is
    upset to be leaving the only friends she had ever had, but her thirst for
    seeing the outside world exceeds the pain of this loss. She has a respect
    for the world around her that the other characters do not possess, as it is
    a new place that Rika does not take for granted. This, combined with her
    fear of being alone, is what drives her through their journey.

    Rika is a beautiful, strong and intelligent young woman, and cares deeply
    for her friends. This sensitivity is sometimes difficult for her to manage
    effectively, as she has had no real experience of such things since her
    creation. Rika is attracted to Chaz from the start, but her lack of
    understanding causes her to translate these feelings into close friendship
    for most of the game. She acts as Chaz’s emotional anchor, helping him
    through Alys’ death and other occasions where he is afraid or confused. It
    is only at the end, when she is about to part from Chaz, that Rika realises
    what her feelings truly mean.

    Rika is the soul of the party, often adding innocent, yet sometimes naïve,
    insight that only a child could possess. For although she has the physical
    appearance and intelligence of a teenager, she begins with only the
    experience and emotions of a young child. Like Rune, Rika is able to sense
    the Black Energy Wave. However, this seems to come from a type of sixth
    sense that gives her the ability to detect emotions in an empathic way.
    This helps her to understand other characters’ feelings, but also acts
    against her when faced with the malign emotions of the Darkness.

    Rika’s favoured weapons are claws, and she wears mainly crowns and heavy
    armours.

    Rika has no offensive Techniques, but possesses a considerable number of
    curative and assistance Techs.

    Her Skills include distraction, special attacks and causing instant death.

    ***************************************************************************
    8.1.7. Demi CCDMI
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Krup |Starting Level: 12 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: – | HP – 96 |
    | | | TP – — |
    | Head HEAD-GEAR +————————————| Str – 28 |
    | Right IMPACTER |Initial Skills: RECOVER (8) | Men – — |
    | Left 2/-HAND | STASISBM (5) SPARK (4) | Agl – 26 |
    | Body TITN-ARMOR | BARRIER (3) MEDIC PW (1) | Dex – 25 |
    ————————————————————————–

    ..-xx*#x*. +xxxxx*** Demi
    x##%**+ =+#@###x===*x*xx%###x ¯¯¯¯
    *#- …. = -===*x@#@
    x#+ …………………… ..-=*@#x Android
    +#- …………………………=-+=+@#@
    .#. …………………… ……. .=x*=+@# Age: 324
    # .. . . … .+- -*. . ..- .*x+=*#=
    #+ .#= .%= -*#- .=. +*#..@#=+=. x=++*+=+#= Sex: ‘Female’
    *# *%+#x.x#+-*####@.##### -@# .x#*x#+= +++=**++#+
    # #%-%# =# +#x==+*=. .@#-+#=.+%%-+#=#–*#@=+*+*# Lives:
    # =#= @# =# *=#@%*#@@x=xx=#-=#x.+%%-+# =#x-.#%=**+#@ Nurvus
    #-.#= @# =# ==#=*## *##+% #*x#%==#%-x#.=##@%%#-*++*#.
    #.#@ x#–##%##++x####+.%%x#x#*x+#x+x#-*# -=#-*x++%# Hair Colour:
    #=#+-x#+*%=.*#%x. .- @%%%##@#=.x#-*#* *%##-+@x+x% Green
    #x#%*+@x#######-======#####*%##%#+##. +@%=#-*=@+@x
    @#%#@###%# # *= =====- #x # #=-#.*#+*#+@##%#=x*@x Eye Colour:
    % @#x# #.++##@-.-====-+###%#@x=# -%#=### =@@##**x Green
    -#.*-#@# #@* -..#@+=–== .+*@x-# =+#+#+##= *###x
    *@=#*x## @# -=.%%+%*=+==+@x*==## =*###@x*###= +%
    #x+%##@=# -##+ -=-+++====.+*==%###.+###xx#x**x###*#
    # . ==+#@ #@##= –+=-. -@%####x#*##%%%@x#**x***%x
    #*###***###x*###@- -*##########x%*==%%%%+#xx@####
    *@##@. +@#- ###**@#########@##x@ =***+%%@%#%##x==*x
    ###*- =+*=.-# +###%##@###+*- *x@x**=x%@%#% -===-=
    x -+=-==**# +# # ## .. -x%@x*++++#####%. =*+++
    -++++=++xxxx### =# # .+-==–.-*x****@####@*@@#. . +x*
    =**+=-=@##+x###* x%xx# ….*+%####x+++%@@#####%*##@. .
    +==.=x######@- +%#x+*@####%####*+++xx@*##=.=. @#%+####x
    =-=*###*x=%## x#. .#. ## +#@% x#–=-###@=@x=@%%##@=
    *x##%x*#@%##@*x#+=- .%*x**@@@@@% .-+*+-@%++*x%##%#%#xx##xx*

    Demi is the control android for the Motavian environmental systems, who
    reports directly to Wren, the manager of the entire Algo system. After she
    joins the party, she does not accompany them for very long before she is
    required to restart Nurvus. Demi does return at the end of the game, once
    her task has been completed.

    She does not really have a background in the game, as she is merely an
    android performing her duties as programmed. After Nurvus begins to run
    out of control, Demi attempts to shut down the system but is captured by
    Zio. The party then rescue Demi from Zio’s Fort, and she accompanies the
    party from this point until she is able to complete her mission and shut
    down Nurvus.

    For a three hundred-year-old android, Demi is quite child-like. She takes
    great joy in working with machines, and helps the party understand what is
    going on in terms of the environmental control systems in operation. For
    the most part of the game, Demi is hooked into Nurvus in an attempt to
    restore each system to its normal function. During this time, her role as
    technological interpreter is taken by her master, Wren, whom she respects
    very much.

    Demi’s favoured weapons are guns, and she wears special android armours.

    Demi cannot use Techniques, as she is not human.

    Her Skills include self-regeneration, protection and causing instant death,
    and she can also acquire a powerful weapon upgrade as a Skill as well.

    ***************************************************************************
    8.1.8. Wren CCWRN
    ***************************************************************************

    ————————————————————————–
    |Joins Party: On Zelan |Starting Level: 20 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: – | HP – 210 |
    | | | TP – — |
    | Head CRMC-GEAR +————————————| Str – 51 |
    | Right PLSM-RIFLE |Initial Skills: RECOVER (16) | Men – — |
    | Left 2/-HAND | FLARE (12) SPARK (8) | Agl – 38 |
    | Body SPACEDARMR | BARRIER (4) | Dex – 39 |
    ————————————————————————–

    *- @x+ Wren
    x###= .###*.###x+= %######-=+ ¯¯¯¯
    *x+-#=#####@@####=##################
    ################################%@x .+x##. Android
    #######x@%########%#####x################.. x
    ######*.+#=%*@** .@ +#—@###*+#%+###@#########- Age: 998
    @#####x@###* *#*=x%x@#%*#-.@=+ x+#-x@#+-###-% ####
    @#%.########%x##%###############x###%@-+%#.#####.-### Sex: ‘Male’
    #% ####################x@###x%########@####x######=-##
    # +###################@*###=+##x@##@###%######## @##= #= Lives:
    ##-####% @#######==#%=.*##-x##=###@x#%###xx##* ##% . Zelan
    ## #######*…@###**###x%%#–##%-####-@#*@###* ### ##
    # #####. *##%x##x*##%########*x-%##x-@#@=###### ## #x Hair Colour:
    *#@=#x .*==*#@ * #@..#=##%+###+**##@##+#### ## * Black
    *#* #@ #@##%#*x ##@#####.xx+@*=%*#%###==+#### #
    +=@###.#= -+#+. ## ….—–. ###%@#.@%@#### Eye Colour:
    .#=x@+# .*#%x .# .. ======+ @###+%-#%# # Grey
    -##@+x@ #. .###.# … =+====+= *#@.##%%*=
    +#@%+. –#-#.+ # x#-# … =+==-…x####=#x*##
    @@x#####@%##@#+* # %# =+==%##@*@x*=*#+#-*#
    ++* ######x=#++ @%%# =+===+.=xx*+*#+##x.#
    @+*x#%###x=-.-.# ===-..#***+#*%#=-##
    .# +##%*########== *=%%#*=x###### # #
    .@@%#######%####%###%+@xx#* x%### ##.x#x=#-
    @#-x *xxx@######%x%### ### #####
    #x***#x.@-++++*x-…. =–… + **@*#@#.* =#+
    .x##=@###+=-=++*…….*+++++-%-%xx***xxx###
    -+#= *##%-..= …*+++++-%-@xxxxxxxx**# =###@=+ ==+*
    . ===#x .+@####=-. …–=-%-@xxxxxxxxx*x#.=##%%x####*+@#
    .. =-+#%. –x%###########@x*=@=@xxxxxxxxx*@##=-+*@%* -=%#x*

    Wren is the manager of Zelan, responsible for controlling the entire Algo
    system network. He joins the party to help sort out the problems on Kuran,
    and stays with them until the end of the game. His reason for staying with
    the party is not an emotional one, as Wren does not possess emotions.
    Instead, he seems to be driven by his programming, helping the party until
    the Algo system is back to a stable state. As this is his primary function,
    he does whatever is necessary to accomplish it.

    Like Demi, Wren’s past is not revealed in the game, as it involves mainly
    routine maintenance and management of the Algo control system on Zelan. He
    is an older model than Demi, and although far more advanced intellectually,
    he does not possess feelings. To this end, Wren is a useful pillar of logic
    and reason for the party, in addition to being an invaluable source of
    information. He is also an expert in the use of firearms.

    Wren is an enormous asset to the party, as he is capable of piloting the
    Landale, driving the vehicles, interacting with other AI systems and other
    tasks involving the advanced remnants of the past. He is also equipped with
    sensors that allow him to provide information on their surroundings and
    other beings they encounter.

    Through spending time with the party, Wren tries to understand human
    behaviour, and is helped in this endeavour by his pupil, Rika. Of special
    interest to him are the disagreements between Chaz and Rune, and the
    growing feelings between Chaz and Rika. The things he has learned from the
    party are reflected in his conversation with Daughter in Vahal Fort, and
    also in his understanding of Rika’s decision at the end of the game.

    Wren’s favoured weapons are guns, and he wears special android armours.

    Wren cannot use Techniques, as he is not human.

    His Skills include self-regeneration, protection, a beam weapon and causing
    instant death, and he can also install new weapons as Skills as well.

    ***************************************************************************
    8.1.9. Raja CCRJA
    ***************************************************************************

    ————————————————————————–
    |Joins Party: In Raja Temple |Starting Level: 25 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: RES,ANTI,RIMPA, | HP – 108 |
    | | SAR,AROWS,RIMIT,GIRES,SEALS,REVER | TP – 170 |
    | Head SILVCIRCLT +————————————| Str – 31 |
    | Right SILV-ROD |Initial Skills: BLESSING (16) | Men – 51 |
    | Left 2/-HAND | HOLYWORD (10) ATARAXIA (3) | Agl – 24 |
    | Body SILV-MANTL | MIRACLE (1) ST. FIRE (1) | Dex – 30 |
    ————————————————————————–

    -x%==x#- .%%# —=+=+#%x-===xxxx*#=*#%%%%%%%% Raja
    -@#=-@# x-=####. =+##x=+=-+##x–@@xxx*# ##%%%%%%%% —-
    -@#=-#-=#% .###- -%%+-=+==*x#@.*xxx*@# ##%%%%%%%%
    =#-@ #- =*#+ *#* @##x@==+==-=x###xxx*# *#%%%%%%%%% Dezolisian
    % #*#-%###x #### x#%%#@=+++==-=+x##xx# *##%@#%%%## (Priest)
    #x#@# *x#%- .%@ =%##*.=+++++===–=## .##%+x#%%%#-
    .% ## +*# # # #*+x@*======–===-.=@###@*x#%%## Age: 85
    #%# x@###-*##+ *@%*….—+**=-.-==- +%######-
    -# *= =+*###########x .++=-. . -+x# Sex: Male
    x* x####*–.-=+%######%**********##- *+*==xxx*x##
    # @##x@####%%%@xx* -.–=+*xxx@##+ .++***=%%%#* Lives:
    =# *#*= -x%@*#**=-=#########%x%@#* =+=-.***@### Raja Temple
    # %#=*%####*x@#@##… -=+**xxx+#% *++=+x*%##%##
    #*#=+*=#=.*#-*%##@##@%#@xxx@xx# ++==x*%#%%%## Hair Colour:
    ++.#=+#@x%%x=++x@#%+==+*xx+*xx# =*=-xx+#%%%%@# Bald
    -# #-*+.+=x++*++++++++@==x***x# =+=+@+#%%%%%%#
    .# #.* ++%%==++====.#+*%@#*@### =+-=*##%%%%%%# Eye Colour:
    #+ #.#%*+##@xxx@@@%%%##@#*#@xx# =++x@#%%%%%%#x Black
    # .#%-x@#@=@x@@##@#####+#*#**x# *==@##%%%%%##=
    # -*#%–*#####%%%@@xx#**#*xxx@# *=-##@%%%%##*-
    # ++.@##=-*##@.+@@@@%#@*xxxxx*# .+.x#*%#%%##*.=
    +*# ==-x+#=+-#-########x*xxxxxx*# *- #%x##%##-.==
    x@#- ==%x+#*=+x#.-***%x**xxxxxx+%# ==##+%%x##. =-x
    .# # .+.@*=##.=+–*x=*xxxxxxx*+*%## .##**+*##* =-+@
    # # .=***x@##=+*@@@*@xxxxx**###%# @#**%### ==@%+
    # # *@#######-.=+=-**+++*###x*@# -######- =x%x==
    x# =.# =#%### %################@x# +##*## x%+ =-*
    *@# – #++@###+ =#########%%..-=%#@#%x*##= .+@* .+==x
    +###+@# ++% %##**# ..-x###*.-+####- .*+= -+-=@x
    #+ =#- ++x+x### =##x*—.*+=x+=-*+@@#%x. –. =*+*x%#%

    Raja is the party’s first contact on Dezolis, and decides to accompany the
    party as compensation for the destruction of his temple. His sudden illness
    causes him to leave rather abruptly, but after his recovery he returns to
    aid the party at the end.

    Raja’s main strength lies in his tremendous healing powers that are derived
    from his faith. These curative abilities make Raja a very useful supportive
    character for the group, although he has few other uses beyond this. From
    the moment he joins the party, Raja tries to explain to the rest of them
    that the cause of the snowstorm on Dezolis is the Garuberk Tower, although
    the party are more inclined to listed to Wren’s theories at the beginning.
    He remains adamant about this fact until he falls ill in Meese, after which
    the party realise that he may be telling the truth.

    He is an easy-going, jovial old man, who enjoys the company of others and
    being the centre of attention. Before joining the party, he frequented
    Gyuna’s bar in Ryuon a lot, and his knowledge of the area helps the party
    to acquire the Landale.

    Raja is most notable for his attempts to crack jokes in all situations,
    although these are mostly ignored by the rest of the party. His only real
    audience is Rika, who thinks that he is funny, but sometimes she doesn’t
    even acknowledge his stabs at humour.

    Raja’s favoured weapons are rods, and he wears mainly bands and robes.

    Raja has a full selection of curative Techniques, and also possesses a
    couple of hindrance Techs.

    His Skills include restoration, protection, a powerful divine spell and
    causing instant death.

    ***************************************************************************
    8.1.10. Kyra Tierney CCKYR
    ***************************************************************************

    ————————————————————————–
    |Joins Party: Near Carnivorous Trees |Starting Level: 27 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: RES,FOI,ANTI, | HP – 159 |
    | | RIMPA,GIRES,GIFOI,GRA | TP – 122 |
    | Head SILV-CROWN +————————————| Str – 37 |
    | Right LACOSLASHR |Initial Skills: MEDICE (18) | Men – 43 |
    | Left RFLCSHIELD | FLAELI (13) TELELE (9) | Agl – 35 |
    | Body RFLC-ROBE | HEWN (5) | Dex – 40 |
    ————————————————————————–

    ==++===+ Kyra Tierney
    .####################@+ ¯¯¯¯¯¯¯¯¯¯¯¯
    .%#######x##%#%@*****@@@@@%%####@=
    @##@@%*****xxx@*x@%################## Parmanian
    ##%@xxxxxxxxxxxxxx%x*******+*%%%%%%######x (Esper)
    -#@*%%*@xxxxxxxxxxxxxxx%@xx%###%@@%%%%%%########%%
    -#- +-.%@@@@xx@**x##x*xx*@%#@xx###%%%%%%%%%%x# Age: 18
    .#*.%*–#**x+##%@#%+*%@%@%x%#@%##x####%%%%#%#####=
    ##+@x+#– .%x x#% @##@@#####@+@#x=#%x##%##x@%%+x#. Sex: Female
    #xx@@@%-#%@## x## ###*@#%x. =##*###x%=+#x+x%**#x#x#
    #@xxxxx@@@*%#*@##*#%*%@#++x#@*##%+##%##%*%@@x#%x##x# Lives:
    #+xxxxxx**x##*#+#x#*#=##*- .#=%###@#@#%%###@##%x#@# Esper Mansion
    #+xxxx**#*##+#%##%%###x @######*@#%%####%##%%##%%###
    #*xxx@###*##@#–%#%%x#%+ ==**=+*##%xx–###%%#%#### Hair Colour:
    #*xx#*.@%x## +### -###x-==— ##= ###+=###@#### #- Blue
    #@xx# #%#=*## #%#x# -======.-#@x# #@=*######
    #@x#.+# #x =– @###x =====+ @.###..+=x### #x Eye Colour:
    x#*@#.-#= .-=-. .======. #x++**@*@## * Grey
    #xx##%.x% .. ======–..+###x+. x=###
    #x@#*####x …+===+@%xx@x- –.x*=###
    #@x#+%#####* .=+===*#+@#=-=-=**+####
    *######*#x+####@##@ -++=-=x@–=–++%##%#.
    ########@%#%+@###@-=##%= -=—–.-+####@%###%=
    #* *##@#@@x#@+#%##- +####x. -######@#######-
    x+. +x########*.xx%*=.-+%####%%######+%####@## ##.
    x.+. ###=x###x-++*@xx%%######@@@x%%####x*. @x######****
    =…. -%#+==##%@@##%@@x*+=-+-*+=@@@%###%%@%@%- +x@@#*%#x##=
    %- ..## – .=–x%@xx%#######%%@#@+x@x# .### .*@#*xx#.@@
    @#. -x# *%@@ ..- =*+=+*++**x%###+##% .%#@* #@ #
    %%+###. . .++- .=x%x=xxx=*+*#x*+*%%x++@@%@*#%#@#= ##=*

    Kyra is the last proper character to join the group, her motivation being
    one of compassion. She is an Esper, one of a group of magic-users who help
    the needy and heal the sick. After joining late in the game, Kyra leaves
    the party once the Garuberk Tower has been destroyed, but returns at the
    end after her job in Meese has been done.

    For her age, Kyra is remarkably mature, if a little impetuous. She is one
    of the Espers that are looking after the people of Meese, but her rage at
    the villagers’ despair causes her to head to the source of the illness.
    After the party rescue her from the carnivorous trees, she decides to
    accompany them to achieve her goal.

    Although not much older than Chaz, she assumes a position of leadership in
    her own eyes, seeing herself as the big sister of the group, especially of
    Chaz. It even seems that Kyra has a fondness for Chaz that goes beyond mere
    friendship, but she does not pursue this course. She is an active girl, who
    makes quick decisions and follows them up immediately.

    Kyra is the first person to mention Lutz, and believes that he will have be
    able to help the party with their problems. She has what seems to be a
    schoolgirl crush on Lutz, making him out to be handsome, intelligent and
    charming. This is all very imaginative of her, as she also claims only to
    have seen him once, and that was from afar. When Kyra discovers that Rune
    is Lutz, she is initially disappointed and upset by his insensitive nature,
    but later realises that Rune is a great man and worthy of his title.

    Kyra’s favoured weapons are slashers, and she wears mainly crowns and
    robes.

    Kyra’s Techniques include simple curative, fire and gravity Techs.

    Her Skills comprise restoration and several offensive and hindrance spells.

    ***************************************************************************
    8.1.11. Seth CCSTH
    ***************************************************************************

    ————————————————————————–
    |Joins Party: Outside Island Cave |Starting Level: 35 | Initial Stats |
    |——————-+—————-+——————-| |
    | Initial Equipment |Initial Techniques: – | HP – 233 |
    | | | TP – — |
    | Head LACOCIRCLT +————————————| Str – 50 |
    | Right LACODAGGER |Initial Skills: SHADOW (26) | Men – 63 |
    | Left RFLCSHIELD | CORRSION (18) MINDBLAST (13) | Agl – 50 |
    | Body CYBER-SUIT | DTHSPELL (9) | Dex – 50 |
    ————————————————————————–

    ==################+ == Seth
    @######################x#######x ¯¯¯¯
    x###################################+
    x#######################################= Special
    x########################################### (Scholar)
    #############################################%
    ################@%##########x################### Age: 39
    ###-#######@%##%####=.+@+x@##@##%%#########+*x+%#-
    ### @#######%###@####xxxxx####@##########..*@@@@@## Sex: Male
    ##= ########@###x###@%#*@==@##@##%@#######x@xxx%%#%
    %#+ #x=#####%x##x@##x@x@@@%@##x@##*###%###%#######% Lives:
    #x # ####%##%%##%####################@###%#######% Unknown
    #-# ####x##**@###*#x******# +x ## ##%x#######%
    +.# .###%-%#x=+x*%#%=+***x+###%#@%*=x##x%######## Hair Colour:
    x +###==x@#######*=*x***######*.-+#x+#x x#### Black
    @###=+@#@# =%##** *@##%% #*=– .#-#. ###
    %x%#@+++xxx++x##+-*x++@%@x*-=-++ .# #@ ### Eye Colour:
    #-#@+*xx%#@@%#%*-*x*x*@x@#xx+= +* ### Grey
    ##*#+**.. x###.+.+******=–=- # #####
    #%#*+xx-.+*+###*xxx+=+*.==+- ######%##
    ####=*xx##############*-=++ #x#####@ #
    ..*%######+++@+*-=+.+- -+*#-=== ##=######. #
    *@###%***###x##@==+**#%##%*x*x—- @#*.+###@#%==*######
    #####**%%####x#x-x###@+++*+++*x@x+ .x#@* x###-###@. +#= x
    %#@**+##%%%#%##+*+x%###@====+++. =@##@x*. –## @+=###*+ .#+-
    %+= %#+=++=xx%*x**@%@#######%@###%-=@*- -+-……=+##x=.=*-
    x=. @#@+*******+xx**#@+x%######@*- .@*= -+==–+===.++##@—-
    +– @#*+******x+.+xxx%x.–=-= .—%x-===-==@@+===.*+%#@-===
    ===.x@#@******xxx=.–++*=—-====+x=-=+*xxx+=-====*x%*= -===

    Seth is not really one of the true party members of the game, but he is a
    playable character, and therefore fits the sole criterion of this section.

    Seth meets the party on the island east of Krup, introducing himself as an
    archaeologist. The party are surprised to see him, but he behaves extremely
    friendly and in a very polite manner, so they allow him to join the party.
    Rune, however, is immediately suspicious of Seth, which is not a good sign.

    Apart from the fact that Seth happened to be on the island in the first
    place, he earns more suspicion from the dark abilities he possesses. He
    also seems very powerful for an archaeologist. All of these suspicions are
    confirmed when Seth becomes Dark Force outside the Soldiers’ Temple, but
    Seth’s true nature remains a mystery. It is not entirely certain whether
    Seth was a disguise used by Dark Force, or if Seth was really a normal
    Parmanian that was possessed by Dark Force. The two schools of thought on
    this subject are as follows:

    If Seth was just Dark Force’s guise, why does he scream in pain before
    being ripped apart and revealing Dark Force. If he was merely a mask,
    surely you would expect him to laugh evilly or something like that, then
    simply morph into Dark Force. Also, he is noted to be 39 years of age.
    Surely if he was but a manifestation of Dark Force, he would have no age.

    If Seth was a normal archaeologist before Dark Force possessed him, you
    would expect that he could be found in some town or village beforehand, or
    at least be mentioned by someone somewhere. You’d think, being a scholar,
    that he would be known at Motavia Academy. Also, how would Seth have got
    to the island in the first place, having no mode of transportation?

    Seth’s favoured weapons are dagger, and he wears mainly bands and light
    armours.

    Seth cannot use any Techniques, which is unusual for a human.

    His Skills include dark offensive and hindrance spells.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    8.2. Non-Playable Characters CNPLC
    ___________________________________________________________________________
    ***************************************************************************

    This section gives a brief description of each of the key characters that
    do not join the party. They include allies, enemies and neutral beings,
    both human and inhuman. Some of the characters are involved in the story
    itself, some are encountered in the side quests, some are beings that have
    a connection to an important character or event, and the others are only
    notable references.

    Academy Principal – Met in Motavia Academy in Piata.
    Type: Parmanian

    Initially a suspicious man, he commissions the
    Guild to rid the academy basement of monsters. He
    is a rather cowardly man, falling back on his
    authority when necessary, but folding when faced
    with power beyond his. Aside from this, he is a
    good principal, and the academy has run well under
    his administration.

    Doctor Lubetz – Referred to by a statue in Motavia Academy.
    Type: Statue

    A respected scientist of two thousand years ago, he
    is immortalized by a statue in the front lobby of
    Motavia Academy.

    Professor Holt – Referred to by Hahn.
    Met in Birth Valley and Bio-Plant.
    Type: Parmanian

    Professor Holt is one of Hahn’s teachers at the
    academy. A rather absent-minded man, he led the
    expedition into Birth Valley that ultimately led to
    his disappearance. He is a scientist through and
    through, sometimes blinding himself to matters more
    important than his work.

    Zio – Referred to by Academy Principal.
    Met in Zio’s Fort and Nurvus.
    Type: Evil Being / Unique

    The initial villain of the game, he is known as the
    Black Magician. Responsible for the destruction of
    Molcum and the petrification of Zema, and revered
    as a god by a number of the residents of Kadary,
    Zio is a force to be reckoned with early in the
    story. It is only after facing him that the party
    realises he is just a pawn in a much bigger game.
    Zio is a cold, ruthless and intelligent man, his
    only desire being to wipe out all life on Algo. To
    this end he wreaks havoc and instills confusion,
    waiting in anticipation for his master’s return.

    Hahn’s Father – Met in the Armour Store in Krup.
    Type: Parmanian

    Hard-working and honest, Hahn’s father is the local
    blacksmith in Krup. Along with his wife, he owns
    the armour store where Hahn grew up. Hahn’s father
    had always tried to teach his son the art of being
    a blacksmith so that Hahn could take over the
    family business, but Hahn was too interested in
    books and studying to really pay attention. After
    Hahn’s decision to go to Motavia Academy, Hahn’s
    father disowned him. This was really more an act of
    frightening Hahn into staying rather than actually
    disowning him. However, Hahn didn’t fall for it.

    Hahn’s Mother – Met in the Armour Store in Krup.
    Type: Parmanian

    A little more understanding than Hahn’s father,
    Hahn’s mother tries to keep the peace between the
    two men in her life. She appreciates her husband’s
    wish for Hahn to learn his father’s trade, but also
    respects Hahn’s decision to study at the Adademy,
    realising that he should use whatever gifts he has.

    Saya – Met in the school in Krup.
    Type: Parmanian

    Saya is the schoolteacher in Krup, and also happens
    to be Hahn’s fiancee. How the two first met is not
    mentioned in the story, but it would be fair to
    assume that Hahn and Saya have been engaged for a
    few years. She is a kind, attractive and smart
    woman, adored and idolized by the children she
    teaches. She is also a reasonably talented healer,
    and looks after Alys when Alys falls ill.

    Grandfather Dorin – Met in the northeast tent in Tonoe.
    Type: Motavian

    The chief of the Motavians, Grandfather Dorin is a
    wise and knowledgable man. He calls himself the
    information monger, and is generous with both his
    knowledge and his possessions. He is an old friend
    of Rune’s, and the two help each other for their
    mutual benefit and the good of the planet. Even
    with his wisdom, however, Dorin can be a little
    careless with his speech.

    Pana – Met in the northeast tent in Tonoe.
    Type: Motavian

    Gryz’s little sister, Pana was brought to Tonoe by
    her brother after Zio destroyed Molcum. She doesn’t
    say too much, and doesn’t really interact in the
    story, but she is Gryz’s only family and Gryz
    leaves the party to look after her.

    Seed – Met in Bio-Plant.
    Type: AI

    Seed is the control system of the Bio-Plant, and
    Rika’s ‘father’. He is a vastly intelligent system
    with extensive knowledge of genetic engineering. He
    used the scientific knowledge of the ancients and
    refined it over the last thousand years to create
    Rika. After the Bio-Plant began creating monsters
    due to abnormal signals, Seed realised that he must
    shut himself down, but did not want Rika to die in
    the process. Hence, once Rika has left with the
    party, Seed’s part in the story ends with his self-
    destruction.

    Guild Receptionist – Met in the Hunters’ Guild in Aiedo.
    Type: Parmanian

    This woman is the point of contact between the
    hunters and the Guild. The party can speak to the
    receptionist to be given information about current
    available jobs, and can also take these jobs from
    the Guild through her. Plus, she is the person to
    see to claim the commission for completed jobs.

    Sand Worm Ranch Owner – Referred to by Guild Receptionist.
    Met in Mile.
    Type: Parmanian

    The owner of the sand worm ranch is initially a
    man full of hopes for the future, but after his
    prized pets become too big to handle, he realises
    that he can no longer look after them. He posts a
    request to the Hunters’ Guild, and the party can
    take this job afterwards. After the party take
    care of the fully grown sand worm, the ranch owner
    is understandably upset. Even though he lost his
    dream, the ranch owner seemed to be the sort of
    man who would prosper again. However, fate has
    another cruel stab at the entrepreneur, as he is
    later killed by the Black Energy Wave.

    Juza – Met in Zio’s Fort.
    Type: Evil Being / Warlock

    Seemingly Zio’s right-hand man, Juza is a powerful
    mage whose sole purpose is to protect his master.
    He blocks the entrance to the upper level of Zio’s
    Fort, as the staircase that leads there is only
    accessible after Juza’s demise.

    Tinkerbell – Referred to by Guild Receptionist.
    Met in the eastern house in Aiedo.
    Type: Parmanian

    This little girl loses her pet dog Rocky, and her
    parents commission the Guild to find the dog for
    her. After the party accepts this job from the
    Guild, Tinkerbell does not need to be spoken to at
    all, as she gives no valuable information.

    Tinkerbell’s Father – Met in the eastern house in Aiedo.
    Type: Parmanian

    Tinkerbell’s father is the man who sends the
    request to the Guild to find his daughter’s pet.
    In this job, the party will need to speak to the
    man to get more details about the commission and
    a few clues about Rocky.

    Tinkerbell’s Mother – Met in the eastern house in Aiedo.
    Type: Parmanian

    Like her husband, Tinkerbell’s mother is a useful
    person to speak to in the second Hunters’ Guild
    job, as she can give a few hints as to how to find
    Rocky, her daughter’s dog.

    Rocky – Referred to by Guild Receptionist.
    Met in either Krup, Monsen or Termi.
    Type: Dog

    This fat, white dog is Tinkerbell’s pet. It can be
    seen in either Krup, Monsen or Termi, even before
    the second job is available from the Guild. Rocky
    has a penchant for sweet things, and this knowledge
    is useful when the party attempt to capture him.

    Earthquake Man – Met in Monsen.
    Type: Parmanian

    This man is found outside in the eastern part of
    Monsen, just above the crack in the ground. When
    the party speak to him, an earthquake follows, and
    the party can learn of the problems that Monsen
    have been having. This leads to a visit to the
    Plate System in order to stop the earthquakes.

    Alis Landale – Referred to by a statue in Termi.
    Type: Statue

    This heroine of legend is revered by the residents
    of Termi, as she once stayed in this village. The
    statue in the centre of the village represents Alis
    Landale, and tourists come from miles around to see
    the sights that Termi has to offer because of her.
    You may also have noticed that the spaceship found
    under Tyler is named after her.

    Gy-Laguiah – Met in Ladea Tower and Climate Control Centre.
    Type: Darkspawn / Demon

    This agent of Zio is first encountered in Ladea
    Tower, after Rune succeeds in breaking the barrier
    around the Psycho-wand. It had been awaiting their
    arrival, and attempts to take the Psycho-wand as
    soon as it is released. The party fight this demon
    to prevent this from happening. Another Gy-Laguiah
    is found guarding the entrance to the Climate
    Control Centre, but this one is not very talkative.

    Dark Force – Referred to by Zio.
    Met in Kuran, Garuberk Tower and Soldiers’ Temple.
    Type: Dark Force

    The physical manifestation of The Profound Darkness
    in Algo, Dark Force is a being of pure evil. Every
    thousand years, when the seal is at its weakest,
    Dark Force appears to wreak havoc and attempt to
    break open the dimensional door, but is always
    defeated by a group of brave heroes. However, since
    the planet Parma was destroyed, the seal has been
    drastically weakened, and this has caused there to
    be more than just one incarnation of this vile
    creature. Each Dark Force is a difficult opponent.

    Dorm Caretaker – Referred to by Guild Receptionist.
    Met in the Academy Dormitory in Piata.
    Type: Parmanian

    This man is responsible for looking after the
    students at Motavia Academy who stay in the dorms
    in the northwest corner of Piata. After one of the
    female students disappears, he posts a request to
    the Guild to help find her. The party must speak to
    the Dorm Caretaker in the third Hunters’ Guild job
    to get details about the commission.

    Student Cult Devotee – Referred to by Dorm Caretaker.
    Met in the church in Kadary.
    Type: Parmanian

    This girl is the missing student in the third Guild
    job, and is initially a devotee of Zio’s cult.
    After Zio’s demise, she is found wandering around
    the church in Kadary, dazed. Due to malnutrition,
    the girl falls ill, and is taken to the Inn.

    Caring Old Man – Met in the Inn in Kadary.
    Type: Parmanian

    In the third Hunters’ Guild job, after the missing
    student is found she collapses and is taken to the
    Inn in Kadary. The old man who looks after her
    tells the party that they must bring the girl some
    food with high nutritional value. The old man has
    no further involvement in the game.

    Eddie – Referred to by Guild Receptionist.
    Met in the eastern house in Monsen.
    Type: Parmanian

    This woman lives just outside the large crack in
    Monsen, and has always been worried that her son
    Tallas might accidentally fall down it. Alas, this
    does happen a little later, and so Eddie requests
    the aid of the Hunters’ Guild. In the fourth Guild
    job, the party must speak to Eddie to allow them
    access to the crack in the ground. After rescuing
    Tallas, the party can return to the woman and get
    the commission sent to the Guild.

    Tallas – Referred to by Eddie.
    Met in The Hole.
    Type: Parmanian

    The young boy Tallas is at the focus of the fourth
    Hunters’ Guild job. While playing outside, he
    accidentally falls down the crack in Monsen. If the
    party take the job, they must follow Tallas into
    the cave beneath Monsen, and rescue him from the
    Fract Ooze that had eaten him. Strangely, Tallas is
    not too shaken by his close shave with digestion,
    and thanks the party in a matter-of-fact way before
    running back home (picking up his shoes en route).

    Chaos Sorcerer – Met on the shuttle after Zelan.
    Type: Evil Being / Sorcerer

    Nothing more than a sneaky saboteur, this Chaos
    Sorcerer is the only one of its kind that engages
    the party in conversation. After the party leave
    Zelan on the shuttle, the Chaos Sorcerer is found
    in the engine room, attempting to sabotage their
    flight to Kuran. After he is defeated by the party,
    it turns out that he had been successful, and the
    group are forced to crash on Dezolis.

    Gyuna – Met in the bar in Ryuon.
    Type: Dezolisian

    The proprietor of the bar in Ryuon, and a friend of
    Raja’s, Gyuna is Dezolis’ answer to Grandfather
    Dorin. The party must speak to this man in order to
    learn the method of gaining access to the Landale.
    He has other topics that he can discuss, but none
    of them is important to the game.

    Tyler – Referred to by the grave in Tyler.
    Type: Grave

    The founder of the town in which he is buried,
    Tyler was the captain of a Parmanian spaceship that
    crashed on Dezolis many centuries ago. To honour
    his death, and to protect the secret of the ship’s
    location, the Parmanians erected a monument to
    Tyler in the town to which his name was given. The
    grave is, in fact, the entrance to the hangar where
    the Landale is hidden.

    Musk Cat Chief – Met in Mysterious Valley.
    Type: Musk cat

    A completely optional area of the game is a strange
    place called Mysterious Valley, home to the musk
    cats. They are a race of small orange felines, each
    capable of speech, and led by a much larger chief.
    The musk cats have a fond remembrance of Chaz,
    although this may be due to his inherited legacy as
    a destined Protector of Algo. The musk cat chief
    gives the party the Silver Tusk, entrusted to his
    care a long time ago, as he feels that they are
    worthy to take care of this secret treasure.

    D-Elm-Lars – Met in Climate Control Centre.
    Type: Evil Being / Witch

    This witch is found in the Climate Control Centre,
    as a trap for the party should they think that the
    Dezolis snowstorm is caused by a malfunction in
    this system. His sole purpose is to kill the party,
    but he is not any sort of challenge to them.

    Off-Duty Esper – Met in the clinic in Meese.
    Type: Esper

    In order for the party to continue the plot of the
    game, they must speak to this Esper who is found in
    the right-hand room on the top floor of the clinic
    in Meese. Doing this will cause Raja to fall sick
    from the Black Energy Wave, and promptly alert the
    party to Kyra’s courageous (if somewhat futile)
    attempt to enter the Garuberk Tower.

    Lutz – Referred to by Kyra.
    Met in Esper Mansion (technically).
    Type: Esper

    You could say that this should be in the playable
    character section, as Lutz is in fact in the form
    of Rune. However, Lutz is a different person, from
    two millenia ago, who was a great wizard. He, too,
    defeated Dark Force with a group of allies, and
    through his magic was able to transfer his spirit
    into a Telepathy Ball. As leader of the Espers, he
    chose a worthy subject to carry his will, and they
    became Lutz. As each host grew older, they selected
    a new Lutz, and passed their combined knowledge
    onto their successor. Rune is the fifth-generation
    Lutz, and possesses all the knowledge of his
    predecessors.

    Dezolisian Priest – Met in Gumbious Temple.
    Type: Dezolisian

    This nameless cleric is the keeper of the Eclipse
    Torch, a holy relic stored in Gumbious Temple. When
    the party request to borrow the torch, he flatly
    refuses, but his stubbornness is punished by the
    Eclipse Torch’s theft by a trio of Xe-A-Thouls. In
    return for the party reclaiming the temple’s sacred
    flame, the Dezolisian priest agrees to lend them
    the Eclipse Torch.

    Xe-A-Thouls – Met in Gumbious Temple and Air Castle.
    Type: Evil Beings / Witches

    These three witches are the servants of Lashiec,
    and are first encountered by the party in Gumbious
    Temple. The Xe-A-Thouls steal the Eclipse Torch,
    and take it back with them to the Air Castle, an
    ancient fortress that once floated above Parma.
    The party must defeat the Xe-A-Thouls in the Air
    Castle in order to pass the invisible barrier that
    blocks entry to the castle’s basement.

    Lashiec – Referred to by Rune.
    Met in Air Castle Basement.
    Type: Evil Being / Unique

    Lashiec was the king of the Air Castle when it
    flourished two thousand years ago, but he was slain
    by the first Lutz and the castle was thought to be
    destroyed. However, since the rise in the Darkness’
    power, Lashiec and his stronghold have reappeared,
    albeit in a more twisted form. Lashiec is behind
    the theft of the Eclipse Torch, although it seems
    certain that his only interest in Dezolis’ sacred
    relic is to use it as bait to lure Lutz and his
    companions. His need for revenge, coupled with the
    malign influence of the Darkness, has turned
    Lashiec into a wretched creature, imprisoned in his
    own castle. When the party find him, he expresses
    his intent to trap them there with him, but with
    his defeat, he and the Air Castle are destroyed.

    Dezolisian Bishop – Met under Gumbious Temple.
    Type: Dezolisian

    After the party defeat the second Dark Force, and
    the Garuberk Tower is no more, Gumbious Temple
    explodes. Under its ruins, the party find a secret
    chamber, where the bishop of Gumbious Temple is
    discovered. He speaks to the party of Dark Force,
    and reveal the existence of its master, The
    Profound Darkness. The Dezolisian bishop also tells
    the party of Rykros, where the secrets of Algo are
    supposed to be found.

    The Profound Darkness – Referred to by Dezolisian Bishop.
    Met in The Edge.
    Type: Profound Darkness

    The ultimate evil, The Profound Darkness is a being
    filled with hate, anger and hostility. Many eons
    ago, the Darkness was trapped by its ‘brother’, The
    Great Light, in another dimension, following a
    battle that stretched over many years. It, like The
    Great Light, were once part of a divine spiritual
    being that was split into two. The dimensional
    portal that trapped the Darkness was closed by a
    great seal, known today as the Algo star system.

    Chief of Uzo – Referred to by Guild Receptionist.
    Met in southwest house in Uzo.
    Type: Parmanian

    The chief of Uzo has two daughters, both of whom
    went shopping in Aiedo. After about a month, the
    chief began to get concerned, and sent a request to
    the Hunters’ Guild for help in finding them. This
    man, who lives in the southwest house of Uzo, is
    the person to speak to after accepting the fifth
    Hunters’ Guild job.

    Chief’s Daughters – Referred to by Chief of Uzo.
    Met in prison in Aiedo.
    Type: Parmanians

    These two girls can initially be met in the Inn in
    Aiedo, and if the party speak to the girls before
    resting at the Inn, you can witness them attempting
    to run out without paying. They get caught, as you
    would expect, and are thrown into jail. This event
    has no importance until the fifth Hunters’ Guild
    job, when their father requests that the party find
    his daughters. They must pay the girls’ bail in
    order to complete this job.

    Mr. Culvers – Referred to by Guild Receptionist.
    Met in northwest house in Torinco.
    Type: Parmanian

    The Culvers family used to take regular trips to
    Termi, where they spent many a happy drinking in
    the delights of that fair village. Alas, the young
    boy of the family becomes ill, and his Mr. Culvers
    thinks that perhaps something to remind his son of
    their time in Termi may help him to get better.
    Because he is unable to get to Termi himself, Mr.
    Culvers posts a request to the Hunters’ Guild for
    help, and this becomes the sixth Guild job.

    Mr. Culvers’ Son – Met in northwest house in Torinco.
    Type: Parmanian

    The young Culvers boy is ill when first encountered
    by the party, although the doctors that have seen
    him are convinced that there is nothing wrong with
    him, and that his condition is psychological. In
    the sixth Hunters’ Guild job, Mr Culvers, the boy’s
    father, requests that the party bring something to
    his son that will remind him of Termi. He hopes
    that this might cause him to get better. When Chaz
    wields the replica of Alis’ sword in front of the
    boy, Mr Culvers’ son does begin to feel better, and
    Chaz allows him to keep the sword.

    Mr. Sekreas – Referred to by Guild Receptionist.
    Met in northeast house in Torinco.
    Type: Parmanian

    Mr. Sekreas is an avid animal lover, and when a new
    breed of bird is discovered on his island, he helps
    the species by helping them flourish in a nearby
    cave. Unfortunately, the rappy birds soon outgrow
    their rocky home, and begin to plunder the fields
    around the village of Torinco, so the villagers
    decide they must be destroyed. Mr. Sekreas posts a
    request to the Hunters’ Guild asking for help to
    destroy the chief bird, but his intention is not to
    have the bird killed at all. His hope is that the
    hunters will be defeated by the bird so that the
    villagers will be disuaded from their attempts to
    exterminate it. The party must fight the bird in
    the seventh Guild job, but when the party defeat
    it, the bird escapes and Mr. Sekreas intervenes,
    explaining his original plan. He had no intention
    to pay the commission, but the party are kind
    enough to let him off.

    Old Man in Zema – Referred to by Guild Receptionist.
    Met in northeast house in Zema.
    Type: Parmanian

    As if Zema hadn’t had enough trouble, near the end
    of the game it becomes overrun with machines. The
    machines are not hostile, but the villagers are
    understandably afraid. To this end, an old man who
    resides in Zema sends a request to the Hunters’
    Guild, and this becomes the final Guild job. The
    party must speak to this man, located in the
    northeast corner of the village, in order to gain
    access to Vahal Fort.

    Daughter – Met in Vahal Fort.
    Type: AI

    Before the Great Collapse, Mother Brain designed a
    new control system to govern the Algo network, just
    in case an emergency did occur. When Parma exploded
    and the system collapsed, it was thought that the
    plan had never been put into action, but this
    supposition was false. Even though a new, less
    intrusive, control system was now in place on the
    artificial satellite Zelan, the Daughter project
    had already reached the prototype stage on Motavia.
    Nurvus had kept Daughter dormant while it managed
    the planet’s environment, but after the party shut
    down Nurvus, Daughter is awakened. As its function
    is to manage the systems of Algo, Daughter begins
    to send signals to the rest of the control centres,
    but is unaware of its network isolation. As there
    is no response from the other systems, Daughter
    decides to remove the rogue AIs, and sends machines
    to regain its control. In the eighth Guild job, the
    party trace the source of the machines to Vahal
    Fort, and find the prototype Daughter there. They
    try to reason with it, but eventually realise that
    they have to shut it down.

    Le Roof – Met in Silence Temple.
    Type: Guardian

    This being is best described as the lord of Rykros,
    responsible for guarding its existence and passing
    on the secrets of Algo to those worthy enough to be
    called Protectors. It isn’t quite clear whether Le
    Roof is a physical entity or simply a spirit, but
    he is a wise and compassionate being. His role is
    to remind the Protectors of Algo of their duty, but
    he can only do this after they have proved their
    identity by passing De-Vars and Sa-Lews.

    De-Vars – Met in Strength Tower.
    Type: Guardian

    The guardian of the Strength Tower is a large being
    of red flame, whose sole purpose is to test the
    party in combat. He is a master of physical power,
    and holds three of the Rings of the Stars that he
    gives to the party once they have passed his test.

    Sa-Lews – Met in Courage Tower.
    Type: Guardian

    The guardian of the Courage Tower is a large being
    of blue flame, whose sole purpose is to test the
    party in combat. He is a master of magical power,
    and holds two of the Rings of the Stars that he
    gives to the party once they have passed his test.

    The Great Light – Referred to by Le Roof.
    Type: The Great Light

    Not much is said about The Great Light in the game,
    as he departed from Algo may eons ago. He, like The
    Profound Darkness, was once part of a celestial
    spirit. After the spirit split into two, the Light
    and the Darkness waged a massive battle. After a
    long fight, The Great Light emerged victorious, and
    banished his ‘brother’ to another dimension,
    placing the Algo star system as a seal to its
    doorway. Before he left, he created Rykros as a
    sign of the seal’s weakening, and Protectors to
    push back the Darkness should it attempt escape.

    Elsydeon – Referred to by Rune.
    Met in Sacred Sword Cave.
    Type: Sword

    You may (rightly) question why I regard Elsydeon as
    a character, and my response is that it is met by
    Chaz, and speaks with him. You may disagree with my
    classification, but I’m sure Rune doesn’t. The
    sword embodies all the spirits of the heroes that
    fought the Darkness, and it chooses whom is worthy
    to wield it. Since the Great Collapse, Elsydeon has
    been stored in the lowest level of the Esper
    Mansion, awaiting the arrival of the next Protector
    of Algo. Rune, as Lutz, chose Chaz for this task,
    and Elsydeon is satisfied with his decision.

    Alys Illusion – Met in Anger Tower.
    Type: Illusion

    This illusion is used by Re-Faze to instill anger
    into Chaz, the purpose being to test his strength
    of will and determine his worth.

    Re-Faze – Met in Anger Tower.
    Type: Guardian

    On the top of the Anger Tower resides another
    guardian of Rykros, but he seems a little more
    chaotic than his brethren. When the party attempt
    to enter the Anger Tower, Re-Faze determines if
    they are worthy of entrance. Only after Chaz has
    acquired Elsydeon do the party pass his scrutiny,
    but this is only the beginning of Re-Faze’s trials.
    Once Chaz defeats the illusion of Alys on the top
    floor of the tower, Re-Faze appears. Chaz is
    angered by the situation, and Re-Faze tells him
    that there is a way for Chaz to turn his rage into
    power. If Chaz declines Re-Faze’s offer to learn of
    this ability, Re-Faze grants him Megid.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    9. Character Statistics CCRST

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    The following lists detail the statistics and required EXP for each
    character, based upon their current Level. For the moment, these lists only
    show the statistics up to the last Level that requires less than a million
    EXP, but I will add the remaining entries once I have obtained them all.

    Chaz – Initial Technique: RES
    Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
    EARTH CROSSCUT AIRSLASH RAYBLADE EXPLODE
    ————————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
    |—+——-+—-+—-+—+—+—+—+——+—————|
    | 1 | 0 | 25 | 10 | 8 | 6 | 7 | 5 | | 3 |
    | 2 | 21 | 31 | 13 | 9 | 7 | 8 | 6 | | 4 |
    | 3 | 109 | 34 | 17 |11 | 8 | 9 | 7 | | 4 |
    | 4 | 293 | 39 | 19 |13 | 9 |10 | 8 |TSU | 5 |
    | 5 | 625 | 49 | 22 |14 |10 |11 | 9 | | 5 |
    | 6 | 1145 | 53 | 28 |15 |11 |12 |10 | | 6 1 |
    | 7 | 1902 | 62 | 32 |17 |12 |13 |12 | | 6 1 |
    | 8 | 2933 | 67 | 34 |18 |13 |14 |13 |HINAS | 6 1 |
    | 9 | 4276 | 74 | 37 |20 |14 |15 |15 |RYUKA | 7 2 |
    |10 | 5974 | 77 | 40 |21 |15 |16 |16 | | 7 2 |
    |11 | 8078 | 86 | 43 |23 |16 |17 |17 |ANTI | 8 2 |
    |12 | 10623 | 93 | 44 |24 |17 |18 |18 |ZAN | 8 3 |
    |13 | 13645 | 97 | 47 |25 |18 |20 |20 | | 8 3 1 |
    |14 | 17197 |101 | 53 |26 |19 |21 |21 |RIMPA | 9 3 2 |
    |15 | 21315 |108 | 58 |28 |20 |22 |22 | | 9 4 2 |
    |16 | 26044 |117 | 62 |30 |21 |23 |23 |GIRES | 9 4 2 |
    |17 | 31417 |120 | 66 |31 |22 |24 |25 |GITHU |10 5 2 |
    |18 | 37486 |123 | 70 |32 |23 |25 |26 | |10 5 3 |
    |19 | 44286 |126 | 72 |34 |24 |27 |28 | |11 6 3 |
    |20 | 51871 |131 | 73 |35 |26 |29 |29 | |11 6 3 |
    |21 | 60270 |139 | 79 |36 |28 |30 |30 |BROSE |12 6 4 |
    |22 | 69535 |146 | 83 |37 |29 |31 |31 | |12 7 4 |
    |23 | 79697 |150 | 84 |38 |30 |32 |32 |GIZAN |12 7 5 |
    |24 | 90806 |158 | 89 |39 |31 |33 |33 | |13 8 5 |
    |25 |102897 |167 | 92 |40 |32 |34 |34 |REVER |13 8 5 |
    |26 |116020 |174 | 95 |42 |33 |36 |36 | |14 8 5 |
    |27 |130211 |183 |101 |43 |34 |37 |37 | |14 9 6 1 |
    |28 |145519 |187 |102 |45 |35 |38 |38 | |15 9 6 1 |
    |29 |161985 |190 |106 |46 |36 |39 |39 | |15 9 6 1 |
    |30 |179647 |199 |107 |47 |37 |40 |40 | |16 10 7 2 |
    |31 |198550 |204 |113 |48 |38 |41 |41 |NATHU |16 10 7 2 |
    |32 |218731 |210 |115 |50 |39 |42 |42 | |16 10 7 2 |
    |33 |240239 |220 |117 |51 |40 |43 |43 | |17 11 7 3 |
    |34 |263112 |227 |120 |52 |41 |44 |44 | |17 11 8 3 |
    |35 |287389 |234 |126 |53 |42 |45 |45 | |18 12 8 3 1 |
    |36 |313109 |244 |127 |55 |43 |46 |46 |NARES |18 12 8 4 1 |
    |37 |340321 |249 |129 |56 |45 |47 |47 |NAZAN |19 12 9 4 1 |
    |38 |369071 |254 |131 |57 |46 |48 |48 | |19 13 9 4 1 |
    |39 |399392 |259 |137 |58 |47 |49 |49 | |20 13 9 4 2 |
    |40 |431333 |267 |142 |60 |48 |51 |50 | |20 14 9 5 2 |
    |41 |464929 |274 |145 |61 |49 |52 |51 | |21 14 10 5 2 |
    |42 |500227 |278 |148 |63 |50 |53 |52 | |21 14 10 5 2 |
    |43 |537267 |287 |152 |65 |51 |54 |53 | |22 15 10 6 3 |
    |44 |576100 |290 |157 |66 |52 |56 |54 | |22 15 11 6 3 |
    |45 |616755 |297 |162 |67 |53 |57 |55 | |22 16 11 6 3 |
    |46 |659275 |302 |166 |69 |54 |58 |56 | |23 16 11 7 4 |
    |47 |703706 |306 |167 |70 |55 |59 |57 | |23 17 12 7 4 |
    |48 |750092 |310 |172 |71 |56 |61 |58 | |23 17 12 7 4 |
    |49 |798472 |313 |174 |73 |57 |62 |59 | |24 18 12 8 5 |
    |50 |848890 |322 |175 |75 |58 |64 |60 | |24 18 13 8 5 |
    |51 |901390 |327 |179 |76 |59 |65 |61 | |24 19 13 9 5 |
    |52 |956006 |333 |183 |77 |61 |67 |62 | |25 19 13 9 5 |
    ————————————————————–

    Alys – Initial Techniques: FOI,SHIFT,SANER
    Skill 1 Skill 2 Skill 3
    VORTEX MOONSHAD DEATH
    ——————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
    |—+——-+—-+—-+—+—+—+—+——+———|
    |7 | 2457 | 53 | 40 |12 |12 |15 |13 | | 5 |
    |8 | 3778 | 61 | 43 |14 |13 |17 |15 |ZAN | 5 |
    |9 | 5507 | 67 | 49 |15 |14 |19 |16 | | 5 |
    |10 | 7690 | 76 | 51 |16 |15 |20 |18 | | 6 1 |
    |11 | 10393 | 83 | 56 |17 |16 |21 |20 | | 6 1 |
    |12 | 13663 | 92 | 61 |18 |17 |22 |21 | | 7 2 |
    |13 | 17549 |102 | 66 |19 |18 |23 |23 | | 7 2 1 |
    |14 | 22115 |107 | 72 |20 |19 |24 |24 |GIFOI | 7 2 2 |
    |15 | 27407 |113 | 79 |22 |20 |26 |25 | | 8 3 3 |
    |16 | 33482 |119 | 83 |23 |22 |28 |27 | | 8 3 3 |
    |17 | 40389 |129 | 90 |25 |23 |29 |28 | | 9 4 4 |
    |18 | 48187 |135 | 95 |26 |24 |31 |29 |GIZAN | 9 4 4 |
    |19 | 56932 |139 |100 |27 |26 |32 |31 | | 9 4 4 |
    |20 | 66679 |147 |103 |28 |27 |34 |32 | | 9 5 4 |
    |21 | 77474 |150 |106 |29 |28 |36 |34 | |10 5 5 |
    |22 | 89382 |159 |110 |30 |30 |37 |36 | |10 5 5 |
    |23 |102446 |165 |112 |32 |31 |39 |38 | |10 6 5 |
    |24 |116733 |170 |114 |33 |32 |40 |39 |NAFOI |11 6 5 |
    |25 |132284 |174 |118 |34 |33 |42 |40 | |11 6 6 |
    |26 |149155 |184 |125 |35 |34 |43 |41 | |11 7 6 |
    |27 |167403 |193 |129 |36 |35 |44 |43 |NAZAN |12 7 6 |
    |28 |187090 |202 |133 |37 |36 |45 |45 | |12 8 6 |
    |29 |208254 |208 |135 |38 |38 |47 |46 | |13 8 7 |
    |30 |230963 |212 |140 |40 |39 |48 |48 | |13 9 7 |
    |31 |255266 |215 |145 |41 |40 |50 |49 | |13 9 7 |
    |32 |281211 |219 |147 |42 |41 |51 |51 | |14 9 8 |
    |33 |308855 |228 |152 |43 |42 |52 |52 | |14 10 8 |
    |34 |338255 |233 |159 |45 |43 |53 |53 | |14 10 8 |
    |35 |369465 |241 |166 |47 |45 |54 |54 | |15 10 9 |
    |36 |402540 |246 |172 |48 |46 |55 |55 | |15 11 9 |
    |37 |437532 |251 |175 |50 |47 |56 |56 | |15 11 9 |
    |38 |474492 |254 |181 |52 |49 |58 |57 | |16 12 9 |
    |39 |513482 |258 |186 |54 |50 |60 |59 | |16 12 10 |
    |40 |554546 |264 |188 |55 |51 |61 |60 | |16 12 10 |
    |41 |597744 |270 |191 |56 |52 |63 |61 | |16 13 10 |
    |42 |643127 |278 |195 |58 |53 |65 |63 | |17 13 10 |
    |43 |690756 |286 |201 |59 |55 |67 |65 | |17 13 11 |
    |44 |740679 |293 |207 |60 |56 |68 |66 | |18 13 11 |
    |45 |792952 |298 |211 |61 |57 |69 |67 | |18 14 11 |
    |46 |847630 |301 |214 |63 |58 |70 |68 | |19 14 11 |
    |47 |904760 |305 |220 |65 |59 |71 |70 | |19 14 12 |
    |48 |964406 |312 |227 |66 |60 |72 |72 | |19 15 12 |
    ——————————————————–

    Hahn – Initial Techniques: RES,GELUN
    Skill 1 Skill 2 Skill 3
    VISION ASTRAL ELIMINAT
    ——————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
    |—+——-+—-+—-+—+—+—+—+——+———|
    | 1 | 0 | 21 | 25 | 6 | 8 | 4 | 5 | | 5 |
    | 2 | 23 | 27 | 27 | 7 |10 | 4 | 6 | | 5 |
    | 3 | 116 | 30 | 32 | 8 |11 | 5 | 8 |WAT | 5 |
    | 4 | 318 | 33 | 39 | 8 |12 | 6 | 9 | | 5 |
    | 5 | 685 | 38 | 47 | 9 |14 | 7 |10 | | 6 |
    | 6 | 1256 | 45 | 50 |10 |16 | 8 |11 |ANTI | 6 |
    | 7 | 2085 | 51 | 55 |11 |18 | 9 |13 |DORAN | 6 |
    | 8 | 3214 | 55 | 64 |12 |20 |10 |14 | | 7 |
    | 9 | 4689 | 62 | 71 |13 |21 |11 |15 |ZAN | 7 |
    |10 | 6549 | 70 | 78 |14 |22 |12 |16 |VOL | 8 |
    |11 | 8853 | 73 | 87 |15 |23 |13 |18 |GIRES | 8 |
    |12 | 11640 | 81 | 93 |16 |24 |14 |19 |RIMPA | 8 |
    |13 | 14948 | 85 | 97 |16 |25 |14 |20 |RIMIT | 9 |
    |14 | 18834 | 90 |104 |17 |26 |15 |21 | | 9 |
    |15 | 23344 | 92 |109 |18 |27 |16 |22 | | 9 |
    |16 | 28514 | 97 |111 |19 |29 |17 |24 |GIWAT |10 |
    |17 | 34400 |100 |118 |20 |31 |18 |26 | |10 |
    |18 | 41047 |108 |123 |20 |32 |19 |28 | |11 |
    |19 | 48499 |115 |132 |21 |34 |20 |29 | |11 |
    |20 | 56799 |118 |141 |22 |36 |21 |30 | |12 |
    |21 | 66003 |123 |144 |23 |38 |22 |32 |GIZAN |12 |
    |22 | 76146 |131 |149 |23 |40 |23 |33 | |12 |
    |23 | 87280 |134 |151 |24 |41 |24 |34 |NARES |13 |
    |24 | 99447 |139 |153 |25 |42 |24 |35 | |13 |
    |25 |112693 |143 |157 |26 |43 |25 |36 | |13 |
    |26 |127072 |145 |162 |26 |44 |25 |38 | |14 |
    |27 |142616 |149 |170 |27 |45 |26 |39 | |14 |
    |28 |159386 |155 |178 |28 |47 |27 |40 |NAWAT |15 |
    |29 |177420 |159 |185 |29 |48 |28 |41 | |15 1 |
    |30 |196765 |164 |192 |30 |49 |29 |42 | |15 1 1 |
    |31 |217464 |172 |194 |31 |50 |30 |43 | |16 2 1 |
    |32 |239566 |175 |202 |31 |51 |31 |44 | |16 2 1 |
    |33 |263122 |177 |205 |32 |53 |32 |46 |SAVOL |16 3 1 |
    |34 |288166 |185 |212 |32 |55 |33 |47 | |17 3 2 |
    |35 |314757 |191 |217 |33 |56 |34 |49 | |17 4 2 |
    |36 |342928 |193 |222 |34 |57 |35 |51 | |18 4 2 |
    |37 |372739 |198 |224 |35 |59 |36 |52 |NAZAN |18 5 2 |
    |38 |404228 |206 |226 |36 |61 |37 |53 | |18 5 2 |
    |39 |437440 |212 |235 |37 |62 |38 |55 | |19 6 3 |
    |40 |472425 |216 |239 |38 |63 |38 |56 | |19 6 3 |
    |41 |509223 |221 |242 |39 |64 |39 |58 | |19 7 3 |
    |42 |547883 |225 |245 |40 |65 |40 |60 | |20 7 3 |
    |43 |588453 |227 |250 |40 |66 |41 |61 | |20 8 4 |
    |44 |630978 |235 |257 |41 |67 |42 |63 | |20 8 4 |
    |45 |675502 |240 |262 |42 |69 |43 |65 | |21 9 4 |
    |46 |722072 |248 |267 |43 |70 |44 |66 | |21 9 5 |
    |47 |770741 |251 |270 |44 |72 |45 |67 | |22 10 5 |
    |48 |821546 |259 |272 |45 |74 |46 |68 | |22 10 5 |
    |49 |874536 |261 |274 |46 |76 |47 |69 | |22 10 6 |
    |50 |929763 |269 |276 |46 |77 |48 |70 | |23 11 6 |
    |51 |987259 |277 |279 |47 |79 |48 |72 | |23 11 6 |
    ——————————————————–

    Rune – Initial Techniques: FOI,WAT,GRA,AROWS,HINAS,RYUKA
    Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7
    FLAELI HEWN DIEM TANDLE EFESS NEGATIS LEGEON
    ——————————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
    |—+——-+—-+—-+—+—+—+—+——+———————|
    |17 | 43379 | 93 |136 |15 |38 |22 |21 | |12 5 |
    |18 | 51764 | 95 |143 |16 |40 |23 |22 |GIWAT |12 5 |
    |19 | 61163 | 97 |151 |17 |42 |24 |23 |GIFOI |13 6 |
    |20 | 71630 |102 |155 |19 |43 |25 |24 |SEALS |13 6 |
    |21 | 83280 |106 |158 |19 |45 |27 |26 |REVER |14 6 |
    |22 | 96022 |112 |163 |20 |47 |28 |27 | |14 7 |
    |23 |110061 |115 |173 |21 |49 |29 |29 |GIGRA |15 7 |
    |24 |125401 |118 |176 |22 |51 |30 |31 | |15 7 1 |
    |25 |142109 |124 |184 |23 |53 |31 |33 |NAFOI |16 8 1 |
    |26 |160235 |127 |196 |24 |55 |32 |35 |NAWAT |16 8 2 |
    |27 |179841 |130 |204 |25 |57 |33 |36 | |17 9 2 1 |
    |28 |200981 |132 |207 |26 |59 |34 |37 | |17 9 3 2 |
    |29 |223717 |136 |216 |27 |61 |35 |39 | |18 10 3 2 1 |
    |30 |248110 |143 |221 |27 |63 |36 |40 |NAGRA |18 10 4 3 2 |
    |31 |274208 |149 |224 |28 |65 |37 |41 | |19 10 4 3 2 |
    |32 |302077 |156 |234 |28 |67 |38 |43 | |19 11 4 4 3 1 |
    |33 |331771 |159 |245 |29 |68 |39 |44 | |19 11 5 4 4 1 |
    |34 |363350 |164 |255 |30 |70 |41 |45 | |20 12 5 5 4 2 |
    |35 |396877 |167 |263 |31 |72 |42 |46 | |20 12 6 5 5 2 1 |
    |36 |432397 |173 |272 |32 |73 |43 |47 | |21 12 6 5 6 3 1 |
    |37 |469978 |175 |282 |33 |75 |44 |48 | |21 13 6 6 7 3 2 |
    |38 |509680 |179 |288 |34 |77 |45 |49 | |22 13 7 6 7 3 2 |
    |39 |551557 |184 |296 |35 |79 |46 |51 | |22 14 7 6 8 4 3 |
    |40 |595670 |189 |304 |36 |80 |48 |53 | |23 14 7 7 9 4 3 |
    |41 |642072 |191 |312 |36 |82 |49 |55 | |23 14 8 7 10 4 4 |
    |42 |690824 |193 |316 |37 |84 |50 |56 | |24 15 8 7 10 5 4 |
    |43 |741975 |195 |319 |37 |86 |51 |57 | |24 15 9 8 11 5 5 |
    |44 |795595 |201 |327 |37 |88 |52 |59 | |25 15 9 8 11 6 5 |
    |45 |851737 |205 |338 |37 |90 |53 |60 | |25 16 9 8 11 6 6 |
    |46 |910461 |208 |347 |37 |92 |54 |62 | |25 16 10 8 12 6 6 |
    |47 |971824 |214 |357 |37 |93 |55 |63 | |26 16 10 9 12 7 6 |
    ——————————————————————–

    Gryz – Initial Technique: BROSE
    Skill 1 Skill 2 Skill 3
    CRASH WAR CRY SWEEPING
    ————————————————-
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|S1 S2 S3 |
    |—+——-+—-+—-+—+—+—+—+———|
    | 6 | 1046 | 66 | 20 |18 | 8 | 6 |11 | 7 |
    | 7 | 1733 | 76 | 22 |20 | 9 | 7 |12 | 7 |
    | 8 | 2660 | 84 | 24 |22 |10 | 7 |14 | 8 |
    | 9 | 3879 | 93 | 25 |24 |11 | 7 |16 | 8 |
    |10 | 5420 | 97 | 27 |26 |12 | 8 |17 | 9 |
    |11 | 7318 |101 | 28 |28 |13 | 9 |18 | 9 |
    |12 | 9617 |112 | 30 |30 |14 |10 |19 |10 |
    |13 | 12356 |121 | 31 |31 |14 |11 |20 |10 |
    |14 | 15568 |127 | 32 |33 |15 |12 |21 |10 1 |
    |15 | 19292 |137 | 33 |35 |16 |13 |23 |11 2 |
    |16 | 23565 |145 | 35 |37 |17 |14 |24 |11 3 |
    |17 | 28432 |156 | 37 |39 |18 |15 |26 |12 3 |
    |18 | 33924 |160 | 39 |41 |19 |16 |27 |12 4 |
    |19 | 40075 |168 | 41 |43 |20 |17 |28 |13 4 |
    |20 | 46930 |173 | 43 |45 |21 |18 |29 |13 5 |
    |21 | 54525 |179 | 44 |47 |22 |19 |30 |13 5 |
    |22 | 62907 |186 | 46 |49 |23 |20 |31 |14 5 |
    |23 | 72103 |195 | 48 |51 |24 |21 |32 |14 6 |
    |24 | 82151 |199 | 50 |52 |25 |22 |34 |15 6 |
    |25 | 93093 |206 | 51 |53 |26 |23 |35 |15 7 1 |
    |26 |104964 |216 | 53 |55 |27 |24 |36 |16 7 2 |
    |27 |117811 |220 | 54 |56 |28 |24 |37 |16 8 3 |
    |28 |131662 |227 | 56 |58 |29 |25 |38 |17 8 4 |
    |29 |146557 |236 | 57 |59 |30 |26 |39 |17 9 4 |
    |30 |162531 |246 | 59 |61 |31 |26 |40 |17 9 5 |
    |31 |179629 |251 | 60 |62 |32 |27 |41 |18 10 5 |
    |32 |197884 |258 | 62 |64 |33 |28 |43 |18 10 6 |
    |33 |217340 |268 | 64 |65 |33 |29 |44 |19 10 6 |
    |34 |238027 |277 | 66 |67 |34 |30 |45 |19 11 7 |
    |35 |259990 |284 | 68 |69 |34 |31 |46 |20 11 7 |
    |36 |283260 |294 | 69 |71 |35 |32 |47 |20 12 8 |
    |37 |307881 |298 | 70 |73 |36 |33 |48 |21 12 9 |
    |38 |333895 |306 | 72 |75 |37 |34 |49 |21 13 9 |
    |39 |361332 |312 | 73 |77 |38 |35 |50 |21 13 10 |
    |40 |390230 |318 | 74 |79 |39 |36 |51 |22 14 10 |
    |41 |420628 |322 | 76 |81 |40 |37 |52 |22 14 11 |
    |42 |452562 |327 | 77 |83 |41 |38 |53 |22 15 11 |
    |43 |486082 |337 | 79 |85 |42 |39 |54 |23 15 12 |
    |44 |521209 |341 | 81 |86 |43 |39 |55 |23 16 13 |
    |45 |557996 |348 | 83 |88 |44 |40 |56 |24 16 13 |
    |46 |596475 |358 | 85 |90 |45 |41 |57 |24 17 14 |
    |47 |636680 |362 | 87 |92 |46 |42 |58 |25 17 15 |
    |48 |678649 |370 | 89 |94 |47 |42 |59 |26 18 15 |
    |49 |722423 |374 | 91 |96 |48 |43 |60 |26 18 16 |
    |50 |768038 |381 | 92 |98 |49 |44 |61 |27 19 16 |
    |51 |815542 |389 | 94 |99 |50 |45 |62 |27 20 17 |
    |52 |864957 |400 | 96 |99 |51 |46 |63 |28 20 17 |
    |53 |916328 |405 | 97 |99 |52 |46 |64 |28 21 18 |
    |54 |969695 |409 | 98 |99 |53 |47 |65 |29 21 18 |
    ————————————————-

    Rika – Initial Technique: RES
    Skill 1 Skill 2 Skill 3 Skill 4
    ILLUSION DBLSLASH ELIMINAT DISRUPT
    ———————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 |
    |—+——-+—-+—-+—+—+—+—+——+————|
    | 1 | 0 | 39 | 25 |13 |11 |13 |11 | | 3 |
    | 2 | 15 | 41 | 30 |14 |11 |13 |11 | | 3 |
    | 3 | 85 | 47 | 34 |15 |12 |15 |12 | | 4 |
    | 4 | 235 | 54 | 38 |16 |12 |17 |13 | | 4 1 |
    | 5 | 505 | 60 | 41 |17 |13 |18 |14 | | 5 1 |
    | 6 | 927 | 67 | 45 |18 |14 |19 |15 | | 5 2 |
    | 7 | 1537 | 74 | 47 |19 |15 |21 |16 | | 6 2 |
    | 8 | 2366 | 80 | 50 |20 |16 |22 |17 |SANER | 6 2 |
    | 9 | 3458 | 88 | 52 |21 |16 |23 |18 | | 7 3 |
    |10 | 4835 | 93 | 54 |22 |17 |24 |19 | | 8 3 |
    |11 | 6532 | 98 | 56 |23 |18 |25 |20 | | 8 4 |
    |12 | 8586 |105 | 59 |24 |19 |26 |21 | | 9 4 1 |
    |13 | 11029 |113 | 64 |25 |20 |28 |22 |GIRES | 9 5 1 |
    |14 | 13906 |116 | 69 |26 |20 |29 |24 |DEBAN |10 5 2 |
    |15 | 17238 |123 | 73 |27 |20 |30 |25 | |10 5 3 |
    |16 | 21059 |129 | 76 |28 |20 |31 |26 | |11 6 3 |
    |17 | 25408 |133 | 77 |29 |20 |32 |28 | |11 6 3 1 |
    |18 | 30321 |141 | 82 |30 |21 |33 |30 | |11 7 4 1 |
    |19 | 35833 |143 | 87 |31 |22 |35 |32 |SHIFT |12 7 4 2 |
    |20 | 41973 |147 | 88 |32 |23 |36 |34 |SAR |12 7 5 2 |
    |21 | 48776 |149 | 92 |33 |24 |37 |35 | |12 7 5 3 |
    |22 | 56271 |157 | 96 |34 |25 |38 |36 | |13 8 6 3 |
    |23 | 64498 |162 |101 |35 |25 |40 |37 | |13 8 6 3 |
    |24 | 73490 |164 |105 |36 |26 |41 |38 | |13 8 7 4 |
    |25 | 83285 |167 |108 |37 |27 |42 |40 | |14 9 8 4 |
    |26 | 93905 |171 |113 |38 |28 |43 |42 | |14 9 8 4 |
    |27 |105392 |174 |116 |39 |29 |44 |43 | |14 9 9 5 |
    |28 |117784 |180 |119 |40 |29 |45 |44 |GISAR |15 10 9 5 |
    |29 |131111 |188 |122 |41 |30 |46 |46 | |15 10 10 5 |
    |30 |145404 |192 |125 |42 |31 |47 |47 | |15 10 10 5 |
    |31 |160704 |195 |126 |43 |31 |48 |48 | |16 11 10 6 |
    |32 |177036 |199 |127 |44 |32 |49 |49 | |16 11 11 6 |
    |33 |194446 |204 |128 |45 |33 |50 |50 |NARES |16 11 11 6 |
    |34 |212958 |206 |133 |46 |34 |51 |51 | |17 12 11 6 |
    |35 |232605 |212 |137 |47 |35 |52 |52 | |17 12 12 7 |
    |36 |253426 |214 |138 |48 |36 |53 |54 | |17 12 12 7 |
    |37 |275454 |219 |139 |49 |37 |54 |55 | |18 13 13 7 |
    |38 |298726 |227 |143 |50 |38 |55 |56 | |18 13 13 8 |
    |39 |323269 |233 |148 |51 |39 |56 |57 | |18 14 13 8 |
    |40 |349129 |240 |150 |52 |40 |57 |59 |NASAR |19 14 14 8 |
    |41 |376332 |246 |153 |53 |41 |58 |60 | |19 15 14 9 |
    |42 |404906 |253 |156 |54 |42 |59 |62 | |19 15 15 9 |
    |43 |434892 |261 |157 |55 |42 |60 |63 | |20 15 15 9 |
    |44 |466325 |268 |158 |56 |43 |61 |64 | |20 16 16 9 |
    |45 |499232 |275 |160 |57 |44 |62 |65 | |20 16 16 10 |
    |46 |533656 |277 |162 |58 |45 |63 |66 | |21 16 17 10 |
    |47 |569631 |285 |165 |59 |46 |64 |67 | |21 17 17 10 |
    |48 |607182 |291 |170 |60 |47 |65 |69 | |21 17 18 10 |
    |49 |646354 |296 |175 |61 |47 |66 |70 | |21 17 18 10 |
    |50 |687168 |304 |180 |62 |48 |67 |71 | |22 18 18 11 |
    |51 |729669 |307 |183 |63 |49 |68 |73 | |22 18 19 11 |
    |52 |773885 |314 |184 |64 |49 |69 |75 | |22 18 19 11 |
    |53 |819852 |318 |189 |65 |50 |70 |76 | |23 19 20 12 |
    |54 |867606 |320 |192 |66 |51 |71 |78 | |23 19 20 12 |
    |55 |917175 |325 |194 |67 |52 |72 |79 | |23 19 21 12 |
    |56 |968599 |332 |197 |68 |53 |73 |81 | |24 19 21 13 |
    ———————————————————–

    Demi – Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6*
    RECOVER STASISBM SPARK BARRIER MEDIC PW PHONON
    ————————————————–
    |Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5 S6* |
    |—+——-+—-+—+—+—+——————-|
    |12 | 12137 | 96 |28 |26 |25 | 8 5 4 3 1 1* |
    |13 | 15596 |104 |29 |27 |26 | 8 5 4 3 2 1* |
    |14 | 19650 |108 |30 |28 |27 | 9 5 4 3 2 1* |
    |15 | 24358 |115 |32 |29 |29 | 9 6 5 3 3 1* |
    |16 | 29760 |125 |34 |30 |30 |10 6 5 4 3 1* |
    |17 | 35905 |131 |35 |31 |31 |10 6 5 4 3 1* |
    |18 | 42841 |134 |36 |32 |32 |10 7 6 4 3 1* |
    |19 | 50616 |144 |38 |33 |34 |11 7 6 4 3 1* |
    |20 | 59276 |148 |39 |34 |35 |11 7 6 5 4 1* |
    |21 | 68871 |154 |40 |35 |37 |12 8 7 5 4 2* |
    |22 | 79455 |163 |42 |36 |38 |12 8 7 5 4 2* |
    |23 | 91075 |172 |43 |37 |40 |13 8 7 5 4 3* |
    |24 |103773 |178 |44 |37 |42 |13 9 8 6 4 3* |
    |25 |117600 |185 |46 |38 |43 |14 9 8 6 5 3* |
    |26 |132604 |188 |48 |39 |44 |14 9 8 6 5 3* |
    |27 |148831 |193 |49 |40 |46 |15 10 9 6 5 3* |
    |28 |166324 |197 |50 |41 |47 |15 10 9 7 5 3* |
    |29 |185142 |206 |51 |42 |48 |16 10 9 7 5 3* |
    |30 |205330 |215 |52 |43 |49 |16 11 10 7 6 3* |
    |31 |226933 |224 |53 |44 |50 |17 11 10 7 6 4* |
    |32 |249996 |227 |54 |45 |51 |17 12 10 8 6 5* |
    |33 |274571 |230 |55 |46 |53 |18 12 11 8 6 6* |
    |34 |300711 |236 |56 |47 |54 |18 12 11 8 6 7* |
    |35 |328452 |246 |58 |48 |55 |19 13 11 8 6 8* |
    |36 |357853 |254 |59 |49 |56 |19 13 12 8 7 9* |
    |37 |388956 |259 |61 |50 |58 |20 13 12 9 7 10* |
    |38 |421808 |263 |63 |51 |59 |20 14 12 9 7 11* |
    |39 |456461 |267 |64 |52 |61 |21 14 13 9 7 12* |
    |40 |492962 |277 |66 |53 |62 |21 14 13 9 7 13* |
    |41 |531362 |286 |68 |54 |63 |22 15 13 10 8 13* |
    |42 |571708 |295 |70 |55 |65 |22 15 14 10 8 13* |
    |43 |614043 |301 |71 |56 |67 |23 15 14 10 8 14* |
    |44 |658422 |305 |72 |57 |68 |23 16 14 10 8 14* |
    |45 |704884 |309 |74 |58 |70 |24 16 15 11 8 15* |
    |46 |753487 |319 |75 |59 |72 |24 16 15 11 9 15* |
    |47 |804267 |326 |77 |60 |73 |25 17 15 11 9 16* |
    |48 |857281 |335 |79 |61 |74 |25 17 16 11 9 16* |
    |49 |912577 |339 |80 |62 |76 |26 17 16 12 9 17* |
    |50 |970203 |344 |82 |63 |77 |26 18 16 12 9 17* |
    ————————————————–

    Wren – Skill 1 Skill 2 Skill 3 Skill 4 Skill 5* Skill 6* Skill 7*
    RECOVER FLARE SPARK BARRIER HIJAMMER BURSTROC POSIBOLT
    ——————————————————-
    |Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5* S6* S7* |
    |—+——-+—-+—+—+—+————————|
    |20 | 64207 |210 |51 |38 |39 |16 12 8 4 1* 1* 1* |
    |21 | 74602 |216 |51 |39 |40 |17 12 8 4 1* 1* 1* |
    |22 | 86063 |221 |53 |40 |41 |17 13 8 4 1* 1* 1* |
    |23 | 98649 |231 |55 |41 |42 |18 13 9 5 1* 1* 1* |
    |24 |112399 |244 |56 |42 |43 |18 14 9 5 1* 1* 1* |
    |25 |127371 |258 |57 |43 |44 |19 14 9 5 1* 1* 1* |
    |26 |143617 |266 |59 |43 |45 |19 15 10 6 1* 1* 1* |
    |27 |161193 |275 |61 |44 |46 |20 15 10 6 2* 1* 1* |
    |28 |180149 |289 |63 |45 |47 |20 16 10 6 2* 1* 1* |
    |29 |200537 |299 |65 |46 |48 |21 16 11 7 3* 1* 1* |
    |30 |222404 |304 |67 |46 |49 |21 17 11 7 3* 1* 1* |
    |31 |245801 |315 |69 |47 |50 |22 17 11 7 4* 1* 1* |
    |32 |270783 |326 |70 |48 |51 |22 18 12 8 4* 2* 1* |
    |33 |297402 |336 |71 |49 |52 |23 18 12 8 5* 2* 1* |
    |34 |325717 |341 |72 |50 |53 |23 19 12 8 5* 3* 1* |
    |35 |355777 |349 |73 |51 |54 |24 19 13 9 6* 3* 1* |
    |36 |387627 |360 |74 |51 |55 |24 20 13 9 6* 4* 1* |
    |37 |421327 |372 |75 |51 |56 |25 20 13 9 7* 4* 1* |
    |38 |456921 |384 |76 |52 |57 |25 21 14 10 7* 5* 1* |
    |39 |494465 |393 |78 |52 |58 |26 21 14 10 8* 5* 1* |
    |40 |534009 |399 |79 |53 |59 |26 22 14 10 8* 6* 1* |
    |41 |575611 |409 |80 |54 |60 |27 22 15 11 9* 6* 2* |
    |42 |619316 |422 |81 |55 |61 |27 23 15 11 9* 7* 2* |
    |43 |665183 |436 |82 |56 |62 |28 23 15 11 10* 7* 2* |
    |44 |713259 |441 |83 |57 |63 |28 24 16 12 10* 8* 3* |
    |45 |763591 |447 |84 |58 |64 |29 24 16 12 11* 8* 3* |
    |46 |816243 |458 |86 |59 |65 |29 25 16 12 11* 9* 3* |
    |47 |871260 |463 |88 |60 |66 |30 25 17 13 12* 9* 4* |
    |48 |928695 |476 |89 |61 |67 |30 26 17 13 12* 10* 4* |
    |49 |988598 |486 |91 |62 |68 |31 26 17 13 13* 10* 4* |
    ——————————————————-

    Raja – Initial Techniques: RES,ANTI,RIMPA,SAR,AROWS,RIMIT,GIRES,SEALS,REVER
    Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
    BLESSING HOLYWORD ATARAXIA MIRACLE ST. FIRE
    ————————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
    |—+——-+—-+—-+—+—+—+—+——+—————|
    |25 |137194 |108 |170 |31 |51 |24 |30 | |16 10 3 1 1 |
    |26 |154690 |112 |178 |32 |53 |25 |31 | |16 11 3 2 2 |
    |27 |173617 |119 |183 |33 |55 |25 |32 |NARES |17 11 3 2 3 |
    |28 |194031 |126 |190 |34 |56 |26 |33 |GISAR |17 11 3 2 3 |
    |29 |215986 |131 |193 |35 |57 |27 |34 | |17 11 4 3 3 |
    |30 |239537 |136 |200 |36 |58 |27 |35 | |17 12 4 3 3 |
    |31 |264739 |141 |204 |37 |60 |28 |36 |REGEN |18 12 4 3 3 |
    |32 |291645 |144 |209 |38 |61 |29 |37 | |18 12 4 4 3 |
    |33 |320314 |149 |211 |40 |63 |29 |38 | |18 12 4 4 4 |
    |34 |350803 |155 |218 |41 |65 |30 |39 |NASAR |18 13 4 4 4 |
    |35 |383175 |158 |226 |42 |67 |31 |41 | |19 13 5 5 4 |
    |36 |417472 |160 |230 |43 |69 |31 |42 | |19 13 5 5 5 |
    |37 |453756 |163 |237 |44 |71 |32 |43 | |19 13 5 5 5 |
    |38 |492085 |167 |240 |45 |73 |33 |44 | |19 14 5 6 5 |
    |39 |532519 |174 |248 |46 |75 |34 |45 | |20 14 5 6 5 |
    |40 |575102 |177 |257 |47 |77 |35 |46 | |20 14 5 6 6 |
    |41 |619903 |181 |266 |48 |79 |35 |47 | |20 14 6 7 6 |
    |42 |666974 |183 |275 |49 |80 |36 |48 | |20 15 6 7 6 |
    |43 |716367 |188 |283 |50 |81 |37 |49 | |21 15 6 7 7 |
    |44 |768139 |193 |287 |51 |83 |37 |50 | |21 15 6 8 7 |
    |45 |822348 |197 |289 |53 |84 |38 |51 | |21 15 6 8 7 |
    |46 |879049 |204 |291 |55 |86 |39 |52 | |21 16 6 8 8 |
    |47 |938297 |209 |298 |56 |88 |40 |53 | |22 16 7 9 8 |
    ————————————————————–

    Kyra – Initial Techniques: RES,FOI,ANTI,RIMPA,GIRES,GIFOI,GRA
    Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7
    MEDICE FLAELI TELELE HEWN WARLA BINDWA TANDLE
    ——————————————————————–
    |Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
    |—+——-+—-+—-+—+—+—+—+——+———————|
    |27 |155036 |159 |122 |37 |43 |35 |40 | |18 13 9 5 |
    |28 |173262 |162 |127 |38 |44 |36 |42 | |18 13 9 6 |
    |29 |192858 |166 |129 |40 |45 |37 |44 | |19 14 9 6 1 |
    |30 |213878 |170 |131 |41 |47 |38 |45 |GIGRA |19 14 10 6 1 |
    |31 |236375 |173 |136 |42 |49 |39 |46 | |20 15 10 7 2 |
    |32 |260395 |181 |143 |43 |51 |40 |47 | |20 15 10 7 2 |
    |33 |285990 |189 |147 |44 |52 |41 |49 |NAFOI |21 16 11 7 3 |
    |34 |313215 |196 |151 |46 |54 |42 |50 | |21 16 11 8 3 |
    |35 |342115 |202 |156 |47 |55 |43 |52 | |22 17 12 8 3 1 |
    |36 |372737 |210 |158 |48 |56 |44 |53 |NARES |22 17 12 8 4 1 |
    |37 |405140 |218 |161 |49 |58 |45 |54 | |23 18 12 8 4 2 |
    |38 |439360 |223 |163 |50 |59 |46 |55 | |23 18 13 9 4 2 |
    |39 |475457 |229 |166 |52 |61 |47 |56 | |23 19 13 9 5 3 1 |
    |40 |513481 |235 |171 |53 |62 |48 |57 |NAGRA |24 19 13 9 5 3 1 |
    |41 |553481 |241 |173 |54 |64 |49 |58 | |24 20 14 9 5 4 1 |
    |42 |595504 |246 |178 |55 |65 |50 |59 | |24 20 14 10 6 4 2 |
    |43 |639606 |252 |183 |57 |67 |51 |61 | |25 21 15 10 6 4 2 |
    |44 |685831 |258 |186 |58 |69 |52 |63 | |25 21 15 10 6 5 2 |
    |45 |734226 |263 |191 |59 |70 |53 |64 | |26 22 16 10 7 5 3 |
    |46 |784853 |269 |198 |60 |72 |54 |65 | |26 22 16 11 7 5 3 |
    |47 |837755 |274 |200 |61 |73 |55 |66 | |27 23 17 11 7 6 3 |
    |48 |892982 |282 |207 |62 |74 |56 |68 | |27 23 17 11 7 6 4 |
    |49 |950578 |290 |211 |63 |75 |58 |69 | |27 24 17 11 8 6 4 |
    ——————————————————————–

    Seth – Skill 1 Skill 2 Skill 3 Skill 4
    SHADOW CORRSION MINDBLST DTHSPELL
    ———————————————–
    |Lv | EXP | HP |STR|MEN|AGL|DEX|S1 S2 S3 S4 |
    |—+——-+—-+—+—+—+—+————|
    |35 |424173 |233 |50 |63 |50 |50 |26 18 13 9 |
    |36 |462167 |236 |51 |64 |51 |51 |26 18 13 9 |
    |37 |502341 |242 |52 |66 |52 |52 |26 18 13 9 |
    |38 |544783 |246 |53 |68 |53 |53 |26 18 13 9 |
    |39 |589551 |249 |54 |69 |54 |54 |26 18 13 9 |
    |40 |636702 |257 |55 |70 |55 |55 |26 18 13 9 |
    |41 |686301 |263 |56 |71 |57 |57 |26 18 13 9 |
    |42 |738414 |271 |57 |72 |58 |58 |26 18 13 9 |
    |43 |793094 |274 |58 |74 |60 |60 |26 18 13 9 |
    |44 |850410 |283 |60 |75 |62 |61 |26 18 13 9 |
    |45 |910430 |291 |61 |76 |63 |62 |26 18 13 9 |
    |46 |973203 |297 |62 |77 |64 |64 |26 18 13 9 |
    ———————————————–

    * Skills marked with asterisks are learned by the android installing them.
    The numbers given for the stock of the Skill only apply once the Skill
    has been acquired.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    10. Techniques CTCNQ

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Techniques are special powers that characters and monsters may possess.
    They work by emitting a form of psionic energy that can have a variety of
    different effects, based on the Technique being used. This energy drains
    the user of the Technique, and this is represented in the form of TP.

    Most characters in the game have access to some Techniques, although some
    more than others. Enemies may also have access to a few Techniques as
    well, but this is not common.

    All but one Techniques are learned by characters when they reach a certain
    Level. The method of obtaining the remaining Technique, Megid, is described
    in more detail in ’7.2. Megid – The Anger Technique’.

    The first part of this section lists the different Techniques available to
    each character, split into the three types of Technique, along with the
    Level at which they learn the Techniques.

    The second part gives a description of each Technique, split into the three
    different types, along with TP costs and information on who or what can use
    the Techniques.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    10.1. By Character CTBYC
    ___________________________________________________________________________
    ***************************************************************************

    —————————————————————–
    | | Heal Techs | Attack Techs | Misc Techs |
    |——+——————+——————+——————|
    | Chaz | RES Start | TSU Lv 4 | HINAS Lv 8 |
    | | ANTI Lv 11 | ZAN Lv 12 | RYUKA Lv 9 |
    | | RIMPA Lv 14 | GITHU Lv 17 | |
    | | GIRES Lv 16 | BROSE Lv 21 | |
    | | REVER Lv 25 | GIZAN Lv 23 | |
    | | NARES Lv 36 | NATHU Lv 31 | |
    | | | NAZAN Lv 37 | |
    | | | MEGID Found | |
    |——+——————+——————+——————|
    | Alys | | FOI Start | SHIFT Start |
    | | | ZAN Lv 8 | SANER Start |
    | | | GIFOI Lv 14 | |
    | | | GIZAN Lv 18 | |
    | | | NAFOI Lv 22 | |
    | | | NAZAN Lv 27 | |
    |——+——————+——————+——————|
    | Hahn | RES Start | WAT Lv 3 | GELUN Start |
    | | ANTI Lv 6 | ZAN Lv 9 | DORAN Lv 7 |
    | | GIRES Lv 11 | VOL Lv 10 | RIMIT Lv 13 |
    | | RIMPA Lv 12 | GIWAT Lv 16 | |
    | | NARES Lv 23 | GIZAN Lv 21 | |
    | | | NAWAT Lv 28 | |
    | | | SAVOL Lv 33 | |
    | | | NAZAN Lv 37 | |
    |——+——————+——————+——————|
    | Rune | AROWS Start | FOI Start | HINAS Start |
    | | REVER Lv 21 | WAT Start | RYUKA Start |
    | | | GRA Start | SEALS Lv 20 |
    | | | GIWAT Lv 18 | |
    | | | GIFOI Lv 19 | |
    | | | GIGRA Lv 23 | |
    | | | NAFOI Lv 25 | |
    | | | NAWAT Lv 26 | |
    | | | NAGRA Lv 30 | |
    |——+——————+——————+——————|
    | Gryz | | BROSE Start | |
    |——+——————+——————+——————|
    | Rika | RES Start | | SANER Lv 8 |
    | | GIRES Lv 13 | | DEBAN Lv 14 |
    | | SAR Lv 20 | | SHIFT Lv 19 |
    | | GISAR Lv 28 | | |
    | | NARES Lv 33 | | |
    | | NASAR Lv 40 | | |
    |——+——————+——————+——————|
    | Demi | No Techniques |
    |——+——————+——————+——————|
    | Wren | No Techniques |
    |——+——————+——————+——————|
    | Raja | RES Start | | SEALS Start |
    | | ANTI Start | | RIMIT Start |
    | | RIMPA Start | | |
    | | SAR Start | | |
    | | AROWS Start | | |
    | | GIRES Start | | |
    | | REVER Start | | |
    | | NARES Lv 27 | | |
    | | GISAR Lv 28 | | |
    | | REGEN Lv 31 | | |
    | | NASAR Lv 34 | | |
    |——+——————+——————+——————|
    | Kyra | RES Start | FOI Start | |
    | | ANTI Start | GIFOI Start | |
    | | RIMPA Start | GRA Start | |
    | | GIRES Start | GIGRA Lv 30 | |
    | | NARES Lv 36 | NAFOI Lv 33 | |
    | | | NAGRA Lv 40 | |
    |——+——————+——————+——————|
    | Seth | No Techniques |
    —————————————————————–

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    10.2. Heal Techniques CHLTC
    ___________________________________________________________________________
    ***************************************************************************

    There are four small groups of Heal Techniques. The first group heals an
    individual character and the second group heals all characters. Status Cure
    Techniques remove various status effects, and Revival Techniques restore a
    character from a flatlined state.

    _____________ ____________
    | Target Cure _________ | Group Cure __________
    | || |
    | Tech Cost Heals || Tech Cost Heals |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | RES 3 TP 20-120 || SAR 12 TP 10-100 |
    | GIRES 6 TP 90-180 || GISAR 24 TP 80-170 |
    | NARES 9 TP 270-340 || NASAR 36 TP 200-260 |
    |_______________________||_______________________|
    _____________ _________
    | Status Cure | Revival ____
    | || |
    | Tech Cost || Tech Cost |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | ANTI 2 TP || REVER 12 TP |
    | RIMPA 8 TP || REGEN 36 TP |
    | AROWS 9 TP ||______________|
    |______________|

    RES – Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ¯¯¯ Also usable by Tech User.
    3 TP
    This is very useful early in the game, as it saves using MONOMATEs.
    It restores HP based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    GIRES – Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ¯¯¯¯¯ Also usable by SoldrFiend and TechMaster.
    6 TP
    A more powerful target curative Tech, helpful later in the game.
    It restores HP based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    NARES – Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ¯¯¯¯¯
    9 TP The most potent of the group, it proves invaluable near the end.
    It restores HP based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    SAR – Usable by Rika and Raja.
    ¯¯¯ Also usable by TechMaster.
    12 TP
    A very important Technique in some of the earlier boss battles.
    It restores HP to all, based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    GISAR – Usable by Rika and Raja.
    ¯¯¯¯¯ Also usable by Dark Witch and Radhin.
    24 HP
    An expensive Technique, it should only be used when necessary.
    It restores HP to all, based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    NASAR – Usable by Rika and Raja.
    ¯¯¯¯¯
    36 TP The most powerful heal-all Tech. Essential in later boss battles.
    It restores HP to all, based on the user’s MTL score.
    Can be used anywhere. Only works on organic life.

    ANTI – Usable by Chaz, Hahn, Raja and Kyra.
    ¯¯¯¯
    2 TP A very helpful Tech throughout the game, especially when there is
    little space to carry ANTIDOTEs. It completely cures Poison.
    Can be used anywhere.

    RIMPA – Usable by Chaz, Hahn, Raja and Kyra.
    ¯¯¯¯¯
    8 TP A rarely used but specifically-functioned Technique, it may come in
    handy when least expected. It completely removes Paralysis.
    Can be used anywhere.

    AROWS – Usable by Rune and Raja.
    ¯¯¯¯¯
    9 TP Exceptionally valuable considering it has no item counter-part,
    this is very useful later in the game. It awakens all characters.
    Can only be used in battle.

    REVER – Usable by Chaz, Rune an Raja.
    ¯¯¯¯¯
    12 TP When MOON-DEWs are hard to come by, this Tech is very useful early
    in the game. It revives a character and restores 1/4 maximum HP.
    Can be used anywhere. Only works on organic life.

    REGEN – Usable by Raja.
    ¯¯¯¯¯
    36 TP Unique to Raja, this valuable Technique revives a character and
    restores all HP, and also removes all status effects.
    Can be used anywhere. Only works on organic life.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    10.3. Attack Techniques CAKTC
    ___________________________________________________________________________
    ***************************************************************************

    There are six different types of attack Techniques, five of which are
    represented by elemental properties. Fire, Water, Energy, Force and Gravity
    Techniques inflict damage to enemies in the form of their element. As most
    enemies have some weakness, resistance of immunity to different elements,
    using the right Technique can be very important. Death Techniques are
    fairly self-explanatory, as they attempt to inflict instant death upon
    enemies. The instant-death Techniques only work on organic enemies.

    ______ _______ ________
    | Fire ________________ | Water _______________ | Energy ______________
    | || || |
    | Tech Cost Damage || Tech Cost Damage || Tech Cost Damage |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | FOI 3 TP 20-120 || WAT 4 TP 30-130 || TSU 6 TP 40-140 |
    | GIFOI 6 TP 80-160 || GIWAT 7 TP 100-170 || GITHU 12 TP 110-190 |
    | NAFOI 9 TP 160-230 || NAWAT 10 TP 180-240 || NATHU 16 TP 190-250 |
    |_______________________||_______________________|| MEGID 30 TP 270-360 |
    |_______________________|
    _______ _________ _______
    | Force _______________ | Gravity _____________ | Death ______
    | || || |
    | Tech Cost Damage || Tech Cost Damage || Tech Cost |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | ZAN 8 TP 20-110 || GRA 10 TP 50-120 || VOL 8 TP |
    | GIZAN 12 TP 80-160 || GIGRA 15 TP 120-170 || SAVOL 16 TP |
    | NAZAN 16 TP 150-220 || NAGRA 19 TP 190-240 || BROSE 16 TP |
    |_______________________||_______________________||______________|

    FOI – Usable by Alys, Rune and Kyra.
    ¯¯¯ Also usable by Juza, Tech User and TechMaster.
    3 TP
    A weak fire-based Technique that causes a small flame to erupt on
    the enemy. Effective against most monsters in a cold climate.
    Can only be used in battle.

    GIFOI – Usable by Alys, Rune and Kyra.
    ¯¯¯¯¯ Also usable by Dark Witch and Le-Faw-Gan.
    6 TP
    The second fire Techinique, this throws three small fireballs at
    the enemy. Effective against most monsters in a cold climate.
    Can only be used in battle.

    NAFOI – Usable by Alys, Rune and Kyra.
    ¯¯¯¯¯
    9 TP Most powerful of the group, this Technique creates a pillar of fire
    on the enemy. Effective against most monsters in a cold climate.
    Can only be used in battle.

    WAT – Usable by Hahn and Rune.
    ¯¯¯ Also usable by Elmelew, Hewgilla, Juza, Tech User and TechMaster.
    4 TP
    The weakest water Tech, this creates a shard of piercing cold on
    the enemy. Effective against most monsters in a hot climate.
    Can only be used in battle.

    GIWAT – Usable by Hahn and Rune.
    ¯¯¯¯¯ Also usable by Dark Witch, D-Elm-Lars, FrostSaber, Tech-Plant,
    7 TP and Xe-A-Thoul.

    Stronger than earlier version, this Technique fires three balls of
    ice at the enemy. Effective against most monsters in a hot climate.
    Can only be used in battle.

    NAWAT – Usable by Hahn and Rune.
    ¯¯¯¯¯
    10 TP The strongest water Techinique, it causes a number of shards of ice
    to impale an enemy. Effective against most monsters in hot climate.
    Can only be used in battle.

    TSU – Usable by Chaz.
    ¯¯¯
    6 TP An energy-based Technique, Chaz fires a high-intensity light beam
    at the enemy.
    Can only be used in battle.

    GITHU – Usable by Chaz.
    ¯¯¯¯¯
    12 TP Far more intense than the first energy Tech, Chaz unleashes a wide
    light beam at the enemy.
    Can only be used in battle.

    NATHU – Usable by Chaz.
    ¯¯¯¯¯
    16 TP The most powerful energy Technique, Chaz unleashes a super-intense,
    wide light beam at the enemy.
    Can only be used in battle.

    ZAN – Usable by Chaz, Alys and Hahn.
    ¯¯¯ Also usable by Juza and TechMaster.
    8 TP
    A fairly weak force Technique that creates a small whirlwind around
    each enemy.
    Can only be used in battle.

    GIZAN – Usable by Chaz, Alys and Hahn.
    ¯¯¯¯¯ Also usable by Dark Witch, D-Elm-Lars, Gi-Le-Farg, Le-Faw-Gan,
    12 TP Tech-Plant and Xe-A-Thoul.

    The second of the force Techs, is causes two large typhoons to
    swirl around all the enemies.
    Can only be used in battle.

    NAZAN – Usable by Chaz, Alys and Hahn.
    ¯¯¯¯¯
    16 TP Of the force Tech group, this is the strongest. It generates a huge
    tornado on all enemies.
    Can only be used in battle.

    GRA – Usable by Rune and Kyra.
    ¯¯¯ Also usable by DimensWorm and OuterBeast.
    10 TP
    The first gravity-based Tech, this inflicts rapid but small pockets
    of gravity on each enemy.
    Can only be used in battle.

    GIGRA – Usable by Rune and Kyra.
    ¯¯¯¯¯ Also usable by OuterBeast.
    15 TP
    A stronger gravity Tech, it inflicts slower but more intense areas
    on each enemy.
    Can only be used in battle.

    NAGRA – Usable by Rune and Kyra.
    ¯¯¯¯¯
    19 TP Greatest of the gravity Techs, slow but extreme pockets of gravity
    contort each enemy.
    Can only be used in battle.

    VOL – Usable by Hahn.
    ¯¯¯ Also usable by BloodSaber, Greneris and SoldrFiend.
    8 TP
    This Tech allows Hahn to generate a field of energy that may shut
    sdown an enemy’s nervous system. If successful, it is destroyed.
    Can only be used in battle. Only works against organic beings.

    SAVOL – Usable by Hahn.
    ¯¯¯¯¯
    16 TP Hahn’s second instant-death Tech, and far more powerful, this has
    exactly the same effect as VOL, but inflicts it upon all enemies.
    Can only be used in battle. Only works against organic beings.

    BROSE – Usable by Chaz and Gryz.
    ¯¯¯¯¯
    16 TP A unique Tech that attempts to split the target’s molecules apart.
    If successful, the enemy is destroyed. Low success rate.
    Can only be used in battle. Only works against organic beings.

    MEGID – Usable by Chaz.
    ¯¯¯¯¯ Also usable by Re-Faze and Profound Darkness (3).
    30 TP
    This Technique, the most powerful of them all, transforms feelings
    of anger into a destructive wave of energy. Chaz must acquire this
    energy-based Tech from Anger Tower.
    Can only be used in battle.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    10.4. Misc Techniques CMCTC
    ___________________________________________________________________________
    ***************************************************************************

    The three types of Misc Techniques are Assist, Hinder and Travel. The first
    two types are used in battle. Assist Techniques increase the statistics of
    one or all members of the party, and Hinder Techniques create non-damaging
    effects on all the enemies. Finally, Travel Techniques transport the party
    instantaneously. They can only be used in the field.

    ________ ________ ________
    | Assist _____ | Hinder _____ | Travel _____
    | || || |
    | Tech Cost || Tech Cost || Tech Cost |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | DEBAN 5 TP || GELUN 3 TP || HINAS 4 TP |
    | SHIFT 7 TP || DORAN 4 TP || RYUKA 10 TP |
    | SANER 8 TP || SEALS 9 TP ||______________|
    |______________|| RIMIT 12 TP |
    |______________|

    DEBAN – Usable by Rika.
    ¯¯¯¯¯ Also usable by BloodSaber, FrostSaber, Radhin, ShadowSabr.
    5 TP
    A remarkably useful Technique, it slightly increases the Defence
    Power of all party members.
    Can only be used in battle.

    SHIFT – Usable by Alys and Rika.
    ¯¯¯¯¯ Also usable by BloodSaber, ChaosBrngr, DarkMaraud, DeathBearr and
    7 TP Radhin.

    Fairly poor for its cost, this Technique slightly increases the
    Attack Power of one character.
    Can only be used in battle.

    SANER – Usable by Alys and Rika.
    ¯¯¯¯¯ Also usable by Radhin.
    8 TP
    This Technique is exceptionally useful in longer battles, as it
    increases the Agility of all party members.
    Can only be used in battle.

    GELUN – Usable by Hahn.
    ¯¯¯¯¯ Also usable by Greneris.
    3 TP
    A mostly pointless Technique, this may slightly decrease enemies’
    Attack Power. It targets all enemies, but its success rate is low.
    Can only be used in battle.

    DORAN – Usable by Hahn.
    ¯¯¯¯¯ Also usable by DarkMaraud and Greneris.
    4 TP
    Like Gelun, this is not a very useful Technique. It targets all
    enemies and may lower their Agility. Its success rate is low.
    Can only be used in battle.

    SEALS – Usable by Rune and Raja.
    ¯¯¯¯¯ Also usable by ChaosBrngr, DeathBearr and Radhin.
    9 TP
    Very useful against enemies with Techniques, this may remove the
    ability to use them. It targets all enemies.
    Can only be used in battle.

    RIMIT – Usable by Hahn and Raja.
    ¯¯¯¯¯ Also usable by Greneris and Tech-Plant.
    12 TP
    A considerably overpriced Technique, it has a chance of inflicting
    Paralysis on each enemy. Its success rate is low.
    Can only be used in battle.

    HINAS – Usable by Chaz and Rune.
    ¯¯¯¯¯
    4 TP One of the invaluable travel Techniques, this automatically takes
    the party outside or to the entrance of the dungeon.
    Can only be used in dungeons.

    RYUKA – Usable by Chaz and Rune.
    ¯¯¯¯¯
    10 TP An extremely useful Technique, this teleports the party to any town
    or village they have already visited.
    Can only be used outside or in a town or village.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    11. Skills CSKLS

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Skills are special abilities that characters and enemies may use. They are
    usually specific to a certain character or type of enemy, but some Skills
    may be usable by other entities for some reason or another. Skills are most
    often a result of a characters’ training and experience in their chosen
    field, such as Chaz’s unique attacks and Rune’s magical spells. Unlike
    Techniques, Skills do not have a cost to use. Instead, each Skill has a
    stock, which depletes when the Skill is used. When a Skill has no stock
    available, it cannot be used. Resting at an Inn or using a Regen Platform
    will replenish all Skill stocks to their maximum value.

    Most Skills are learned when a character reaches the required Level, and
    begin with a stock of 1. Android Skills, however, which come in the form
    of weapon upgrades, must be found and installed before they can be used.
    A Skill’s stock will increase at a certain rate as the character increases
    in Level.

    The first part of this section lists the different Skills available to each
    character, split into the three types of Skill, along with the Level at
    which they learn the Skills.

    The second part gives a description of each Skill available to the
    characters, split into the three different types, along with information on
    who or what can use the Skill. As some enemies may use certain Skills that
    characters may use, with slightly longer names, there may be an alternative
    Skill name following the list of enemies.

    The final part gives a description of each Skill that can only be used by
    enemies, listed in alphabetical order, along with information on which
    enemies can use the Skill.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    11.1. By Character CSBYC
    ___________________________________________________________________________
    ***************************************************************************

    ————————————————————————–
    | | Heal Skills | Attack Skills | Misc Skills |
    |——+———————+———————+———————|
    | Chaz | | CROSSCUT Lv 6 | EARTH Start |
    | | | AIRSLASH Lv 13 | |
    | | | RAYBLADE Lv 27 | |
    | | | EXPLODE Lv 35 | |
    |——+———————+———————+———————|
    | Alys | | VORTEX Start | MOONSHAD Lv 10 |
    | | | DEATH Lv 13 | |
    |——+———————+———————+———————|
    | Hahn | | ASTRAL Lv 29 | VISION Start |
    | | | ELIMINAT Lv 30 | |
    |——+———————+———————+———————|
    | Rune | | FLEALI Start | |
    | | | HEWN Start | |
    | | | DIEM Lv 24 | |
    | | | TANDLE Lv 27 | |
    | | | EFESS Lv 29 | |
    | | | NEGATIS Lv 32 | |
    | | | LEGEON Lv 35 | |
    |——+———————+———————+———————|
    | Gryz | | CRASH Start | WAR CRY Lv 14 |
    | | | SWEEPING Lv 25 | |
    |——+———————+———————+———————|
    | Rika | | DBLSLASH Lv 4 | ILLUSION Start |
    | | | ELIMINAT Lv 12 | |
    | | | DISRUPT Lv 17 | |
    |——+———————+———————+———————|
    | Demi | RECOVER Start | SPARK Start | STASISBM Start |
    | | MEDIC PW Start | PHONON Found | BARRIER Start |
    |——+———————+———————+———————|
    | Wren | RECOVER Start | FLARE Start | BARRIER Start |
    | | | SPARK Start | HIJAMMER Found |
    | | | BURSTROC Found | |
    | | | POSIBOLT Found | |
    |——+———————+———————+———————|
    | Raja | ATARAXIA Start | HOLYWORD Start | BLESSING Start |
    | | MIRACLE Start | ST. FIRE Start | |
    |——+———————+———————+———————|
    | Kyra | MEDICE Start | FLAELI Start | TELELE Start |
    | | | HEWN Start | WARLA Lv 29 |
    | | | TANDLE Lv 39 | BINDWA Lv 35 |
    |——+———————+———————+———————|
    | Seth | | CORRSION Start | SHADOW Start |
    | | | DTHSPELL Start | MINDBLST Start |
    ————————————————————————–

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    11.2. Heal Skills CHLSK
    ___________________________________________________________________________
    ***************************************************************************

    There are only five Heal Skills, so there isn’t much point splitting them
    into groups. None of the Heal Skills has direct Technique counterparts, so
    they are all extremely useful. They include android healing, healing of
    all characters (including androids), HP-based healing, and TP restoration.

    ATARAXIA – Usable by Raja.
    ¯¯¯¯¯¯¯¯
    A unique and invaluable Skill that restores a target’s TP by 1/4
    of its maximum value.
    Only works on organic life. Can only be used in battle.

    MEDIC PW – Usable by Demi.
    ¯¯¯¯¯¯¯¯
    A fairly useful Skill throughout the game, as it revives and
    heals all organic characters’ HP by 1/4 of their maximum value.
    Only works on organic life.

    MEDICE – Usable by Kyra.
    ¯¯¯¯¯¯
    This Skill is quite helpful in the Eclipse Torch section of the
    game, as it heals around 170-230 HP to one character.
    Works on any character.

    MIRACLE – Usable by Raja.
    ¯¯¯¯¯¯¯
    Highly useful in the later stages of the game, this Skill heals
    all characters by about 130-180 HP.
    Works on all characters.

    RECOVER – Usable by Demi and Wren.
    ¯¯¯¯¯¯¯
    This unique Skill performs a self-regeneration process on the
    android, restoring between 270-340 HP to itself.
    Works on the android that uses it.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    11.3. Attack Skills CAKSK
    ___________________________________________________________________________
    ***************************************************************************

    There are three types of attack Skill – physical attack Skills, magical
    attack Skills and android attack Skills. The difference between these types
    is that physical attack Skills require the use of a weapon (the Skill is
    unavailable if no weapon is equipped), whereas the other attack Skills
    don’t. Also, unless otherwise stated, the damage inflicted by physical
    attack Skills is based on the ATK PWR of the character, and the damage
    inflicted by magical attack Skills is based on the character’s MTL PWR.
    Android attack Skills involve special hardware and vary in effect.

    ______________________ ______________________ ______________________
    | Physical || Magical || Android |
    | || || |
    | Hit-one Hit-all || Hit-one Hit-all || Hit-one Hit-all |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | CRASH AIRSLASH || ASTRAL CORRSION || FLARE BURSTROC |
    | CROSSCUT DISRUPT || DIEM EFESS || SPARK PHONON |
    | DBLSLASH SWEEPING || DTHSPELL HEWN || POSIBOLT |
    | DEATH || EXPLODE LEGEON ||______________________|
    | ELIMINAT || FLAELI NEGATIS |
    | RAYBLADE || HOLYWORD ST. FIRE |
    | VORTEX || TANDLE |
    |______________________||______________________|

    CRASH – Usable by Gryz.
    ¯¯¯¯¯
    Gryz takes his axe and strikes a precise blow on one enemy,
    with the possibility of causing instant death.
    Can only be used in battle.

    CROSSCUT – Usable by Chaz.
    ¯¯¯¯¯¯¯¯
    Chaz uses his sword or dagger to slash across an enemy, then
    immediately strike down it, causing increased attack damage.
    Can only be used in battle.

    DBLSLASH – Usable by Rika.
    ¯¯¯¯¯¯¯¯ Also usable by Debugger, Dominator, HungryMole and Red Mole.
    (DBL SLASH)

    Rika performs two successive attacks with each claw she has
    equipped, causing increased attack damage to one enemy.
    Can only be used in battle.

    DEATH – Usable by Alys.
    ¯¯¯¯¯
    Alys throws a slasher at an enemy with such accuracy that it
    has a chance of instantly killing the enemy.
    Can only be used in battle.

    ELIMINAT – Usable by Hahn and Rika.
    ¯¯¯¯¯¯¯¯
    The character phases in front of an enemy, holding out their
    weapon in an attempt to kill the enemy. May cause instant death.
    Can only be used in battle.

    RAYBLADE – Usable by Chaz.
    ¯¯¯¯¯¯¯¯
    Chaz infuses his weapon with the elemental property of energy,
    striking at an enemy to inflict typical damage of 200-270 HP.
    Can only be used in battle.

    VORTEX – Usable by Alys.
    ¯¯¯¯¯¯
    Alys spins one slasher at an acute angle towards one enemy,
    forming a spiral effect causing greatly increased attack damage.
    Can only be used in battle.

    AIRSLASH – Usable by Chaz.
    ¯¯¯¯¯¯¯¯ Also usable by BloodSaber, FrostSaber and ShadowSabr.

    Chaz performs a wide arcing swing with his weapon, hitting all
    enemies and inflicting normal attack damage to each.
    Can only be used in battle.

    DISRUPT – Usable by Rika.
    ¯¯¯¯¯¯¯
    Rika temporary splits into a number of separate copies that
    simultaneously strike each enemy, causing normal attack damage.
    Can only be used in battle.

    SWEEPING – Usable by Gryz.
    ¯¯¯¯¯¯¯¯
    Gryz swings his axe in a strong, singular sweep across the
    enemies, inflicting normal attack damage to each.
    Can only be used in battle.

    ASTRAL – Usable by Hahn.
    ¯¯¯¯¯¯
    Hahn creates an astral force that is fired into an enemy,
    causing radiation-based damage of about 220-270 HP damage.
    Can only be used in battle.

    DIEM – Usable by Rune.
    ¯¯¯¯
    Rune creates a few small pockets of negative energy that pull
    the life from one enemy, causing instant death to organic life.
    Can only be used in battle.

    DTHSPELL – Usable by Seth.
    ¯¯¯¯¯¯¯¯ Also usable by Illusionst, Imagiomage and Spector.

    Similar to DIEM, this spell sucks all life from an enemy,
    reducing it to an empty carcass. Only works on organic enemies.
    Can only be used in battle.

    EXPLODE – Usable by Chaz.
    ¯¯¯¯¯¯¯
    Chaz transforms into pure energy and attempts to rematerialise
    inside an enemy, causing it to explode. May cause instant death.
    Can only be used in battle.

    FLAELI – Usable by Rune and Kyra.
    ¯¯¯¯¯¯ Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage
    and Sa-Lews.

    Rune creates four small spheres of fire that simultaneously
    strike an enemy, causing between 80-140 HP damage.
    Can only be used in battle.

    HOLYWORD – Usable by Raja.
    ¯¯¯¯¯¯¯¯
    With a single word, Raja summons the power of heaven to strip
    life from an enemy. Very effective against enemies of Darkness.
    Can only be used in battle.

    CORRSION – Usable by Seth.
    ¯¯¯¯¯¯¯¯ Also usable by ChaosSorcr, Dark Force (3), Haunt, Illusionst,
    Imagiomage, Spector and Zio (2). (CORROSION)

    A spell of Darkness, this wave of destruction pulls apart all
    enemies in its wake, causing between 200-240 HP damage.
    Can only be used in battle.

    EFESS – Usable by Rune.
    ¯¯¯¯¯
    Rune calls energy from the heavens to create a beam of pure
    light onto each enemy. This causes about 210-250 HP damage.
    Can only be used in battle.

    HEWN – Usable by Rune and Kyra.
    ¯¯¯¯ Also usable by ChaosSorcr, Illusionst, Imagiomage, Phantom,
    Sa-Lews and Zio (2).

    A powerful vortex is created on each enemy, rending them with
    razor-sharp lashes to cause between 90-160 HP damage.
    Can only be used in battle.

    LEGEON – Usable by Rune.
    ¯¯¯¯¯¯ Also usable by Imagiomage and Sa-Lews.

    Rune’s most powerful spell, it unleashes a barrage of radiation
    onto all enemies. This causes typical damage of 290-320 HP.
    Can only be used in battle.

    NEGATIS – Usable by Rune.
    ¯¯¯¯¯¯¯
    A hit-all version of DIEM, Rune creates pockets of negative
    energy that cause instant-death to all organic enemies.
    Can only be used in battle.

    ST. FIRE – Usable by Raja.
    ¯¯¯¯¯¯¯¯
    Raja sends forth a wave of pure light that covers all enemies
    in holy fire, typically inflicting 180-240 HP damage.
    Can only be used in battle.

    TANDLE – Usable by Rune and Kyra.
    ¯¯¯¯¯¯ Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage,
    Le-Faw-Gan and Sa-Lews. (TANDIL)

    The only electric-based Skill available, this causes multiple
    bolts of lightning that cause between 190-240 HP damage.
    Can only be used in battle.

    FLARE – Usable by Wren.
    ¯¯¯¯¯
    Wren’s built-in weapon projects a beam of high-intensity
    radiation onto one enemy, causing between 170-220 HP damage.
    Can only be used in battle.

    SPARK – Usable by Demi and Wren.
    ¯¯¯¯¯ Also usable by Browren486.

    The android injects a powerful EMP into one enemy, possibly
    causing instant death to machines.
    Can only be used in battle.

    BURSTROC – Usable by Wren.
    ¯¯¯¯¯¯¯¯ Also usable by Dark Force (1).

    A series of missiles are fired into the air, striking down on
    all enemies in a blaze of fire, inflicting 180-220 HP damage.
    Can only be used in battle.

    PHONON – Usable by Demi.
    ¯¯¯¯¯¯ Also usable by Dark Force (1) and Dominator. (PHONONMASR)

    This powerful weapon projects high-frequency and destructive
    sound waves at all enemies, causing about 190-270 HP damage.
    Can only be used in battle.

    POSIBOLT – Usable by Wren.
    ¯¯¯¯¯¯¯¯
    Wren fires a super-intense beam of extreme radiation across all
    enemies, inflicting typical damage of around 280-330 HP.
    Can only be used in battle.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    11.4. Misc Skills CMCSK
    ___________________________________________________________________________
    ***************************************************************************

    There are Assist and Hinder Skills here, most of which may come in handy
    occasionally, and some very often. Two of the Hinder Skills require the use
    of a weapon, namely EARTH and MOONSHAD, so make sure that the relevant
    character is properly equipped if you are thinking of using one of these.

    __________ ______________________
    | Assist || Hinder |
    |¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | BARRIER || BINDWA MOONSHAD |
    | BLESSING || EARTH SHADOW |
    | VISION || HIJAMMER STASISBM |
    | WAR CRY || ILLUSION TELELE |
    | WARLA || MINDBLST |
    |__________||______________________|

    BARRIER – Usable by Demi and Wren.
    ¯¯¯¯¯¯¯ Also usable by Siren386 and Browren486.

    The android projects an energy field that covers the party,
    reducing magical damage to all characters.
    Can only be used in battle.

    BLESSING – Usable by Raja.
    ¯¯¯¯¯¯¯¯
    Raja calls the power of the saints to protect the party,
    increasing all characters’ DFS in a similar manner to DEBAN.
    Can only be used in battle.

    VISION – Usable by Hahn.
    ¯¯¯¯¯¯
    Hahn concentrates on the enemies, studying their actions to
    understand their strategy. This increases Dexterity.
    Can only be used in battle.

    WAR CRY – Usable by Gryz.
    ¯¯¯¯¯¯¯
    Gryz cries out loudly, fueling his strength with aggression
    and adrenaline. This increases Attack Power.
    Can only be used in battle.

    WARLA – Usable by Kyra.
    ¯¯¯¯¯
    Similar to DEBAN, Kyra sets up a wall of force that increases
    each character’s Defence Power.
    Can only be used in battle.

    BINDWA – Usable by Kyra.
    ¯¯¯¯¯¯
    Kyra creates a network of energy strings that bind the enemies,
    possibly inflicting a Sleep-like status on all enemies.
    Can only be used in battle.

    EARTH – Usable by Chaz.
    ¯¯¯¯¯
    A mostly ineffective Skill, Chaz attempts to create a force that
    sticks the enemies to the ground, possibly inflicting Sleep.
    Can only be used in battle.

    HIJAMMER – Usable by Wren.
    ¯¯¯¯¯¯¯¯
    Wren unleashes a targetted EMP that has a good chance of
    ceasing electrical functions and inflicting Sleep on machines.
    Can only be used in battle.

    ILLUSION – Usable by Rika.
    ¯¯¯¯¯¯¯¯
    Rika projects a number of images of herself onto all enemies,
    possibly disorientating them and lowering their Agility.
    Can only be used in battle.

    MINDBLST – Usable by Seth.
    ¯¯¯¯¯¯¯¯ Also usable by Dark Force (3), Illusionst and Imagiomage.

    Seth attempts to shut down each enemy’s mental processes. If
    successful, the enemy is inflicted with Sleep.
    Can only be used in battle.

    MOONSHAD – Usable by Alys.
    ¯¯¯¯¯¯¯¯
    Alys throws her weapon at an enemy in an attempt to blanket it
    in a sheet of darkness. If successful, this causes Sleep.
    Can only be used in battle.

    SHADOW – Usable by Seth.
    ¯¯¯¯¯¯ Also usable by ChaosSorcr and Dark Force (3). (SHADOWBIND)

    Seth creates shadowy images around each enemy in an effort to
    confuse them. There is a chance that this will lower Agility.
    Can only be used in battle.

    STASISBM – Usable by Demi.
    ¯¯¯¯¯¯¯¯
    Demi emanates a beam of numbing energy onto one enemy. It has a
    chance of inflicting Paralysis, but only affects organic life.
    Can only be used in battle.

    TELELE – Usable by Kyra.
    ¯¯¯¯¯¯
    A unique spell that causes fatigue in all enemies, possibly
    reducing their Attack Power.
    Can only be used in battle.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    11.5. Enemy Skills CENSK
    ___________________________________________________________________________
    ***************************************************************************

    There is a vast array of Skills that can only be used by certain enemies.
    This section gives a complete list of every Enemy Skill, in alphabetical
    order, including a brief description of each.

    ACIDBREATH – Usable by FlattrPlnt, FlyScreamr, Hakenleft and Piercer.
    ¯¯¯¯¯¯¯¯¯¯
    The enemy spews a stream of corrosive acid over one character,
    inflicting a variable amount of damage.

    ANOTHRGATE – Usable by Lashiec and Profound Darkness (2).
    ¯¯¯¯¯¯¯¯¯¯
    A shower of small high-intensity gravity pockets is thrown
    over all characters, inflicting considerable damage.

    BAD SMELL – Usable by Ghoul.
    ¯¯¯¯¯¯¯¯¯
    The Ghoul breathes noxious vapours over a character, with the
    chance of causing Sleep.

    BLACK WAVE – Usable by Zio (1+2).
    ¯¯¯¯¯¯¯¯¯¯
    A black beam of pure evil hits one character. Highly damaging,
    this attack ends the first battle with Zio immediately.
    This Skill is used by Zio through the NIGHTMARE he summons.

    BLADESHINE – Usable by Soldrfiend and Twinarms.
    ¯¯¯¯¯¯¯¯¯¯
    A spinning blade is launched through the party, and inflicts
    typical attack damage on all characters.

    CANCELING – Usable by Profound Darkness (3).
    ¯¯¯¯¯¯¯¯¯
    A unique Skill, this has the same effect as the PSYCO-WAND,
    removing all assistance effects from the party.

    CELL SPLIT – Usable by Fract Ooze (1+2) and Snow Slug.
    ¯¯¯¯¯¯¯¯¯¯
    A burst of charged slime is showered over the party,
    inflicting typical attack damage on all characters.

    CHRAGCNNON – Combination of C-Ray Tube and two Sat.Minions.
    ¯¯¯¯¯¯¯¯¯¯
    The machines create an electromagnetic field that is fired at
    the party, inflicting hefty damage to all characters.

    COMBINE – Combination of Arthropod and Wiredine.
    ¯¯¯¯¯¯¯
    If no other enemies are on-screen, the Arthropod leaps onto
    the Wiredine and combines with it to form a LifeDeletr.
    The Arthropod and the Wiredine are lost in this procedure.

    CYANICBOMB – Usable by VopalSphre.
    ¯¯¯¯¯¯¯¯¯¯
    The bomb throws itself at a character and explodes in a shower
    of cyanic acid, causing instant death to organic characters.
    The VopalSphre is destroyed, but awards no EXP or MST.

    DETONATION – Combination of CommndBall and two FloatMines.
    ¯¯¯¯¯¯¯¯¯¯
    The CommndBall sends a signal to the FloatMines, and they
    launch upon the party to explode and damage all characters.
    The FloatMines are destroyed, but award no EXP or MST.

    DISRUPTARM – Usable by De-Vars.
    ¯¯¯¯¯¯¯¯¯¯
    A volley of energy bolts is launched at the party, inflicting
    typical attack damage on all characters.

    DISTORTION – Usable by Profound Darkness (2).
    ¯¯¯¯¯¯¯¯¯¯
    The party’s matter is finely shredded by powerful tears in
    the space around them, causing great damage to all characters.

    EARTHQUAKE – Usable by King Rappy and Sand Worm.
    ¯¯¯¯¯¯¯¯¯¯
    By certain means, the enemy causes a violent tremor in the
    ground beneath the party, inflicting damage to all characters.

    EVIL EYE – Usable by Dark Force (2), Haunt, Profound Darkness (3) and
    ¯¯¯¯¯¯¯¯ Spector.

    A pair of eyes (varying in appearance based on the enemy),
    glares at a character, with the chance of causing Sleep.

    EXPLOSION – Usable by FloatMine.
    ¯¯¯¯¯¯¯¯¯
    The bomb flings inself at a character and self-destructs on
    impact, causing a fair amount of damage.
    The FloatMine is destroyed, but awards no EXP or MST.

    FIREBREATH – Usable by Bladeright, Flame Newt, Gy-Laguiah, Profound
    ¯¯¯¯¯¯¯¯¯¯ Darkness (1), Ripper and StoneHeads.

    A stream of flame is spewed by the enemy, causing a variable
    amount of damage to one character.

    FISSION – Usable by Fract Ooze (2), Guilgenova and Igglanova.
    ¯¯¯¯¯¯¯
    An Igglanova spawns one Xanafalgue into the battle.
    A Guilgenova spawns one Gicefalgue into the battle.
    A Fract Ooze splits and becomes four Jr.Oozes.

    FLAME BOLT – Usable by Forced Fly and Helex.
    ¯¯¯¯¯¯¯¯¯¯
    The fly spits a bullet of flame at a target, inflicting a
    varied amount of damage.

    FLAMLAUNCH – Usable by Jurafaduel.
    ¯¯¯¯¯¯¯¯¯¯
    A super-hot billow of flame is launched at a character,
    inflicting a varied amount of damage.

    FLARE SHOT – Usable by Warren286, Siren386, Browren486 and Dark Force (1).
    ¯¯¯¯¯¯¯¯¯¯
    Similar to Wren’s FLARE, the enemy fires a beam of heat energy
    at one character, causing a variable amount of damage.

    FLASH – Usable by Star Drone.
    ¯¯¯¯¯
    The Star Drone emits a brief but intense flash of light at the
    party, possibly reducing the Dexterity of each character.

    FLODBREATH – Usable by Depcen and Hewgilla.
    ¯¯¯¯¯¯¯¯¯¯
    A powerful jet of water is spewed upon one character or the
    vehicle, causing a varied amount of damage.

    FORCEFLASH – Usable by Greneris, Juza and Radhin.
    ¯¯¯¯¯¯¯¯¯¯
    The warlock blasts the party with a spread of damaging light
    beams, causing considerable damage to all characters.

    FUSION – Combination of two Zol Slugs.
    ¯¯¯¯¯¯
    The two Zol Slugs merge together and grow to form a Meta-Slug.
    The Zol Slugs are lost in this procedure.

    HAKEN BOLT – Usable by Soldrfiend and Twinarms.
    ¯¯¯¯¯¯¯¯¯¯
    A powerful beam of dark energy strikes down upon a character,
    inflicting a fair amount of damage.

    LASRCANNON – Usable by Debugger, Loader, ProtectBit, Seeker and Sweeper.
    ¯¯¯¯¯¯¯¯¯¯
    The enemy fires an intense, wide-beam laser at a target,
    inflicting a variable amount of damage.

    LGHTBREATH – Usable by Cula-Bellr.
    ¯¯¯¯¯¯¯¯¯¯
    The demon breathes a jet of intense lightning at a character
    or the vehicle, causing a varied amount of damage.

    LIGHTNING – Usable by Sweeper.
    ¯¯¯¯¯¯¯¯¯
    The sentry unleashes a cascade of high-voltage electricity on
    one character, inflicting a variable amount of damage.

    LIGHTSHOWR – Usable by Dark Force (2) and Profound Darkness (2).
    ¯¯¯¯¯¯¯¯¯¯
    A wave of red lightning pours over the party, inflicting a
    considerable amount of damage to each character.

    LOVEL EYES – Usable by Blue Rappy.
    ¯¯¯¯¯¯¯¯¯¯
    The blue bird looks at a character with a hypnotic stare,
    somehow inflicting a variable amount of damage.

    MAELSTROM – Usable by Leviathan.
    ¯¯¯¯¯¯¯¯¯
    The giant worm creates a large vortex of lashing water that
    pummels the vehicle to cause considerable damage.

    MAG.BARRIR – Usable by Zio (1+2).
    ¯¯¯¯¯¯¯¯¯¯
    Zio uses this at the beginning of his battles, giving him
    immunity to both physical and magical attacks until dispelled.

    MICROMISSL – Usable by Dragerduel, Jurafaduel and LifeDeletr.
    ¯¯¯¯¯¯¯¯¯¯
    A volley of small missiles is fired into the air and come
    crashing down onto all characters, causing varied damage.

    MOTRCANNON – Usable by Servant.
    ¯¯¯¯¯¯¯¯¯¯
    The Servant fires a spread of automatic fire from its twin
    machine gun ports, inflicting a considerable amount of damage.

    NEEDLE – Usable by Biter Fly, HungryMole and Rajago.
    ¯¯¯¯¯¯
    A torrent of thin spines is launched at one character, causing
    a fair amount of damage in the process.

    NIGHTMARE – Usable by Zio (1+2).
    ¯¯¯¯¯¯¯¯¯
    Zio summons a spirit form of Dark Force, through which Zio can
    channel his energy in order to use BLACK WAVE.

    POISON – Usable by Caterpillr.
    ¯¯¯¯¯¯
    The enemy spews a toxic spray over one character, with the
    chance of inflicting Poison.

    POISONMIST – Usable by Flame Newt and Mistralgec.
    ¯¯¯¯¯¯¯¯¯¯
    A fine venomous mist is released onto one character, with the
    chance of inflicting Poison.

    POSSESSION – Usable by Lashiec.
    ¯¯¯¯¯¯¯¯¯¯
    Lashiec summons a demonic spirit to possess one character,
    with the chance of inflicting Sleep.

    RAIL-GUN – Usable by Gunner Bit.
    ¯¯¯¯¯¯¯¯
    A short burst of automatic rounds is fired at a character,
    causing a varied amount of damage.

    RAY BREATH – Usable by BlindHeads, CrminHeads, Lw-Addmer and Profound
    ¯¯¯¯¯¯¯¯¯¯ Darkness (2).

    The enemy shoots a beam of pure energy at a character or the
    vehicle, inflicting a variable amount of damage.

    RAY-SPEAR – Usable by Dark Rider and King Saber.
    ¯¯¯¯¯¯¯¯¯
    The rider throws a spear of pure energy at one character,
    inflicting a variable amount of damage.

    REINFORCE – Usable by Lashiec.
    ¯¯¯¯¯¯¯¯¯
    The ultimate assist Skill, Lashiec uses this when he is near
    to defeat to increase all his statistics.

    ROUND EYES – Usable by Rappy.
    ¯¯¯¯¯¯¯¯¯¯
    The yellow bird looks at a character with an enchanting gaze,
    somehow inflicting a small amount of damage.

    SAND STORM – Usable by DesrtLeach.
    ¯¯¯¯¯¯¯¯¯¯
    The worm summons two whirlwinds of searing sand that rip into
    the vehicle, causing considerable damage.

    SHDWBREATH – Usable by Dark Force (2) and Profound Darkness (1).
    ¯¯¯¯¯¯¯¯¯¯
    The monstrosity exhales a beam of intense negative energy
    onto one target, inflicting a fair amount of damage.

    SLEEP GAS – Usable by Gerotlux.
    ¯¯¯¯¯¯¯¯¯
    A cloud of green vapour is exhaled onto the party, with the
    possiblitity of causing Sleep to each character.

    SPIRAL BLD – Usable by Fanbite.
    ¯¯¯¯¯¯¯¯¯¯
    The mantis launches its sharp blade across the party,
    inflicting typical attack damage on all characters.

    STASISBALL – Usable by Blauzen and LifeDeletr.
    ¯¯¯¯¯¯¯¯¯¯
    A sphere of electrostatic energy is fired at a character,
    possibly causing Paralysis to organic life.

    STRNGLIGHT – Usable by Shrieker.
    ¯¯¯¯¯¯¯¯¯¯
    The fungus radiates an eerie blue light towards a character,
    possibly causing Sleep to organic life.

    SUPERSONIC – Usable by Biter Fly and Skytiara.
    ¯¯¯¯¯¯¯¯¯¯
    The creature projects a powerful high-frequency sound that
    resonates through all characters, causing variable damage.

    THNDHALBRT – Usable by Lashiec.
    ¯¯¯¯¯¯¯¯¯¯
    A beam of green energy is released from Lashiec’s staff, and
    cuts across the party to inflict considerable damage to all.

    THNDRBLAST – Combination of three Xe-A-Thouls.
    ¯¯¯¯¯¯¯¯¯¯
    The three witches combine their powers to create a spread of
    red lightning over all characters, causing extreme damage.

    THREAD – Usable by Carrion Cr.
    ¯¯¯¯¯¯
    The insect spews a net of thin silky threads that wrap
    around one character, possibly lowering their Agility.

    THROWLANCR – Usable by Dark Rider.
    ¯¯¯¯¯¯¯¯¯¯
    The rider throws its lance like a boomerang through the party,
    inflicting a fair amount of damage to all characters.

    TWIN CLAW – Usable by Goldine and Silvalt.
    ¯¯¯¯¯¯¯¯¯
    Similar to DBLSLASH, this Skill allows the flamer to attack
    twice in succession, inflicting increased attack damage.

    VOICE – Usable by FlyScreamr.
    ¯¯¯¯¯
    The plant screams loudly, audibly affecting all characters,
    and possibly inflicting Sleep on each of them.

    WARNING – Usable by CommndBall and Tower.
    ¯¯¯¯¯¯¯
    An alarm is sounded, and an immediate response follows by the
    arrival of one FloatMine to the battle.

    WIND STORM – Usable by Owltalon.
    ¯¯¯¯¯¯¯¯¯¯
    A powerful blast of wind is thrown out by the owl, causing a
    fair amount of damage to the vehicle.

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    12. Abilities – General CABGN

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    12.1. Combinations CCMBN
    ___________________________________________________________________________
    ***************************************************************************

    There are fourteen combination attacks in the game, even though the game
    manual says there are fifteen. I will not say that I have been unable to
    find the fifteenth, as I have tried every possible combination of Techs
    and Skills there is. Quite simply, there are only fourteen combinations.

    I haven’t combined Alys with any character after Rika, or combined Hahn,
    Gryz or Demi with most of the later characters, or combined Raja, Kyra or
    Seth with anyone except Chaz, Rika, Rune and Wren, but that is because the
    game story prohibits this. Therefore, the only possibilities are that the
    manual is simply erroneous and that there never were fifteen combos, the
    fifteenth combo uses two characters that cannot be in the party at the same
    time (such as the Alys/Seth scenario above), the fifteenth combo involves
    some specific equipment arrangement or Level requirement (in which case
    there is a fifteenth combo but I haven’t found it yet), or there were
    originally fifteen combinations but either a required Technique, Skill or
    the whole combo was removed (without changing the manual).

    Combinations are very powerful attacks that are created by two or more
    characters using specific abilities together. You may have noticed that I
    have used no combinations in the walkthrough, as they are not essential to
    winning battles. If you wish to use combos instead of standard abilities,
    feel free to do so. They are usually far more powerful than the sum of
    their parts, but their unpredictable success rate makes them a risky choice
    in battle. For a combination to work, all of the characters involved must
    be set to act in succession. In other words, a combination attack will not
    work if any other character or enemy acts between the characters involved
    in the combination.

    E.g. Your party consists of Chaz, Alys, Hahn and Rune, and they are
    fighting two Sand Newts and a MonsterFly. You set Alys to use FOI,
    Chaz to use TSU, Hahn to use WAT, and Rune to defend, in the hope of
    creating the Triblaster combination. The following examples below
    demonstrate the results of different orders of actions:
    (C=Chaz, A=Alys, H=Hahn, R=Rune, S=Sand Newt, M=MonsterFly)

    1. R – def, M – att, A – FOI, S – att, S – att, C – TSU, H – WAT
    2. A – FOI, R – def, M – att, C – TSU, H – WAT, S – att, S – att
    3. R – def, M – att, C – FOI, A – TSU, S – att, H – WAT, S – att
    4. M – att, R – def, S – att, CAH – Triblaster, S – att

    As you can see, some of the combinatios may be very difficult to get to
    work under normal circumstances. However, setting up a Macro will increase
    this chance. If, using the example above, you had set up a Macro like the
    one below, Rune would still act first, then some of the enemies may attack,
    and then it will get to Hahn. Now, as Hahn is normally slower than Chaz,
    Chaz should follow him immediately. The same principal goes for Chaz and
    Alys. Technically, this should create a Triblaster nearly every time.

    Rune – def, Hahn – WAT, Chaz – TSU, Alys – FOI

    Now that I’ve explained how to increase the chance of a combination attack,
    I will explain each of the combinations in detail. The method of creating
    each combination is given after the combination name, and uses different
    symbols to indicate how to create it:

    / – Separates different Techs or Skills that can be used as substitutes
    + – Indicates that the Techs or Skills can be combined in any order
    > – Indicates that the Techs or Skills must be combined in the given order

    All Combinations affect all enemies on the screen, and it should be noted
    that items cannot be used as substitutes for the Techniques and Skills
    required (e.g. you could not use a FLAMESWORD in place of FLAELI to create
    the Fire Storm combination).
    ___________________________________________________________________________

    Black Hole – GRA/GIGRA/NAGRA + NEGATIS
    (Destroy) Requires Rune and Kyra

    By combining a powerful gravitational field with NEGATIS’
    life-sapping effect, a black hole is formed that sucks all
    enemies from the screen, causing instant death to all.
    ___________________________________________________________________________

    Blizzard – WAT/GIWAT/NAWAT + ZAN/GIZAN/NAZAN/HEWN
    (Water) Requires Chaz/Alys/Hahn and Rune, or Chaz/Alys and Hahn

    One character creates a series of ice shards, which are then
    flung around by multiple whirlwinds to form a tempest of cold
    razors. This Combo is useful early in the game.
    ___________________________________________________________________________

    CircuitBrk – HIJAMMER + TANDLE
    (EMP) Requires Rune/Kyra and Wren

    This Combo involves Wren sending out an EMP, that is then
    boosted by TANDLE to utterly destroy electrical circuitry.
    Ultimately, it causes instant death to all machines.
    ___________________________________________________________________________

    CondctThnd – WAT/GIWAT/NAWAT > TANDLE
    (Electric) Requires Hahn then Rune, or Rune then Kyra

    The enemies are covered in water, which is then used to
    conduct the lightning effect of TANDLE directly into each
    enemy. It will come in handy in the later hi-tech dungeons.
    ___________________________________________________________________________

    Destruct – DEBAN > MEGID + LEGEON + POSIBOLT
    Requires Rika then Chaz and Rune and Wren

    Rika throws up a shield to protect the party, as the other
    characters combine the power of their most powerful abilities
    to create a devastating explosion. This causes 999 HP damage.
    ___________________________________________________________________________

    Firestorm – FOI/GIFOI/NAFOI/FLAELI + ZAN/GIZAN/NAZAN/HEWN
    (Fire) Requires Chaz/Alys/Hahn and Rune/Kyra, or Chaz/Hahn and Alys

    A super-hot blaze is created, which is formed into massive
    tornados by the other character. These vortices of burning
    death are very helpful in the early stages of the game.
    ___________________________________________________________________________

    GrandCross – CROSSCUT + EFESS
    (Light) Requires Chaz and Rune

    Chaz performs two consecutive strikes, as Rune channels his
    powerful spell through Chaz’s blade to wash all enemies in a
    wave of light. This Combo is useful against the Darkness.
    ___________________________________________________________________________

    Holocaust – SAVOL + DIEM
    (Death) Requires Hahn and Rune

    Hahn uses his primary instant-death Technique, while Rune
    strengthens the effect of each energy field with DIEM. This
    is almost guaranteed to instantly kill all organic enemies.
    ___________________________________________________________________________

    Lethal Img – ILLUSION + DEATH
    (Death) Requires Alys and Rika

    While Rika disorientates the enemies with ILLUSION, Alys can
    perform her instant-death Skill with the intention of hitting
    all enemies. This has a very good chance of instant-death.
    ___________________________________________________________________________

    ParadinBlw – RAYBLADE + ASTRAL
    (Energy) Requires Chaz and Hahn

    Chaz’s blade, already infused with energy from the RAYBLADE
    Skill, is further enhanced by Hahn’s simultaneous astral
    energy. This is very useful against the legions of the Dark.
    ___________________________________________________________________________

    PurfyLight – HOLYWORD + EFESS
    (Cleanse) Requires Rune and Raja

    As Rune calls for the heavenly light to strike all enemies,
    Raja uses the prayer of his HOLYWORD through the light to hit
    all enemies, instantly killing enemies weak against light.
    ___________________________________________________________________________

    ShootinStr – BURSTROC > FOI/GIFOI/NAFOI/FLAELI
    (Fire) Requires Wren then Alys/Rune/Kyra

    Wren launches his blazing missiles on the enemies, while the
    other character enhances them with a fire-based ability. This
    burning rain is very useful against cold enemies.
    ___________________________________________________________________________

    SilentWave – AIRSLASH + PHONON
    (Force) Requires Chaz and Demi

    As Chaz performs his wide sweep through the enemies, Demi
    channels her PHONON through his weapon to inflict more direct
    damage. This is a generically useful combination.
    ___________________________________________________________________________

    Triblaster – FOI + WAT + TSU (cannot use advanced versions of these Techs)
    (Radiation) Requires Chaz and (Alys/Kyra and Hahn/Rune, or Hahn and Rune)

    The three characters pool their power to create a beam of
    combined elements that sweeps across all enemies. Useful early
    in the game, this Combo becomes less valuable towards the end.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    12.2. Elemental and Status Types CEMST
    ___________________________________________________________________________
    ***************************************************************************

    Each attack in the game are based on an element, and this modifies the
    damage it inflicts on an enemy depending on the enemy’s affinity to that
    element (weakness, resistance or immunity). There are also different types
    of status effect, some of which may affect certain enemies while others
    will not. This section looks at each elemental and status type, and each
    Technique, Skill and Weapon that is based on them.

    ***************************************************************************
    12.2.1. Fire CESFR
    ***************************************************************************

    Fire abilities make use of intense heat and combustion to cause burning
    damage to targets. They can be in the form of physical flames or highly
    increased temperatures.

    Techniques: FOI, GIFOI, NAFOI

    Skills: FLAELI

    Combos: Fire Storm, ShootinStr

    Weapons: FLAMESWORD, NAPALMSHOT (DYNAMITE is fire-based)

    Special: A CRMCSHIELD automatically makes its paired weapon fire-based
    while equipped, regardless of its original affinity

    Effective Against: Dezolisian Biomonsters (not Helex), Slimes, Rappys,
    Undead, Winged Plants, Lizard-Men, Lashiec

    Ineffective Against: Right Blades, Bits, Sentries, Rens, Ghosts, Servitors,
    Armour Mechs, Knights, Rip Fiends, De-Vars, Sa-Lews

    ***************************************************************************
    12.2.2. Water CESWT
    ***************************************************************************

    Water abilities make use of intense cold and freezing to cause chilling
    damage to targets. They can be in the form of physical ice shards or highly
    decreased temperatures.

    Techniques: WAT, GIWAT, NAWAT

    Skills: -

    Combos: Blizzard

    Weapons: -

    Effective Against: Motavian Biomonsters, Slimes, Sandworms, Gy-Laguiah

    Ineffective Against: Dezolisian Biomonsters, Bits, Rens, Ghosts, Flamers,
    Armour Mechs, Knights, Patrollers, Rip Fiends, Zio

    ***************************************************************************
    12.2.3. Energy CESNG
    ***************************************************************************

    Energy abilities make use of power in its raw form, projected in either a
    beam or a blast. They are not affiliated with any particular element, and
    so are impossible to resist.

    Techniques: TSU, GITHU, NATHU

    Skills: RAYBLADE, MEGID

    Combos: ParadinBlw

    Weapons: -

    Effective Against: All Darkspawn and Evil Beings (not Spearmen or Mages),
    Dark Force, Profound Darkness

    Ineffective Against: -

    ***************************************************************************
    12.2.4. Force CESFC
    ***************************************************************************

    Force abilities make use of air and general physical forces to pummel and
    slice targets. They can be in the form of powerful winds or physical
    strikes.

    Techniques: ZAN, GIZAN, NAZAN

    Skills: HEWN, PHONON, BURSTROC, CORRSION

    Combos: SilentWave

    Weapons: All except those mentioned elsewhere

    Effective Against: -

    Ineffective Against: Slimes, Ghosts, Scorpions, Sentries, Flamers, Undead,
    Servitors, Armour Mechs, Rip Fiends, De-Vars, Sa-Lews

    ***************************************************************************
    12.2.5. Gravity CESGR
    ***************************************************************************

    Gravity abilities make use of localised fields of gravitational force to
    warp and twist targets. They are only in the form of pockets of such force.

    Techniques: GRA, GIGRA, NAGRA

    Skills: -

    Combos: -

    Weapons: -

    Effective Against: Rip Fiends

    Ineffective Against: Slimes, Ghosts, Undead, Prophallus, De-Vars, Sa-Lews

    ***************************************************************************
    12.2.6. Electric CESLC
    ***************************************************************************

    Electric abilities make use of lightning and powerful electrical currents
    to cause shocking damage to targets. They are in the form of bolts of high-
    intensity electrical charge.

    Techniques: -

    Skills: TANDLE

    Combos: CondctThnd

    Weapons: THUNDRCLAW

    Effective Against: All Machines, Slimes, Frogs, Lizard-Men

    Ineffective Against: Scorpions, all Blades, Sabers, Ghosts, Rip Fiends

    ***************************************************************************
    12.2.7. Radiation CESRD
    ***************************************************************************

    Radiation abilities make use of nuclear reactions and non-material energy
    to cause internal damage throughout enemies. They are usually in the form
    of rays, beams or blasts.

    Techniques: -

    Skills: FLARE, ASTRAL, LEGEON, POSIBOLT

    Combos: Triblaster

    Weapons: All LASR, PLSM, LACO and GUARD weapons, PULSEVULCN, PHOTNERASR

    Special: A PLSM-FIELD automatically makes its paired weapon radiation-
    based while equipped, regardless of its original affinity

    Effective Against: -

    Ineffective Against: Rip Fiends

    ***************************************************************************
    12.2.8. Light CESLT
    ***************************************************************************

    Light abilities make use of celestial energies and the power of The Great
    Light to cast down denizens of the Darkness. They are in the form of beams
    or waves of pure holy light.

    Techniques: -

    Skills: EFESS, ST. FIRE

    Combos: GrandCross

    Weapons: PSYCO-WAND, SILVR-TUSK, ELSYDEON

    Effective Against: All Darkspawn and Evil Beings (not Spearmen or Mages),
    Dark Force, Profound Darkness

    Ineffective Against: All enemies that are not Darkspawn or Evil Beings,
    Spearmen, Mages

    ***************************************************************************
    12.2.9. Death CESDT
    ***************************************************************************

    Death abilities are used to stop the natural process of life, and so only
    work against creatures that could be regarded as organic.

    Techniques: VOL, SAVOL

    Skills: DIEM, ELIMINAT, DEATH, DTHSPELL

    Combos: Holocaust, Lethal Img

    Weapons: SHADWBLADE, GENOCYCLAW

    Effective Against: All Biomonsters, Darkspawn & Evil Beings (not Ghosts,
    Undead, Rip Fiends, Sandworms, Prophallus or bosses)

    Ineffective Against: Machines, Ghosts, Undead, Rip Fiends, Sandworms,
    Prophallus, all bosses

    ***************************************************************************
    12.2.10. Destroy CESDS
    ***************************************************************************

    Destroy abilities are used to utterly annihilate creatures, and can work
    against all but non-material or very tough beings.

    Techniques: BROSE

    Skills: CRASH, EXPLODE, NEGATIS

    Combos: Black Hole

    Weapons: -

    Effective Against: All but Ghosts, Sandworms, Prophallus or bosses

    Ineffective Against: Ghosts, Sandworms, Prophallus, all bosses

    ***************************************************************************
    12.2.11. Cleanse CESCL
    ***************************************************************************

    Cleanse abilities use the power of light to remove all traces of Darkness
    from a target, and are therefore only useful in destroying weaker creatures
    of the Darkness.

    Techniques: -

    Skills: HOLYWORD

    Combos: PurfyLight

    Weapons: ELSYDEON

    Effective Against: All Darkspawn and Evil Beings (not bosses)

    Ineffective Against: Biomonsters, Machines, all bosses

    ***************************************************************************
    12.2.12. EMP CESMP
    ***************************************************************************

    EMP abilities use an electro-magnetic pulse (EMP) to disrupt or entirely
    stop any electrical signals within the target, and are therefore only
    useful for temporarily stopping or utterly destroying mechanical beings.

    Techniques: -

    Skills: SPARK, HIJAMMER

    Combos: CircuitBrk

    Weapons: -

    Effective Against: All Machines

    Ineffective Against: Biomonsters, Darkspawn, Evil Beings

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    13. Items CITMS

    ___________________________________________________________________________
    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Items of all shapes, sizes and functions will be purchased, found and used
    throughout the game. Some are essential to the games completion, most are
    beneficial in a variety of ways, and a few have no real purpose at all.

    Your party’s inventory can carry a maximum of 40 unequipped items at any
    one time, and choosing the items to fill this space can be very important
    late in the game. The following sections list and describe each and every
    item available in the game, split into six different categories.

    If the price of an item is preceeded by the letter ‘S’, the item cannot be
    bought and the sale value is given. If there is no price given, the item
    cannot be bought, sold or discarded.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    13.1. Expendables CXPND
    ___________________________________________________________________________
    ***************************************************************************

    Most expendable items are available from common Tool Stores, although a few
    are a little more difficult to come by. The majority of expendable items
    are curative, the others having unique purposes. They can be used in the
    field and/or in battle, and they are lost after use.

    MONOMATE – ‘A weak medicine that restores HP.’
    ¯¯¯¯¯¯¯¯
    20 MST Available at Piata, Mile, Zema, Krup, Tonoe, Nalya, Aiedo,
    Kadary, Monsen, Ryuon and Tyler Tool Stores.
    May be dropped by Ismounos.

    A useful item early in the game, as it allows you to heal
    characters without using TP. It heals about 45 HP.
    Can be used anywhere. Only works on organic life.

    DIMATE – ‘A medicine that restores HP.’
    ¯¯¯¯¯¯
    160 MST Available at Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa and
    Meese Tool Stores.
    May be dropped by Zios Guard.

    A more potent medicine that is valuable a little later in the
    game when enemies deal greater damage. It heals about 90 HP.
    Can be used anywhere. Only works on organic life.

    TRIMATE – ‘A strong medicine that restores HP.’
    ¯¯¯¯¯¯¯
    400 MST Available at Reshel, Jut, Uzo and Torinco Tool Stores.
    May be dropped by BloodSaber, FrostSaber and Radhin.

    The best medicine, this item proves very important late in the
    game when facing very tough enemies. It heals about 300 HP.
    Can be used anywhere. Only works on organic life.

    ANTIDOTE – ‘A medicine that cures poison.’
    ¯¯¯¯¯¯¯¯
    10 MST Available at Mile, Zema, Krup, Tonoe, Nalya, Aiedo, Kadary,
    Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and
    Torinco Tool Stores.
    May be dropped by FlattrPlnt, Gicefalgue, Guilgenova and
    MonsterFly.

    A very useful item throughout the game, but especially at the
    beginning before learning the ANTI Technique. It cures Poison.
    Can be used anywhere.

    CURE-PARAL – ‘A medicine that cures paralysis.’
    ¯¯¯¯¯¯¯¯¯¯
    120 MST Available at Zema, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler,
    Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
    May also be dropped by Toadstool and Shrieker.

    Like ANTIDOTE, this item has a specific function, and is most
    useful before RIMPA is learned. It cures Paralysis.
    Can be used anywhere.

    TELEPIPE – ‘A magic item that can use ‘RYUKA’ power.’
    ¯¯¯¯¯¯¯¯
    130 MST Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
    Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.

    A great time-saving item, it teleports the party to any town
    or village on the same planet that they have visited before.
    Can only be used in the field, but not in a dungeon.

    ESCAPIPE – ‘A magic item that can use HINAS power.’
    ¯¯¯¯¯¯¯¯
    70 MST Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
    Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.

    This item teleports the party out of a dungeon, saving them if
    they are deep in hostile territory with low HP and TP.
    Can only be used in a dungeon.

    SHORTCAKE – ‘A cake that is sold in an Aiedo bakery.’
    ¯¯¯¯¯¯¯¯¯
    280 MST Available at Naura Cake Shop in Aiedo.

    It seems highly expensive for a poor curative item, but it is
    essential for a Hunters’ Guild job. It heals about 10 HP.
    Can be used anywhere. Only works on organic life.

    REPAIR-KIT – ‘A simple repair kit for androids.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by Browren486, Debugger, Servant and Slave.
    5 MST
    Rare and very important, it is the only item that can cure
    Demi and Wren. It revives and restores HP to maximum.
    Can be used anywhere. Only works on androids.

    MOON-DEW – ‘A mysterious yellow perfume.’
    ¯¯¯¯¯¯¯¯
    5000 MST Available at Meese Perfume Store.
    May also be dropped by ChaosSorcr.

    The most common of the perfumes, this item will be invaluable
    until REVER is learned. It revives and heals 1/4 maximum HP.
    Can be used anywhere. Only works on organic life.

    STAR-DEW – ‘A mysterious blue perfume.’
    ¯¯¯¯¯¯¯¯
    10000 MST Available at Meese Perfume Store.
    May also be dropped by Greneris and Illusionst.

    Probably the most indispensable item in the later part of the
    game. It heals about 150 HP of all party members.
    Can be used anywhere. Only works on organic life.

    SOL-DEW – ‘A mysterious red perfume.’
    ¯¯¯¯¯¯¯
    20000 MST Available at Meese Perfume Store.
    May also be dropped by Imagiomage.

    An enhanced version of MOON-DEW, it revives and heals all HP,
    and removes all status effects from the character.
    Can be used anywhere. Only works on organic life.

    DYNAMITE – ‘An highly explosive material.’
    ¯¯¯¯¯¯¯¯
    S May be dropped by CommndBall, FloatMine and Tower.
    160 MST
    The only offensive expendable item, it is only useful for a
    short while. It inflicts about 120 HP of damage to one enemy.
    Can only be used in battle.

    PEROLYMATE – ‘Simple cakes that have some nutritional value.’
    ¯¯¯¯¯¯¯¯¯¯
    40 MST Available at Termi’s Bayamare Gift Store.

    A fairly unique restorative item, it heals 1/4 of the maximum
    HP of a character. It is essential for a Hunters’ Guild job.
    Can be used anywhere. Only works on organic life.

    PENNANT – ‘A pennant embroidered with the name Termi.’
    ¯¯¯¯¯¯¯
    600 MST Available at Termi’s Bayamare Gift Store.

    This souvenir can be used in Alys’ house in Aiedo to attach it
    to the wall. Chaz will comment on it if examined.
    Can only be used in Alys’ house in Aiedo.
    This item can be sold, but cannot be discarded.

    WOODCARVIN – ‘A sand worm doll made of wood.’
    ¯¯¯¯¯¯¯¯¯¯
    3000 MST Available at Termi’s Bayamare Gift Store.

    Like the PENNANT, this can be used in Alys’ house in Aiedo to
    place it on the table. Chaz will comment on it if examined.
    Can only be used in Alys’ house in Aiedo.
    This item can be sold, but cannot be discarded.

    PENGU-FEED – ‘Article that can summon the Dezolis Penguin.’
    ¯¯¯¯¯¯¯¯¯¯
    800 MST Available at Zosa Tool Store.

    This highly unusual item is a very expensive ANTIDOTE. Using
    it on a Poisoned character will remove the Poison but the
    text will say HP has been increased (although it hasn’t). This
    function of the PENGU-FEED can only be used inside Zosa Tool
    Store, as when the party try to leave, a Penguin runs across
    the front of the shop and steals the PENGU-FEED. This is
    unavoidable. Only buy this item if you want to witness this
    unique but ultimately pointless event.
    Can only be used in Zosa Tool Store.
    (Note: Teleporting doesn’t work in the store)

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    13.2. Weapons CWPNS
    ___________________________________________________________________________
    ***************************************************************************

    Most of the harm that is inflicted upon your foes in the game will come in
    the form of a melee or missile attack, by a character wielding a weapon of
    some kind. Each character has their own preference over which type of
    weapon they use, and there are a number of different weapons for each
    character available throughout the game. They all have the same basic
    purpose, but they vary in price and power. Some are better suited to a
    particular type of enemy, and some are imbued with special properties.

    Weapons that can be used as a specific Technique or Skill can only be used
    in battle. In addition, some Skills require the use of a weapon.

    This section gives a list of all the weapons in the game, followed by a
    description of each weapon in order of ATK bonus, split into the seven
    different types available.

    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,
    De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth

    Enemy resistance and weakness applies to the affinity of the weapon. Unless
    otherwise noted, all weapons are force-based.

    ***************************************************************************
    13.2.1. List CWPLS
    ***************************************************************************

    —————————————————————————
    |Type |Weapon |Usable by|ATK |DFS |MTL |AGL |STR |DEX | Price |
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Daggers |DAGGER |Ch,Ha,Se | +3| | | | | | 40 MST|
    | |HUNT-KNIFE|Ch,Ha,Se | +5| | | | | | 120 MST|
    | |TITNDAGGER|Ch,Ha,Se | +10| | | | | | 240 MST|
    | |CRMC-KNIFE|Ch,Ha,Se | +14| | | | | | 1600 MST|
    | |LASR-KNIFE|Ch,Ha,Se | +21| | | | | |S 1600 MST|
    | |PSLMDAGGER|Ch,Ha,Se | +25| | | | | |S 1800 MST|
    | |TORNDDAGGR|Ch,Ha,Se | +32| | | | +2| | 8300 MST|
    | |LACODAGGER|Ch,Ha,Se | +39| | | | | | 9400 MST|
    | |MAHLAYDGGR|Ch,Ha | +60| +10| | | | |S 7900 MST|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Swords |ALIS-SWORD|Ch | +1| | | | | | 500 MST|
    |Two-handed|STEL-SWORD|Ch | +14| +2| | | | | 280 MST|
    | |TITN-SWORD|Ch | +29| +5| | | | | 560 MST|
    | |CRMC-SWORD|Ch | +43| +7| | | | | 3600 MST|
    | |SHADWBLADE|Ch | +50| | -10| -5| | |S 1 MST|
    | |LASR-SWORD|Ch | +58| +10| | | | |S 2700 MST|
    | |PLSM-SWORD|Ch | +70| +12| | | | |S 4350 MST|
    | |FLAMESWORD|Ch | +81| +15| | | +4| | 12900 MST|
    | |LACO-SWORD|Ch |+103| +19| | | | +10| 20400 MST|
    | |GUARDSWORD|Ch |+112| +22| | | +10| +10|S 12550 MST|
    | |ELSYDEON |Ch |+127| +25| | | | |———–|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Slashers |BOOMERANG |Al,Ky | +1| | | | | | 80 MST|
    | |SLASHER |Al,Ky | +4| | | | | | 160 MST|
    | |TITNSLASHR|Al,Ky | +9| | | | | | 360 MST|
    | |LASRSLASHR|Al,Ky | +12| | | | | |S 1050 MST|
    | |LACOSLASHR|Ky | +30| | | | | | 21600 MST|
    | |MOONSLASHR|Ky | +42| | | | | |S 8400 MST|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Rods |WOOD-CANE |Ru,Ra | +4| | | | | |S 70 MST|
    |Two-handed|PSYCOWAND |Ru,Ra | +11| | +4| | | |———–|
    | |SILV-ROD |Ru,Ra | +18| | +2| | | | 2700 MST|
    | |DREAM-ROD |Ru,Ra | +20| +4| +2| | | | 5400 MST|
    | |FORCE-CANE|Ru,Ra | +26| | | | | | 2500 MST|
    | |LACO-ROD |Ru,Ra | +26| | | | | |S 6800 MST|
    | |GUARD-ROD |Ru,Ra | +32| | | | | |S 7250 MST|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Axes |TITN-AXE |Gr | +26| +8| | | | | 640 MST|
    |Two-handed|BROAD-AXE |Gr | +32| +14| | | | | 1000 MST|
    | |STRUGGL-AX|Gr | +38| +20| | | | | 4600 MST|
    | |LASR-AXE |Gr | +45| +25| | | | |S 3200 MST|
    | |LACO-AXE |Gr |+109| +40| | | | |S 13000 MST|
    | |DEFEAT-AXE|Gr |+120| +40| | | | |S 3 MST|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Claws |CLAW |Ri | +12| | | | | | 1000 MST|
    | |SABER-CLAW|Ri | +18| | | | | | 1700 MST|
    | |LASR-CLAW |Ri | +25| | | | | |S 1250 MST|
    | |PLSM-CLAW |Ri | +32| | | | | |S 1950 MST|
    | |THUNDRCLAW|Ri | +37| | | | +2| | 8500 MST|
    | |SILVR-TUSK|Ri | +42| +2| | | | |S 3150 MST|
    | |LACO-CLAW |Ri | +51| | | | | | 10200 MST|
    | |GENOCYCLAW|Ri | +53| | | | | |S 4300 MST|
    | |GUARD-CLAW|Ri | +60| +3| | | | |S 6600 MST|
    |———-+———-+———+—-+—-+—-+—-+—-+—-+———–|
    |Guns |IMPACTER |De,Wr | +31| | | | | |S 1500 MST|
    |Two-handed|PULSELASER|Wr | +39| | | | | |S 3200 MST|
    | |STUN-SHOT |De,Wr | +44| | | | | |S 1600 MST|
    | |PULSEVULCN|Wr | +58| | | | | |S 3600 MST|
    | |WAVE-SHOT |De,Wr | +61| | | | | |S 2000 MST|
    | |PLSM-RIFLE|Wr | +73| | | | | |S 2800 MST|
    | |NAPALMSHOT|Wr | +76| | | | | |S 3200 MST|
    | |PLSMLAUNCH|Wr |+105| | | | | |S 4300 MST|
    | |SONICBUSTR|De,Wr |+121| | | | | |S 5600 MST|
    | |PHOTNERASR|Wr |+125| | | | | |S 6400 MST|
    —————————————————————————

    ***************************************************************************
    13.2.2. Daggers CWPDG
    ***************************************************************************

    Daggers are made up of short, sharp blades attached to a hilt, perfect for
    quick strikes. They are one-handed weapons, and so one can be equipped with
    a shield, or two can be equipped at the same time. In the latter case, the
    daggers’ attack bonuses are cumulative.

    Chaz, Hahn and Seth can use daggers.

    DAGGER – ‘A knife with a small blade.’
    ¯¯¯¯¯¯
    40 MST Hahn begins with this weapon.
    Also available at Mile and Aiedo Weapon Stores.

    A poor weapon and the weakest dagger in the game. Exchange it
    for a HUNT-KNIFE as soon as possible.

    HUNT-KNIFE – ‘A large multi-purpose knife.’
    ¯¯¯¯¯¯¯¯¯¯
    120 MST Chaz begins with this weapon.
    Also available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

    Although a weak dagger, Hahn will find two of these more
    preferable to the DAGGER at the beginning of the game.

    TITNDAGGER – ‘A dagger made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯¯¯
    240 MST Available at Tonoe and Aiedo Weapon Stores.

    A durable dagger, it serves Hahn better than the HUNT-KNIFE in
    the early stages of the adventure.

    CRMC-KNIFE – ‘A knife made of ceramic.’
    ¯¯¯¯¯¯¯¯¯¯
    1600 MST Available at Aiedo Hunters’ Guild and Tyler Weapon Stores.
    May also be dropped by Speard.

    Hahn’s best weapon before he leaves the party on Motavia, this
    is a useful dagger to use before rescuing Demi.

    LASR-KNIFE – ‘A knife with a small built-in laser device.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Plate System.
    1600 MST
    This radiation-based weapon can only be equipped on Chaz. As
    Chaz has better weapons at the time, sell this dagger.

    PLSMDAGGER – ‘A dagger with a small built-in plasma unit.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by Siren386.
    1800 MST
    Like the LASR-KNIFE, only Chaz can equip this radiation-based
    weapon when it is found. It may as well be sold.

    TORNDDAGGR – ‘A dagger that has the power of HEWN magic.’
    ¯¯¯¯¯¯¯¯¯¯
    8300 MST Available at Zosa and Meese Weapon Stores.

    Although not useful as a weapon, like the two daggers above,
    this dagger can be used as a single-target HEWN spell.

    LACODAGGER – ‘A dagger made of high grade Laconia.’
    ¯¯¯¯¯¯¯¯¯¯
    9400 MST Seth begins with this weapon.
    Also available at Jut Weapon Store.

    Only useful if you choose Hahn at the end of the game, this
    radiation-based weapon is best paired with Hahn’s MAHLAYDAGR.

    MAHLAYDGGR – ‘Dagger that Hahn created with his father.’
    ¯¯¯¯¯¯¯¯¯¯
    S Hahn returns with this weapon. (Only usable by Hahn)
    7900 MST
    The best dagger in the game. As well as having a good ATK, it
    can also be used in battle as the NAFOI Technique.

    ***************************************************************************
    13.2.3. Swords CWPSW
    ***************************************************************************

    Swords are made up of long, heavy blades attached to a hefty hilt, and are
    used for slicing enemies in one stroke. Swords are also useful for parrying
    enemy attacks. They are two-handed weapons, hence only one may be equipped
    at a time and no shield may be equipped with it.

    Only Chaz can use swords.

    ALIS-SWORD – ‘A legendary sword used by a heroine of yore.’
    ¯¯¯¯¯¯¯¯¯¯
    500 MST Available at Termi’s Bayamare Gift Store.

    By far the weakest sword in the game, this item’s only real
    use is in one of the Hunters’ Guild jobs.

    STEL-SWORD – ‘A sword made of steel.’
    ¯¯¯¯¯¯¯¯¯¯
    280 MST Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

    The first sword available, purchase and equip this to Chaz
    as soon as possible. It is much better than two HUNT-KNIFEs.

    TITN-SWORD – ‘A sword made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯¯¯
    560 MST Available at Tonoe and Aiedo Weapon Stores.

    More than twice as powerful as the STEL-SWORD, you should
    find this weapon very useful early in the game.

    CRMC-SWORD – ‘A sword made of ceramic.’
    ¯¯¯¯¯¯¯¯¯¯
    3600 MST Available at Aiedo Hunters’ Guild and Tyler Weapon Stores.

    A very effective sword when it becomes available, it should
    be exchanged for a LASR-SWORD when one is found.

    SHADWBLADE – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by ShadowSabr.
    1 MST
    Although more powerful than CRMC-SWORD, it seriously reduces
    DFS, MTL and DEX. It can sometimes add DIEM to attacks.

    LASR-SWORD – ‘A sword with a powerful laser emitting device.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Zio’s Fort.
    2700 MST
    Only one of its type in the game, it should be given to Chaz
    as soon as it’s found. It is radiation-based.

    PLSM-SWORD – ‘A sword with a large built-in plasma unit.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Zelan.
    4350 MST
    This radiation-based sword should be equipped to Chaz as soon
    as it has been found, as it’s much stronger than LASR-SWORD.

    FLAMESWORD – ‘A sword that has the power of FLAELI magic.’
    ¯¯¯¯¯¯¯¯¯¯
    12900 MST Available at Zosa and Meese Weapon Stores.

    This fire-based sword is effective against Dezolisian monsters
    but not Motavian monsters. It can also be used to cast Flaeli.

    LACO-SWORD – ‘A sword made of high grade Laconia.’
    ¯¯¯¯¯¯¯¯¯¯
    20400 MST Available at Jut Weapon Store.

    A very strong radiation-based sword, this should be bought and
    equipped to Chaz until you go to Rykros.

    GUARDSWORD – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Silence Temple.
    12550 MST
    A highly powerful radiation-based weapon, equip this to Chaz
    as soon as you can, only removing it when ELSYDEON is found.

    ELSYDEON – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯
    ——— Awarded to Chaz in Sacred Sword Cave.

    The ultimate sword and strongest weapon in the game. It is
    a light-based weapon that can add HOLYWORD to attacks.

    ***************************************************************************
    13.2.4. Slashers CWPSL
    ***************************************************************************

    Slashers are curved weapons with a sharp outer edge. They are thrown at
    enemies before returning to the wielder. They are one-handed weapons, and
    so one can be equipped with a shield, or two can be equipped at the same
    time. In the latter case, the slashers’ attack bonuses are cumulative.
    Slashers hit all enemies on the screen in one attack.

    Both Alys and Kyra can use slashers.

    BOOMERANG – ‘A thrown weapon.’
    ¯¯¯¯¯¯¯¯¯
    80 MST Alys begins with this weapon.
    Also available at Mile and Aiedo Weapon Stores.

    Although very useful at the beginning of the game for its hit-
    all ability, this weapon is the weakest slasher in the game.

    SLASHER – ‘A blade weapon that is thrown.’
    ¯¯¯¯¯¯¯
    160 MST Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

    More powerful than the BOOMERANG, Alys should be equipped with
    two of these as soon as you can buy them.

    TITNSLASHR – ‘A slasher made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯¯¯
    360 MST Available at Tonoe and Aiedo Weapon Stores.

    A good, strong slasher, this weapon will be Alys’ weapon of
    choice until you acquire the LASRSLASHR.

    LASRSLASHR – ‘A slasher with a built-in laser emitting device.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Kadary.
    1050 MST
    Alys’ most powerful weapon, When found it should replace one
    of her TITNSLASHRs. This is a radiation-based slasher.

    LACOSLASHR – ‘A slicer made of high grade Laconia.’
    ¯¯¯¯¯¯¯¯¯¯
    21600 MST Kyra begins with this weapon.
    Available at Jut Weapon Store.

    A very powerful radiation-based weapon, try to get two of
    these for Kyra, replacing them only with MOONSLASHRs.

    MOONSLASHR – ‘A slicer that contains light from the moon.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by Dark Rider.
    8400 MST
    The strongest slasher in the game should be equipped to Kyra
    when found. It can be used in battle as the MOONSHADE Skill.

    ***************************************************************************
    13.2.5. Rods CWPRD
    ***************************************************************************

    Rods are long poles crafted of a hard material, and are designed solely to
    pummel enemies. Some are also noted to grant increased mental prowess or
    even contain magical spells. They are two-handed weapons, hence only one
    may be equipped at a time and no shield may be equipped with it.

    Both Rune and Raja can use rods.

    WOOD-CANE – ‘A cane made from the wood of a Laerumatree.’
    ¯¯¯¯¯¯¯¯¯
    S Rune begins with this weapon.
    70 MST May also be dropped by Tech User.

    The weakest of rods, it is not effective as an attacking
    weapon. It can be used in battle as the RES Technique.

    PSYCO-WAND – ‘A weapon that can nullify various magical-dfs.’
    ¯¯¯¯¯¯¯¯¯¯
    ——— Obtained at the top of the Ladea Tower.

    Although not powerful, this light-based weapon is very useful
    against the Darkness. It can be used as the CANCELING Skill.

    SILV-ROD – ‘A rod made of low purity Laconia.’
    ¯¯¯¯¯¯¯¯
    2700 MST Available at Ryuon and Tyler Weapon Stores.

    Stronger than the PSYCO-WAND in ATK terms, but nowhere near
    as useful and effective. Keep the PSYCO-WAND.

    DREAM-ROD – ‘A rod that has the power of BINDWA magic.’
    ¯¯¯¯¯¯¯¯¯
    5400 MST Available at Zosa and Meese Weapon Stores.

    The only rod to give a DFS bonus. It may add BINDWA to an
    attack, and it can be used in battle as the BINDWA Skill.

    FORCE-CANE – ‘A cane that has been strengthened by magic.’
    ¯¯¯¯¯¯¯¯¯¯
    2500 MST Available at Ryuon Weapon Store.
    May also be dropped by TechMaster.

    Like SILV-ROD, the higher ATK power of this weapon is not
    enough to merit equipping it. The PSYCO-WAND is more useful.

    LACO-ROD – ‘Rod made of hi-Laconia. Has a power of’EFESS’.’
    ¯¯¯¯¯¯¯¯
    S Raja returns with this weapon.
    6800 MST May be dropped by Dark Witch.

    Equip this radiation-based weapon if you acquire it, only
    replacing it with the GUARD-ROD. It can be used as EFESS.

    GUARD-ROD – ‘Nothing is known about this item.’
    ¯¯¯¯¯¯¯¯¯
    S Found in Strength Tower.
    7250 MST
    The strongest of all rods, this radiation-based weapon should
    be replaced by PSYCO-WAND at the end. It can be used as SAR.

    ***************************************************************************
    10.3.6. Axes CWPAX
    ***************************************************************************

    Axes are made up of wide, sharp head attached to a long shaft. They can
    inflict heavy blows upon enemies, and are effective at using defensively.
    They are two-handed weapons, hence only one may be equipped at a time and
    no shield may be equipped with it.

    Only Gryz can use axes.

    TITN-AXE – ‘An axe made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯
    640 MST Gryz begins with this weapon.
    Available at Aiedo Weapon Store.

    The weakest axe, but generally a strong weapon. Replace this
    with BROAD-AXE as soon as you can.

    BROAD-AXE – ‘A large axe made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯¯
    1000 MST Available at Zema and Aiedo Weapon Stores.

    A more powerful axe than the TITN-AXE. Buy it and equip it,
    but you won’t be using this weapon for very long.

    STRUGGL-AX – ‘A large and heavy axe made for use in battles.’
    ¯¯¯¯¯¯¯¯¯¯
    4600 MST Available at Aiedo Hunters’ Guild Weapon Store.

    A strong weapon that will come in handy until you acquire the
    Land Rover. Keep it equipped until you acquire the LASR-AXE.

    LASR-AXE – ‘An axe with an internal laser emitting device.’
    ¯¯¯¯¯¯¯¯
    S Found in Plate System.
    3200 MST
    Equip this when you find it, as it is the best weapon for Gryz
    until he leaves the party. It is a radiation-based axe.

    LACO-AXE – ‘An axe made of high grade Laconia.’
    ¯¯¯¯¯¯¯¯
    S Gryz returns with this weapon.
    13000 MST
    Far more powerful than the LASR-AXE, this radiation-based
    weapon will be very useful in the later part of the game.

    DEFEAT-AXE – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by ChaosBrngr.
    3 MST
    The best axe in the game. If you find one, equip it to Gryz
    immediately and keep it there. It can add BINDWA to attacks.

    ***************************************************************************
    10.3.7. Claws CWPCL
    ***************************************************************************

    Claws are sets of long, sharp spikes, worn on the hands as gloves. They
    allow swift and accurate attacks. They are one-handed weapons, and so one
    can be equipped with a shield, or two can be equipped at the same time. In
    the latter case, the claws’ attack bonuses are cumulative.

    Only Rika can use claws.

    CLAW – ‘A set of hooked claws, made of a titanium alloy’
    ¯¯¯¯
    1000 MST Rika begins with this weapon.
    Also available at Aiedo Weapon Store.

    The weakest of the claws. Replace them with SABER-CLAWs
    straight away.

    SABER-CLAW – ‘A sharper claw-weapon, made of a titan alloy.’
    ¯¯¯¯¯¯¯¯¯¯
    1700 MST Available at Aiedo Hunters’ Guild Weapon Store.

    Stronger than a CLAW, this weapon will suit Rika until it can
    be replaced with a LASR-CLAW.

    LASR-CLAW – ‘A claw with an internal laser emitting device.’
    ¯¯¯¯¯¯¯¯¯
    S May be dropped by Blauzen.
    1250 MST
    A good, fast claw that should be equipped when found, and kept
    until a PLSM-CLAW is found. It is a radiation-based weapon.

    PLSM-CLAW – ‘A claw with a built-in plasma production unit.’
    ¯¯¯¯¯¯¯¯¯
    S May be dropped by Silvalt.
    1950 MST
    Similar to but better than the LASR-CLAW, this radiation-based
    weapon will be invaluable to Rika for a long while.

    THUNDRCLAW – ‘A claw that has the power of TANDLE magic.’
    ¯¯¯¯¯¯¯¯¯¯
    8500 MST Available at Zosa and Meese Weapon Stores.

    An electric-based claw that is effective against machines. May
    be used in battle as a single-target TANDLE effect.

    SILVR-TUSK – ‘A secret treasure of the musk cats.’
    ¯¯¯¯¯¯¯¯¯¯
    S Given by the Musk Cat Chief in Mysterious Valley.
    3150 MST
    Not the strongest claw, but it is Rika’s ultimate weapon due
    to it being light-based and effective against the Darkness.

    LACO-CLAW – ‘A claw made of high grade Laconia.’
    ¯¯¯¯¯¯¯¯¯
    10200 MST Available at Jut Weapon Store.

    A very strong weapon, buy one of these and equip it to Rika
    alongside her SILVR-TUSK. It is a radiation-based claw.

    GENOCYCLAW – ‘A claw that has a power of ‘DIEM’ magic.’
    ¯¯¯¯¯¯¯¯¯¯
    S May be dropped by King Saber.
    4300 MST
    A powerful claw that should be equipped with the SILVR-TUSK if
    you find one. It may add the DIEM Skill to an attack.

    GUARD-CLAW – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Strength Tower.
    6600 MST
    The strongest claw in the game, this radiation-based weapon
    should be paired with the SILVR-TUSK at the end of the game.

    ***************************************************************************
    10.3.8. Guns CWPGN
    ***************************************************************************

    Remnants of an ancient culture, guns are powerful weapons that fire some
    form of ammunition upon enemies. They are two-handed weapons, hence only
    one may be equipped at a time. Some guns hit all enemies on the screen.

    Both Demi and Wren can use guns.

    IMPACTER – ‘A gun that shoots compact bursts of air.’
    ¯¯¯¯¯¯¯¯
    S Demi begins with this weapon.
    1500 MST
    The weakest of the guns. Keep it until you can lay your hands
    on the STUN-SHOT.

    PULSE-LASR – ‘A gun that fires quick-short laser pulses.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Zelan. (Only usable by Wren)
    3200 MST
    Although weaker than the PLSM-RIFLE, this weapon should be
    given to Wren as it is radiation-based and hits all enemies.

    STUN-SHOT – ‘A gun that emits a high freqency sound wave.’
    ¯¯¯¯¯¯¯¯¯
    S Found in Plate System.
    1600 MST
    A more powerful gun for Demi. Equip this weapon upon finding
    it. It can sometimes add the BINDWA Skill to attacks.

    PULSEVULCN – ‘A weapon that fires electronic beams.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Climate Control Centre. (Only usable by Wren)
    3600 MST
    Stronger than the PULSELASER, you should equip this radiation-
    based gun to Wren when you acquire it. It can hit all enemies.

    WAVE-SHOT – ‘A weapon that emits destructive sound waves.’
    ¯¯¯¯¯¯¯¯¯
    S Found in Nurvus.
    2000 MST
    Demi’s most powerful weapon until she leaves the party, you
    won’t have this weapon equipped for long.

    PLSM-RIFLE – ‘A portable particle gun that emits proton beams.’
    ¯¯¯¯¯¯¯¯¯¯
    S Wren begins with this weapon. (Only usable by Wren)
    2800 MST
    A strong weapon for Wren’s first, this radiation-based gun
    should be replaced immediately after the fight on the shuttle.

    NAPALMSHOT – ‘An incendiary bomb launcher.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Kuran. (Only usable by Wren)
    3200 MST
    Only a little stronger than the PLSM-RIFLE, but very effective
    against cold monsters (fire-based). Equip it when on Dezolis.

    PLSMLAUNCH – ‘A large particle gun.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Weapons Plant. (Only usable by Wren)
    4300 MST
    Far more powerful than the NAPALMSHOT, equip this gun to Wren
    when it is found. It is a radiation-based weapon.

    SONICBUSTR – ‘A gun that bursts target with ultra sound waves.’
    ¯¯¯¯¯¯¯¯¯¯
    S Demi returns with this weapon.
    5600 MST May also be dropped by Dominator.

    Demi’s best weapon in the game. A very powerful gun that you
    should keep equipped until the end.

    PHOTNERASR – ‘Nothing is known about this weapon.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Vahal Fort. (Only usable by Wren)
    6400 MST
    Wren’s best and most powerful gun. It is radiation-based, but
    not as useful as the PULSEVULCN against multiple enemies.

    ***************************************************************************
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    13.3. Shields CSLDS
    ___________________________________________________________________________
    ***************************************************************************

    As well as weapons, some characters may be able to carry certain types of
    shield. A shield uses up one hand, and therefore cannot be equipped with a
    two-handed weapon. They are useful for increasing the Defence Power of a
    character, but come at the cost of Attack Power. Most of the time, the best
    defence is a good offence, so carrying two weapons or a two-handed weapon
    is usually more beneficial than one weapon and a shield or two shields.
    There are occasions, however, especially with characters that rely on their
    mental power rather than their physical strength, when equipping a shield
    or two may be the better option.

    This section gives a list of each shield in order of DFS bonus. The symbols
    following the shield names indicate which characters can use the shield:

    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz,
    Ri:Rika, Ra:Raja, Ky:Kyra, Se:Seth

    As you can see, androids may not use shields.

    ——————————————————————-
    |Shield |Usable by |DFS |MTL |STR | Price |
    |———-+—————————+—-+—-+—-+———–|
    |LTHRSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +2| | | 140 MST|
    |CRBNSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +5| | | 220 MST|
    |TITNSHIELD|Ch,Al,Gr,Ri | +7| | | 600 MST|
    |GRPTSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +11| | | 900 MST|
    |CRMCSHIELD|Ch,Al,Gr,Ri | +15| | | 2300 MST|
    |LASRBARRIR|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +18| | |S 1350 MST|
    |PSY-SHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +21| +1| | 4600 MST|
    |PLSM-FIELD|Ch,Ha,Gr,Ri,Ky,Se | +22| | |S 2750 MST|
    |RFLCSHIELD|Ch,Ha,Gr,Ri,Ky,Se | +23| | | 15600 MST|
    |POW-SHIELD|Ch,Gr,Ri | +24| | +10|S 6000 MST|
    |SILVSHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +25| | | 7200 MST|
    |MAHLAYSHLD|Ha | +28| | |S 12000 MST|
    |LACOSHIELD|Ch,Gr,Ri | +29| | | 20400 MST|
    |GUARDSHILD|Ch,Gr,Ri | +30| | |S 14400 MST|
    ——————————————————————-

    LTHRSHIELD – ‘A shield made of sand worm skin.’
    ¯¯¯¯¯¯¯¯¯¯
    140 MST Hahn begins with this shield.
    Also available at Mile and Aiedo Armour Stores.

    This is the weakest shield, and should be removed from Hahn
    permanently once you can buy some new equipment.

    CRBNSHIELD – ‘A shield made of carbon fibers on a steel frame.’
    ¯¯¯¯¯¯¯¯¯¯
    220 MST Available at Zema, Krup, Tonoe and Aiedo Armour Stores.

    There is no reason to equip this shield at all, as all of
    the party members benefit more from weapons than shields.

    TITNSHIELD – ‘A shield made of a titanium alloy.’
    ¯¯¯¯¯¯¯¯¯¯
    600 MST Available at Tonoe and Aiedo Armour Stores.

    Like the CRBNSHIELD, this shield is fairly redundant, as
    weapons are more useful when it becomes available.

    GRPTSHIELD – ‘A shield made of special graphite fibers.’
    ¯¯¯¯¯¯¯¯¯¯
    900 MST Available at Zema and Aiedo Hunters’ Guild Armour Stores.

    You may choose to equip one or two of these to Hahn and
    Rune, relying on their mental abilities over their weapons.

    CRMCSHIELD – ‘A shield made of ceramic.’
    ¯¯¯¯¯¯¯¯¯¯
    2300 MST Available at Aiedo Hunters’ Guild Armour Store.

    This shield has a unique ability, in that it adds the fire
    element to an equipped weapon. Very useful on Dezolis.

    LASRBARRIR – ‘A shield constructed of laser rays.’
    ¯¯¯¯¯¯¯¯¯¯
    S Found in Plate System and Zio’s Fort.
    1350 MST
    If you equipped the GRPTSHIELD to anyone, it would be best
    to replace it with the LASRBARRIR when this is found.

    PSY-SHIELD &